VLDB 2026 Research / reviewers in the wild / expert
Maarten J. Koudstaal
dblp:174/8239
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0002-5060-7711ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › face alignment
3d facial landmark detection |
0.2 | 1 | 2016 | An Automatic 3D Facial Landmarking Algorithm Using 2D Gabor Wavelets · IEEE Trans. Image Process. 2016 |
Methods — techniques the papers use, named apart from their topics
gabor wavelet · 0.2active shape model · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | An Automatic 3D Facial Landmarking Algorithm Using 2D Gabor WaveletsabstractIn this paper, we present a novel approach to automatic 3D facial landmarking using 2D Gabor wavelets. Our algorithm considers the face to be a surface and uses map projections to derive 2D features from raw data. Extracted features include texture, relief map, and transformations thereof. We extend an established 2D landmarking method for simultaneous evaluation of these data. The method is validated by performing landmarking experiments on two data sets using 21 landmarks and compared with an active shape model implementation. On average, landmarking error for our method was 1.9 mm, whereas the active shape model resulted in an average landmarking error of 2.3 mm. A second study investigating facial shape heritability in related individuals concludes that automatic landmarking is on par with manual landmarking for some landmarks. Our algorithm can be trained in 30 min to automatically landmark 3D facial data sets of any size, and allows for fast and robust landmarking of 3D faces. Markus A. de Jong, Andreas Wollstein, Clifford Ruff, David J. Dunaway, Pirro Hysi, Tim Spector, Fan Liu 0004, Wiro J. Niessen, Maarten J. Koudstaal, Manfred Kayser, Eppo B. Wolvius, Stefan Böhringer |
IEEE Trans. Image Process. | 9 |