Ulas Güleç

dblp:174/9006 · DBLP profile ↗
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9ranked-venue papers
4as first author
3since 2021 · last 2023
0000-0002-6084-3590ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 8 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2023 Power-VR: Interactive 3D virtual environment to increase motivation levels of powerlifters during training sessions
abstract
Abstract Motivation is one of the important factors that increase the success of athletes, especially who lift weights. It increases not only the success of the athletes but also influences other notions such as increasing self‐confidence, decreasing anxiety, and improving endurance. Although motivation has a key role in the performance of athletes, most of the athletes may be fully motivated only in competition environments. However, being motivated only in competition environments is not enough for athletes since they spend most of their time in training. If they are motivated in training environments as motivated as in competition environments, they can increase their performance, however, being motivated during training sessions is not easy since there are not enough motivational factors, such as spectators, in training environments. In order to solve this problem, this study aims to increase the motivation levels of powerlifters during training sessions by developing a virtual competition environment. In this environment, the athletes experience a virtual competition environment by using HTC Vive. To understand the efficiency of the virtual environment, it was tested with 32 professional athletes. The findings illustrated that using VR technology was beneficial to increase the level of motivation of powerlifters during training sessions.
Ulas Güleç, Ilkin Isler, Mehmet Harun Doganay, Muruvet Gokcen, Mert Ali Gozcu, Merve Denizci Nazligul
Comput. Animat. Virtual Worlds1
2021 PlaySAFe: Results from a Virtual Reality Study Using Digital Game-Based Learning for SAFe Agile Software Development
Emer O'Farrell, Murat Yilmaz 0001, Ulas Güleç, Paul M. Clarke
EuroSPI3
2021 Applying virtual reality to teach the software development process to novice software engineers
abstract
Abstract Software development is a complicated process that requires experienced human resources to produce successful software products. Although this process needs experience from the individuals, it is hard to provide this experience without encountering real incidents during the software development process. To fill this gap, this study proposes a Virtual Reality Based Software Development Framework (VR‐SODEF), which provides an interactive virtual reality experience for individuals learning about the tasks of software development starting from requirement analysis through software testing. In the VR‐SODEF, the participant takes on the role of a novice software developer being recruited into a virtual software development organisation who should work alongside five virtual characters, played by artificial intelligence. This exclusive viewpoint draws participants from the 2D separation of the classical experience and virtually into the world of the software development itself. Participants experience the intense dramatic elements created for simulation and confront the challenges of virtual software practitioners in a somewhat uncompromising virtual simulation environment. To examine the efficiency of the VR‐SODEF, it was tested on 32 computing students, with results indicating that virtual reality can be an effective educational medium, especially for skills that might traditionally be acquired through experience rather than traditional classroom‐based teaching.
Ulas Güleç, Murat Yilmaz 0001, Veysi Isler, Paul M. Clarke
IET Softw.1
2019 CENGO: A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students
Ulas Güleç, Murat Yilmaz 0001, Alihan Dogus Yalcin, Rory O'Connor, Paul M. Clarke
EuroSPI1
2019 The Changing Role of the Software Engineer
Edward Meade, Emma O'Keeffe, Niall Lyons, Dean Lynch, Murat Yilmaz 0001, Ulas Güleç, Rory O'Connor, Paul M. Clarke
EuroSPI6
2019 Applying Blockchain to Improve the Integrity of the Software Development Process
Murat Yilmaz 0001, Serdar Tasel, Eray Tüzün, Ulas Güleç, Rory O'Connor, Paul M. Clarke
EuroSPI4
2019 Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers
abstract
Software engineering is a set of activities that rely not only on the technical tasks but also require abilities focused on social duties such as daily meetings and product introduction presentations. However, engineers may experience elevated levels of anxiety when required to present their work in an unfamiliar environment. More specifically, they may suffer from public speaking anxiety even though they are supposed to be effective in those social tasks as well as in their engineering activities. Fortunately, previous studies suggest that the virtual exposure intervention is an effective strategy to reduce public speaking anxiety. In this study, an interactive three‐dimensional virtual environment similar to real classrooms and auditoriums was developed to examine whether this might decrease the anxiety levels of novice software engineers. To compare the traditional and virtual exposure intervention, the sample set was divided equally into two groups including one experimental group and one control group. For 4 weeks, the virtual exposure intervention was conducted in the experimental group, whereas the cognitive behaviour therapy‐based psychoeducation was used in the control group. The findings from authors’ study illustrate that the virtual exposure intervention may represent an alternative solution to the traditional interventions for software engineers seeking to overcome public presentation anxiety.
Merve Denizci Nazligul, Murat Yilmaz 0001, Ulas Güleç, A. E. Yilmaz, Veysi Isler, Rory O'Connor, Mert Ali Gozcu, Paul M. Clarke
IET Softw.3
2018 Adopting virtual reality as a medium for software development process education
abstract
Software development is a complex process of collaborative endeavour which requires hands-on experience starting from requirement analysis through to software testing and ultimately demands continuous maintenance so as to mitigate risks and uncertainty. Therefore, training experienced software practitioners is a challenging task. To address this gap, we propose an interactive virtual reality training environment for software practitioners to gain virtual experience based on the tasks of software development. The goal is to transport participants to a virtual software development organization where they experience simulated development process problems and conflicting situations, where they will interact virtually with distinctive personalities, roles and characters borrowed from real software development organizations. This PhD in progress paper investigates the literature and proposes a novel approach where participants can acquire important new process knowledge. Our preliminary observations suggest that a complementary VR-based training tool is likely to improve the experience of novice software developers and ultimately it has a great potential for training activities in software development organizations.
Ulas Güleç, Murat Yilmaz 0001, Veysi Isler, Rory O'Connor, Paul M. Clarke
ICSSP1
2017 Overcoming Public Speaking Anxiety of Software Engineers Using Virtual Reality Exposure Therapy
Merve Denizci Nazligul, Murat Yilmaz 0001, Ulas Güleç, Mert Ali Gozcu, Rory O'Connor, Paul M. Clarke
EuroSPI3