Demo Data from VLDB 2026 / reviewers in the wild / expert
Jean-Francis Bloch
dblp:175/0207
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0002-7794-6035ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Geometric modeling and processing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
deformable body simulation |
0.2 | 1 | 2015 | Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling · ACM Trans. Graph. 2015 |
Geometric modeling and processing › shape modeling › surface geometry
developable surface |
0.2 | 1 | 2015 | Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling · ACM Trans. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
procedural generation · 0.2physically based simulation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Nonsmooth Developable Geometry for Interactively Animating Paper CrumplingabstractWe present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is crumpled. The key idea is to interleave standard physically based simulation steps with procedural generation of a piecewise continuous developable surface. The resulting hybrid surface model captures new singular points dynamically appearing during the crumpling process, mimicking the effect of paper fiber fracture. Although the model evolves over time to take these irreversible damages into account, the mesh used for simulation is kept coarse throughout the animation, leading to efficient computations. Meanwhile, the geometric layer ensures that the surface stays almost isometric to its original 2D pattern. We validate our model through measurements and visual comparison with real paper manipulation, and show results on a variety of crumpled paper configurations. Camille Schreck, Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani, Charlie C. L. Wang, Jean-Francis Bloch |
ACM Trans. Graph. | 7 |