VLDB 2026 Research / reviewers in the wild / expert
Zorah Lähner
dblp:175/1635
· DBLP profile ↗
26ranked-venue papers
2as first author
18since 2021 · last 2026
0000-0003-0599-094XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 23 · 2 first-author · 15 since 2021Artificial intelligence and machine learning · 17 · 2 first-author · 14 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic ScenesabstractDynamic scene reconstruction from multi-view videos remains a fundamental challenge in computer vision. While recent neural surface reconstruction methods have achieved remarkable results in static 3D reconstruction, extending these approaches with comparable quality for dynamic scenes introduces significant computational and representational challenges. Existing dynamic methods focus on novel-view synthesis, therefore, their extracted meshes tend to be noisy. Even approaches aiming for geometric fidelity often result in too smooth meshes due to the ill-posedness of the problem. We present a novel framework for highly detailed dynamic reconstruction that extends the static 3D reconstruction method NeuralAngelo to work in dynamic settings. To that end, we start with a high-quality template scene reconstruction from the initial frame using NeuralAngelo, and then jointly optimize deformation fields that track the template and refine it based on the temporal sequence. This flexible template allows updating the geometry to include changes that cannot be modeled with the deformation field, for instance occluded parts or the changes in the topology. We show superior reconstruction accuracy in comparison to previous state-of-the-art methods on the ActorsHQ dataset. Mohamed Ebbed, Zorah Lähner |
3DV | 2 |
| 2026 | Laplace-Beltrami Operator for Gaussian SplattingabstractWith the rising popularity of 3D Gaussian splatting and the expanse of applications from rendering to 3D reconstruction, the need for geometry processing methods tailored directly to this representation becomes increasingly apparent. While existing approaches convert the centers of Gaussians to a point cloud or mesh to use them in existing algorithms, this conversion might discard valuable information present in the Gaussian parameters or introduce unnecessary computational overhead. Additionally, Gaussian splatting tends to contain a large number of outliers that, while not affecting the rendering quality, need to be handled correctly to not produce noisy results in geometry processing applications. In this work, we present a novel framework that operates directly on Gaussian splatting representations for geometry processing tasks. Our work introduces a graph-based outlier removal designed for Gaussian distributions as well as a formulation to compute the Laplace-Beltrami operator, a widely used tool in geometry processing, directly on Gaussian splatting. Both use the Mahalanobis distance to account for the anisotropic nature of Gaussians. Our experiments show superior performance to the point cloud Laplacian operator and competitive performance to the traditional Laplacian operator computed on a mesh, while avoiding the need for intermediate representation conversion. Website: zero-4869.github.io/LBO4GS Zorah Lähner |
3DV | 2 |
| 2025 | Approximate 2D-3D Shape Matching for Interactive ApplicationsabstractMatching a 2D contour to a non-rigidly deformed 3D mesh is a challenging problem due to ambiguities arising from dimensionality differences. In the past, product graph based methods were only able to either produce fast but noisy solutions, or smooth but slow solutions (the latter enabled by higher-order costs computed in the conjugate product graph). In this work, we propose an approximation of these higher-order costs so that they can be computed in the ordinary product graph. This leads to an efficient algorithm for high-quality 2D-3D shape matching and enables novel applications, like an interactive user interface which allows to refine the solution gradually. We show theoretically that our method is efficient, and we experimentally validate that the accuracy gap of our approximation to the optimum is small in practice. Our code is available.11https://github.com/christophpetzsch/sm-2D3D-approx Christoph Petzsch, Paul Roetzer, Zorah Lähner, Florian Bernard 0001 |
3DV | 3 |
| 2025 | Higher-Order Ratio Cycles for Fast and Globally Optimal Shape MatchingabstractIn this work we address various shape matching problems that can be cast as finding cyclic paths in a product graph. This involves for example 2D-3D shape matching, 3D shape matching, or the matching of a contour to a graph. In this context, matchings are typically obtained as the minimum cost cycle in the product graph. Instead, inspired by related works on model-based image segmentation [68], we consider minimum ratio cycles, which we combine with the recently introduced conjugate product graph in order to allow for higher-order matching costs. With that, on the one hand we avoid the bias of obtaining matchings that involve fewer/shorter edges, while on the other hand we are able to impose powerful geometric regularisation, e.g. to avoid zigzagging. In our experiments we demonstrate that this not only leads to improved matching accuracy in most cases, but also to significantly reduced runtimes (up to two orders of magnitude, depending on the setting). Our GPU implementations are publicly available: https://github.com/paul0noah/product-graph-cycles/. Paul Roetzer, Viktoria Ehm, Daniel Cremers, Zorah Lähner, Florian Bernard 0001 |
CVPR | 4 |
| 2025 | Denoising Functional Maps: Diffusion Models for Shape CorrespondenceabstractEstimating correspondences between pairs of deformable shapes remains a challenging problem. Despite substantial progress, existing methods lack broad generalization capabilities and require category-specific training data. To address these limitations, we propose a fundamentally new approach to shape correspondence based on denoising diffusion models. In our method, a diffusion model learns to directly predict the functional map, a low-dimensional representation of a point-wise map between shapes. We use a large dataset of synthetic human meshes for training and employ two steps to reduce the number of functional maps that need to be learned. First, the maps refer to a template rather than shape pairs. Second, the functional map is defined in a basis of eigenvectors of the Laplacian, which is not unique due to sign ambiguity. Therefore, we introduce an unsupervised approach to select a specific basis by correcting the signs of eigenvectors based on surface features. Our model achieves competitive performance on standard human datasets, meshes with anisotropic connectivity, non-isometric humanoid shapes, as well as animals compared to existing descriptor-based and large-scale shape deformation methods. See our project page1for the source code2and the datasets. Aleksei Zhuravlev, Zorah Lähner, Vladislav Golyanik |
CVPR | 2 |
| 2025 | Implicit-ARAP: Efficient Handle-Guided Neural Field Deformation via Local Patch MeshingabstractNeural fields have emerged as a powerful representation for 3D geometry, enabling compact and continuous modeling of complex shapes. Despite their expressive power, manipulating neural fields in a controlled and accurate manner -- particularly under spatial constraints -- remains an open challenge, as existing approaches struggle to balance surface quality, robustness, and efficiency. We address this by introducing a novel method for handle-guided neural field deformation, which leverages discrete local surface representations to optimize the As-Rigid-As-Possible deformation energy. To this end, we propose the local patch mesh representation, which discretizes level sets of a neural signed distance field by projecting and deforming flat mesh patches guided solely by the SDF and its gradient. We conduct a comprehensive evaluation showing that our method consistently outperforms baselines in deformation quality, robustness, and computational efficiency. We also present experiments that motivate our choice of discretization over marching cubes. By bridging classical geometry processing and neural representations through local patch meshing, our work enables scalable, high-quality deformation of neural fields and paves the way for extending other geometric tasks to neural domains. Daniele Baieri, Filippo Maggioli, Emanuele Rodolà, Simone Melzi, Zorah Lähner |
NeurIPS | 5 |
| 2025 | Beyond Complete Shapes: A Benchmark for Quantitative Evaluation of 3D Shape Surface Matching AlgorithmsabstractAbstract Finding correspondences between 3D deformable shapes is an important and long‐standing problem in geometry processing, computer vision, graphics, and beyond. While various shape matching datasets exist, they are mostly static or limited in size, restricting their adaptation to different problem settings, including both full and partial shape matching. In particular the existing partial shape matching datasets are small (fewer than 100 shapes) and thus unsuitable for data‐hungry machine learning approaches. Moreover, the type of partiality present in existing datasets is often artificial and far from realistic. To address these limitations, we introduce a generic and flexible framework for the procedural generation of challenging full and partial shape matching datasets. Our framework allows the propagation of custom annotations across shapes, making it useful for various applications. By utilising our framework and manually creating cross‐dataset correspondences between seven existing (complete geometry) shape matching datasets, we propose a new large benchmark BeCoS with a total of 2543 shapes. Based on this, we offer several challenging benchmark settings, covering both full and partial matching, for which we evaluate respective state‐of‐the‐art methods as baselines. Visualisations and code of our benchmark can be found at: https://nafieamrani.github.io/BeCoS/ . Viktoria Ehm, Nafie El Amrani, Yizheng Xie, Lennart Bastian, Weikang Wang 0004, Lu Sang, Dongliang Cao, Tobias Weißberg, Zorah Lähner, Daniel Cremers, Florian Bernard 0001 |
Comput. Graph. Forum | 10 |
| 2024 | Hybrid Functional Maps for Crease-Aware Non-Isometric Shape MatchingabstractNon-isometric shape correspondence remains a fundamental challenge in computer vision. Traditional methods using Laplace-Beltrami operator (LBO) eigenmodes face limitations in characterizing high-frequency extrinsic shape changes like bending and creases. We propose a novel approach of combining the non-orthogonal extrinsic basis of eigenfunctions of the elastic thin-shell hessian with the intrinsic ones of the LBO, creating a hybrid spectral space in which we construct functional maps. To this end, we present a theoretical framework to effectively integrate non-orthogonal basis functions into descriptor- and learning-based functional map methods. Our approach can be in-corporated easily into existing functional map pipelines across varying applications and can handle complex de-formations beyond isometries. We show extensive evaluations across various supervised and unsupervised settings and demonstrate significant improvements. Notably, our approach achieves up to 15% better mean geodesic error for non-isometric correspondence settings and up to 45% improvement in scenarios with topological noise. Code is available at: https://hybridfmaps.github.io/ Lennart Bastian, Yizheng Xie, Nassir Navab, Zorah Lähner |
CVPR | 4 |
| 2024 | Synchronous Diffusion for Unsupervised Smooth Non-rigid 3D Shape Matching
Dongliang Cao, Zorah Lähner, Florian Bernard 0001 |
ECCV (5) | 2 |
| 2023 | CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple ShapesabstractJointly matching multiple, non-rigidly deformed 3D shapes is a challenging,$\mathcal{NP}$-hard problem. A perfect matching is necessarily cycle-consistent: Following the pairwise point correspondences along several shapes must end up at the starting vertex of the original shape. Unfortunately, existing quantum shape-matching methods do not support multiple shapes and even less cycle consistency. This paper addresses the open challenges and introduces the first quantum-hybrid approach for 3D shape multi-matching; in addition, it is also cycle-consistent. Its iterative formulation is admissible to modern adiabatic quantum hardware and scales linearly with the total number of input shapes. Both these characteristics are achieved by reducing the N-shape case to a sequence of three-shape matchings, the derivation of which is our main technical contribution. Thanks to quantum annealing, high-quality solutions with low energy are retrieved for the intermediate$\mathcal{NP}$- hard objectives. On benchmark datasets, the proposed approach significantly outperforms extensions to multi-shape matching of a previous quantum-hybrid two-shape matching method and is on-par with classical multi-matching methods. Our source code is available at 4dqv.mpiinf.mpg.de/CCuantuMM/. Harshil Bhatia, Edith Tretschk, Zorah Lähner, Marcel Seelbach Benkner, Michael Möller 0001, Christian Theobalt, Vladislav Golyanik |
CVPR | 3 |
| 2023 | Conjugate Product Graphs for Globally Optimal 2D-3D Shape MatchingabstractWe consider the problem of finding a continuous and non-rigid matching between a 2D contour and a 3D mesh. While such problems can be solved to global optimality by finding a shortest path in the product graph between both shapes, existing solutions heavily rely on unrealistic prior assumptions to avoid degenerate solutions (e.g. knowledge to which region of the 3D shape each point of the 2D contour is matched). To address this, we propose a novel 2D-3D shape matching formalism based on the conjugate prod-uct graph between the 2D contour and the 3D shape. Doing so allows us for the first time to consider higher-order costs, i.e. defined for edge chains, as opposed to costs de-fined for single edges. This offers substantially more flexi-bility, which we utilise to incorporate a local rigidity prior. By doing so, we effectively circumvent degenerate solutions and thereby obtain smoother and more realistic matchings, even when using only a one-dimensional feature descrip-tor. Overall, our method finds globally optimal and contin-uous 2D-3D matchings, has the same asymptotic complex-ity as previous solutions, produces state-of-the-art results for shape matching and is even capable of matching partial shapes. Our code is publicly available.11https://github.com/paulOnoah/sm-2D3D Paul Roetzer, Zorah Lähner, Florian Bernard 0001 |
CVPR | 2 |
| 2023 | ΣIGMA: Scale-Invariant Global Sparse Shape MatchingabstractWe propose a novel mixed-integer programming (MIP) formulation for generating precise sparse correspondences for highly non-rigid shapes. To this end, we introduce a projected Laplace-Beltrami operator (PLBO) which combines intrinsic and extrinsic geometric information to measure the deformation quality induced by predicted correspondences. We integrate the PLBO, together with an orientation-aware regulariser, into a novel MIP formulation that can be solved to global optimality for many practical problems. In contrast to previous methods, our approach is provably invariant to rigid transformations and global scaling, initialisation-free, has optimality guarantees, and scales to high resolution meshes with (empirically observed) linear time. We show state-of-the-art results for sparse non-rigid matching on several challenging 3D datasets, including data with inconsistent meshing, as well as applications in mesh-to-point-cloud matching. Maolin Gao, Paul Roetzer, Marvin Eisenberger, Zorah Lähner, Michael Möller 0001, Daniel Cremers, Florian Bernard 0001 |
ICCV | 4 |
| 2023 | QuAnt: Quantum Annealing with Learnt Couplings
Marcel Seelbach Benkner, Maximilian Krahn, Edith Tretschk, Zorah Lähner, Michael Möller 0001, Vladislav Golyanik |
ICLR | 4 |
| 2023 | Kissing to Find a Match: Efficient Low-Rank Permutation RepresentationabstractPermutation matrices play a key role in matching and assignment problems across the fields, especially in computer vision and robotics. However, memory for explicitly representing permutation matrices grows quadratically with the size of the problem, prohibiting large problem instances. In this work, we propose to tackle the curse of dimensionality of large permutation matrices by approximating them using low-rank matrix factorization, followed by a nonlinearity. To this end, we rely on the Kissing number theory to infer the minimal rank required for representing a permutation matrix of a given size, which is significantly smaller than the problem size. This leads to a drastic reduction in computation and memory costs, e.g., up to $3$ orders of magnitude less memory for a problem of size $n=20000$, represented using $8.4\times10^5$ elements in two small matrices instead of using a single huge matrix with $4\times 10^8$ elements. The proposed representation allows for accurate representations of large permutation matrices, which in turn enables handling large problems that would have been infeasible otherwise. We demonstrate the applicability and merits of the proposed approach through a series of experiments on a range of problems that involve predicting permutation matrices, from linear and quadratic assignment to shape matching problems. Hannah Dröge, Zorah Lähner, Yuval Bahat, Onofre Martorell Nadal, Felix Heide, Michael Möller 0001 |
NeurIPS | 2 |
| 2022 | A Simple Strategy to Provable Invariance via Orbit Mapping
Kanchana Vaishnavi Gandikota, Jonas Geiping, Zorah Lähner, Adam Czaplinski, Michael Möller 0001 |
ACCV (5) | 3 |
| 2022 | Intrinsic Neural Fields: Learning Functions on Manifolds
Lukas Koestler, Daniel Grittner, Michael Möller 0001, Daniel Cremers, Zorah Lähner |
ECCV (2) | 5 |
| 2021 | Isometric Multi-Shape MatchingabstractFinding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracking, and style transfer. The vast majority of correspondence methods aim to find a solution between pairs of shapes, even if multiple instances of the same class are available. While isometries are often studied in shape correspondence problems, they have not been considered explicitly in the multi-matching setting. This paper closes this gap by proposing a novel optimisation formulation for isometric multi-shape matching. We present a suitable optimisation algorithm for solving our formulation and provide a convergence and complexity analysis. Our algorithm obtains multi-matchings that are by construction provably cycle-consistent. We demonstrate the superior performance of our method on various datasets and set the new state-of-the-art in isometric multi-shape matching. Maolin Gao, Zorah Lähner, Johan Thunberg, Daniel Cremers, Florian Bernard 0001 |
CVPR | 2 |
| 2021 | Q-Match: Iterative Shape Matching via Quantum AnnealingabstractFinding shape correspondences can be formulated as an ${\mathcal{N}}{\mathcal{P}} - hard$ quadratic assignment problem (QAP) that becomes infeasible for shapes with high sampling density. A promising research direction is to tackle such quadratic optimization problems over binary variables with quantum annealing, which allows for some problems a more efficient search in the solution space. Unfortunately, enforcing the linear equality constraints in QAPs via a penalty significantly limits the success probability of such methods on currently available quantum hardware. To address this limitation, this paper proposes Q-Match, i.e., a new iterative quantum method for QAPs inspired by the α-expansion algorithm, which allows solving problems of an order of magnitude larger than current quantum methods. It implicitly enforces the QAP constraints by updating the current estimates in a cyclic fashion. Further, Q-Match can be applied iteratively, on a subset of well-chosen correspondences, al-lowing us to scale to real-world problems. Using the latest quantum annealer, the D-Wave Advantage, we evaluate the proposed method on a subset of QAPLIB as well as on isometric shape matching problems from the FAUST dataset. Marcel Seelbach Benkner, Zorah Lähner, Vladislav Golyanik, Christof Wunderlich, Christian Theobalt, Michael Möller 0001 |
ICCV | 2 |
| 2020 | Unsupervised Dense Shape Correspondence using Heat KernelsabstractIn this work, we propose an unsupervised method for learning dense correspondences between shapes using a recent deep functional map framework. Instead of depending on ground-truth correspondences or the computationally expensive geodesic distances, we use heat kernels. These can be computed quickly during training as the supervisor signal. Moreover, we propose a curriculum learning strategy using different heat diffusion times which provide different levels of difficulty during optimization without any sampling mechanism or hard example mining. We present the results of our method on different benchmarks which have various challenges like partiality, topological noise and different connectivity. Mehmet Aygun, Zorah Lähner, Daniel Cremers |
3DV | 2 |
| 2020 | Simulated Annealing for 3D Shape CorrespondenceabstractWe propose to use Simulated Annealing to solve the correspondence problem between near-isometric 3D shapes. Our method gains efficiency through quickly upsampling a sparse correspondence by minimizing the embedding error of new samples on the surfaces and applying simulated annealing to refine the result. The algorithm alternates between sampling additional points on the surface and swapping points within the current solution according to Simulated Annealing theory. Simulated Annealing is a probabilistic method and less prone to get stuck in local extrema which allows us to obtain good results on the NPhard quadratic assignment problem} (QAP). Our method can be used as a stand-alone correspondence pipeline through an initial seed generator as well as to densify a set of sparse input matches. Furthermore, the use of locality sensitive hashing to approximate geodesic distances reduces the computational complexity and memory consumption significantly. This allows our algorithm to run on meshes with over 100k points, an accomplishment that few approaches tackling the QAP directly achieve. We show convincing results on datasets like TOSCA and SHREC'19 Connecitvity. Benjamin Holzschuh, Zorah Lähner, Daniel Cremers |
3DV | 2 |
| 2020 | Smooth Shells: Multi-Scale Shape Registration With Functional MapsabstractWe propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main idea is to first align rough approximations of the geometry and then add more and more details to refine the correspondence. We fuse classical shape registration with Functional Maps by embedding the input shapes into an intrinsic-extrinsic product space. Moreover, we disambiguate intrinsic symmetries by applying a surrogate based Markov chain Monte Carlo initialization. Our method naturally handles various types of noise that commonly occur in real scans, like non-isometry or incompatible meshing. Finally, we demonstrate state-of-the-art quantitative results on several datasets and show that our pipeline produces smoother, more realistic results than other automatic matching methods in real world applications. Marvin Eisenberger, Zorah Lähner, Daniel Cremers |
CVPR | 2 |
| 2019 | Divergence-Free Shape Correspondence by DeformationabstractAbstract We present a novel approach for solving the correspondence problem between a given pair of input shapes with non‐rigid, nearly isometric pose difference. Our method alternates between calculating a deformation field and a sparse correspondence. The deformation field is constructed with a low rank Fourier basis which allows for a compact representation. Furthermore, we restrict the deformation fields to be divergence‐free which makes our morphings volume preserving. This can be used to extract a correspondence between the inputs by deforming one of them along the deformation field using a second order Runge‐Kutta method and resulting in an alignment of the inputs. The advantages of using our basis are that there is no need to discretize the embedding space and the deformation is volume preserving. The optimization of the deformation field is done efficiently using only a subsampling of the orginal shapes but the correspondence can be extracted for any mesh resolution with close to linear increase in runtime. We show 3D correspondence results on several known data sets and examples of natural intermediate shape sequences that appear as a by‐product of our method. Marvin Eisenberger, Zorah Lähner, Daniel Cremers |
Comput. Graph. Forum | 2 |
| 2019 | Functional Maps Representation On Product ManifoldsabstractAbstract We consider the tasks of representing, analysing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using the language of signal processing on manifolds. Being a manifold itself, the product space endows the set of maps with a geometry of its own, which we exploit to define map operations in the spectral domain; we also derive relationships with other existing representations (soft maps and functional maps). To apply these ideas in practice, we discretize product manifolds and their Laplace–Beltrami operators, and we introduce localized spectral analysis of the product manifold as a novel tool for map processing. Our framework applies to maps defined between and across 2D and 3D shapes without requiring special adjustment, and it can be implemented efficiently with simple operations on sparse matrices. Emanuele Rodolà, Zorah Lähner, Alexander M. Bronstein, Michael M. Bronstein, Justin Solomon 0001 |
Comput. Graph. Forum | 2 |
| 2018 | DeepWrinkles: Accurate and Realistic Clothing Modeling
Zorah Lähner, Daniel Cremers, Tony Tung |
ECCV (4) | 1 |
| 2017 | Efficient Deformable Shape Correspondence via Kernel MatchingabstractWe present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior on the mapping, and propose a projected descent optimization procedure inspired by difference of convex functions (DC) programming. Matthias Vestner, Zorah Lähner, Amit Boyarski, Or Litany, Ron Slossberg, Tal Remez, Emanuele Rodolà, Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel, Daniel Cremers |
3DV | 2 |
| 2016 | Efficient Globally Optimal 2D-to-3D Deformable Shape MatchingabstractWe propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D query shape as well as a 3D target shape and the output is a continuous matching curve represented as a closed contour on the 3D shape. We cast the problem as finding the shortest circular path on the product 3-manifold of the two shapes. We prove that the optimal matching can be computed in polynomial time with a (worst-case) complexity of O(mn2 log(n)), wherem and n denote the number of vertices on the 2D and the 3D shape respectively. Quantitative evaluation confirms that the method provides excellent results for sketch-based deformable 3D shape retrieval. Zorah Lähner, Emanuele Rodolà, Frank R. Schmidt, Michael M. Bronstein, Daniel Cremers |
CVPR | 1 |