VLDB 2026 Research / reviewers in the wild / expert
Songfang Han
dblp:175/6254
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13ranked-venue papers
1as first author
11since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GTR: Improving Large 3D Reconstruction Models through Geometry and Texture RefinementabstractWe propose a novel approach for 3D mesh reconstruction from multi-view images. We improve upon the large reconstruction model LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model trained on multi-view images. We introduce three key components to significantly enhance the 3D reconstruction quality. First of all, we examine the original LRM architecture and find several shortcomings. Subsequently, we introduce respective modifications to the LRM architecture, which lead to improved multi-view image representation and more computationally efficient training. Second, in order to improve geometry reconstruction and enable supervision at full image resolution, we extract meshes from the NeRF in a differentiable manner and fine-tune the NeRF model through mesh rendering. These modifications allow us to achieve state-of-the-art performance on both 2D and 3D evaluation metrics on Google Scanned Objects (GSO) dataset and OmniObject3D dataset. Finally, we introduce a lightweight per-instance texture refinement procedure to better reconstruct complex textures, such as text and portraits on assets. To address this, we introduce a lightweight per-instance texture refinement procedure. This procedure fine-tunes the triplane representation and the NeRF's color estimation model on the mesh surface using the input multi-view images in just 4 seconds. This refinement achieves faithful reconstruction of complex textures. Additionally, our approach enables various downstream applications, including text/image-to-3D generation. Peiye Zhuang, Songfang Han, Chaoyang Wang 0001, Aliaksandr Siarohin, Jiaxu Zou, Michael Vasilkovsky, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Hsin-Ying Lee 0001 |
ICLR | 2 |
| 2024 | Learning a Single Network for Robust Medical Image Segmentation With Noisy LabelsabstractRobust segmenting with noisy labels is an important problem in medical imaging due to the difficulty of acquiring high-quality annotations. Despite the enormous success of recent developments, these developments still require multiple networks to construct their frameworks and focus on limited application scenarios, which leads to inflexibility in practical applications. They also do not explicitly consider the coarse boundary label problem, which results in sub-optimal results. To overcome these challenges, we propose a novel Simultaneous Edge Alignment and Memory-Assisted Learning (SEAMAL) framework for noisy-label robust segmentation. It achieves single-network robust learning, which is applicable for both 2D and 3D segmentation, in both Set-HQ-knowable and Set-HQ-agnostic scenarios. Specifically, to achieve single-model noise robustness, we design a Memory-assisted Selection and Correction module (MSC) that utilizes predictive history consistency from the Prediction Memory Bank to distinguish between reliable and non-reliable labels pixel-wisely, and that updates the reliable ones at the superpixel level. To overcome the coarse boundary label problem, which is common in practice, and to better utilize shape-relevant information at the boundary, we propose an Edge Detection Branch (EDB) that explicitly learns the boundary via an edge detection layer with only slight additional computational cost, and we improve the sharpness and precision of the boundary with a thinning loss. Extensive experiments verify that SEAMAL outperforms previous works significantly. Shuquan Ye, Yan Xu 0001, Dongdong Chen 0001, Songfang Han, Jing Liao 0001 |
IEEE Trans. Medical Imaging | 4 |
| 2024 | 3D Question AnsweringabstractVisual question answering (VQA) has experienced tremendous progress in recent years. However, most efforts have only focused on 2D image question-answering tasks. In this article, we extend VQA to its 3D counterpart, 3D question answering (3DQA), which can facilitate a machine's perception of 3D real-world scenarios. Unlike 2D image VQA, 3DQA takes the color point cloud as input and requires both appearance and 3D geometrical comprehension to answer the 3D-related questions. To this end, we propose a novel transformer-based 3DQA framework "3DQA-TR", which consists of two encoders to exploit the appearance and geometry information, respectively. Finally, the multi-modal information about the appearance, geometry, and linguistic question can attend to each other via a 3D-linguistic Bert to predict the target answers. To verify the effectiveness of our proposed 3DQA framework, we further develop the first 3DQA dataset "ScanQA", which builds on the ScanNet dataset and contains over 10 K question-answer pairs for 806 scenes. To the best of our knowledge, ScanQA is the first large-scale dataset with natural-language questions and free-form answers in 3D environments that is fully human-annotated. We also use several visualizations and experiments to investigate the astonishing diversity of the collected questions and the significant differences between this task from 2D VQA and 3D captioning. Extensive experiments on this dataset demonstrate the obvious superiority of our proposed 3DQA framework over state-of-the-art VQA frameworks and the effectiveness of our major designs. Our code and dataset will be made publicly available to facilitate research in this direction. The code and data are available at http://shuquanye.com/3DQA_website/. Shuquan Ye, Dongdong Chen 0001, Songfang Han, Jing Liao 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | TensoIR: Tensorial Inverse RenderingabstractWe propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend TensoRF, a state-of-the-art approach for radiance field modeling, to estimate scene geometry, surface reflectance, and environment illumination from multi-view images captured under unknown lighting conditions. Our approach jointly achieves radiance field reconstruction and physically-based model estimation, leading to photo-realistic novel view synthesis and relighting results. Benefiting from the efficiency and extensibility of the TensoRF-based representation, our method can accurately model secondary shading effects (like shadows and indirect lighting) and generally support input images captured under single or multiple unknown lighting conditions. The low-rank tensor representation allows us to not only achieve fast and compact reconstruction but also better exploit shared information under an arbitrary number of capturing lighting conditions. We demonstrate the superiority of our method to baseline methods qualitatively and quantitatively on various challenging synthetic and real-world scenes. Haian Jin, Isabella Liu, Peijia Xu, Xiaoshuai Zhang, Songfang Han, Sai Bi, Xiaowei Zhou 0001, Zexiang Xu, Hao Su 0001 |
CVPR | 5 |
| 2023 | Robust Point Cloud Segmentation With Noisy AnnotationsabstractPoint cloud segmentation is a fundamental task in 3D. Despite recent progress on point cloud segmentation with the power of deep networks, current learning methods based on the clean label assumptions may fail with noisy labels. Yet, class labels are often mislabeled at both instance-level and boundary-level in real-world datasets. In this work, we take the lead in solving the instance-level label noise by proposing a Point Noise-Adaptive Learning (PNAL) framework. Compared to noise-robust methods on image tasks, our framework is noise-rate blind, to cope with the spatially variant noise rate specific to point clouds. Specifically, we propose a point-wise confidence selection to obtain reliable labels from the historical predictions of each point. A cluster-wise label correction is proposed with a voting strategy to generate the best possible label by considering the neighbor correlations. To handle boundary-level label noise, we also propose a variant "PNAL-boundary " with a progressive boundary label cleaning strategy. Extensive experiments demonstrate its effectiveness on both synthetic and real-world noisy datasets. Even with 60% symmetric noise and high-level boundary noise, our framework significantly outperforms its baselines, and is comparable to the upper bound trained on completely clean data. Moreover, we cleaned the popular real-world dataset ScanNetV2 for rigorous experiment. Our code and data is available at https://github.com/pleaseconnectwifi/PNAL. Shuquan Ye, Dongdong Chen 0001, Songfang Han, Jing Liao 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Point-Guided Contrastive Learning for Monocular 3-D Object Detectionabstract3-D object detection is a fundamental task in the context of autonomous driving. In the literature, cheap monocular image-based methods show a significant performance drop compared to the expensive LiDAR and stereo-images-based algorithms. In this article, we aim to close this performance gap by bridging the representation capability between 2-D and 3-D domains. We propose a novel monocular 3-D object detection model using self-supervised learning and auxiliary learning, resorting to mimicking the representations over 3-D point clouds. Specifically, given a 2-D region proposal and the corresponding instance point cloud, we supervise the feature activation from our image-based convolution network to mimic the latent feature of a point-based neural network at the training stage. While state-of-the-art (SOTA) monocular 3-D detection algorithms typically convert images to pseudo-LiDAR with depth estimation and regress 3-D detection with LiDAR-based methods, our approach seeks the power of the 2-D neural network straightforwardly and essentially enhances the 2-D module capability with latent spatial-aware representations by contrastive learning. We empirically validate the performance improvement from the feature mimicking the KITTI and ApolloScape datasets and achieve the SOTA performance on the KITTI and ApolloScape leaderboard. Dapeng Feng, Songfang Han, Hang Xu 0004, Xiaodan Liang, Xiaojun Tan |
IEEE Trans. Cybern. | 2 |
| 2023 | Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor SimulationabstractIn this article, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline that includes material acquisition, ray-tracing-based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor in real time. We conduct real experiments to show that perception algorithms and reinforcement learning policies trained in our simulation platform could transfer well to the real-world test cases without any fine-tuning. Furthermore, due to the high degree of realism of this simulation, our depth sensor simulator can be used as a convenient testbed to evaluate the algorithm performance in the real world, which will largely reduce the human effort in developing robotic algorithms. The entire pipeline has been integrated into the SAPIEN simulator and is open-sourced to promote the research of vision and robotics communities. Xiaoshuai Zhang, Rui Chen 0019, Ang Li 0010, Fanbo Xiang, Yuzhe Qin, Jiayuan Gu, Zhan Ling, Minghua Liu, Peiyu Zeng, Songfang Han, Zhiao Huang, Tongzhou Mu, Jing Xu 0011, Hao Su 0001 |
IEEE Trans. Robotics | 10 |
| 2022 | Meta-PU: An Arbitrary-Scale Upsampling Network for Point CloudabstractPoint cloud upsampling is vital for the quality of the mesh in three-dimensional reconstruction. Recent research on point cloud upsampling has achieved great success due to the development of deep learning. However, the existing methods regard point cloud upsampling of different scale factors as independent tasks. Thus, the methods need to train a specific model for each scale factor, which is both inefficient and impractical for storage and computation in real applications. To address this limitation, in this article, we propose a novel method called "Meta-PU" to first support point cloud upsampling of arbitrary scale factors with a single model. In the Meta-PU method, besides the backbone network consisting of residual graph convolution (RGC) blocks, a meta-subnetwork is learned to adjust the weights of the RGC blocks dynamically, and a farthest sampling block is adopted to sample different numbers of points. Together, these two blocks enable our Meta-PU to continuously upsample the point cloud with arbitrary scale factors by using only a single model. In addition, the experiments reveal that training on multiple scales simultaneously is beneficial to each other. Thus, Meta-PU even outperforms the existing methods trained for a specific scale factor only. Shuquan Ye, Dongdong Chen 0001, Songfang Han, Ziyu Wan, Jing Liao 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Learning with Noisy Labels for Robust Point Cloud SegmentationabstractPoint cloud segmentation is a fundamental task in 3D. Despite recent progress on point cloud segmentation with the power of deep networks, current deep learning methods based on the clean label assumptions may fail with noisy labels. Yet, object class labels are often mislabeled in real-world point cloud datasets. In this work, we take the lead in solving this issue by proposing a novel Point Noise-Adaptive Learning (PNAL) framework. Compared to existing noise-robust methods on image tasks, our PNAL is noise-rate blind, to cope with the spatially variant noise rate problem specific to point clouds . Specifically, we propose a novel point-wise confidence selection to obtain reliable labels based on the historical predictions of each point. A novel cluster-wise label correction is proposed with a voting strategy to generate the best possible label taking the neighbor point correlations into consideration. We conduct extensive experiments to demonstrate the effectiveness of PNAL on both synthetic and real-world noisy datasets. In particular, even with 60% symmetric noisy labels, our proposed method produces much better results than its baseline counterpart without PNAL and is comparable to the ideal upper bound trained on a completely clean dataset. Moreover, we fully re-labeled the validation set of a popular but noisy real-world scene dataset ScanNetV2 to make it clean, for rigorous experiment and future research. Our code and data will be released. Shuquan Ye, Dongdong Chen 0001, Songfang Han, Jing Liao 0001 |
ICCV | 3 |
| 2021 | M3D-VTON: A Monocular-to-3D Virtual Try-On NetworkabstractVirtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information efficiently and learning a mapping that lifts the 2D representation to 3D, we make the first attempt to reconstruct a 3D try-on mesh only taking the target clothing and a person image as inputs. The proposed M3D-VTON includes three modules: 1) The Monocular Prediction Module (MPM) that estimates an initial full-body depth map and accomplishes 2D clothes-person alignment through a novel two-stage warping procedure; 2) The Depth Refinement Module (DRM) that refines the initial body depth to produce more detailed pleat and face characteristics; 3) The Texture Fusion Module (TFM) that fuses the warped clothing with the non-target body part to refine the results. We also construct a high-quality synthesized Monocular-to-3D virtual try-on dataset, in which each person image is associated with a front and a back depth map. Extensive experiments demonstrate that the proposed M3D-VTON can manipulate and reconstruct the 3D human body wearing the given clothing with compelling details and is more efficient than other 3D approaches.1 Fuwei Zhao, Zhenyu Xie, Michael Kampffmeyer, Haoye Dong, Songfang Han, Tianxiang Zheng 0001, Tao Zhang 0042, Xiaodan Liang |
ICCV | 5 |
| 2021 | Visibility-Aware Point-Based Multi-View Stereo NetworkabstractWe introduce VA-Point-MVSNet, a novel visibility-aware point-based deep framework for multi-view stereo (MVS). Distinct from existing cost volume approaches, our method directly processes the target scene as point clouds. More specifically, our method predicts the depth in a coarse-to-fine manner. We first generate a coarse depth map, convert it into a point cloud and refine the point cloud iteratively by estimating the residual between the depth of the current iteration and that of the ground truth. Our network leverages 3D geometry priors and 2D texture information jointly and effectively by fusing them into a feature-augmented point cloud, and processes the point cloud to estimate the 3D flow for each point. This point-based architecture allows higher accuracy, more computational efficiency and more flexibility than cost-volume-based counterparts. Furthermore, our visibility-aware multi-view feature aggregation allows the network to aggregate multi-view appearance cues while taking into account visibility. Experimental results show that our approach achieves a significant improvement in reconstruction quality compared with state-of-the-art methods on the DTU and the Tanks and Temples dataset. The code of VA-Point-MVSNet proposed in this work will be released at https://github.com/callmeray/PointMVSNet. Rui Chen 0019, Songfang Han, Jing Xu 0011, Hao Su 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2019 | Point-Based Multi-View Stereo NetworkabstractWe introduce Point-MVSNet, a novel point-based deep framework for multi-view stereo (MVS). Distinct from existing cost volume approaches, our method directly processes the target scene as point clouds. More specifically, our method predicts the depth in a coarse-to-fine manner. We first generate a coarse depth map, convert it into a point cloud and refine the point cloud iteratively by estimating the residual between the depth of the current iteration and that of the ground truth. Our network leverages 3D geometry priors and 2D texture information jointly and effectively by fusing them into a feature-augmented point cloud, and processes the point cloud to estimate the 3D flow for each point. This point-based architecture allows higher accuracy, more computational efficiency and more flexibility than cost-volume-based counterparts. Experimental results show that our approach achieves a significant improvement in reconstruction quality compared with state-of-the-art methods on the DTU and the Tanks and Temples dataset. Our source code and trained models are available at https://github.com/callmeray/PointMVSNet. Rui Chen 0019, Songfang Han, Jing Xu 0011, Hao Su 0001 |
ICCV | 2 |
| 2016 | Triangle reordering for reduced overdraw in animated scenesabstractWe introduce an automatic approach for optimizing the triangle rendering order of animated meshes with the objective of reducing overdraw while maintaining good post-transform vertex cache efficiency. Our approach is based on prior methods designed for static meshes. We propose an algorithm that clusters the space of viewpoints and key frames. For each cluster, we generate a triangle order that exhibits satisfactory vertex cache efficiency and low overdraw. Results show that our approach significantly improves overdraw throughout the entire animation sequence while only requiring a few index buffers. We expect that this approach will be useful for games and other real-time rendering applications that involve complex shading of articulated characters. Songfang Han, Pedro V. Sander |
I3D | 1 |