Chenlei Lv

dblp:175/7821 · DBLP profile ↗
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41ranked-venue papers
14as first author
31since 2021 · last 2025
0000-0002-8203-3118ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 34 · 9 first-author · 29 since 2021Artificial intelligence and machine learning · 13 · 5 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021Computer networks · 2 · 2 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Weighted Poisson-disk Resampling on Large-Scale Point Clouds
abstract
For large-scale point cloud processing, resampling takes the important role of controlling the point number and density while keeping the geometric consistency. However, current methods cannot balance such different requirements. Particularly with large-scale point clouds, classical methods often struggle with decreased efficiency and accuracy. To address such issues, we propose a weighted Poisson-disk (WPD) resampling method to improve the usability and efficiency for the processing. We first design an initial Poisson resampling with a voxel-based estimation strategy. It is able to estimate a more accurate radius of the Poisson-disk while maintaining high efficiency. Then, we design a weighted tangent smoothing step to further optimize the Voronoi diagram for each point. At the same time, sharp features are detected and kept in the optimized results with isotropic property. Finally, we achieve a resampling copy from the original point cloud with the specified point number, uniform density, and high-quality geometric consistency. Experiments show that our method significantly improves the performance of large-scale point cloud resampling for different applications, and provides a highly practical solution.
Xianhe Jiao, Chenlei Lv, Junli Zhao, Ran Yi 0002, Yu-Hui Wen, Zhenkuan Pan 0001, Zhongke Wu, Yong-Jin Liu 0001
AAAI2
2025 SPU-IMR: Self-supervised Arbitrary-scale Point Cloud Upsampling via Iterative Mask-recovery Network
abstract
Point cloud upsampling aims to generate dense and uniformly distributed point sets from sparse point clouds. Existing point cloud upsampling methods typically approach the task as an interpolation problem. They achieve upsampling by performing local interpolation between point clouds or in the feature space, then regressing the interpolated points to appropriate positions. By contrast, our proposed method treats point cloud upsampling as a global shape completion problem. Specifically, our method first divides the point cloud into multiple patches. Then a masking operation is applied to remove some patches, leaving visible point cloud patches. Finally, our custom-designed neural network iterative completes the missing sections of the point cloud through the visible parts. During testing, by selecting different mask sequences, we can restore various complete patches. A sufficiently dense upsampled point cloud can be obtained by merging all the completed patches. We demonstrate the superior performance of our method through both quantitative and qualitative experiments, showing overall superiority against both existing self-supervised and supervised methods.
Ziming Nie, Qiao Wu, Chenlei Lv, Siwen Quan, Zhaoshuai Qi, Muze Wang, Jiaqi Yang 0002
AAAI3
2025 PointGAC: Geometric-Aware Codebook for Masked Point Cloud Modeling
abstract
Most masked point cloud modeling (MPM) methods follow a regression paradigm to reconstruct the coordinate or feature of masked regions. However, they tend to over-constrain the model to learn the details of the masked region, resulting in failure to capture generalized features. To address this limitation, we propose \textbf{\textit{PointGAC}}, a novel clustering-based MPM method that aims to align the feature distribution of masked regions. Specially, it features an online codebook-guided teacher-student framework. Firstly, it presents a geometry-aware partitioning strategy to extract initial patches. Then, the teacher model updates a codebook via online k-means based on features extracted from the complete patches. This procedure facilitates codebook vectors to become cluster centers. Afterward, we assigns the unmasked features to their corresponding cluster centers, and the student model aligns the assignment for the reconstructed masked features. This strategy focuses on identifying the cluster centers to which the masked features belong, enabling the model to learn more generalized feature representations. Benefiting from a proposed codebook maintenance mechanism, codebook vectors are actively updated, which further increases the efficiency of semantic feature learning. Experiments validate the effectiveness of the proposed method on various downstream tasks. Code is available at https://github.com/LAB123-tech/PointGAC
Abiao Li, Chenlei Lv, Yuming Fang 0001, Yifan Zuo 0001, Jian Zhang 0002, Guofeng Mei
ICCV2
2025 Isotropic Remeshing with Inter-angle Optimization
Hanbing Zheng, Chenlei Lv
ICIG (1)2
2025 GameMLD: A Game-Sourced Motion-Language Dataset for Stylized Motion Generation
abstract
Text-guided character animation generation has emerged as a significant research area with broad applications in gaming, film, interactive media, and beyond. However, existing motion-language datasets face limitations in motion quality, stylistic diversity, and annotation depth, particularly for professional applications. In contrast to existing datasets based on motion capture or video reconstruction techniques, our dataset leverages professionally crafted game animations and employs a structured annotation framework that incorporates standardized game design terminology. The dataset contains 8,700 high-fidelity motion sequences paired with 26,100 multi-level textual descriptions, generated through our proposed annotation pipeline that combines domain expertise with large language models. Through comprehensive experiments and user studies, we demonstrate GameMLD’s advantages in motion quality, style expressiveness, and annotation quality. Additionally, we showcase its practical value by developing a text-driven character animation generation system that effectively supports game production pipelines. Our experiments with state-of-the-art motion synthesis models demonstrate significant improvements in both animation quality and style control. The GameMLD dataset and source code can be reached via this link.
Yiyu Fu, Ziming Cheng, Yihao Liao, Jiangfeiyang Wang, Ruomei Wang 0001, Guanghui Yue 0001, Chenlei Lv, Baoquan Zhao
ICME7
2025 DepthGait: Multi-Scale Cross-Level Feature Fusion of RGB-Derived Depth and Silhouette Sequences for Robust Gait Recognition
abstract
Robust gait recognition requires highly discriminative representations, which are closely tied to input modalities. While binary silhouettes and skeletons have dominated recent literature, these 2D representations fall short of capturing sufficient cues that can be exploited to handle viewpoint variations, and capture finer and meaningful details of gait. In this paper, we introduce a novel framework, termed DepthGait, that incorporates RGB-derived depth maps and silhouettes for enhanced gait recognition. Specifically, apart from the 2D silhouette representation of the human body, the proposed pipeline explicitly estimates depth maps from a given RGB image sequence and uses them as a new modality to capture discriminative features inherent in human locomotion. In addition, a novel multi-scale and cross-level fusion scheme has also been developed to bridge the modality gap between depth maps and silhouettes. Extensive experiments on standard benchmarks demonstrate that the proposed DepthGait achieves state-of-the-art performance compared to peer methods and attains an impressive mean rank-1 accuracy on the challenging datasets.
Xinzhu Li, Juepeng Zheng, Yikun Chen, Xudong Mao, Guanghui Yue 0001, Wei Zhou 0021, Chenlei Lv, Ruomei Wang 0001, Fan Zhou 0001, Baoquan Zhao
ACM Multimedia7
2025 Cam-Bench: A Benchmark for Image-based Camera Parameter Estimation
abstract
For camera-based image capturing, the impact of exposure or camera parameters (ISO sensitivity, shutter speed, and aperture F-number) on imaging quality is decisive. Such parameters interact in a coupled manner during the imaging process to determine the exposure quality and the degree of blur in a photograph. Naturally, decoupling such parameters from images holds significant value for applications like image quality assessment and illumination optimization. However, there has been no systematic research dedicated to this topic. In this paper, we propose a new benchmark, Cam-Bench, for estimating camera parameters on images directly. It collects an image dataset Cam-10K with various indoor scenes and accurate labels of camera parameters. Based on Cam-10K, we propose a camera parameter estimation network to decouple and regress recorded exposure information. To the best of our knowledge, Cam-Bench is the first benchmark for camera parameter estimation. Experiments demonstrate that it can enhance the performance of various downstream applications.The source code has been made publicly available at: https://github.com/pengquanhong/CamBench.
Quanhong Peng, Dan Zhang 0016, Dong Zhao 0017, Meihua Song, Chenlei Lv
ACM Multimedia6
2025 SRENet: Saliency-Based Lighting Enhancement Network
abstract
Lighting enhancement is a classical topic in low-level image processing. Existing studies mainly focus on global illumination optimization while overlooking local semantic objects, and this limits the performance of exposure compensation. In this paper, we introduce SRENet, a novel lighting enhancement network guided by saliency information. It adopts a two-step strategy of foreground-background separation optimization to achieve a balance between global and local illumination. In the first step, we extract salient regions and implement the local illumination enhancement that ensures the exposure quality of salient objects. Next, we utilize a fusion module to process global lighting optimization based on local enhanced results. With the two-step strategy, the proposed SRENet yield better lighting enhancement for local illumination while preserving the globally optimal results. Experimental results demonstrate that our method obtains more effective enhancement results for various tasks of exposure correction and lighting quality improvement. The source code and pre-trained models are available at https://github.com/PlanktonQAQ/SRENet.
Yuming Fang 0001, Chenlei Lv, Weisi Lin
IEEE Trans. Image Process.3
2025 PKSS-Align: Robust Point Cloud Registration on Pre-Kendall Shape Space
abstract
Point cloud registration is a classical topic in the field of 3D Vision and Computer Graphics. Generally, the implementation of registration is typically sensitive to similarity transformations (translation, scaling, and rotation), noisy points, and incomplete geometric structures. Especially, the non-uniform scales and defective parts of point clouds increase probability of struck local optima in registration task. In this paper, we propose a robust point cloud registration PKSS-Align that can handle various influences, including similarity transformations, non-uniform densities, random noisy points, and defective parts. The proposed method measures shape feature-based similarity between point clouds on the Pre-Kendall shape space (PKSS), which is a shape measurement-based scheme and doesn't require point-to-point or point-to-plane metric. The employed measurement can be regarded as the manifold metric that is robust to various representations in the euclidean coordinate system. Benefited from the measurement, the transformation matrix can be directly generated for point clouds with mentioned influences at the same time. The proposed method does not require data training and complex feature encoding. Based on a simple parallel acceleration, it can achieve significant improvement for efficiency and feasibility in practice. Experiments demonstrate that our method outperforms the relevant state-of-the-art methods.
Chenlei Lv, Hui Huang 0004
IEEE Trans. Vis. Comput. Graph.1
2024 Improved Text-Driven Human Motion Generation via Out-of-Distribution Detection and Rectification
Yiyu Fu, Baoquan Zhao, Chenlei Lv, Guanghui Yue 0001, Ruomei Wang 0001, Fan Zhou 0001
CVM (1)3
2024 WindPoly: Polygonal Mesh Reconstruction via Winding Numbers
Xin He 0031, Chenlei Lv, Pengdi Huang, Hui Huang 0004
ECCV (47)2
2024 Identity-preserving 3D Facial Completion under Skull Constraints
abstract
3D face shape completion is a necessary pre-process for various facial applications as they are often mutilated due to the acquiring environment or occlusion. However, it is challenging to ensure identity consistency when completing faces with large missing regions. Therefore, we introduce craniofacial information to supervise the completion of face shapes. Firstly, a novel dual encoder-decoder structure for face depth image inpainting is constructed by combining dilated convolution and the coherent semantic attention mechanism, guaranteed to generate smooth results with complete semantic information even in the presence of large missing regions in the face model. Then, we innovatively design a craniofacial superimposition module to determine the probability that the inpainted face and corresponding skull come from the same person, constraining the inpainting network to learn identity consistency information. Finally, extensive experimental results show that our method can effectively complete 3D face shapes containing large arbitrary missing regions while guaranteeing identity consistency.
Longtao Yu, Junli Zhao, Fuqing Duan, Chenlei Lv, Dantong Li, Zhenkuan Pan 0001
IJCB4
2024 Clip-Medfake: Synthetic Data Augmentation With AI-Generated Content for Improved Medical Image Classification
abstract
Data augmentation is serving as a critical and fundamental technology to improve model generalization and performance in a wide spectrum of machine learning tasks. Despite the increasing interest in developing various pathways to artificially generate new data to reduce the overfitting issue during model training, enriching the diversity of training data in the field of medicine remains facing enormous challenges. By virtue of recent advancements in generative artificial intelligence, we present a novel data augmentation framework, CLIP-MedFake, to address the shortage of training data used in medical image classification. The proposed method first employs the Stable Diffusion model to generate new fake data based on a small amount of training data, and then adopts the paradigm of few-shot learning and uses the CLIP architecture as the backbone to pre-train the model with synthetic data and then fine-tune it with real medical images. Extensive experiment results on two publicly available datasets demonstrate the effectiveness of the proposed method in promoting medical image classification.
Honghui Chen, Baoquan Zhao, Guanghui Yue 0001, Weide Liu, Chenlei Lv, Ruomei Wang 0001, Fan Zhou 0001
ICIP5
2024 GSTran: Joint Geometric and Semantic Coherence for Point Cloud Segmentation
Abiao Li, Chenlei Lv, Guofeng Mei, Yifan Zuo 0001, Jian Zhang 0002, Yuming Fang 0001
ICPR (18)2
2024 Predicting Plain Text Imageability for Faithful Prompt-Conditional Image Generation
Guanghui Yue 0001, Weide Liu, Chenlei Lv, Ruomei Wang 0001, Fan Zhou 0001, Baoquan Zhao
PRICAI (3)4
2024 A subdivision-based framework for shape reconstruction
Shaolong Liu, Na Liu 0016, Chenlei Lv, Dan Zhang 0016
Multim. Tools Appl.3
2024 Saliency Guided Deep Neural Network for Color Transfer With Light Optimization
abstract
Color transfer aims to change the color information of the target image according to the reference one. Many studies propose color transfer methods by analysis of color distribution and semantic relevance, which do not take the perceptual characteristics for visual quality into consideration. In this study, we propose a novel color transfer method based on the saliency information with brightness optimization. First, a saliency detection module is designed to separate the foreground regions from the background regions for images. Then a dual-branch module is introduced to implement color transfer for images. Finally, a brightness optimization operation is designed during the fusion of foreground and background regions for color transfer. Experimental results show that the proposed method can implement the color transfer for images while keeping the color consistency well. Compared with other existing studies, the proposed method can obtain significant performance improvement. The source code and pre-trained models are available at https://github.com/PlanktonQAQ/SCTNet.
Yuming Fang 0001, Pengwei Yuan, Chenlei Lv, Jiebin Yan, Weisi Lin
IEEE Trans. Image Process.3
2024 Architectural Co-LOD Generation
abstract
Managing the level-of-detail (LOD) in architectural models is crucial yet challenging, particularly for effective representation and visualization of buildings. Traditional approaches often fail to deliver controllable detail alongside semantic consistency, especially when dealing with noisy and inconsistent inputs. We address these limitations with Co-LOD , a new approach specifically designed for effective LOD management in architectural modeling. Co-LOD employs shape co-analysis to standardize geometric structures across multiple buildings, facilitating the progressive and consistent generation of LODs. This method allows for precise detailing in both individual models and model collections, ensuring semantic integrity. Extensive experiments demonstrate that Co-LOD effectively applies accurate LOD across a variety of architectural inputs, consistently delivering superior detail and quality in LOD representations.
Shanshan Pan, Chenlei Lv, Minglun Gong, Hui Huang 0004
ACM Trans. Graph.3
2024 Color Transfer for Images: A Survey
abstract
High-quality image generation is an important topic in digital visualization. As a sub-topic of the research, color transfer is to produce a high-quality image with ideal color scheme learned from the reference one. In this article, we investigate the mainstream methods of color transfer to provide a survey that introduces the related theories and frameworks. Such methods can be divided into three categories: statistical color transfer, semantic-based color transfer, and color transfer for special target. For these mainstream technical routes, we discuss the related research background, technical details, and representative methods. We also exhibit some new trends of the topic according to recent progress. Based on the comparisons, we discuss the unsolved issues of color transfer and potential solutions in future work.
Chenlei Lv, Dan Zhang 0016, Shengling Geng, Zhongke Wu, Hui Huang 0004
ACM Trans. Multim. Comput. Commun. Appl.1
2024 MSL-Net: Sharp Feature Detection Network for 3D Point Clouds
abstract
As a significant geometric feature of 3D point clouds, sharp features play an important role in shape analysis, 3D reconstruction, registration, localization, etc. Current sharp feature detection methods are still sensitive to the quality of the input point cloud, and the detection performance is affected by random noisy points and non-uniform densities. In this paper, using the prior knowledge of geometric features, we propose a Multi-scale Laplace Network (MSL-Net), a new deep-learning-based method based on an intrinsic neighbor shape descriptor, to detect sharp features from 3D point clouds. First, we establish a discrete intrinsic neighborhood of the point cloud based on the Laplacian graph, which reduces the error of local implicit surface estimation. Then, we design a new intrinsic shape descriptor based on the intrinsic neighborhood, combined with enhanced normal extraction and cosine-based field estimation function. Finally, we present the backbone of MSL-Net based on the intrinsic shape descriptor. Benefiting from the intrinsic neighborhood and shape descriptor, our MSL-Net has simple architecture and is capable of establishing accurate feature prediction that satisfies the manifold distribution while avoiding complex intrinsic metric calculations. Extensive experimental results demonstrate that with the multi-scale structure, MSL-Net has a strong analytical ability for local perturbations of point clouds. Compared with state-of-the-art methods, our MSL-Net is more robust and accurate.
Xianhe Jiao, Chenlei Lv, Ran Yi 0002, Junli Zhao, Zhenkuan Pan 0001, Zhongke Wu, Yong-Jin Liu 0001
IEEE Trans. Vis. Comput. Graph.2
2024 Adaptively Isotropic Remeshing Based on Curvature Smoothed Field
abstract
With the development of 3D digital geometry technology, 3D triangular meshes are becoming more useful and valuable in industrial manufacturing and digital entertainment. A high quality triangular mesh can be used to represent a real world object with geometric and physical characteristics. While anisotropic meshes have advantages of representing shapes with sharp features (such as trimmed surfaces) more efficiently and accurately, isotropic meshes allow more numerically stable computations. When there is no anisotropic mesh requirement, isotropic triangles are always a good choice. In this paper, we propose a remeshing method to convert an input mesh into an adaptively isotropic one based on a curvature smoothed field (CSF). With the help of the CSF, adaptively isotropic remeshing can retain the curvature sensitivity, which enables more geometric features to be kept, and avoid the occurrence of obtuse triangles in the remeshed model as much as possible. The remeshed triangles with locally isotropic property benefit various geometric processes such as neighbor-based feature extraction and analysis. The experimental results show that our method achieves better balance between geometric feature preservation and mesh quality improvement compared to peers. We provide the implementation codes of our resampling method at github.com/vvvwo/Adaptively-Isotropic-Remeshing.
Chenlei Lv, Weisi Lin, Jianmin Zheng
IEEE Trans. Vis. Comput. Graph.1
2023 GCFAgg: Global and Cross-View Feature Aggregation for Multi-View Clustering
abstract
Multi-view clustering can partition data samples into their categories by learning a consensus representation in unsupervised way and has received more and more attention in recent years. However, most existing deep clustering methods learn consensus representation or view-specific representations from multiple views via view-wise aggregation way, where they ignore structure relationship of all samples. In this paper, we propose a novel multi-view clustering network to address these problems, called Global and Cross-view Feature Aggregation for Multi-View Clustering (GCFAggMVC). Specifically, the consensus data presentation from multiple views is obtained via cross-sample and cross-view feature aggregation, which fully explores the complementary of similar samples. Moreover, we align the consensus representation and the view-specific representation by the structure-guided contrastive learning module, which makes the view-specific representations from different samples with high structure relationship similar. The proposed module is a flexible multi-view data representation module, which can be also embedded to the incomplete multi-view data clustering task via plugging our module into other frameworks. Extensive experiments show that the proposed method achieves excellent performance in both complete multi-view data clustering tasks and incomplete multi-view data clustering tasks.
Weiqing Yan, Yuanyang Zhang, Chenlei Lv, Chang Tang, Guanghui Yue 0001, Weisi Lin
CVPR3
2023 Laptran: Transformer Embedding Graph Laplacian for Point Cloud Part Segmentation
abstract
Since the feature representations of the points located at the junction regions of various parts are ambiguous, it is still challenging to exploit the fine-grained semantic features of point clouds on part segmentation tasks. To resolve the issue, we design a modified transformer module, named Laplacian transformer, to investigate the local differences between each point and its corresponding neighbors based on graph Laplacian theory. This module constructs a more accurate local geometric representation of the point cloud. It concentrates on the points located at the junction areas of various parts while boosting the recognition effect of these points. Encapsulated with the Laplacian module, we propose a Unet-like transformer framework to perform part segmentation for point clouds. Experimental results demonstrate that the proposed framework achieves more accurate results on public benchmark datasets.
Abiao Li, Chenlei Lv, Yuming Fang 0001, Yifan Zuo 0001
ICIP2
2023 Robust 3D Craniofacial Landmarks Localization by An End-to-End Regression Network
abstract
Landmark localization plays a significant role in craniofacial registration, reconstruction, and authentication. The key challenges for localizing landmarks on point cloud craniofacial models include irregular structures, non-uniform densities, and uncertain local regions. In this paper, we propose an end-to-end regression network that can directly estimate craniofacial landmarks on point cloud models. The proposed network utilizes edge convolution to extract local features and pooling layers to aggregate global features. It realizes the end-to-end regression for landmark localization. Experimental results demonstrate that our method is robust on point clouds with sparse and unevenly distributed sampling. It can produce accurate, controllable, and efficient 3D landmarks.
Xianhe Jiao, Junli Zhao, Chenlei Lv, Fuqing Duan, Zhenkuan Pan 0001, Xin Li 0003
ICME3
2023 Intrinsic and Isotropic Resampling for 3D Point Clouds
abstract
With rapid development of 3D scanning technology, 3D point cloud based research and applications are becoming more popular. However, major difficulties are still exist which affect the performance of point cloud utilization. Such difficulties include lack of local adjacency information, non-uniform point density, and control of point numbers. In this paper, we propose a two-step intrinsic and isotropic (I&I) resampling framework to address the challenge of these three major difficulties. The efficient intrinsic control provides geodesic measurement for a point cloud to improve local region detection and avoids redundant geodesic calculation. Then the geometrically-optimized resampling uses a geometric update process to optimize a point cloud into an isotropic or adaptively-isotropic one. The point cloud density can be adjusted to global uniform (isotropic) or local uniform with geometric feature keeping (being adaptively isotropic). The point cloud number can be controlled based on application requirement or user-specification. Experiments show that our point cloud resampling framework achieves outstanding performance in different applications: point cloud simplification, mesh reconstruction and shape registration. We provide the implementation codes of our resampling method at https://github.com/vvvwo/II-resampling.
Chenlei Lv, Weisi Lin, Baoquan Zhao
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 KSS-ICP: Point Cloud Registration Based on Kendall Shape Space
abstract
Point cloud registration is a popular topic that has been widely used in 3D model reconstruction, location, and retrieval. In this paper, we propose a new registration method, KSS-ICP, to address the rigid registration task in Kendall shape space (KSS) with Iterative Closest Point (ICP). The KSS is a quotient space that removes influences of translations, scales, and rotations for shape feature-based analysis. Such influences can be concluded as the similarity transformations that do not change the shape feature. The point cloud representation in KSS is invariant to similarity transformations. We utilize such property to design the KSS-ICP for point cloud registration. To tackle the difficulty to achieve the KSS representation in general, the proposed KSS-ICP formulates a practical solution that does not require complex feature analysis, data training, and optimization. With a simple implementation, KSS-ICP achieves more accurate registration from point clouds. It is robust to similarity transformation, non-uniform density, noise, and defective parts. Experiments show that KSS-ICP has better performance than the state-of-the-art. Code (vvvwo/KSS-ICP) and executable files (vvvwo/KSS-ICP/tree/master/EXE) are made public.
Chenlei Lv, Weisi Lin, Baoquan Zhao
IEEE Trans. Image Process.1
2022 Voxel Structure-Based Mesh Reconstruction From a 3D Point Cloud
abstract
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the intrinsic metric to improve the accuracy of local region detection. Based on the detected local regions, an initial reconstructed mesh can be obtained. With the mesh optimization in our framework, the initial reconstructed mesh is optimized into an isotropic one with the important geometric features such as external and internal edges. The experimental results indicate that our framework shows great advantages over peer ones in terms of mesh quality, geometric feature keeping, and processing speed. The source code of the proposed method is publicly available1.
Chenlei Lv, Weisi Lin, Baoquan Zhao
IEEE Trans. Multim.1
2021 3D non-rigid shape similarity measure based on Fréchet distance between spectral distance distribution curve
Dan Zhang 0016, Zhongke Wu, Xingce Wang, Chenlei Lv
Multim. Tools Appl.4
2021 Fine-Grained Patch Segmentation and Rasterization for 3-D Point Cloud Attribute Compression
abstract
Due to the high dimensionality of point cloud data and the irregularity and complexity of its geometric structure, effective attribute compression remains a very challenging task. Many recent efforts have focused on transforming point clouds into images and leveraging existing sophisticated image/video codecs to improve attribute coding efficiency. However, how to synthesize coherent and correlation-preserving attribute images is still inadequately addressed by existing studies, which are hindering the exertion of the merits of well-developed compression infrastructure. In this paper, we present a novel image synthesis method for effective point cloud attribute compression. Firstly, the proposed scheme segments a given point cloud into a collection of fine-grained patches by performing geometric structure analysis using heat kernel signature feature descriptor and complex points; Secondly, we transform the obtained patches from 3-D to 2-D using a low-dimensional embedding algorithm and then convert them into patch attribute images with the proposed patch rasterization and rectification method; And finally, we compactly assemble all the attribute images of patches together by formulating it as a bin nesting problem and harvest an attribute image of the whole point cloud for image/video-based compression. Experimental results demonstrate the effectiveness of the proposed method in point cloud attribute compression and its superiority over state-of-the-art codecs. The source code of this work is publicly available athttps://github.com/pccompession/UPCAC.
Baoquan Zhao, Weisi Lin, Chenlei Lv
IEEE Trans. Circuits Syst. Video Technol.3
2021 Approximate Intrinsic Voxel Structure for Point Cloud Simplification
abstract
A point cloud as an information-intensive 3D representation usually requires a large amount of transmission, storage and computing resources, which seriously hinder its usage in many emerging fields. In this paper, we propose a novel point cloud simplification method, Approximate Intrinsic Voxel Structure (AIVS), to meet the diverse demands in real-world application scenarios. The method includes point cloud pre-processing (denoising and down-sampling), AIVS-based realization for isotropic simplification and flexible simplification with intrinsic control of point distance. To demonstrate the effectiveness of the proposed AIVS-based method, we conducted extensive experiments by comparing it with several relevant point cloud simplification methods on three public datasets, including Stanford, SHREC, and RGB-D scene models. The experimental results indicate that AIVS has great advantages over peers in terms of moving least squares (MLS) surface approximation quality, curvature-sensitive sampling, sharp-feature keeping and processing speed. The source code of the proposed method is publicly available. (https://github.com/vvvwo/AIVS-project).
Chenlei Lv, Weisi Lin, Baoquan Zhao
IEEE Trans. Image Process.1
2021 3D skull and face similarity measurements based on a harmonic wave kernel signature
Dan Zhang 0016, Zhongke Wu, Xingce Wang, Chenlei Lv, Na Liu 0016
Vis. Comput.4
2020 3D face modeling from single image based on discrete shape space
abstract
Abstract In this article, we propose a novel 3D face modeling method which constructs a new 3D face model from a low‐dimensional feature space consisted of a large set of blend shapes based on the discrete shape space theory. The details of original face features are completely retained during the modeling process and a large number of new natural faces are constructed by several face samples. The optimization process of our method is independently decoupled for different facial attributes (identity, expression, and head pose), which improves the application flexibility and reduces the probability of it falling into a local optimal situation. The new facial data with new attributes are constructed based on the geodesic path search in discrete shape space with sufficient freedom and accuracy. In experiments and applications based on public databases (Helen, LFW, and CUFS), the modeling results show our method can provide high‐quality 3D face model, with enough freedom for face expression editing and natural facial expression animation from a small facial sample set.
Dan Zhang 0016, Chenlei Lv, Na Liu 0016, Zhongke Wu, Xingce Wang
Comput. Animat. Virtual Worlds2
2020 Ethnicity classification by the 3D Discrete Landmarks Model measure in Kendall shape space
Chenlei Lv, Zhongke Wu, Xingce Wang, Dan Zhang 0016
Pattern Recognit. Lett.1
2020 3D Facial Similarity Measurement and Its Application in Facial Organization
abstract
We propose a novel framework for 3D facial similarity measurement and its application in facial organization. The construction of the framework is based on Kendall shape space theory. Kendall shape space is a quotient space that is constructed by shape features. In Kendall shape space, the shape features can be measured and is robust to similarity transformations. In our framework, a 3D face is represented by the facial feature landmarks model (FFLM), which can be regarded as the facial shape features. We utilize the geodesic in Kendall shape space to represent the FFLM similarity measurement, which can be regarded as the 3D facial similarity measurement. The FFLM similarity measurement is robust to facial expressions, head poses, and partial facial data. In our experiments, we compute the distance between different FFLMs in two public facial databases: FRGC2.0 and BosphorusDB. On average, we achieve a rank-one facial recognition rate of 98%. Based on the similarity results, we propose a method to construct the facial organization. The facial organization is a hierarchical structure that is achieved from the facial clustering by FFLM similarity measurement. Based on the facial organization, the performance of face searching in a large facial database can be improved obviously (about 400% improvement in experiments).
Chenlei Lv, Zhongke Wu, Xingce Wang
ACM Trans. Multim. Comput. Commun. Appl.1
2019 A Harmonic Wave Kernel Signature for Three-Dimensional Skull Similarity Measurements
abstract
The 3D skull is a well preserved bone under the effect of fire, humidity, temperature changes, and it is a important biological characteristic in the fields of archaeology, forensic science and anthropology. In particular, measuring the 3D skull similarity is a challenging and meaningful task. 3D skulls are geometric models with multiple holes and complex topologies. It is difficult to correctly calculate the similarity between 3D skulls because the general 3D shape similarity measurement is sensitive to boundaries. In this paper, we provide an effective pipeline for measuring the 3D skull similarity by calculating the cosine distance between the harmonic wave kernel signature (HWKS) values of 3D skulls. Based on the wave kernel signature, the HWKS is a shape descriptor which is involved the Laplace-Beltrami operator that can effectively extract geometrical and topological information from the 3D skulls. And the HWKS simultaneously describes the local and global properties of a skull compared to the wave kernel signature. In addition, our method is more flexible, and can be generalized to other 3D shapes. Several experiments show our method achieves good results and can correctly calculate the similarity between 3D skulls.
Dan Zhang 0016, Zhongke Wu, Xingce Wang, Chenlei Lv
CW4
2019 Skeleton Tree based Non-rigid 3D Shape Retrieval
abstract
We propose a skeleton tree based method for classifying and retrieving non-rigid shapes. Firstly, based on the extracted skeletons of a non-rigid shape and geodesic distance computation, the center point in skeleton is defined and detected. Then, a skeleton tree is constructed based on the connection between the center point and other discrete points in skeleton. After that, a correspondence between the skeleton tree and the area distribution of the non-rigid shape is established. The skeleton tree features are achieved. The advantages of our method can be summarized as follows: (1) Scale-Invariant; (2) Low computational complexity; (3) Automatic topology repair. The experimental results show that our method is more accurate than existing methods.
Yiran Zhu, Jiaqi Kang, Chenlei Lv, Yanping Xue, Xingce Wang, Zhongke Wu
VINCI3
2019 3D facial expression modeling based on facial landmarks in single image
Chenlei Lv, Zhongke Wu, Xingce Wang
Neurocomputing1
2019 Constructing 3D facial hierarchical structure based on surface measurements
Chenlei Lv, Zhongke Wu, Xingce Wang
Multim. Tools Appl.1
2019 Nasal similarity measure of 3D faces based on curve shape space
Chenlei Lv, Zhongke Wu, Xingce Wang, Kar-Ann Toh
Pattern Recognit.1
2019 3D Nose shape net for human gender and ethnicity classification
Chenlei Lv, Zhongke Wu, Dan Zhang 0016, Xingce Wang
Pattern Recognit. Lett.1
2018 Facial Expression Editing in Face Sketch Using Shape Space Theory
abstract
Facial expression editing in face sketch is an important and challenging problem in computer vision community as facial animation and modeling. For criminal investigation and portrait drawing, automatic expression editing tools for face sketch improve work efficiency obviously and reduce professional requirements for users. In this paper, we propose a novel method for facial expression editing in face sketch using shape space theory. The new facial expressions in the sketch images can be regenerated automatically. The method includes two components: 1) face sketch modeling; 2) expression editing. The face sketch modeling constructs 3D face sketch data from 3D facial database to match the 2D face sketch. Using facial landmarks, the "shape" of the face sketch is represented in shape space. The shape space is a manifold space which removes the rigid transform group. In shape space, the accurate 3D face sketch model is obtained which is consistent to the original 2D face sketch. For expression editing, we change the parameters of 3D face sketch model in the shape space to obtain new expressions. The expression transfer in 3D face sketch model can be mapped into the 2D face sketch. The advantages of our method are: full-automatic in modeling process; no requirements of drawing skills to user and friendly interaction; robustness to head poses and different scales. In experiments, we use the 3D facial database, FaceWareHouse, to construct the 3D face sketch model and use face sketch images from database: CUHK Face sketch Database (CUFS) to show the performance of expression editing. Experimental results demonstrate that our method can effectively edit facial expressions in face sketch with high consistency and fidelity.
Chenlei Lv, Zhongke Wu, Xingce Wang, Dan Zhang 0016, Xiangyuan Liu
CW1