Simon S. Du

dblp:176/5602 · also Simon Shaolei Du · DBLP profile ↗
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127ranked-venue papers
21as first author
88since 2021 · last 2025
0000-0003-0056-8299ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 124 · 21 first-author · 85 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Theory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Exploring How Generative MLLMs Perceive More Than CLIP with the Same Vision Encoder
abstract
Recent research has shown that CLIP models struggle with visual reasoning tasks that require grounding compositionality, understanding spatial relationships, or capturing fine-grained details. One natural hypothesis is that the CLIP vision encoder does not embed essential information for these tasks. However, we find that this is not always the case: The encoder gathers query-relevant visual information, while CLIP fails to extract it. In particular, we show that another branch of Vision-Language Models (VLMs), Generative Multimodal Large Language Models (MLLMs), achieve significantly higher accuracy than CLIP in many of these tasks using the same vision encoder and weights, indicating that these Generative MLLMs perceive more—as they extract and utilize visual information more effectively. We conduct a series of controlled experiments and reveal that their success is attributed to multiple key design choices, including patch tokens, position embeddings, and prompt-based weighting. On the other hand, enhancing the training data alone or applying a stronger text encoder does not suffice to solve the task, and additional text tokens offer little benefit. Interestingly, we find that fine-grained visual reasoning is not exclusive to generative models trained by an autoregressive loss: When converted into CLIP-like encoders by contrastive finetuning, these MLLMs still outperform CLIP under the same cosine similarity-based evaluation protocol. Our study highlights the importance of VLM architectural choices and suggests directions for improving the performance of CLIP-like contrastive VLMs.
Siting Li, Pang Wei Koh, Simon S. Du
ACL (1)3
2025 Offline Multi-task Transfer RL with Representational Penalization
abstract
We study the problem of representational transfer in offline Reinforcement Learning (RL), where a learner has access to episodic data from a number of source tasks collected a priori, and aims to learn a shared representation to be used in finding a good policy for a target task. Unlike in online RL where the agent interacts with the environment while learning a policy, in the offline setting there cannot be such interactions in either the source tasks or the target task; thus multi-task offline RL can suffer from incomplete coverage. We propose an algorithm to compute pointwise uncertainty measures for the learnt representation in low-rank MDPs, and establish a data-dependent upper bound for the suboptimality of the learnt policy for the target task. Our algorithm leverages the collective exploration done by source tasks to mitigate poor coverage at some points by a few tasks, thus overcoming the limitation of needing uniformly good coverage for a meaningful transfer by existing offline algorithms. We complement our theoretical results with empirical evaluation on a rich-observation MDP which requires many samples for complete coverage. Our findings illustrate the benefits of penalizing and quantifying the uncertainty in the learnt representation.
Avinandan Bose, Simon S. Du, Maryam Fazel
AISTATS2
2025 Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination
Kunal Jha, Wilka Carvalho, Yancheng Liang, Simon S. Du, Natasha Jaques, Max Kleiman-Weiner
CogSci4
2025 Anytime Acceleration of Gradient Descent
abstract
This work investigates stepsize-based acceleration of gradient descent with anytime convergence guarantees. For smooth (non-strongly) convex optimization, we propose a stepsize schedule that allows gradient descent to achieve convergence guarantees of $O\big(T^{-\frac{2\log_2\rho}{1+\log_2\rho}}\big) \approx O(T^{-1.119})$ for any stopping time $T$, where $\rho=\sqrt{2}+1$ is the silver ratio and the stepsize schedule is predetermined without prior knowledge of the stopping time. This result provides an affirmative answer to a COLT open problem regarding whether stepsize-based acceleration can yield anytime convergence rates of $o(T^{-1})$. We further extend our theory to yield anytime convergence guarantees of $\exp(-\Omega(T/\kappa^{0.893}))$ for smooth and strongly convex optimization, with $\kappa$ being the condition number.
Jason D. Lee, Simon S. Du, Yuxin Chen 0002
COLT3
2025 Is Your World Simulator a Good Story Presenter? A Consecutive Events-Based Benchmark for Future Long Video Generation
abstract
The current state-of-the-art video generative models can produce commercial-grade videos with highly realistic details. However, they still struggle to coherently present multiple sequential events in the stories specified by the prompts, which is foreseeable an essential capability for future long video generation scenarios. For example, top T2V generative models still fail to generate a video of the short simple story "how to put an elephant into a refrigerator." While existing detail-oriented benchmarks primarily focus on fine-grained metrics like aesthetic quality and spatial-temporal consistency, they fall short of evaluating models’ abilities to handle event-level story presentation. To address this gap, we introduce StoryEval, a story-oriented benchmark specifically designed to assess text-to-video (T2V) models’ story-completion capabilities. StoryEval features 423 prompts spanning 7 classes, each representing short stories composed of 2–4 consecutive events. We employ Vision-Language Models, such as GPT-4o and LLaVA-OV-Chat-72B, to verify the completion of each event in the generated videos, applying a unanimous voting method to enhance reliability. Our methods ensure high alignment with human evaluations, and the evaluation of 11 models reveals its challenge, with none exceeding an average story-completion rate of 50%. StoryEval provides a new benchmark for advancing T2V models and highlights the challenges and opportunities in developing next-generation solutions for coherent story-driven video generation. Project website is available at https://ypwang61.github.io/project/StoryEval."The universe is made of stories, not of atoms."— Muriel Rukeyser
Xuehai He, Shuohang Wang, Simon S. Du, Yelong Shen
CVPR7
2025 The Crucial Role of Samplers in Online Direct Preference Optimization
abstract
Direct Preference Optimization (DPO) has emerged as a stable, scalable, and efficient solution for language model alignment. Despite its empirical success, the optimization properties, particularly the impact of samplers on its convergence rates, remain under-explored. In this paper, we provide a rigorous analysis of DPO's convergence rates with different sampling strategies under the exact gradient setting, revealing a surprising separation: uniform sampling achieves $\textbf{linear}$ convergence, while our proposed online sampler achieves $\textbf{quadratic}$ convergence. We further adapt the sampler to practical settings by incorporating posterior distributions and logit mixing, demonstrating improvements over previous methods. For example, it outperforms vanilla DPO by over $7.4$% on Safe-RLHF dataset. Our results not only offer insights into the theoretical understanding of DPO but also pave the way for further algorithm designs.
Ruizhe Shi, Runlong Zhou, Simon S. Du
ICLR3
2025 Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination
abstract
Zero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a **distribution of environments with a single partner** enables learning general cooperative skills that support ZSC with **many new partners on many new problems**. We introduce *two* Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called **Cross-Environment Cooperation (CEC)**, and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data.
Kunal Jha, Wilka Carvalho, Yancheng Liang, Simon S. Du, Max Kleiman-Weiner, Natasha Jaques
ICML4
2025 Minimax Optimal Regret Bound for Reinforcement Learning with Trajectory Feedback
abstract
In this work, we study reinforcement learning (RL) with trajectory feedback. Compared to the standard RL setting, in RL with trajectory feedback, the agent only observes the accumulative reward along the trajectory, and therefore, this model is particularly suitable for scenarios where querying the reward in each single step incurs prohibitive cost. For a finite-horizon Markov Decision Process (MDP) with $S$ states, $A$ actions and a horizon length of $H$, we develop an algorithm that enjoys an asymptotically nearly optimal regret of $\tilde{O}\left(\sqrt{SAH^3K}\right)$ in $K$ episodes. To achieve this result, our new technical ingredients include (i) constructing a tighter confidence region for the reward function by incorporating the RL with trajectory feedback setting with techniques in linear bandits and (ii) constructing a reference transition model to better guide the exploration process.
Yuxin Chen 0002, Jason D. Lee, Simon S. Du, Ruosong Wang
ICML4
2025 Sharp Gap-Dependent Variance-Aware Regret Bounds for Tabular MDPs
abstract
We consider gap-dependent regret bounds for episodic MDPs. We show that the Monotonic Value Propagation (MVP) algorithm (Zhang et al. [2024]) achieves a variance-aware gap-dependent regret bound of $$\tilde{O}\left(\left(\sum_{\Delta_h(s,a)>0} \frac{H^2 \log K \land \mathtt{Var}\_{\max}^{\textup{c}}}{\Delta_h(s,a)} +\sum_{\Delta_h(s,a)=0}\frac{ H^2 \land \mathtt{Var}\_{\max}^{\textup{c}}}{\Delta_{\mathrm{min}}} + SAH^4 (S \lor H) \right) \log K\right),$$ where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, $K$ is the number of episodes, and $\tilde{O}$ hides $\mathsf{poly} \log (S, A, H, 1 / \Delta\_{\mathrm{min}}, 1 / \delta)$ terms. Here, $\Delta_h(s,a) =V_h^* (a) - Q_h^* (s, a)$ represents the suboptimality gap and $\Delta_{\mathrm{min}} := \min_{\Delta_h (s,a) > 0} \Delta_h(s,a)$. The term $\mathtt{Var}\_{\max}^{\textup{c}}$ denotes the maximum conditional total variance, calculated as the maximum over all $(\pi, h, s)$ tuples of the expected total variance under policy $\pi$ conditioned on trajectories visiting state $s$ at step $h$. $\mathtt{Var}\_{\max}^{\textup{c}}$ characterizes the maximum randomness encountered when learning any $(h, s)$ pair. Our result stems from a novel analysis of the weighted sum of the suboptimality gap and can be potentially adapted for other algorithms. To complement the study, we establish a lower bound of $$\Omega \left( \sum_{\Delta_h(s,a)>0} \frac{H^2 \land \mathtt{Var}\_{\max}^{\textup{c}}}{\Delta_h(s,a)}\cdot \log K\right),$$ demonstrating the necessity of dependence on $\mathtt{Var}\_{\max}^{\textup{c}}$ even when the maximum unconditional total variance (without conditioning on $(h, s)$) approaches zero.
Shulun Chen, Runlong Zhou, Maryam Fazel, Simon S. Du
NeurIPS5
2025 Highlighting What Matters: Promptable Embeddings for Attribute-Focused Image Retrieval
abstract
While an image is worth more than a thousand words, only a few provide crucial information for a given task and thus should be focused on. In light of this, ideal text-to-image (T2I) retrievers should prioritize specific visual attributes relevant to queries. To evaluate current retrievers on handling attribute-focused queries, we build COCO-Facet, a COCO-based benchmark with 9,112 queries about diverse attributes of interest. We find that CLIP-like retrievers, which are widely adopted due to their efficiency and zero-shot ability, have poor and imbalanced performance, possibly because their image embeddings focus on global semantics and subjects while leaving out other details. Notably, we reveal that even recent Multimodal Large Language Model (MLLM)-based, stronger retrievers with a larger output dimension struggle with this limitation. Hence, we hypothesize that retrieving with *general* image embeddings is suboptimal for performing such queries. As a solution, we propose to use *promptable* image embeddings enabled by these multimodal retrievers, which boost performance by highlighting required attributes. Our pipeline for deriving such embeddings generalizes across query types, image pools, and base retriever architectures. To enhance real-world applicability, we offer two acceleration strategies: Pre-processing promptable embeddings and using linear approximations. We show that the former yields a 15\% improvement in Recall@5 when prompts are predefined, while the latter achieves an 8\% improvement when prompts are only available during inference.
Siting Li, Simon S. Du
NeurIPS3
2025 A Minimalist Example of Edge-of-Stability and Progressive Sharpening
abstract
Recent advances in deep learning optimization have unveiled two intriguing phenomena under large learning rates: Edge of Stability (EoS) and Progressive Sharpening (PS), challenging classical Gradient Descent (GD) analyses. Current research approaches, using either generalist frameworks or minimalist examples, face significant limitations in explaining these phenomena. This paper advances the minimalist approach by introducing a two-layer network with a two-dimensional input, where one dimension is relevant to the response and the other is irrelevant. Through this model, we rigorously prove the existence of progressive sharpening and self-stabilization under large learning rates, and establish non-asymptotic analysis of the training dynamics and sharpness along the entire GD trajectory. Besides, we connect our minimalist example to existing works by reconciling the existence of a well-behaved "stable set" between minimalist and generalist analyses, and extending the analysis of Gradient Flow Solution sharpness to our two-dimensional input scenario. These findings provide new insights into the EoS phenomenon from both parameter and input data distribution perspectives, potentially informing more effective optimization strategies in deep learning practice.
Simon S. Du, Tuo Zhao
NeurIPS3
2025 Understanding the Gain from Data Filtering in Multimodal Contrastive Learning
abstract
The success of modern multimodal representation learning relies on internet-scale datasets. Due to the low quality of a large fraction of raw web data, data curation has become a critical step in the training pipeline. Filtering using a trained model (i.e., teacher-based filtering) has emerged as a successful solution, leveraging a pre-trained model to compute quality scores. To explain the empirical success of teacher-based filtering, we characterize the performance of filtered contrastive learning under the standard bimodal data generation model. Denoting $\eta\in(0,1]$ as the fraction of data with correctly matched modalities among $n$ paired samples, we utilize a linear contrastive learning setup to show a provable benefit of data filtering: $(i)$ the error without filtering is upper and lower bounded by $\frac{1}{\eta \sqrt{n}}$, and $(ii)$ the error with teacher-based filtering is upper bounded by $\frac{1}{\sqrt{\eta n}}$ in the large $\eta$ regime, and by $\frac{1}{\sqrt{n}}$ in the small $\eta$ regime.
Divyansh Pareek, Sewoong Oh, Simon S. Du
NeurIPS3
2025 Reinforcement Learning for Reasoning in Large Language Models with One Training Example
abstract
We show that reinforcement learning with verifiable reward using one training example (1-shot RLVR) is effective in incentivizing the math reasoning capabilities of large language models (LLMs). Applying RLVR to the base model Qwen2.5-Math-1.5B, we identify a single example that elevates model performance on MATH500 from 36.0\% to 73.6\% (8.6\% improvement beyond format correction), and improves the average performance across six common mathematical reasoning benchmarks from 17.6\% to 35.7\% (7.0\% non-format gain). This result matches the performance obtained using the 1.2k DeepScaleR subset (MATH500: 73.6\%, average: 35.9\%), which contains the aforementioned example. Furthermore, RLVR with only two examples even slightly exceeds these results (MATH500: 74.8\%, average: 36.6\%). Similar substantial improvements are observed across various models (Qwen2.5-Math-7B, Llama3.2-3B-Instruct, DeepSeek-R1-Distill-Qwen-1.5B), RL algorithms (GRPO and PPO), and different math examples. In addition, we identify some interesting phenomena during 1-shot RLVR, including cross-category generalization, increased frequency of self-reflection, and sustained test performance improvement even after the training accuracy has saturated, a phenomenon we term \textit{post-saturation generalization}. Moreover, we verify that the effectiveness of 1-shot RLVR primarily arises from the policy gradient loss, distinguishing it from the "grokking" phenomenon. We also show the critical role of promoting exploration (e.g., by incorporating entropy loss with an appropriate coefficient) in 1-shot RLVR training. We also further discuss related observations about format correction, label robustness and prompt modification. These findings can inspire future work on RLVR efficiency and encourage a re-examination of recent progress and the underlying mechanisms in RLVR. Our code, models, and data are open source at https://github.com/ypwang61/One-Shot-RLVR.
Liliang Ren, Baolin Peng, Hao Cheng 0002, Xuehai He, Jianfeng Gao 0001, Weizhu Chen, Shuohang Wang, Simon S. Du, Yelong Shen
NeurIPS13
2025 Deployment Efficient Reward-Free Exploration with Linear Function Approximation
abstract
We study deployment-efficient reward-free exploration with linear function approximation, where the goal is to explore a linear Markov Decision Process (MDP) without revealing the reward function, while minimizing the number of distinct policies implemented during learning. By ``deployment efficient'', we mean algorithms that require few policies deployed during exploration -- crucial in real-world applications where such deployments are costly or disruptive. We design a novel reinforcement learning algorithm that achieves near-optimal deployment efficiency for linear MDPs in the reward-free setting, using at most $H$ exploration policies during execution (where $H$ is the horizon length), while maintaining sample complexity polynomial in feature dimension and horizon length. Unlike previous approaches with similar deployment efficiency guarantees, our algorithm's sample complexity is independent of the reachability or explorability coefficients of the underlying MDP, which can be arbitrarily small and lead to unbounded sample complexity in certain cases -- directly addressing an open problem from prior work. Our technical contributions include a data-dependent method for truncating state-action pairs in linear MDPs, efficient offline policy evaluation and optimization algorithms for these truncated MDPs, and a careful integration of these components to implement reward-free exploration with linear function approximation without sacrificing deployment efficiency.
Yuxin Chen 0002, Jason D. Lee, Simon S. Du, Lin Yang 0011, Ruosong Wang
NeurIPS4
2025 Settling the Sample Complexity of Online Reinforcement Learning
abstract
A central issue lying at the heart of online reinforcement learning (RL) is data efficiency. While a number of recent works achieved asymptotically minimal regret in online RL, the optimality of these results is only guaranteed in a “large-sample” regime, imposing enormous burn-in cost in order for their algorithms to operate optimally. How to achieve minimax-optimal regret without incurring any burn-in cost has been an open problem in RL theory. We settle this problem for finite-horizon inhomogeneous Markov decision processes. Specifically, we prove that a modified version of MVP (Monotonic Value Propagation), an optimistic model-based algorithm proposed by Zhang et al. [82], achieves a regret on the order of (modulo log factors) \begin{equation*} \min \big \lbrace \sqrt {SAH^3K}, \,HK \big \rbrace, \end{equation*} where S is the number of states, A is the number of actions, H is the horizon length, and K is the total number of episodes. This regret matches the minimax lower bound for the entire range of sample size K ≥ 1, essentially eliminating any burn-in requirement. It also translates to a PAC sample complexity (i.e., the number of episodes needed to yield ε-accuracy) of \(\frac{SAH^3}{\varepsilon ^2} \) up to log factor, which is minimax-optimal for the full ε-range. Further, we extend our theory to unveil the influences of problem-dependent quantities like the optimal value/cost and certain variances. The key technical innovation lies in a novel analysis paradigm (based on a new concept called “profiles”) to decouple complicated statistical dependency across the sample trajectories — a long-standing challenge facing the analysis of online RL in the sample-starved regime.
Yuxin Chen 0002, Jason D. Lee, Simon S. Du
J. ACM4
2025 Optimal Multi-Distribution Learning
abstract
Multi-distribution learning (MDL), which seeks to learn a shared model that minimizes the worst-case risk across k distinct data distributions, has emerged as a unified framework in response to the evolving demand for robustness, fairness, multi-group collaboration, and so on. Achieving data-efficient MDL necessitates adaptive sampling, also called on-demand sampling, throughout the learning process. However, there exist substantial gaps between the state-of-the-art upper and lower bounds on the optimal sample complexity. Focusing on a hypothesis class of Vapnik–Chervonenkis (VC) dimension d , we propose a novel algorithm that yields an ɛ-optimal randomized hypothesis with a sample complexity on the order of \(\frac{d+k}{\varepsilon ^2}\) (modulo some logarithmic factor), matching the best-known lower bound. Our algorithmic ideas and theory are further extended to accommodate Rademacher classes. The proposed algorithms are oracle-efficient, which access the hypothesis class solely through an empirical risk minimization oracle. Additionally, we establish the necessity of improper learning, revealing a large sample size barrier when only deterministic, proper hypotheses are permitted. These findings resolve three open problems presented in COLT 2023 (i.e., Awasthi et al. [ 4 , Problems 1, 3, and 4]).
Wenhao Zhan, Yuxin Chen 0002, Simon S. Du, Jason D. Lee
J. ACM4
2024 Reflect-RL: Two-Player Online RL Fine-Tuning for LMs
abstract
Environment Observation You are in the middle of a room.You see a cabinet 18, a cabinet 3, a ... Possible Actions 1. Close microwave 2. Put tomato in microwave 3. Go to cabinet ... Reflect Agent ReflectionTaking the tomato to the microwave is correct.Next step is to place the tomato ...
Runlong Zhou, Simon S. Du, Beibin Li
ACL (1)2
2024 Refined Sample Complexity for Markov Games with Independent Linear Function Approximation (Extended Abstract)
abstract
Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the “curse of multi-agents” (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023). While these works resolved the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of $O(T^{-1/4})$ or brought a polynomial dependency on the number of actions $A_{\max}$ – which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time. This paper first refines the AVLPR framework by Wang et al. (2023), with an insight of designing \textit{data-dependent} (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel \textit{action-dependent bonuses} to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T^{-1/2})$ convergence rate, and avoids $\text{poly}(A_{\max})$ dependency simultaneously.
Yan Dai 0002, Qiwen Cui, Simon S. Du
COLT3
2024 Settling the sample complexity of online reinforcement learning
abstract
A central issue lying at the heart of online reinforcement learning (RL) is data efficiency. While a number of recent works achieved asymptotically minimal regret in online RL, the optimality of these results is only guaranteed in a “large-sample” regime, imposing enormous burn-in cost in order for their algorithms to operate optimally. How to achieve minimax-optimal regret without incurring any burn-in cost has been an open problem in RL theory. We settle this problem for finite-horizon inhomogeneous Markov decision processes. Specifically, we prove that a modified version of MVP (Monotonic Value Propagation), an optimistic model-based algorithm proposed by Zhang et al., achieves a regret on the order of $$\min\big\{ \sqrt{SAH^3K}, \,HK \big\},$$ where $S$ is the number of states, $A$ is the number of actions, $H$ is the horizon length, and $K$ is the total number of episodes. This regret matches the minimax lower bound for the entire range of sample size K, essentially eliminating any burn-in requirement. It also translates to a PAC sample complexity (i.e., the number of episodes needed to yield $\varepsilon$-accuracy) of $\frac{SAH^3}{\varepsilon^2}$ up to log factor, which is minimax-optimal for the full epsilon-range. Further, we extend our theory to unveil the influences of problem-dependent quantities like the optimal value/cost and certain variances. The key technical innovation lies in a novel analysis paradigm to decouple complicated statistical dependency — a long-standing challenge facing the analysis of online RL in the sample-hungry regime.
Yuxin Chen 0002, Jason D. Lee, Simon S. Du
COLT4
2024 Optimal Multi-Distribution Learning
abstract
Multi-distribution learning (MDL), which seeks to learn a shared model that minimizes the worst-case risk across $k$ distinct data distributions, has emerged as a unified framework in response to the evolving demand for robustness, fairness, multi-group collaboration, etc. Achieving data-efficient MDL necessitates adaptive sampling, also called on-demand sampling, throughout the learning process. However, there exist substantial gaps between the state-of-the-art upper and lower bounds on the optimal sample complexity. Focusing on a hypothesis class of Vapnik-Chervonenkis (VC) dimension $d$, we propose a novel algorithm that yields an $\varepsilon$-optimal randomized hypothesis with a sample complexity on the order of $\frac{d+k}{\varepsilon^2}$ (modulo some logarithmic factor), matching the best-known lower bound. Our algorithmic ideas and theory have been further extended to accommodate Rademacher classes. The proposed algorithms are oracle-efficient, which access the hypothesis class solely through an empirical risk minimization oracle. Additionally, we establish the necessity of randomization, unveiling a large sample size barrier when only deterministic hypotheses are permitted. These findings successfully resolve three open problems presented in COLT 2023 (i.e., Problems 1, 3 and 4 of Awasthi et al. 2023).
Wenhao Zhan, Yuxin Chen 0002, Simon S. Du, Jason D. Lee
COLT4
2024 A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning
abstract
We investigate learning the equilibria in non-stationary multi-agent systems and address the challenges that differentiate multi-agent learning from single-agent learning. Specifically, we focus on games with bandit feedback, where testing an equilibrium can result in substantial regret even when the gap to be tested is small, and the existence of multiple optimal solutions (equilibria) in stationary games poses extra challenges. To overcome these obstacles, we propose a versatile black-box approach applicable to a broad spectrum of problems, such as general-sum games, potential games, and Markov games, when equipped with appropriate learning and testing oracles for stationary environments. Our algorithms can achieve $\widetilde{O}\left(\Delta^{1/4}T^{3/4}\right)$ regret when the degree of nonstationarity, as measured by total variation $\Delta$, is known, and $\widetilde{O}\left(\Delta^{1/5}T^{4/5}\right)$ regret when $\Delta$ is unknown, where $T$ is the number of rounds. Meanwhile, our algorithm inherits the favorable dependence on number of agents from the oracles. As a side contribution that may be independent of interest, we show how to test for various types of equilibria by a black-box reduction to single-agent learning, which includes Nash equilibria, correlated equilibria, and coarse correlated equilibria.
Haozhe Jiang, Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. Du
ICLR5
2024 Dichotomy of Early and Late Phase Implicit Biases Can Provably Induce Grokking
abstract
Recent work by Power et al. (2022) highlighted a surprising "grokking" phenomenon in learning arithmetic tasks: a neural net first "memorizes" the training set, resulting in perfect training accuracy but near-random test accuracy, and after training for sufficiently longer, it suddenly transitions to perfect test accuracy. This paper studies the grokking phenomenon in theoretical setups and shows that it can be induced by a dichotomy of early and late phase implicit biases. Specifically, when training homogeneous neural nets with large initialization and small weight decay on both classification and regression tasks, we prove that the training process gets trapped at a solution corresponding to a kernel predictor for a long time, and then a very sharp transition to min-norm/max-margin predictors occurs, leading to a dramatic change in test accuracy.
Kaifeng Lyu, Jikai Jin, Zhiyuan Li 0005, Simon S. Du, Jason D. Lee, Wei Hu 0014
ICLR4
2024 Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL) aims to find a near-optimal policy using pre-collected datasets. Given recent advances in Large Language Models (LLMs) and their few-shot learning prowess, this paper introduces $\textbf{La}$nguage Models for $\textbf{Mo}$tion Control ($\textbf{LaMo}$), a general framework based on Decision Transformers to effectively use pre-trained Language Models (LMs) for offline RL. Our framework highlights four crucial components: (1) Initializing Decision Transformers with sequentially pre-trained LMs, (2) employing the LoRA fine-tuning method, in contrast to full-weight fine-tuning, to combine the pre-trained knowledge from LMs and in-domain knowledge effectively, (3) using the non-linear MLP transformation instead of linear projections, to generate embeddings, and (4) integrating an auxiliary language prediction loss during fine-tuning to stabilize the LMs and retain their original abilities on languages. Empirical results indicate $\textbf{LaMo}$ achieves state-of-the-art performance in sparse-reward tasks and closes the gap between value-based offline RL methods and decision transformers in dense-reward tasks. In particular, our method demonstrates superior performance in scenarios with limited data samples.
Ruizhe Shi, Yuyao Liu, Yanjie Ze, Simon S. Du, Huazhe Xu
ICLR4
2024 JoMA: Demystifying Multilayer Transformers via Joint Dynamics of MLP and Attention
abstract
We propose Joint MLP/Attention (JoMA) dynamics, a novel mathematical framework to understand the training procedure of multilayer Transformer architectures. This is achieved by integrating out the self-attention layer in Transformers, producing a modified dynamics of MLP layers only. JoMA removes unrealistic assumptions in previous analysis (e.g., lack of residual connection), and predicts that the attention first becomes sparse (to learn salient tokens), then dense (to learn less salient tokens) in the presence of nonlinear activations, while in the linear case, it is consistent with existing works. We leverage JoMA to qualitatively explains how tokens are combined to form hierarchies in multilayer Transformers, when the input tokens are generated by a latent hierarchical generative model. Experiments on models trained from real-world dataset (Wikitext2/Wikitext103) and various pre- trained models (OPT, Pythia) verify our theoretical findings. The code is at https://github.com/facebookresearch/luckmatters/tree/yuandong3.
Yuandong Tian, Zhenyu Zhang 0015, Beidi Chen, Simon S. Du
ICLR5
2024 How Over-Parameterization Slows Down Gradient Descent in Matrix Sensing: The Curses of Symmetry and Initialization
abstract
This paper rigorously shows how over-parameterization dramatically changes the convergence behaviors of gradient descent (GD) for the matrix sensing problem, where the goal is to recover an unknown low-rank ground-truth matrix from near-isotropic linear measurements. First, we consider the symmetric setting with the symmetric parameterization where $M^* \in \mathbb{R}^{n \times n}$ is a positive semi-definite unknown matrix of rank $r \ll n$, and one uses a symmetric parameterization $XX^\top$ to learn $M^*$. Here $X \in \mathbb{R}^{n \times k}$ with $k > r$ is the factor matrix. We give a novel $\Omega\left(1/T^2\right)$ lower bound of randomly initialized GD for the over-parameterized case ($k >r$) where $T$ is the number of iterations. This is in stark contrast to the exact-parameterization scenario ($k=r$) where the convergence rate is $\exp\left(-\Omega\left(T\right)\right)$. Next, we study asymmetric setting where $M^* \in \mathbb{R}^{n_1 \times n_2}$ is the unknown matrix of rank $r \ll \min\{n_1,n_2\}$, and one uses an asymmetric parameterization $FG^\top$ to learn $M^*$ where $F \in \mathbb{R}^{n_1 \times k}$ and $G \in \mathbb{R}^{n_2 \times k}$. We give the first global exact convergence result of randomly initialized GD for the exact-parameterization case ($k=r$) with an $\exp\left(-\Omega\left(T\right)\right)$ rate. Furthermore, we give the first global exact convergence result for the over-parameterization case ($k>r$) with an $\exp\left(-\Omega\left(\alpha^2 T\right)\right)$ rate where $\alpha$ is the initialization scale. This linear convergence result in the over-parameterization case is especially significant because one can apply the asymmetric parameterization to the symmetric setting to speed up from $\Omega\left(1/T^2\right)$ to linear convergence. Therefore, we identify a surprising phenomenon: asymmetric parameterization can exponentially speed up convergence. Equally surprising is our analysis that highlights the importance of imbalance between $F$ and $G$. This is in sharp contrast to prior works which emphasize balance. We further give an example showing the dependency on $\alpha$ in the convergence rate is unavoidable in the worst case. On the other hand, we propose a novel method that only modifies one step of GD and obtains a convergence rate independent of $\alpha$, recovering the rate in the exact-parameterization case. We provide empirical studies to verify our theoretical findings.
Nuoya Xiong, Lijun Ding, Simon S. Du
ICLR3
2024 Horizon-Free Regret for Linear Markov Decision Processes
abstract
A recent line of works showed regret bounds in reinforcement learning (RL) can be (nearly) independent of planning horizon, a.k.a. the horizon-free bounds. However, these regret bounds only apply to settings where a polynomial dependency on the size of transition model is allowed, such as tabular Markov Decision Process (MDP) and linear mixture MDP. We give the first horizon-free bound for the popular linear MDP setting where the size of the transition model can be exponentially large or even uncountable. In contrast to prior works which explicitly estimate the transition model and compute the inhomogeneous value functions at different time steps, we directly estimate the value functions and confidence sets. We obtain the horizon-free bound by: (1) maintaining multiple weighted least square estimators for the value functions; and (2) a structural lemma which shows the maximal total variation of the inhomogeneous value functions is bounded by a polynomial factor of the feature dimension.
Jason D. Lee, Yuxin Chen 0002, Simon S. Du
ICLR4
2024 Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning
abstract
Off-policy dynamic programming (DP) techniques such as $Q$-learning have proven to be important in sequential decision-making problems. In the presence of function approximation, however, these techniques often diverge due to the absence of Bellman completeness in the function classes considered, a crucial condition for the success of DP-based methods. In this paper, we show how off-policy learning techniques based on return-conditioned supervised learning (RCSL) are able to circumvent these challenges of Bellman completeness, converging under significantly more relaxed assumptions inherited from supervised learning. We prove there exists a natural environment in which if one uses two-layer multilayer perceptron as the function approximator, the layer width needs to grow *linearly* with the state space size to satisfy Bellman completeness while a constant layer width is enough for RCSL. These findings take a step towards explaining the superior empirical performance of RCSL methods compared to DP-based methods in environments with near-optimal datasets. Furthermore, in order to learn from sub-optimal datasets, we propose a simple framework called MBRCSL, granting RCSL methods the ability of dynamic programming to stitch together segments from distinct trajectories. MBRCSL leverages learned dynamics models and forward sampling to accomplish trajectory stitching while avoiding the need for Bellman completeness that plagues all dynamic programming algorithms. We propose both theoretical analysis and experimental evaluation to back these claims, outperforming state-of-the-art model-free and model-based offline RL algorithms across several simulated robotics problems.
Zhaoyi Zhou, Chuning Zhu, Runlong Zhou, Qiwen Cui, Abhishek Gupta 0004, Simon S. Du
ICLR6
2024 Rethinking Transformers in Solving POMDPs
abstract
Sequential decision-making algorithms such as reinforcement learning (RL) in real-world scenarios inevitably face environments with partial observability. This paper scrutinizes the effectiveness of a popular architecture, namely Transformers, in Partially Observable Markov Decision Processes (POMDPs) and reveals its theoretical limitations. We establish that regular languages, which Transformers struggle to model, are reducible to POMDPs. This poses a significant challenge for Transformers in learning POMDP-specific inductive biases, due to their lack of inherent recurrence found in other models like RNNs. This paper casts doubt on the prevalent belief in Transformers as sequence models for RL and proposes to introduce a point-wise recurrent structure. The Deep Linear Recurrent Unit (LRU) emerges as a well-suited alternative for Partially Observable RL, with empirical results highlighting the sub-optimal performance of the Transformer and considerable strength of LRU.
Chenhao Lu, Ruizhe Shi, Yuyao Liu, Kaizhe Hu, Simon S. Du, Huazhe Xu
ICML5
2024 Learning Optimal Tax Design in Nonatomic Congestion Games
abstract
In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of learning the optimal tax that can maximize social welfare with limited feedback in congestion games. We propose a new type of feedback named \emph{equilibrium feedback}, where the tax designer can only observe the Nash equilibrium after deploying a tax plan. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, we design a computationally efficient algorithm that leverages several novel components: (1) a piece-wise linear tax to approximate the optimal tax; (2) extra linear terms to guarantee a strongly convex potential function; (3) an efficient subroutine to find the exploratory tax that can provide critical information about the game. The algorithm can find an $\epsilon$-optimal tax with $O(\beta F^2/\epsilon)$ sample complexity, where $\beta$ is the smoothness of the cost function and $F$ is the number of facilities.
Qiwen Cui, Maryam Fazel, Simon S. Du
NeurIPS3
2024 Learning to Cooperate with Humans using Generative Agents
abstract
Training agents that can coordinate zero-shot with humans is a key mission in multi-agent reinforcement learning (MARL). Current algorithms focus on training simulated human partner policies which are then used to train a Cooperator agent. The simulated human is produced either through behavior cloning over a dataset of human cooperation behavior, or by using MARL to create a population of simulated agents. However, these approaches often struggle to produce a Cooperator that can coordinate well with real humans, since the simulated humans fail to cover the diverse strategies and styles employed by people in the real world. We show \emph{learning a generative model of human partners} can effectively address this issue. Our model learns a latent variable representation of the human that can be regarded as encoding the human's unique strategy, intention, experience, or style. This generative model can be flexibly trained from any (human or neural policy) agent interaction data. By sampling from the latent space, we can use the generative model to produce different partners to train Cooperator agents. We evaluate our method---Generative Agent Modeling for Multi-agent Adaptation (GAMMA)---on Overcooked, a challenging cooperative cooking game that has become a standard benchmark for zero-shot coordination. We conduct an evaluation with real human teammates, and the results show that GAMMA consistently improves performance, whether the generative model is trained on simulated populations or human datasets. Further, we propose a method for posterior sampling from the generative model that is biased towards the human data, enabling us to efficiently improve performance with only a small amount of expensive human interaction data.
Yancheng Liang, Daphne Chen, Abhishek Gupta 0004, Simon S. Du, Natasha Jaques
NeurIPS4
2024 Understanding the Gains from Repeated Self-Distillation
abstract
Self-Distillation is a special type of knowledge distillation where the student model has the same architecture as the teacher model. Despite using the same architecture and the same training data, self-distillation has been empirically observed to improve performance, especially when applied repeatedly. For such a process, there is a fundamental question of interest: How much gain is possible by applying multiple steps of self-distillation? To investigate this relative gain, we propose using the simple but canonical task of linear regression. Our analysis shows that the excess risk achieved by multi-step self-distillation can significantly improve upon a single step of self-distillation, reducing the excess risk by a factor of $d$, where $d$ is the input dimension. Empirical results on regression tasks from the UCI repository show a reduction in the learnt model's risk (MSE) by up to $47$%.
Divyansh Pareek, Simon S. Du, Sewoong Oh
NeurIPS2
2024 Decoding-Time Language Model Alignment with Multiple Objectives
abstract
Aligning language models (LMs) to human preferences has emerged as a critical pursuit, enabling these models to better serve diverse user needs. Existing methods primarily focus on optimizing LMs for a single reward function, limiting their adaptability to varied objectives. Here, we propose $\textbf{multi-objective decoding~(MOD)}$, a decoding-time algorithm that outputs the next token from a linear combination of predictions of all base models, for any given weighting over different objectives. We exploit a common form among a family of $f$-divergence regularized alignment approaches (such as PPO, DPO, and their variants) to identify a closed-form solution by Legendre transform, and derive an efficient decoding strategy. Theoretically, we show why existing approaches can be sub-optimal even in natural settings and obtain optimality guarantees for our method. Empirical results demonstrate the effectiveness of the algorithm. For example, compared to a parameter-merging baseline, MOD achieves 12.8\% overall reward improvement when equally optimizing towards $3$ objectives. Moreover, we experiment with MOD on combining three fully-finetuned LMs of different model sizes, each aimed at different objectives such as safety, coding, and general user preference. Unlike traditional methods that require careful curation of a mixture of datasets to achieve comprehensive improvement, we can quickly experiment with preference weightings using MOD to find the best combination of models. Our best combination reduces toxicity on Toxigen to nearly 0\% and achieves 7.9--33.3\% improvement across three other metrics ($\textit{i.e.}$, Codex@1, GSM-COT, BBH-COT).
Ruizhe Shi, Yifang Chen 0001, Yushi Hu, Alisa Liu, Hannaneh Hajishirzi, Noah A. Smith, Simon S. Du
NeurIPS7
2024 CLIPLoss and Norm-Based Data Selection Methods for Multimodal Contrastive Learning
abstract
Data selection has emerged as a core issue for large-scale visual-language model pretaining (e.g., CLIP), particularly with noisy web-curated datasets. Three main data selection approaches are: (1) leveraging external non-CLIP models to aid data selection, (2) training new CLIP-style embedding models that are more effective at selecting high-quality data than the original OpenAI CLIP model, and (3) designing better metrics or strategies universally applicable to any CLIP embedding without requiring specific model properties (e.g., CLIPScore is one popular metric). While the first two approaches have been extensively studied, the third remains under-explored. In this paper, we advance the third approach by proposing two new methods. Firstly, instead of classical CLIP scores that only consider the alignment between two modalities from a single sample, we introduce $\textbf{negCLIPLoss}$, a method inspired by CLIP training loss that adds the alignment between one sample and its contrastive pairs as an extra normalization term to CLIPScore for better quality measurement. Secondly, when downstream tasks are known, we propose a new norm-based metric, $\textbf{NormSim}$, to measure the similarity between pretraining data and target data. We test our methods on the data selection benchmark, DataComp [Gadre et al., 2023]. Compared to the best baseline using only OpenAI's CLIP-L/14, our methods achieve a 5.3\% improvement on ImageNet-1k and a 2.8\% improvement on 38 downstream evaluation tasks. Moreover, both $\textbf{negCLIPLoss}$ and $\textbf{NormSim}$ are compatible with existing techniques. By combining our methods with the current best methods DFN [Fang et al., 2023] and HYPE [Kim et al., 2024], we can boost average performance on downstream tasks by 0.9\%, achieving a new state-of-the-art on the DataComp-medium benchmark.
Yifang Chen 0001, Wendan Yan, Alex Fang, Kevin Jamieson 0001, Simon S. Du
NeurIPS7
2024 Toward Global Convergence of Gradient EM for Over-Paramterized Gaussian Mixture Models
abstract
We study the gradient Expectation-Maximization (EM) algorithm for Gaussian Mixture Models (GMM) in the over-parameterized setting, where a general GMM with $n>1$ components learns from data that are generated by a single ground truth Gaussian distribution. While results for the special case of 2-Gaussian mixtures are well-known, a general global convergence analysis for arbitrary $n$ remains unresolved and faces several new technical barriers since the convergence becomes sub-linear and non-monotonic. To address these challenges, we construct a novel likelihood-based convergence analysis framework and rigorously prove that gradient EM converges globally with a sublinear rate $O(1/\sqrt{t})$. This is the first global convergence result for Gaussian mixtures with more than $2$ components. The sublinear convergence rate is due to the algorithmic nature of learning over-parameterized GMM with gradient EM. We also identify a new emerging technical challenge for learning general over-parameterized GMM: the existence of bad local regions that can trap gradient EM for an exponential number of steps.
Weihang Xu, Maryam Fazel, Simon S. Du
NeurIPS3
2024 Distributional Successor Features Enable Zero-Shot Policy Optimization
abstract
Intelligent agents must be generalists, capable of quickly adapting to various tasks. In reinforcement learning (RL), model-based RL learns a dynamics model of the world, in principle enabling transfer to arbitrary reward functions through planning. However, autoregressive model rollouts suffer from compounding error, making model-based RL ineffective for long-horizon problems. Successor features offer an alternative by modeling a policy's long-term state occupancy, reducing policy evaluation under new rewards to linear regression. Yet, policy optimization with successor features can be challenging. This work proposes a novel class of models, i.e., Distributional Successor Features for Zero-Shot Policy Optimization (DiSPOs), that learn a distribution of successor features of a stationary dataset's behavior policy, along with a policy that acts to realize different successor features within the dataset. By directly modeling long-term outcomes in the dataset, DiSPOs avoid compounding error while enabling a simple scheme for zero-shot policy optimization across reward functions. We present a practical instantiation of DiSPOs using diffusion models and show their efficacy as a new class of transferable models, both theoretically and empirically across various simulated robotics problems. Videos and code are available at https://weirdlabuw.github.io/dispo/.
Chuning Zhu, Xinqi Wang, Tyler Han, Simon S. Du, Abhishek Gupta 0004
NeurIPS4
2023 Blessing of Class Diversity in Pre-training
abstract
This paper presents a new statistical analysis aiming to explain the recent superior achievements of the pre-training techniques in natural language processing (NLP). We prove that when the classes of the pre-training task (e.g., different words in the masked language model task) are sufficiently diverse, in the sense that the least singular value of the last linear layer in pre-training (denoted as $\tilde{\nu}$) is large, then pre-training can significantly improve the sample efficiency of downstream tasks. Specially, we show the transfer learning excess risk enjoys an $O\left(\frac{1}{\tilde{\nu} \sqrt{n}}\right)$ rate, in contrast to the $O\left(\frac{1}{\sqrt{m}}\right)$ rate in the standard supervised learning. Here, $n$ is the number of pre-training data and $m$ is the number of data in the downstream task, and typically $n \gg m$. Our proof relies on a vector-form Rademacher complexity chain rule for disassembling composite function classes and a modified self-concordance condition. These techniques can be of independent interest.
Yulai Zhao 0002, Jianshu Chen, Simon S. Du
AISTATS3
2023 Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation
abstract
We propose a new model, \emph{independent linear Markov game}, for multi-agent reinforcement learning with a large state space and a large number of agents.This is a class of Markov games with \emph{independent} linear function approximation, where each agent has its own function approximation for the state-action value functions that are {\it marginalized} by other players’ policies. We design new algorithms for learning the Markov coarse correlated equilibria (CCE) and Markov correlated equilibria (CE) with sample complexity bounds that only scale polynomially with \emph{each agent’s own function class complexity}, thus breaking the curse of multiagents. In contrast, existing works for Markov games with function approximation have sample complexity bounds scale with the size of the \emph{joint action space} when specialized to the canonical tabular Markov game setting, which is exponentially large in the number of agents. Our algorithms rely on two key technical innovations: (1) utilizing policy replay to tackle {\it non-stationarity} incurred by multiple agents and the use of function approximation; (2) separating learning Markov equilibria and exploration in the Markov games, which allows us to use the full-information no-regret learning oracle instead of the stronger bandit-feedback no-regret learning oracle used in the tabular setting. Furthermore, we propose an iterative-best-response type algorithm that can learn pure Markov Nash equilibria in independent linear Markov potential games, with applications in learning in congestion games.In the tabular case, by adapting the policy replay mechanism for independent linear Markov games, we propose an algorithm with $\widetilde{O}(\epsilon^{-2})$ sample complexity to learn Markov CCE, which improves the state-of-the-art result $\widetilde{O}(\epsilon^{-3})$ in \citep{daskalakis2022complexity}, where $\epsilon$ is the desired accuracy, and also significantly improves other problem parameters. Furthermore, we design the first provably efficient algorithm for learning Markov CE that breaks the curse of multiagents.
Qiwen Cui, Kaiqing Zhang, Simon S. Du
COLT3
2023 Over-Parameterization Exponentially Slows Down Gradient Descent for Learning a Single Neuron
abstract
We revisit the canonical problem of learning a single neuron with ReLU activation under Gaussian input with square loss. We particularly focus on the over-parameterization setting where the student network has $n\ge 2$ neurons. We prove the global convergence of randomly initialized gradient descent with a $O\left(T^{-3}\right)$ rate. This is the first global convergence result for this problem beyond the exact-parameterization setting ($n=1$) in which the gradient descent enjoys an $\exp(-\Omega(T))$ rate. Perhaps surprisingly, we further present an $\Omega\left(T^{-3}\right)$ lower bound for randomly initialized gradient flow in the over-parameterization setting. These two bounds jointly give an exact characterization of the convergence rate and imply, for the first time, that \emph{over-parameterization can exponentially slow down the convergence rate}. To prove the global convergence, we need to tackle the interactions among student neurons in the gradient descent dynamics, which are not present in the exact-parameterization case. We use a three-phase structure to analyze GD’s dynamics. Along the way, we prove gradient descent automatically balances student neurons and uses this property to deal with the non-smoothness of the objective function. To prove the convergence rate lower bound, we construct a novel potential function that characterizes the pairwise distances between the student neurons (which cannot be done in the exact-parameterization case). We show this potential function converges slowly, which implies the slow convergence rate of the loss function.
Weihang Xu, Simon S. Du
COLT2
2023 Variance-Aware Sparse Linear Bandits
Yan Dai 0002, Ruosong Wang, Simon S. Du
ICLR3
2023 Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games
Shicong Cen, Yuejie Chi, Simon S. Du
ICLR3
2023 Offline Congestion Games: How Feedback Type Affects Data Coverage Requirement
Haozhe Jiang, Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. Du
ICLR5
2023 Linear Convergence of Natural Policy Gradient Methods with Log-Linear Policies
Simon S. Du, Robert M. Gower, Alessandro Lazaric
ICLR2
2023 Understanding Incremental Learning of Gradient Descent: A Fine-grained Analysis of Matrix Sensing
abstract
It is believed that Gradient Descent (GD) induces an implicit bias towards good generalization in training machine learning models. This paper provides a fine-grained analysis of the dynamics of GD for the matrix sensing problem, whose goal is to recover a low-rank ground-truth matrix from near-isotropic linear measurements. It is shown that GD with small initialization behaves similarly to the greedy low-rank learning heuristics and follows an incremental learning procedure: GD sequentially learns solutions with increasing ranks until it recovers the ground truth matrix. Compared to existing works which only analyze the first learning phase for rank-1 solutions, our result provides characterizations for the whole learning process. Moreover, besides the over-parameterized regime that many prior works focused on, our analysis of the incremental learning procedure also applies to the under-parameterized regime. Finally, we conduct numerical experiments to confirm our theoretical findings.
Jikai Jin, Zhiyuan Li 0005, Kaifeng Lyu, Simon S. Du, Jason D. Lee
ICML4
2023 Improved Active Multi-Task Representation Learning via Lasso
abstract
To leverage the copious amount of data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now, most existing works design a source task selection strategy from a purely empirical perspective. Recently, Chen et al., 2022 gave the first active multi-task representation learning (A-MTRL) algorithm which adaptively samples from source tasks and can provably reduce the total sample complexity using the L2-regularized-target-source-relevance parameter $\nu^2$. But their work is theoretically suboptimal in terms of total source sample complexity and is less practical in some real-world scenarios where sparse training source task selection is desired. In this paper, we address both issues. Specifically, we show the strict dominance of the L1-regularized-relevance-based ($\nu^1$-based) strategy by giving a lower bound for the $\nu^2$-based strategy. When $\nu^1$ is unknown, we propose a practical algorithm that uses the LASSO program to estimate $\nu^1$. Our algorithm successfully recovers the optimal result in the known case. In addition to our sample complexity results, we also characterize the potential of our $\nu^1$-based strategy in sample-cost-sensitive settings. Finally, we provide experiments on real-world computer vision datasets to illustrate the effectiveness of our proposed method.
Yifang Chen 0001, Kevin Jamieson 0001, Simon S. Du
ICML4
2023 On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness
abstract
Generalization in Reinforcement Learning (RL) aims to train an agent during training that generalizes to the target environment. In this work, we first point out that RL generalization is fundamentally different from the generalization in supervised learning, and fine-tuning on the target environment is necessary for good test performance. Therefore, we seek to answer the following question: how much can we expect pre-training over training environments to be helpful for efficient and effective fine-tuning? On one hand, we give a surprising result showing that asymptotically, the improvement from pre-training is at most a constant factor. On the other hand, we show that pre-training can be indeed helpful in the non-asymptotic regime by designing a policy collection-elimination (PCE) algorithm and proving a distribution-dependent regret bound that is independent of the state-action space. We hope our theoretical results can provide insight towards understanding pre-training and generalization in RL.
Haotian Ye, Xiaoyu Chen 0008, Liwei Wang 0001, Simon S. Du
ICML4
2023 Horizon-Free and Variance-Dependent Reinforcement Learning for Latent Markov Decision Processes
abstract
We study regret minimization for reinforcement learning (RL) in Latent Markov Decision Processes (LMDPs) with context in hindsight. We design a novel model-based algorithmic framework which can be instantiated with both a model-optimistic and a value-optimistic solver. We prove an $\tilde{O}(\sqrt{\mathsf{Var}^\star M \Gamma S A K})$ regret bound where $\tilde{O}$ hides logarithm factors, $M$ is the number of contexts, $S$ is the number of states, $A$ is the number of actions, $K$ is the number of episodes, $\Gamma \le S$ is the maximum transition degree of any state-action pair, and $\mathsf{Var}^\star$ is a variance quantity describing the determinism of the LMDP. The regret bound only scales logarithmically with the planning horizon, thus yielding the first (nearly) horizon-free regret bound for LMDP. This is also the first problem-dependent regret bound for LMDP. Key in our proof is an analysis of the total variance of alpha vectors (a generalization of value functions), which is handled with a truncation method. We complement our positive result with a novel $\Omega(\sqrt{\mathsf{Var}^\star M S A K})$ regret lower bound with $\Gamma = 2$, which shows our upper bound minimax optimal when $\Gamma$ is a constant for the class of variance-bounded LMDPs. Our lower bound relies on new constructions of hard instances and an argument inspired by the symmetrization technique from theoretical computer science, both of which are technically different from existing lower bound proof for MDPs, and thus can be of independent interest.
Runlong Zhou, Ruosong Wang, Simon S. Du
ICML3
2023 Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments
abstract
We study variance-dependent regret bounds for Markov decision processes (MDPs). Algorithms with variance-dependent regret guarantees can automatically exploit environments with low variance (e.g., enjoying constant regret on deterministic MDPs). The existing algorithms are either variance-independent or suboptimal. We first propose two new environment norms to characterize the fine-grained variance properties of the environment. For model-based methods, we design a variant of the MVP algorithm (Zhang et al., 2021a). We apply new analysis techniques to demonstrate that this algorithm enjoys variance-dependent bounds with respect to the norms we propose. In particular, this bound is simultaneously minimax optimal for both stochastic and deterministic MDPs, the first result of its kind. We further initiate the study on model-free algorithms with variance-dependent regret bounds by designing a reference-function-based algorithm with a novel capped-doubling reference update schedule. Lastly, we also provide lower bounds to complement our upper bounds.
Runlong Zhou, Simon S. Du
ICML3
2023 Active representation learning for general task space with applications in robotics
abstract
Representation learning based on multi-task pretraining has become a powerful approach in many domains. In particular, task-aware representation learning aims to learn an optimal representation for a specific target task by sampling data from a set of source tasks, while task-agnostic representation learning seeks to learn a universal representation for a class of tasks. In this paper, we propose a general and versatile algorithmic and theoretic framework for \emph{active representation learning}, where the learner optimally chooses which source tasks to sample from. This framework, along with a tractable meta algorithm, allows most arbitrary target and source task spaces (from discrete to continuous), covers both task-aware and task-agnostic settings, and is compatible with deep representation learning practices. We provide several instantiations under this framework, from bilinear and feature-based nonlinear to general nonlinear cases. In the bilinear case, by leveraging the non-uniform spectrum of the task representation and the calibrated source-target relevance, we prove that the sample complexity to achieve $\varepsilon$-excess risk on target scales with $(k^*)^2 ||v^*||_2^2 \varepsilon^{-2}$ where $k^*$ is the effective dimension of the target and $||v^*||_2^2 \in (0,1]$ represents the connection between source and target space. Compared to the passive one, this can save up to $\frac{1}{d_W}$ of sample complexity, where $d_W$ is the task space dimension. Finally, we demonstrate different instantiations of our meta algorithm in synthetic datasets and robotics problems, from pendulum simulations to real-world drone flight datasets. On average, our algorithms outperform baselines by 20%-70%.
Yifang Chen 0001, Yingbing Huang, Simon S. Du, Kevin Jamieson 0001, Guanya Shi
NeurIPS3
2023 Scan and Snap: Understanding Training Dynamics and Token Composition in 1-layer Transformer
abstract
Transformer architecture has shown impressive performance in multiple research domains and has become the backbone of many neural network models. However, there is limited understanding on how it works. In particular, with a simple predictive loss, how the representation emerges from the gradient \emph{training dynamics} remains a mystery. In this paper, for 1-layer transformer with one self-attention layer plus one decoder layer, we analyze its SGD training dynamics for the task of next token prediction in a mathematically rigorous manner. We open the black box of the dynamic process of how the self-attention layer combines input tokens, and reveal the nature of underlying inductive bias. More specifically, with the assumption (a) no positional encoding, (b) long input sequence, and (c) the decoder layer learns faster than the self-attention layer, we prove that self-attention acts as a \emph{discriminative scanning algorithm}: starting from uniform attention, it gradually attends more to distinct key tokens for a specific next token to be predicted, and pays less attention to common key tokens that occur across different next tokens. Among distinct tokens, it progressively drops attention weights, following the order of low to high co-occurrence between the key and the query token in the training set. Interestingly, this procedure does not lead to winner-takes-all, but stops due to a \emph{phase transition} that is controllable by the learning rate of the decoder layer, leaving (almost) fixed token combination. We verify this \textbf{\emph{scan and snap}} dynamics on synthetic and real-world data (WikiText-103).
Yuandong Tian, Beidi Chen, Simon S. Du
NeurIPS4
2023 A Reduction-based Framework for Sequential Decision Making with Delayed Feedback
abstract
We study stochastic delayed feedback in general single-agent and multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for single-agent and multi-agent sequential decision making with delayed feedback.
Yunchang Yang, Han Zhong 0001, Tianhao Wu 0002, Liwei Wang 0001, Simon S. Du
NeurIPS6
2023 Optimal Extragradient-Based Algorithms for Stochastic Variational Inequalities with Separable Structure
abstract
We consider the problem of solving stochastic monotone variational inequalities with a separable structure using a stochastic first-order oracle. Building on standard extragradient for variational inequalities we propose a novel algorithm---stochastic \emph{accelerated gradient-extragradient} (AG-EG)---for strongly monotone variational inequalities (VIs). Our approach combines the strengths of extragradient and Nesterov acceleration. By showing that its iterates remain in a bounded domain and applying scheduled restarting, we prove that AG-EG has an optimal convergence rate for strongly monotone VIs. Furthermore, when specializing to the particular case of bilinearly coupled strongly-convex-strongly-concave saddle-point problems, including bilinear games, our algorithm achieves fine-grained convergence rates that match the respective lower bounds, with the stochasticity being characterized by an additive statistical error term that is optimal up to a constant prefactor.
Angela Yuan, Chris Junchi Li, Gauthier Gidel, Michael I. Jordan, Quanquan Gu, Simon S. Du
NeurIPS6
2022 AdaLoss: A Computationally-Efficient and Provably Convergent Adaptive Gradient Method
abstract
We propose a computationally-friendly adaptive learning rate schedule, ``AdaLoss", which directly uses the information of the loss function to adjust the stepsize in gradient descent methods. We prove that this schedule enjoys linear convergence in linear regression. Moreover, we extend the to the non-convex regime, in the context of two-layer over-parameterized neural networks. If the width is sufficiently large (polynomially), then AdaLoss converges robustly to the global minimum in polynomial time. We numerically verify the theoretical results and extend the scope of the numerical experiments by considering applications in LSTM models for text clarification and policy gradients for control problems.
Xiaoxia Wu, Yuege Xie, Simon S. Du, Rachel A. Ward
AAAI3
2022 Gap-Dependent Bounds for Two-Player Markov Games
abstract
As one of the most popular methods in the field of reinforcement learning, Q-learning has received increasing attention. Recently, there have been more theoretical works on the regret bound of algorithms that belong to the Q-learning class in different settings. In this paper, we analyze the cumulative regret when conducting Nash Q-learning algorithm on 2-player turn-based stochastic Markov games (2-TBSG), and propose the very first gap dependent logarithmic upper bounds in the episodic tabular setting. This bound matches the theoretical lower bound only up to a logarithmic term. Furthermore, we extend the conclusion to the discounted game setting with infinite horizon and propose a similar gap dependent logarithmic regret bound. Also, under the linear MDP assumption, we obtain another logarithmic regret for 2-TBSG, in both centralized and independent settings.
Zehao Dou, Zhuoran Yang, Zhaoran Wang 0001, Simon S. Du
AISTATS4
2022 Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games
abstract
Policy-based methods with function approximation are widely used for solving two-player zero-sum games with large state and/or action spaces. However, it remains elusive how to obtain optimization and statistical guarantees for such algorithms. We present a new policy optimization algorithm with function approximation and prove that under standard regularity conditions on the Markov game and the function approximation class, our algorithm finds a near-optimal policy within a polynomial number of samples and iterations. To our knowledge, this is the first provably efficient policy optimization algorithm with function approximation that solves two-player zero-sum Markov games.
Yulai Zhao 0002, Yuandong Tian, Jason D. Lee, Simon S. Du
AISTATS4
2022 Horizon-Free Reinforcement Learning in Polynomial Time: the Power of Stationary Policies
abstract
This paper gives the first polynomial-time algorithm for tabular Markov Decision Processes (MDP) that enjoys a regret bound \emph{independent on the planning horizon}. Specifically, we consider tabular MDP with $S$ states, $A$ actions, a planning horizon $H$, total reward bounded by $1$, and the agent plays for $K$ episodes. We design an algorithm that achieves an $O\left(\mathrm{poly}(S,A,\log K)\sqrt{K}\right)$ regret in contrast to existing bounds which either has an additional $\mathrm{polylog}(H)$ dependency \citep{zhang2020reinforcement} or has an exponential dependency on $S$ \citep{li2021settling}. Our result relies on a sequence of new structural lemmas establishing the approximation power, stability, and concentration property of stationary policies, which can have applications in other problems related to Markov chains.
Xiangyang Ji, Simon S. Du
COLT3
2022 Provable Adaptation across Multiway Domains via Representation Learning
Zhili Feng, Shaobo Han, Simon S. Du
ICLR3
2022 A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning
Yunchang Yang, Tianhao Wu 0002, Han Zhong 0001, Evrard Garcelon, Matteo Pirotta, Alessandro Lazaric, Liwei Wang 0001, Simon S. Du
ICLR8
2022 Denoised MDPs: Learning World Models Better Than the World Itself
abstract
The ability to separate signal from noise, and reason with clean abstractions, is critical to intelligence. With this ability, humans can efficiently perform real world tasks without considering all possible nuisance factors. How can artificial agents do the same? What kind of information can agents safely discard as noises? In this work, we categorize information out in the wild into four types based on controllability and relation with reward, and formulate useful information as that which is both controllable and reward-relevant. This framework clarifies the kinds information removed by various prior work on representation learning in reinforcement learning (RL), and leads to our proposed approach of learning a Denoised MDP that explicitly factors out certain noise distractors. Extensive experiments on variants of DeepMind Control Suite and RoboDesk demonstrate superior performance of our denoised world model over using raw observations alone, and over prior works, across policy optimization control tasks as well as the non-control task of joint position regression. Project Page: https://ssnl.github.io/denoised_mdp/ Code: https://github.com/facebookresearch/denoised_mdp/
Tongzhou Wang 0001, Simon S. Du, Antonio Torralba 0001, Phillip Isola, Amy Zhang 0001, Yuandong Tian
ICML2
2022 Near-Optimal Algorithms for Autonomous Exploration and Multi-Goal Stochastic Shortest Path
abstract
We revisit the incremental autonomous exploration problem proposed by Lim and Auer (2012). In this setting, the agent aims to learn a set of near-optimal goal-conditioned policies to reach the $L$-controllable states: states that are incrementally reachable from an initial state $s_0$ within $L$ steps in expectation. We introduce a new algorithm with stronger sample complexity bounds than existing ones. Furthermore, we also prove the first lower bound for the autonomous exploration problem. In particular, the lower bound implies that our proposed algorithm, Value-Aware Autonomous Exploration, is nearly minimax-optimal when the number of $L$-controllable states grows polynomially with respect to $L$. Key in our algorithm design is a connection between autonomous exploration and multi-goal stochastic shortest path, a new problem that naturally generalizes the classical stochastic shortest path problem. This new problem and its connection to autonomous exploration can be of independent interest.
Tengyu Ma 0001, Simon S. Du
ICML3
2022 Active Multi-Task Representation Learning
abstract
To leverage the power of big data from source domains and overcome the scarcity of target domain samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, large-scale pretraining is often computationally expensive and not affordable for small organizations. When there is only one target task, most source tasks can be irrelevant, and we can actively sample a subset of source data from the most To leverage the power of big data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now, choosing which source tasks to include in the multi-task learning has been more art than science. In this paper, we give the first formal study on resource task sampling by leveraging the techniques from active learning. We propose an algorithm that iteratively estimates the relevance of each source task to the target task and samples from each source task based on the estimated relevance. Theoretically, we show that for the linear representation class, to achieve the same error rate, our algorithm can save up to a textit{number of source tasks} factor in the source task sample complexity, compared with the naive uniform sampling from all source tasks. We also provide experiments on real-world computer vision datasets to illustrate the effectiveness of our proposed method on both linear and convolutional neural network representation classes. We believe our paper serves as an important initial step to bring techniques from active learning to representation learning.
Yifang Chen 0001, Kevin Jamieson 0001, Simon S. Du
ICML3
2022 First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach
abstract
Obtaining first-order regret bounds—regret bounds scaling not as the worst-case but with some measure of the performance of the optimal policy on a given instance—is a core question in sequential decision-making. While such bounds exist in many settings, they have proven elusive in reinforcement learning with large state spaces. In this work we address this gap, and show that it is possible to obtain regret scaling as $\widetilde{\mathcal{O}}(\sqrt{d^3 H^3 \cdot V_1^\star \cdot K} + d^{3.5}H^3\log K )$ in reinforcement learning with large state spaces, namely the linear MDP setting. Here $V_1^\star$ is the value of the optimal policy and $K$ is the number of episodes. We demonstrate that existing techniques based on least squares estimation are insufficient to obtain this result, and instead develop a novel robust self-normalized concentration bound based on the robust Catoni mean estimator, which may be of independent interest.
Andrew J. Wagenmaker, Yifang Chen 0001, Max Simchowitz, Simon S. Du, Kevin Jamieson 0001
ICML4
2022 Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes
abstract
Reward-free reinforcement learning (RL) considers the setting where the agent does not have access to a reward function during exploration, but must propose a near-optimal policy for an arbitrary reward function revealed only after exploring. In the the tabular setting, it is well known that this is a more difficult problem than reward-aware (PAC) RL—where the agent has access to the reward function during exploration—with optimal sample complexities in the two settings differing by a factor of $|\mathcal{S}|$, the size of the state space. We show that this separation does not exist in the setting of linear MDPs. We first develop a computationally efficient algorithm for reward-free RL in a $d$-dimensional linear MDP with sample complexity scaling as $\widetilde{\mathcal{O}}(d^2 H^5/\epsilon^2)$. We then show a lower bound with matching dimension-dependence of $\Omega(d^2 H^2/\epsilon^2)$, which holds for the reward-aware RL setting. To our knowledge, our approach is the first computationally efficient algorithm to achieve optimal $d$ dependence in linear MDPs, even in the single-reward PAC setting. Our algorithm relies on a novel procedure which efficiently traverses a linear MDP, collecting samples in any given “feature direction”, and enjoys a sample complexity scaling optimally in the (linear MDP equivalent of the) maximal state visitation probability. We show that this exploration procedure can also be applied to solve the problem of obtaining “well-conditioned” covariates in linear MDPs.
Andrew J. Wagenmaker, Yifang Chen 0001, Max Simchowitz, Simon S. Du, Kevin Jamieson 0001
ICML4
2022 Nearly Optimal Policy Optimization with Stable at Any Time Guarantee
abstract
Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. However, theoretical understanding of these methods remains insufficient. Even in the episodic (time-inhomogeneous) tabular setting, the state-of-the-art theoretical result of policy-based method in Shani et al. (2020) is only $\tilde{O}(\sqrt{S^2AH^4K})$ where $S$ is the number of states, $A$ is the number of actions, $H$ is the horizon, and $K$ is the number of episodes, and there is a $\sqrt{SH}$ gap compared with the information theoretic lower bound $\tilde{\Omega}(\sqrt{SAH^3K})$ (Jin et al., 2018). To bridge such a gap, we propose a novel algorithm Reference-based Policy Optimization with Stable at Any Time guarantee (RPO-SAT), which features the property “Stable at Any Time”. We prove that our algorithm achieves $\tilde{O}(\sqrt{SAH^3K} + \sqrt{AH^4K})$ regret. When $S > H$, our algorithm is minimax optimal when ignoring logarithmic factors. To our best knowledge, RPO-SAT is the first computationally efficient, nearly minimax optimal policy-based algorithm for tabular RL.
Tianhao Wu 0002, Yunchang Yang, Han Zhong 0001, Liwei Wang 0001, Simon S. Du, Jiantao Jiao
ICML5
2022 Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus
abstract
This paper considers offline multi-agent reinforcement learning. We propose the strategy-wise concentration principle which directly builds a confidence interval for the joint strategy, in contrast to the point-wise concentration principle which builds a confidence interval for each point in the joint action space. For two-player zero-sum Markov games, by exploiting the convexity of the strategy-wise bonus, we propose a computationally efficient algorithm whose sample complexity enjoys a better dependency on the number of actions than the prior methods based on the point-wise bonus. Furthermore, for offline multi-agent general-sum Markov games, based on the strategy-wise bonus and a novel surrogate function, we give the first algorithm whose sample complexity only scales $\sum_{i=1}^m A_i$ where $A_i$ is the action size of the $i$-th player and $m$ is the number of players. In sharp contrast, the sample complexity of methods based on the point-wise bonus would scale with the size of the joint action space $\Pi_{i=1}^m A_i$ due to the curse of multiagents. Lastly, all of our algorithms can naturally take a pre-specified strategy class $\Pi$ as input and output a strategy that is close to the best strategy in $\Pi$. In this setting, the sample complexity only scales with $\log |\Pi|$ instead of $\sum_{i=1}^m A_i$.
Qiwen Cui, Simon S. Du
NeurIPS2
2022 When are Offline Two-Player Zero-Sum Markov Games Solvable?
abstract
We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline two-player zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strategy. Furthermore, our algorithm can achieve minimax sample complexity without any modification for two widely studied settings: dataset with uniform concentration assumption and turn-based Markov games. Our work serves as an important initial step towards understanding offline multi-agent reinforcement learning.
Qiwen Cui, Simon S. Du
NeurIPS2
2022 Learning in Congestion Games with Bandit Feedback
abstract
In this paper, we investigate Nash-regret minimization in congestion games, a class of games with benign theoretical structure and broad real-world applications. We first propose a centralized algorithm based on the optimism in the face of uncertainty principle for congestion games with (semi-)bandit feedback, and obtain finite-sample guarantees. Then we propose a decentralized algorithm via a novel combination of the Frank-Wolfe method and G-optimal design. By exploiting the structure of the congestion game, we show the sample complexity of both algorithms depends only polynomially on the number of players and the number of facilities, but not the size of the action set, which can be exponentially large in terms of the number of facilities. We further define a new problem class, Markov congestion games, which allows us to model the non-stationarity in congestion games. We propose a centralized algorithm for Markov congestion games, whose sample complexity again has only polynomial dependence on all relevant problem parameters, but not the size of the action set.
Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. Du
NeurIPS4
2022 Provable General Function Class Representation Learning in Multitask Bandits and MDP
abstract
While multitask representation learning has become a popular approach in reinforcement learning (RL) to boost the sample efficiency, the theoretical understanding of why and how it works is still limited. Most previous analytical works could only assume that the representation function is already known to the agent or from linear function class, since analyzing general function class representation encounters non-trivial technical obstacles such as generalization guarantee, formulation of confidence bound in abstract function space, etc. However, linear-case analysis heavily relies on the particularity of linear function class, while real-world practice usually adopts general non-linear representation functions like neural networks. This significantly reduces its applicability. In this work, we extend the analysis to general function class representations. Specifically, we consider an agent playing $M$ contextual bandits (or MDPs) concurrently and extracting a shared representation function $\phi$ from a specific function class $\Phi$ using our proposed Generalized Functional Upper Confidence Bound algorithm (GFUCB). We theoretically validate the benefit of multitask representation learning within general function class for bandits and linear MDP for the first time. Lastly, we conduct experiments to demonstrate the effectiveness of our algorithm with neural net representation.
Rui Lu 0001, Andrew Zhao, Simon S. Du, Gao Huang 0001
NeurIPS3
2022 On Gap-dependent Bounds for Offline Reinforcement Learning
abstract
This paper presents a systematic study on gap-dependent sample complexity in offline reinforcement learning. Prior works showed when the density ratio between an optimal policy and the behavior policy is upper bounded (single policy coverage), then the agent can achieve an $O\left(\frac{1}{\epsilon^2}\right)$ rate, which is also minimax optimal. We show under the same single policy coverage assumption, the rate can be improved to $O\left(\frac{1}{\epsilon}\right)$ when there is a gap in the optimal $Q$-function. Furthermore, we show under a stronger uniform single policy coverage assumption, the sample complexity can be further improved to $O(1)$. Lastly, we also present nearly-matching lower bounds to complement our gap-dependent upper bounds.
Xinqi Wang, Qiwen Cui, Simon S. Du
NeurIPS3
2022 Near-Optimal Randomized Exploration for Tabular Markov Decision Processes
abstract
We study algorithms using randomized value functions for exploration in reinforcement learning. This type of algorithms enjoys appealing empirical performance. We show that when we use 1) a single random seed in each episode, and 2) a Bernstein-type magnitude of noise, we obtain a worst-case $\widetilde{O}\left(H\sqrt{SAT}\right)$ regret bound for episodic time-inhomogeneous Markov Decision Process where $S$ is the size of state space, $A$ is the size of action space, $H$ is the planning horizon and $T$ is the number of interactions. This bound polynomially improves all existing bounds for algorithms based on randomized value functions, and for the first time, matches the $\Omega\left(H\sqrt{SAT}\right)$ lower bound up to logarithmic factors. Our result highlights that randomized exploration can be near-optimal, which was previously achieved only by optimistic algorithms. To achieve the desired result, we develop 1) a new clipping operation to ensure both the probability of being optimistic and the probability of being pessimistic are lower bounded by a constant, and 2) a new recursive formula for the absolute value of estimation errors to analyze the regret.
Zhihan Xiong, Ruoqi Shen, Qiwen Cui, Maryam Fazel, Simon S. Du
NeurIPS5
2021 Q-learning with Logarithmic Regret
abstract
This paper presents the first non-asymptotic result showing a model-free algorithm can achieve logarithmic cumulative regret for episodic tabular reinforcement learning if there exists a strictly positive sub-optimality gap. We prove that the optimistic Q-learning studied in [Jin et al. 2018] enjoys a ${\mathcal{O}}\!\left(\frac{SA\cdot \mathrm{poly}\left(H\right)}{\Delta_{\min}}\log\left(SAT\right)\right)$ cumulative regret bound where $S$ is the number of states, $A$ is the number of actions, $H$ is the planning horizon, $T$ is the total number of steps, and $\Delta_{\min}$ is the minimum sub-optimality gap of the optimal Q-function. This bound matches the information theoretical lower bound in terms of $S,A,T$ up to a $\log\left(SA\right)$ factor. We further extend our analysis to the discounted setting and obtain a similar logarithmic cumulative regret bound.
Kunhe Yang, Lin Yang 0011, Simon S. Du
AISTATS3
2021 Fine-Grained Gap-Dependent Bounds for Tabular MDPs via Adaptive Multi-Step Bootstrap
abstract
This paper presents a new model-free algorithm for episodic finite-horizon Markov Decision Processes (MDP), Adaptive Multi-step Bootstrap (AMB), which enjoys a stronger gap-dependent regret bound. The first innovation is to estimate the optimal $Q$-function by combining an optimistic bootstrap with an adaptive multi-step Monte Carlo rollout. The second innovation is to select the action with the largest confidence interval length among admissible actions that are not dominated by any other actions. We show when each state has a unique optimal action, AMB achieves a gap-dependent regret bound that only scales with the sum of the inverse of the sub-optimality gaps. In contrast, Simchowitz and Jamieson (2019) showed all upper-confidence-bound (UCB) algorithms suffer an additional $\Omega\left(\frac{S}{\Delta_{min}}\right)$ regret due to over-exploration where $\Delta_{min}$ is the minimum sub-optimality gap and $S$ is the number of states. We further show that for general MDPs, AMB suffers an additional $\frac{|Z_{mul}|}{\Delta_{min}}$ regret, where $Z_{mul}$ is the set of state-action pairs $(s,a)$s satisfying $a$ is a non-unique optimal action for $s$. We complement our upper bound with a lower bound showing the dependency on $\frac{|Z_{mul}|}{\Delta_{min}}$ is unavoidable for any consistent algorithm. This lower bound also implies a separation between reinforcement learning and contextual bandits.
Haike Xu, Tengyu Ma 0001, Simon S. Du
COLT3
2021 Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon
abstract
Episodic reinforcement learning and contextual bandits are two widely studied sequential decision-making problems. Episodic reinforcement learning generalizes contextual bandits and is often perceived to be more difficult due to long planning horizon and unknown state-dependent transitions. The current paper shows that the long planning horizon and the unknown state-dependent transitions (at most) pose little additional difficulty on sample complexity. We consider the episodic reinforcement learning with S states, A actions, planning horizon H, total reward bounded by 1, and the agent plays for K episodes. We propose a new algorithm, Monotonic Value Propagation (MVP), which relies on a new Bernstein-type bonus. The new bonus only requires tweaking the constants to ensure optimism and thus is significantly simpler than existing bonus constructions. We show MVP enjoys an $O\left(\left(\sqrt{SAK} + S^2A\right) \poly\log \left(SAHK\right)\right)$ regret, approaching the $\Omega\left(\sqrt{SAK}\right)$ lower bound of contextual bandits. Notably, this result 1) exponentially improves the state-of-the-art polynomial-time algorithms by Dann et al. [2019], Zanette et al. [2019], and Zhang et al. [2020] in terms of the dependency on H, and 2) exponentially improves the running time in [Wang et al. 2020] and significantly improves the dependency on S, A and K in sample complexity.
Xiangyang Ji, Simon S. Du
COLT3
2021 Optimism in Reinforcement Learning with Generalized Linear Function Approximation
Yining Wang 0001, Ruosong Wang, Simon S. Du, Akshay Krishnamurthy
ICLR3
2021 Few-Shot Learning via Learning the Representation, Provably
Simon S. Du, Wei Hu 0014, Sham M. Kakade, Jason D. Lee
ICLR1
2021 Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization
Zhenggang Tang, Chao Yu 0005, Boyuan Chen 0003, Huazhe Xu, Xiaolong Wang 0004, Fei Fang 0001, Simon S. Du, Yu Wang 0002, Yi Wu 0013
ICLR7
2021 How Neural Networks Extrapolate: From Feedforward to Graph Neural Networks
Keyulu Xu, Mozhi Zhang, Simon S. Du, Ken-ichi Kawarabayashi, Stefanie Jegelka
ICLR4
2021 Impact of Representation Learning in Linear Bandits
Jiaqi Yang 0001, Wei Hu 0014, Jason D. Lee, Simon S. Du
ICLR4
2021 Improved Corruption Robust Algorithms for Episodic Reinforcement Learning
abstract
We study episodic reinforcement learning under unknown adversarial corruptions in both the rewards and the transition probabilities of the underlying system. We propose new algorithms which, compared to the existing results in \cite{lykouris2020corruption}, achieve strictly better regret bounds in terms of total corruptions for the tabular setting. To be specific, firstly, our regret bounds depend on more precise numerical values of total rewards corruptions and transition corruptions, instead of only on the total number of corrupted episodes. Secondly, our regret bounds are the first of their kind in the reinforcement learning setting to have the number of corruptions show up additively with respect to $\min\{ \sqrt{T},\text{PolicyGapComplexity} \}$ rather than multiplicatively. Our results follow from a general algorithmic framework that combines corruption-robust policy elimination meta-algorithms, and plug-in reward-free exploration sub-algorithms. Replacing the meta-algorithm or sub-algorithm may extend the framework to address other corrupted settings with potentially more structure.
Yifang Chen 0001, Simon S. Du, Kevin Jamieson 0001
ICML2
2021 Bilinear Classes: A Structural Framework for Provable Generalization in RL
abstract
This work introduces Bilinear Classes, a new structural framework, which permit generalization in reinforcement learning in a wide variety of settings through the use of function approximation. The framework incorporates nearly all existing models in which a polynomial sample complexity is achievable, and, notably, also includes new models, such as the Linear Q*/V* model in which both the optimal Q-function and the optimal V-function are linear in some known feature space. Our main result provides an RL algorithm which has polynomial sample complexity for Bilinear Classes; notably, this sample complexity is stated in terms of a reduction to the generalization error of an underlying supervised learning sub-problem. These bounds nearly match the best known sample complexity bounds for existing models. Furthermore, this framework also extends to the infinite dimensional (RKHS) setting: for the the Linear Q*/V* model, linear MDPs, and linear mixture MDPs, we provide sample complexities that have no explicit dependence on the explicit feature dimension (which could be infinite), but instead depends only on information theoretic quantities.
Simon S. Du, Sham M. Kakade, Jason D. Lee, Shachar Lovett, Gaurav Mahajan, Wen Sun 0002, Ruosong Wang
ICML1
2021 On Reinforcement Learning with Adversarial Corruption and Its Application to Block MDP
abstract
We study reinforcement learning (RL) in episodic tabular MDPs with adversarial corruptions, where some episodes can be adversarially corrupted. When the total number of corrupted episodes is known, we propose an algorithm, Corruption Robust Monotonic Value Propagation (\textsf{CR-MVP}), which achieves a regret bound of $\tilde{O}\left(\left(\sqrt{SAK}+S^2A+CSA)\right)\polylog(H)\right)$, where $S$ is the number of states, $A$ is the number of actions, $H$ is the planning horizon, $K$ is the number of episodes, and $C$ is the corruption level. We also provide a corresponding lower bound, which indicates that our upper bound is tight. Finally, as an application, we study RL with rich observations in the block MDP model. We provide the first algorithm that achieves a $\sqrt{K}$-type regret in this setting and is computationally efficient.
Tianhao Wu 0002, Yunchang Yang, Simon S. Du, Liwei Wang 0001
ICML3
2021 Near Optimal Reward-Free Reinforcement Learning
abstract
We study the reward-free reinforcement learning framework, which is particularly suitable for batch reinforcement learning and scenarios where one needs policies for multiple reward functions. This framework has two phases: in the exploration phase, the agent collects trajectories by interacting with the environment without using any reward signal; in the planning phase, the agent needs to return a near-optimal policy for arbitrary reward functions. %This framework is suitable for batch RL setting and the setting where there are multiple reward functions of interes We give a new efficient algorithm, \textbf{S}taged \textbf{S}ampling + \textbf{T}runcated \textbf{P}lanning (\algoname), which interacts with the environment at most $O\left( \frac{S^2A}{\epsilon^2}\poly\log\left(\frac{SAH}{\epsilon}\right) \right)$ episodes in the exploration phase, and guarantees to output a near-optimal policy for arbitrary reward functions in the planning phase, where $S$ is the size of state space, $A$ is the size of action space, $H$ is the planning horizon, and $\epsilon$ is the target accuracy relative to the total reward. Notably, our sample complexity scales only \emph{logarithmically} with $H$, in contrast to all existing results which scale \emph{polynomially} with $H$. Furthermore, this bound matches the minimax lower bound $\Omega\left(\frac{S^2A}{\epsilon^2}\right)$ up to logarithmic factors. Our results rely on three new techniques : 1) A new sufficient condition for the dataset to plan for an $\epsilon$-suboptimal policy % for any totally bounded reward function ; 2) A new way to plan efficiently under the proposed condition using soft-truncated planning; 3) Constructing extended MDP to maximize the truncated accumulative rewards efficiently.
Simon S. Du, Xiangyang Ji
ICML2
2021 Corruption Robust Active Learning
abstract
We conduct theoretical studies on streaming-based active learning for binary classification under unknown adversarial label corruptions. In this setting, every time before the learner observes a sample, the adversary decides whether to corrupt the label ornot. First, we show that, in a benign corruption setting (which includes the misspecification setting as a special case),with a slight enlargement on the hypothesis elimination threshold, the classical RobustCAL framework can (surprisingly) achieve nearly the same label complexity guarantee as in the non-corrupted setting. However, this algorithm can fail in the general corruption setting. To resolve this drawback, we propose a new algorithm which is provably correct without any assumptions on the presence of corruptions. Furthermore, this algorithm enjoys the minimax label complexity in the non-corrupted setting (which is achieved by RobustCAL) and only requires $\tilde{\mathcal{O}}(C_{\mathrm{total}})$ additional labels in the corrupted setting to achieve $\mathcal{O}(\varepsilon + \frac{C_{\mathrm{total}}}{n})$, where $\varepsilon$ is the target accuracy, $C_{\mathrm{total}}$ is the total number of corruptions and $n$ is the total number of unlabeled samples.
Yifang Chen 0001, Simon S. Du, Kevin Jamieson 0001
NeurIPS2
2021 Nearly Horizon-Free Offline Reinforcement Learning
abstract
We revisit offline reinforcement learning on episodic time-homogeneous Markov Decision Processes (MDP). For tabular MDP with $S$ states and $A$ actions, or linear MDP with anchor points and feature dimension $d$, given the collected $K$ episodes data with minimum visiting probability of (anchor) state-action pairs $d_m$, we obtain nearly horizon $H$-free sample complexity bounds for offline reinforcement learning when the total reward is upper bounded by 1. Specifically:• For offline policy evaluation, we obtain an $\tilde{O}\left(\sqrt{\frac{1}{Kd_m}} \right)$ error bound for the plug-in estimator, which matches the lower bound up to logarithmic factors and does not have additional dependency on $\mathrm{poly}(H, S, A, d)$ in higher-order term.• For offline policy optimization, we obtain an $\tilde{O}\left(\sqrt{\frac{1}{Kd_m}} + \frac{\min(S, d)}{Kd_m}\right)$ sub-optimality gap for the empirical optimal policy, which approaches the lower bound up to logarithmic factors and a high-order term, improving upon the best known result by [Cui and Yang 2020] that has additional $\mathrm{poly} (H, S, d)$ factors in the main term.To the best of our knowledge, these are the first set of nearly horizon-free bounds for episodic time-homogeneous offline tabular MDP and linear MDP with anchor points. Central to our analysis is a simple yet effective recursion based method to bound a "total variance" term in the offline scenarios, which could be of individual interest.
Tongzheng Ren, Jialian Li, Bo Dai 0001, Simon S. Du, Sujay Sanghavi
NeurIPS4
2021 Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret
abstract
We study the problem of learning in the stochastic shortest path (SSP) setting, where an agent seeks to minimize the expected cost accumulated before reaching a goal state. We design a novel model-based algorithm EB-SSP that carefully skews the empirical transitions and perturbs the empirical costs with an exploration bonus to induce an optimistic SSP problem whose associated value iteration scheme is guaranteed to converge. We prove that EB-SSP achieves the minimax regret rate $\widetilde{O}(B_{\star} \sqrt{S A K})$, where $K$ is the number of episodes, $S$ is the number of states, $A$ is the number of actions and $B_{\star}$ bounds the expected cumulative cost of the optimal policy from any state, thus closing the gap with the lower bound. Interestingly, EB-SSP obtains this result while being parameter-free, i.e., it does not require any prior knowledge of $B_{\star}$, nor of $T_{\star}$, which bounds the expected time-to-goal of the optimal policy from any state. Furthermore, we illustrate various cases (e.g., positive costs, or general costs when an order-accurate estimate of $T_{\star}$ is available) where the regret only contains a logarithmic dependence on $T_{\star}$, thus yielding the first (nearly) horizon-free regret bound beyond the finite-horizon MDP setting.
Jean Tarbouriech, Runlong Zhou, Simon S. Du, Matteo Pirotta, Michal Valko, Alessandro Lazaric
NeurIPS3
2021 Global Convergence of Gradient Descent for Asymmetric Low-Rank Matrix Factorization
abstract
We study the asymmetric low-rank factorization problem:\[\min_{\mathbf{U} \in \mathbb{R}^{m \times d}, \mathbf{V} \in \mathbb{R}^{n \times d}} \frac{1}{2}\|\mathbf{U}\mathbf{V}^\top -\mathbf{\Sigma}\|_F^2\]where $\mathbf{\Sigma}$ is a given matrix of size $m \times n$ and rank $d$. This is a canonical problem that admits two difficulties in optimization: 1) non-convexity and 2) non-smoothness (due to unbalancedness of $\mathbf{U}$ and $\mathbf{V}$). This is also a prototype for more complex problems such as asymmetric matrix sensing and matrix completion. Despite being non-convex and non-smooth, it has been observed empirically that the randomly initialized gradient descent algorithm can solve this problem in polynomial time. Existing theories to explain this phenomenon all require artificial modifications of the algorithm, such as adding noise in each iteration and adding a balancing regularizer to balance the $\mathbf{U}$ and $\mathbf{V}$.This paper presents the first proof that shows randomly initialized gradient descent converges to a global minimum of the asymmetric low-rank factorization problem with a polynomial rate. For the proof, we develop 1) a new symmetrization technique to capture the magnitudes of the symmetry and asymmetry, and 2) a quantitative perturbation analysis to approximate matrix derivatives. We believe both are useful for other related non-convex problems.
Tian Ye 0007, Simon S. Du
NeurIPS2
2021 Improved Variance-Aware Confidence Sets for Linear Bandits and Linear Mixture MDP
abstract
This paper presents new \emph{variance-aware} confidence sets for linear bandits and linear mixture Markov Decision Processes (MDPs).With the new confidence sets, we obtain the follow regret bounds:For linear bandits, we obtain an $\widetilde{O}(\mathrm{poly}(d)\sqrt{1 + \sum_{k=1}^{K}\sigma_k^2})$ data-dependent regret bound, where $d$ is the feature dimension, $K$ is the number of rounds, and $\sigma_k^2$ is the \emph{unknown} variance of the reward at the $k$-th round. This is the first regret bound that only scales with the variance and the dimension but \emph{no explicit polynomial dependency on $K$}.When variances are small, this bound can be significantly smaller than the $\widetilde{\Theta}\left(d\sqrt{K}\right)$ worst-case regret bound.For linear mixture MDPs, we obtain an $\widetilde{O}(\mathrm{poly}(d, \log H)\sqrt{K})$ regret bound, where $d$ is the number of base models, $K$ is the number of episodes, and $H$ is the planning horizon. This is the first regret bound that only scales \emph{logarithmically} with $H$ in the reinforcement learning with linear function approximation setting, thus \emph{exponentially improving} existing results, and resolving an open problem in \citep{zhou2020nearly}.We develop three technical ideas that may be of independent interest:1) applications of the peeling technique to both the input norm and the variance magnitude, 2) a recursion-based estimator for the variance, and 3) a new convex potential lemma that generalizes the seminal elliptical potential lemma.
Jiaqi Yang 0001, Xiangyang Ji, Simon S. Du
NeurIPS4
2021 When is particle filtering efficient for planning in partially observed linear dynamical systems?
abstract
Particle filtering is a popular method for inferring latent states in stochastic dynamical systems, whose theoretical properties have been well studied in machine learning and statistics communities. In many control problems, e.g., partially observed linear dynamical systems (POLDS), oftentimes the inferred latent state is further used for planning at each step. This paper initiates a rigorous study on the efficiency of particle filtering for sequential planning, and gives the first particle complexity bounds. Though errors in past actions may affect the future, we are able to bound the number of particles needed so that the long-run reward of the policy based on particle filtering is close to that based on exact inference. In particular, we show that, in stable systems, polynomially many particles suffice. Key in our proof is a coupling of the ideal sequence based on the exact planning and the sequence generated by approximate planning based on particle filtering. We believe this technique can be useful in other sequential decision-making problems.
Simon S. Du, Wei Hu 0014, Zhiyuan Li 0005, Ruoqi Shen, Zhao Song 0002, Jiajun Wu 0001
UAI1
2021 Near-Linear Time Local Polynomial Nonparametric Estimation with Box Kernels
abstract
Summary of Contribution: Big data analytics has become essential for modern operations research and operations management applications. Statistics methods, such as nonparametric density and function estimation, play important roles in predictive and exploratory data analysis for economics and operations management problems. In this paper, we concentrate on efficiently computing local polynomial regression estimates. We significantly accelerate the computation of such local polynomial estimates by novel applications of multidimensional binary indexed trees ( Fenwick 1994 ) and lazy memory allocation via hashing. Both time and space complexity of our proposed algorithm are nearly linear in the number of inputs. Simulation results confirm the efficiency and effectiveness of our proposed methods.
Yining Wang 0001, Yi Wu 0013, Simon S. Du
INFORMS J. Comput.3
2020 Harnessing the Power of Infinitely Wide Deep Nets on Small-data Tasks
Sanjeev Arora, Simon S. Du, Zhiyuan Li 0005, Ruslan Salakhutdinov, Ruosong Wang, Dingli Yu
ICLR2
2020 Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?
Simon S. Du, Sham M. Kakade, Ruosong Wang, Lin Yang 0011
ICLR1
2020 What Can Neural Networks Reason About?
Keyulu Xu, Mozhi Zhang, Simon S. Du, Ken-ichi Kawarabayashi, Stefanie Jegelka
ICLR4
2020 Provable Representation Learning for Imitation Learning via Bi-level Optimization
abstract
A common strategy in modern learning systems is to learn a representation that is useful for many tasks, a.k.a. representation learning. We study this strategy in the imitation learning setting for Markov decision processes (MDPs) where multiple experts’ trajectories are available. We formulate representation learning as a bi-level optimization problem where the “outer" optimization tries to learn the joint representation and the “inner" optimization encodes the imitation learning setup and tries to learn task-specific parameters. We instantiate this framework for the imitation learning settings of behavior cloning and observation-alone. Theoretically, we show using our framework that representation learning can provide sample complexity benefits for imitation learning in both settings. We also provide proof-of-concept experiments to verify our theory.
Sanjeev Arora, Simon S. Du, Sham M. Kakade, Yuping Luo, Nikunj Saunshi
ICML2
2020 DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs
abstract
A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processes, one over the real states and the other over the future optimal trajectories, and combine the merits of these two parts in a new model named the DualSMC network. In particular, we first introduce an adversarial particle filter that leverages the adversarial relationship between its internal components. Based on the filtering results, we then propose a planning algorithm that extends the previous SMC planning approach [Piche et al., 2018] to continuous POMDPs with an uncertainty-dependent policy. Crucially, not only can DualSMC handle complex observations such as image input but also it remains highly interpretable. It is shown to be effective in three continuous POMDP domains: the floor positioning domain, the 3D light-dark navigation domain, and a modified Reacher domain.
Yunbo Wang, Bo Liu 0042, Jiajun Wu 0001, Yuke Zhu, Simon S. Du, Li Fei-Fei 0001, Josh Tenenbaum
IJCAI5
2020 Agnostic $Q$-learning with Function Approximation in Deterministic Systems: Near-Optimal Bounds on Approximation Error and Sample Complexity
abstract
The current paper studies the problem of agnostic $Q$-learning with function approximation in deterministic systems where the optimal $Q$-function is approximable by a function in the class $\mathcal{F}$ with approximation error $\delta \ge 0$. We propose a novel recursion-based algorithm and show that if $\delta = O\left(\rho/\sqrt{\dim_E}\right)$, then one can find the optimal policy using $O(\dim_E)$ trajectories, where $\rho$ is the gap between the optimal $Q$-value of the best actions and that of the second-best actions and $\dim_E$ is the Eluder dimension of $\mathcal{F}$. Our result has two implications: \begin{enumerate} \item In conjunction with the lower bound in [Du et al., 2020], our upper bound suggests that the condition $\delta = \widetilde{\Theta}\left(\rho/\sqrt{\dim_E}\right)$ is necessary and sufficient for algorithms with polynomial sample complexity. \item In conjunction with the obvious lower bound in the tabular case, our upper bound suggests that the sample complexity $\widetilde{\Theta}\left(\dim_E\right)$ is tight in the agnostic setting. \end{enumerate} Therefore, we help address the open problem on agnostic $Q$-learning proposed in [Wen and Van Roy, 2013]. We further extend our algorithm to the stochastic reward setting and obtain similar results.
Simon S. Du, Jason D. Lee, Gaurav Mahajan, Ruosong Wang
NeurIPS1
2020 Provably Efficient Exploration for Reinforcement Learning Using Unsupervised Learning
abstract
Motivated by the prevailing paradigm of using unsupervised learning for efficient exploration in reinforcement learning (RL) problems [tang2017exploration,bellemare2016unifying], we investigate when this paradigm is provably efficient. We study episodic Markov decision processes with rich observations generated from a small number of latent states. We present a general algorithmic framework that is built upon two components: an unsupervised learning algorithm and a no-regret tabular RL algorithm. Theoretically, we prove that as long as the unsupervised learning algorithm enjoys a polynomial sample complexity guarantee, we can find a near-optimal policy with sample complexity polynomial in the number of latent states, which is significantly smaller than the number of observations. Empirically, we instantiate our framework on a class of hard exploration problems to demonstrate the practicality of our theory.
Ruosong Wang, Wotao Yin, Simon S. Du, Lin Yang 0011
NeurIPS4
2020 Is Long Horizon RL More Difficult Than Short Horizon RL?
abstract
Learning to plan for long horizons is a central challenge in episodic reinforcement learning problems. A fundamental question is to understand how the difficulty of the problem scales as the horizon increases. Here the natural measure of sample complexity is a normalized one: we are interested in the \emph{number of episodes} it takes to provably discover a policy whose value is $\varepsilon$ near to that of the optimal value, where the value is measured by the \emph{normalized} cumulative reward in each episode. In a COLT 2018 open problem, Jiang and Agarwal conjectured that, for tabular, episodic reinforcement learning problems, there exists a sample complexity lower bound which exhibits a polynomial dependence on the horizon --- a conjecture which is consistent with all known sample complexity upper bounds. This work refutes this conjecture, proving that tabular, episodic reinforcement learning is possible with a sample complexity that scales only \emph{logarithmically} with the planning horizon. In other words, when the values are appropriately normalized (to lie in the unit interval), this results shows that long horizon RL is no more difficult than short horizon RL, at least in a minimax sense. Our analysis introduces two ideas: (i) the construction of an $\varepsilon$-net for near-optimal policies whose log-covering number scales only logarithmically with the planning horizon, and (ii) the Online Trajectory Synthesis algorithm, which adaptively evaluates all policies in a given policy class and enjoys a sample complexity that scales logarithmically with the cardinality of the given policy class. Both may be of independent interest.
Ruosong Wang, Simon S. Du, Lin Yang 0011, Sham M. Kakade
NeurIPS2
2020 On Reward-Free Reinforcement Learning with Linear Function Approximation
abstract
Reward-free reinforcement learning (RL) is a framework which is suitable for both the batch RL setting and the setting where there are many reward functions of interest. During the exploration phase, an agent collects samples without using a pre-specified reward function. After the exploration phase, a reward function is given, and the agent uses samples collected during the exploration phase to compute a near-optimal policy. Jin et al. [2020] showed that in the tabular setting, the agent only needs to collect polynomial number of samples (in terms of the number states, the number of actions, and the planning horizon) for reward-free RL. However, in practice, the number of states and actions can be large, and thus function approximation schemes are required for generalization. In this work, we give both positive and negative results for reward-free RL with linear function approximation. We give an algorithm for reward-free RL in the linear Markov decision process setting where both the transition and the reward admit linear representations. The sample complexity of our algorithm is polynomial in the feature dimension and the planning horizon, and is completely independent of the number of states and actions. We further give an exponential lower bound for reward-free RL in the setting where only the optimal $Q$-function admits a linear representation. Our results imply several interesting exponential separations on the sample complexity of reward-free RL.
Ruosong Wang, Simon S. Du, Lin Yang 0011, Ruslan Salakhutdinov
NeurIPS2
2020 Planning with General Objective Functions: Going Beyond Total Rewards
abstract
Standard sequential decision-making paradigms aim to maximize the cumulative reward when interacting with the unknown environment., i.e., maximize $\sum_{h = 1}^H r_h$ where $H$ is the planning horizon. However, this paradigm fails to model important practical applications, e.g., safe control that aims to maximize the lowest reward, i.e., maximize $\min_{h= 1}^H r_h$. In this paper, based on techniques in sketching algorithms, we propose a novel planning algorithm in deterministic systems which deals with a large class of objective functions of the form $f(r_1, r_2, ... r_H)$ that are of interest to practical applications. We show that efficient planning is possible if $f$ is symmetric under permutation of coordinates and satisfies certain technical conditions. Complementing our algorithm, we further prove that removing any of the conditions will make the problem intractable in the worst case and thus demonstrate the necessity of our conditions.
Ruosong Wang, Peilin Zhong, Simon S. Du, Ruslan Salakhutdinov, Lin Yang 0011
NeurIPS3
2020 Over-parameterized Adversarial Training: An Analysis Overcoming the Curse of Dimensionality
abstract
Adversarial training is a popular method to give neural nets robustness against adversarial perturbations. In practice adversarial training leads to low robust training loss. However, a rigorous explanation for why this happens under natural conditions is still missing. Recently a convergence theory of standard (non-adversarial) supervised training was developed by various groups for {\em very overparametrized} nets. It is unclear how to extend these results to adversarial training because of the min-max objective. Recently, a first step towards this direction was made by Gao et al. using tools from online learning, but they require the width of the net to be \emph{exponential} in input dimension $d$, and with an unnatural activation function. Our work proves convergence to low robust training loss for \emph{polynomial} width instead of exponential, under natural assumptions and with ReLU activations. A key element of our proof is showing that ReLU networks near initialization can approximate the step function, which may be of independent interest.
Yi Zhang 0074, Orestis Plevrakis, Simon S. Du, Xingguo Li, Zhao Song 0002, Sanjeev Arora
NeurIPS3
2020 On Stationary-Point Hitting Time and Ergodicity of Stochastic Gradient Langevin Dynamics
abstract
Stochastic gradient Langevin dynamics (SGLD) is a fundamental algorithm in stochastic optimization. Recent work by Zhang et al. (2017) presents an analysis for the hitting time of SGLD for the first and second order stationary points. The proof in Zhang et al. (2017) is a two-stage procedure through bounding the Cheeger's constant, which is rather complicated and leads to loose bounds. In this paper, using intuitions from stochastic differential equations, we provide a direct analysis for the hitting times of SGLD to the first and second order stationary points. Our analysis is straightforward. It only relies on basic linear algebra and probability theory tools. Our direct analysis also leads to tighter bounds comparing to Zhang et al. (2017) and shows the explicit dependence of the hitting time on different factors, including dimensionality, smoothness, noise strength, and step size effects. Under suitable conditions, we show that the hitting time of SGLD to first-order stationary points can be dimension-independent. Moreover, we apply our analysis to study several important online estimation problems in machine learning, including linear regression, matrix factorization, and online PCA.
Simon S. Du, Xin T. Tong
J. Mach. Learn. Res.2
2019 Linear Convergence of the Primal-Dual Gradient Method for Convex-Concave Saddle Point Problems without Strong Convexity
abstract
We consider the convex-concave saddle point problem $\min_{x}\max_{y} f(x)+y^\top A x-g(y)$ where $f$ is smooth and convex and $g$ is smooth and strongly convex. We prove that if the coupling matrix $A$ has full column rank, the vanilla primal-dual gradient method can achieve linear convergence even if $f$ is not strongly convex. Our result generalizes previous work which either requires $f$ and $g$ to be quadratic functions or requires proximal mappings for both $f$ and $g$. We adopt a novel analysis technique that in each iteration uses a "ghost" update as a reference, and show that the iterates in the primal-dual gradient method converge to this "ghost" sequence. Using the same technique we further give an analysis for the primal-dual stochastic variance reduced gradient method for convex-concave saddle point problems with a finite-sum structure.
Simon S. Du, Wei Hu 0014
AISTATS1
2019 Gradient Descent Provably Optimizes Over-parameterized Neural Networks
Simon S. Du, Xiyu Zhai, Barnabás Póczos, Aarti Singh
ICLR (Poster)1
2019 Fine-Grained Analysis of Optimization and Generalization for Overparameterized Two-Layer Neural Networks
abstract
Recent works have cast some light on the mystery of why deep nets fit any data and generalize despite being very overparametrized. This paper analyzes training and generalization for a simple 2-layer ReLU net with random initialization, and provides the following improvements over recent works: (i) Using a tighter characterization of training speed than recent papers, an explanation for why training a neural net with random labels leads to slower training, as originally observed in [Zhang et al. ICLR’17]. (ii) Generalization bound independent of network size, using a data-dependent complexity measure. Our measure distinguishes clearly between random labels and true labels on MNIST and CIFAR, as shown by experiments. Moreover, recent papers require sample complexity to increase (slowly) with the size, while our sample complexity is completely independent of the network size. (iii) Learnability of a broad class of smooth functions by 2-layer ReLU nets trained via gradient descent. The key idea is to track dynamics of training and generalization via properties of a related kernel.
Sanjeev Arora, Simon S. Du, Wei Hu 0014, Zhiyuan Li 0005, Ruosong Wang
ICML2
2019 Width Provably Matters in Optimization for Deep Linear Neural Networks
abstract
We prove that for an $L$-layer fully-connected linear neural network, if the width of every hidden layer is $\widetilde{\Omega}\left(L \cdot r \cdot d_{out} \cdot \kappa^3 \right)$, where $r$ and $\kappa$ are the rank and the condition number of the input data, and $d_{out}$ is the output dimension, then gradient descent with Gaussian random initialization converges to a global minimum at a linear rate. The number of iterations to find an $\epsilon$-suboptimal solution is $O(\kappa \log(\frac{1}{\epsilon}))$. Our polynomial upper bound on the total running time for wide deep linear networks and the $\exp\left(\Omega\left(L\right)\right)$ lower bound for narrow deep linear neural networks [Shamir, 2018] together demonstrate that wide layers are necessary for optimizing deep models.
Simon S. Du, Wei Hu 0014
ICML1
2019 Provably efficient RL with Rich Observations via Latent State Decoding
abstract
We study the exploration problem in episodic MDPs with rich observations generated from a small number of latent states. Under certain identifiability assumptions, we demonstrate how to estimate a mapping from the observations to latent states inductively through a sequence of regression and clustering steps—where previously decoded latent states provide labels for later regression problems—and use it to construct good exploration policies. We provide finite-sample guarantees on the quality of the learned state decoding function and exploration policies, and complement our theory with an empirical evaluation on a class of hard exploration problems. Our method exponentially improves over $Q$-learning with naïve exploration, even when $Q$-learning has cheating access to latent states.
Simon S. Du, Akshay Krishnamurthy, Nan Jiang 0008, Alekh Agarwal, Miroslav Dudík, John Langford 0001
ICML1
2019 Gradient Descent Finds Global Minima of Deep Neural Networks
abstract
Gradient descent finds a global minimum in training deep neural networks despite the objective function being non-convex. The current paper proves gradient descent achieves zero training loss in polynomial time for a deep over-parameterized neural network with residual connections (ResNet). Our analysis relies on the particular structure of the Gram matrix induced by the neural network architecture. This structure allows us to show the Gram matrix is stable throughout the training process and this stability implies the global optimality of the gradient descent algorithm. We further extend our analysis to deep residual convolutional neural networks and obtain a similar convergence result.
Simon S. Du, Jason D. Lee, Haochuan Li, Liwei Wang 0001, Xiyu Zhai
ICML1
2019 On Exact Computation with an Infinitely Wide Neural Net
abstract
How well does a classic deep net architecture like AlexNet or VGG19 classify on a standard dataset such as CIFAR-10 when its “width”— namely, number of channels in convolutional layers, and number of nodes in fully-connected internal layers — is allowed to increase to infinity? Such questions have come to the forefront in the quest to theoretically understand deep learning and its mysteries about optimization and generalization. They also connect deep learning to notions such as Gaussian processes and kernels. A recent paper [Jacot et al., 2018] introduced the Neural Tangent Kernel (NTK) which captures the behavior of fully-connected deep nets in the infinite width limit trained by gradient descent; this object was implicit in some other recent papers. An attraction of such ideas is that a pure kernel-based method is used to capture the power of a fully-trained deep net of infinite width. The current paper gives the first efficient exact algorithm for computing the extension of NTK to convolutional neural nets, which we call Convolutional NTK (CNTK), as well as an efficient GPU implementation of this algorithm. This results in a significant new benchmark for performance of a pure kernel-based method on CIFAR-10, being 10% higher than the methods reported in [Novak et al., 2019], and only 6% lower than the performance of the corresponding finite deep net architecture (once batch normalization etc. are turned off). Theoretically, we also give the first non-asymptotic proof showing that a fully-trained sufficiently wide net is indeed equivalent to the kernel regression predictor using NTK.
Sanjeev Arora, Simon S. Du, Wei Hu 0014, Zhiyuan Li 0005, Ruslan Salakhutdinov, Ruosong Wang
NeurIPS2
2019 Graph Neural Tangent Kernel: Fusing Graph Neural Networks with Graph Kernels
abstract
While graph kernels (GKs) are easy to train and enjoy provable theoretical guarantees, their practical performances are limited by their expressive power, as the kernel function often depends on hand-crafted combinatorial features of graphs. Compared to graph kernels, graph neural networks (GNNs) usually achieve better practical performance, as GNNs use multi-layer architectures and non-linear activation functions to extract high-order information of graphs as features. However, due to the large number of hyper-parameters and the non-convex nature of the training procedure, GNNs are harder to train. Theoretical guarantees of GNNs are also not well-understood. Furthermore, the expressive power of GNNs scales with the number of parameters, and thus it is hard to exploit the full power of GNNs when computing resources are limited. The current paper presents a new class of graph kernels, Graph Neural Tangent Kernels (GNTKs), which correspond to \emph{infinitely wide} multi-layer GNNs trained by gradient descent. GNTKs enjoy the full expressive power of GNNs and inherit advantages of GKs. Theoretically, we show GNTKs provably learn a class of smooth functions on graphs. Empirically, we test GNTKs on graph classification datasets and show they achieve strong performance.
Simon S. Du, Kangcheng Hou, Ruslan Salakhutdinov, Barnabás Póczos, Ruosong Wang, Keyulu Xu
NeurIPS1
2019 Provably Efficient Q-learning with Function Approximation via Distribution Shift Error Checking Oracle
abstract
Q-learning with function approximation is one of the most popular methods in reinforcement learning. Though the idea of using function approximation was proposed at least 60 years ago, even in the simplest setup, i.e, approximating Q-functions with linear functions, it is still an open problem how to design a provably efficient algorithm that learns a near-optimal policy. The key challenges are how to efficiently explore the state space and how to decide when to stop exploring in conjunction with the function approximation scheme. The current paper presents a provably efficient algorithm for Q-learning with linear function approximation. Under certain regularity assumptions, our algorithm, Difference Maximization Q-learning, combined with linear function approximation, returns a near-optimal policy using polynomial number of trajectories. Our algorithm introduces a new notion, the Distribution Shift Error Checking (DSEC) oracle. This oracle tests whether there exists a function in the function class that predicts well on a distribution $\mathcal{D}_1$, but predicts poorly on another distribution $\mathcal{D}_2$, where $\mathcal{D}_1$ and $\mathcal{D}_2$ are distributions over states induced by two different exploration policies. For the linear function class, this oracle is equivalent to solving a top eigenvalue problem. We believe our algorithmic insights, especially the DSEC oracle, are also useful in designing and analyzing reinforcement learning algorithms with general function approximation.
Simon S. Du, Yuping Luo, Ruosong Wang, Hanrui Zhang 0001
NeurIPS1
2019 Towards Understanding the Importance of Shortcut Connections in Residual Networks
abstract
Residual Network (ResNet) is undoubtedly a milestone in deep learning. ResNet is equipped with shortcut connections between layers, and exhibits efficient training using simple first order algorithms. Despite of the great empirical success, the reason behind is far from being well understood. In this paper, we study a two-layer non-overlapping convolutional ResNet. Training such a network requires solving a non-convex optimization problem with a spurious local optimum. We show, however, that gradient descent combined with proper normalization, avoids being trapped by the spurious local optimum, and converges to a global optimum in polynomial time, when the weight of the first layer is initialized at 0, and that of the second layer is initialized arbitrarily in a ball. Numerical experiments are provided to support our theory.
Minshuo Chen, Simon S. Du, Enlu Zhou, Tuo Zhao
NeurIPS4
2019 Acceleration via Symplectic Discretization of High-Resolution Differential Equations
abstract
We study first-order optimization algorithms obtained by discretizing ordinary differential equations (ODEs) corresponding to Nesterov’s accelerated gradient methods (NAGs) and Polyak’s heavy-ball method. We consider three discretization schemes: symplectic Euler (S), explicit Euler (E) and implicit Euler (I) schemes. We show that the optimization algorithm generated by applying the symplectic scheme to a high-resolution ODE proposed by Shi et al. [2018] achieves the accelerated rate for minimizing both strongly convex function and convex function. On the other hand, the resulting algorithm either fails to achieve acceleration or is impractical when the scheme is implicit, the ODE is low-resolution, or the scheme is explicit.
Bin Shi 0007, Simon S. Du, Weijie J. Su, Michael I. Jordan
NeurIPS2
2018 Stochastic Zeroth-order Optimization in High Dimensions
abstract
We consider the problem of optimizing a high-dimensional convex function using stochastic zeroth-order queries. Under sparsity assumptions on the gradients or function values, we present two algorithms: a successive component/feature selection algorithm and a noisy mirror descent algorithm using Lasso gradient estimates, and show that both algorithms have convergence rates that depend only logarithmically on the ambient dimension of the problem. Empirical results confirm our theoretical findings and show that the algorithms we design outperform classical zeroth-order optimization methods in the high-dimensional setting.
Yining Wang 0001, Simon S. Du, Sivaraman Balakrishnan, Aarti Singh
AISTATS2
2018 When is a Convolutional Filter Easy to Learn?
Simon S. Du, Jason D. Lee, Yuandong Tian
ICLR (Poster)1
2018 On the Power of Over-parametrization in Neural Networks with Quadratic Activation
abstract
We provide new theoretical insights on why over-parametrization is effective in learning neural networks. For a $k$ hidden node shallow network with quadratic activation and $n$ training data points, we show as long as $ k \ge \sqrt{2n}$, over-parametrization enables local search algorithms to find a globally optimal solution for general smooth and convex loss functions. Further, despite that the number of parameters may exceed the sample size, using theory of Rademacher complexity, we show with weight decay, the solution also generalizes well if the data is sampled from a regular distribution such as Gaussian. To prove when $k\ge \sqrt{2n}$, the loss function has benign landscape properties, we adopt an idea from smoothed analysis, which may have other applications in studying loss surfaces of neural networks.
Simon S. Du, Jason D. Lee
ICML1
2018 Gradient Descent Learns One-hidden-layer CNN: Don't be Afraid of Spurious Local Minima
abstract
We consider the problem of learning an one-hidden-layer neural network with non-overlapping convolutional layer and ReLU activation function, i.e., $f(Z; w, a) = \sum_j a_j\sigma(w^\top Z_j)$, in which both the convolutional weights $w$ and the output weights $a$ are parameters to be learned. We prove that with Gaussian input $\mathbf{Z}$ there is a spurious local minimizer. Surprisingly, in the presence of the spurious local minimizer, starting from randomly initialized weights, gradient descent with weight normalization can still be proven to recover the true parameters with constant probability (which can be boosted to probability $1$ with multiple restarts). We also show that with constant probability, the same procedure could also converge to the spurious local minimum, showing that the local minimum plays a non-trivial role in the dynamics of gradient descent. Furthermore, a quantitative analysis shows that the gradient descent dynamics has two phases: it starts off slow, but converges much faster after several iterations.
Simon S. Du, Jason D. Lee, Yuandong Tian, Aarti Singh, Barnabás Póczos
ICML1
2018 Discrete-Continuous Mixtures in Probabilistic Programming: Generalized Semantics and Inference Algorithms
abstract
Despite the recent successes of probabilistic programming languages (PPLs) in AI applications, PPLs offer only limited support for random variables whose distributions combine discrete and continuous elements. We develop the notion of measure-theoretic Bayesian networks (MTBNs) and use it to provide more general semantics for PPLs with arbitrarily many random variables defined over arbitrary measure spaces. We develop two new general sampling algorithms that are provably correct under the MTBN framework: the lexicographic likelihood weighting (LLW) for general MTBNs and the lexicographic particle filter (LPF), a specialized algorithm for state-space models. We further integrate MTBNs into a widely used PPL system, BLOG, and verify the effectiveness of the new inference algorithms through representative examples.
Yi Wu 0013, Siddharth Srivastava 0001, Nicholas Hay, Simon S. Du, Stuart Russell 0001
ICML4
2018 Fast and Sample Efficient Inductive Matrix Completion via Multi-Phase Procrustes Flow
abstract
We revisit the inductive matrix completion problem that aims to recover a rank-$r$ matrix with ambient dimension $d$ given $n$ features as the side prior information. The goal is to make use of the known $n$ features to reduce sample and computational complexities. We present and analyze a new gradient-based non-convex optimization algorithm that converges to the true underlying matrix at a linear rate with sample complexity only linearly depending on $n$ and logarithmically depending on $d$. To the best of our knowledge, all previous algorithms either have a quadratic dependency on the number of features in sample complexity or a sub-linear computational convergence rate. In addition, we provide experiments on both synthetic and real world data to demonstrate the effectiveness of our proposed algorithm.
Xiao Zhang 0016, Simon S. Du, Quanquan Gu
ICML2
2018 Algorithmic Regularization in Learning Deep Homogeneous Models: Layers are Automatically Balanced
abstract
We study the implicit regularization imposed by gradient descent for learning multi-layer homogeneous functions including feed-forward fully connected and convolutional deep neural networks with linear, ReLU or Leaky ReLU activation. We rigorously prove that gradient flow (i.e. gradient descent with infinitesimal step size) effectively enforces the differences between squared norms across different layers to remain invariant without any explicit regularization. This result implies that if the weights are initially small, gradient flow automatically balances the magnitudes of all layers. Using a discretization argument, we analyze gradient descent with positive step size for the non-convex low-rank asymmetric matrix factorization problem without any regularization. Inspired by our findings for gradient flow, we prove that gradient descent with step sizes $\eta_t=O(t^{−(1/2+\delta)}) (0<\delta\le1/2)$ automatically balances two low-rank factors and converges to a bounded global optimum. Furthermore, for rank-1 asymmetric matrix factorization we give a finer analysis showing gradient descent with constant step size converges to the global minimum at a globally linear rate. We believe that the idea of examining the invariance imposed by first order algorithms in learning homogeneous models could serve as a fundamental building block for studying optimization for learning deep models.
Simon S. Du, Wei Hu 0014, Jason D. Lee
NeurIPS1
2018 How Many Samples are Needed to Estimate a Convolutional Neural Network?
abstract
A widespread folklore for explaining the success of Convolutional Neural Networks (CNNs) is that CNNs use a more compact representation than the Fully-connected Neural Network (FNN) and thus require fewer training samples to accurately estimate their parameters. We initiate the study of rigorously characterizing the sample complexity of estimating CNNs. We show that for an $m$-dimensional convolutional filter with linear activation acting on a $d$-dimensional input, the sample complexity of achieving population prediction error of $\epsilon$ is $\widetilde{O(m/\epsilon^2)$, whereas the sample-complexity for its FNN counterpart is lower bounded by $\Omega(d/\epsilon^2)$ samples. Since, in typical settings $m \ll d$, this result demonstrates the advantage of using a CNN. We further consider the sample complexity of estimating a one-hidden-layer CNN with linear activation where both the $m$-dimensional convolutional filter and the $r$-dimensional output weights are unknown. For this model, we show that the sample complexity is $\widetilde{O}\left((m+r)/\epsilon^2\right)$ when the ratio between the stride size and the filter size is a constant. For both models, we also present lower bounds showing our sample complexities are tight up to logarithmic factors. Our main tools for deriving these results are a localized empirical process analysis and a new lemma characterizing the convolutional structure. We believe that these tools may inspire further developments in understanding CNNs.
Simon S. Du, Yining Wang 0001, Xiyu Zhai, Sivaraman Balakrishnan, Ruslan Salakhutdinov, Aarti Singh
NeurIPS1
2017 Computationally Efficient Robust Sparse Estimation in High Dimensions
abstract
Many conventional statistical procedures are extremely sensitive to seemingly minor deviations from modeling assumptions. This problem is exacerbated in modern high-dimensional settings, where the problem dimension can grow with and possibly exceed the sample size. We consider the problem of robust estimation of sparse functionals, and provide a computationally and statistically efficient algorithm in the high-dimensional setting. Our theory identifies a unified set of deterministic conditions under which our algorithm guarantees accurate recovery. By further establishing that these deterministic conditions hold with high-probability for a wide range of statistical models, our theory applies to many problems of considerable interest including sparse mean and covariance estimation; sparse linear regression; and sparse generalized linear models. In certain settings, such as the detection and estimation of sparse principal components in the spiked covariance model, our general theory does not yield optimal sample complexity, and we provide a novel algorithm based on the same intuition which is able to take advantage of further structure of the problem to achieve nearly optimal rates.
Sivaraman Balakrishnan, Simon S. Du, Jerry Li 0001, Aarti Singh
COLT2
2017 Stochastic Variance Reduction Methods for Policy Evaluation
abstract
Policy evaluation is concerned with estimating the value function that predicts long-term values of states under a given policy. It is a crucial step in many reinforcement-learning algorithms. In this paper, we focus on policy evaluation with linear function approximation over a fixed dataset. We first transform the empirical policy evaluation problem into a (quadratic) convex-concave saddle-point problem, and then present a primal-dual batch gradient method, as well as two stochastic variance reduction methods for solving the problem. These algorithms scale linearly in both sample size and feature dimension. Moreover, they achieve linear convergence even when the saddle-point problem has only strong concavity in the dual variables but no strong convexity in the primal variables. Numerical experiments on benchmark problems demonstrate the effectiveness of our methods.
Simon S. Du, Jianshu Chen, Lihong Li 0001, Dengyong Zhou
ICML1
2017 Gradient Descent Can Take Exponential Time to Escape Saddle Points
abstract
Although gradient descent (GD) almost always escapes saddle points asymptotically [Lee et al., 2016], this paper shows that even with fairly natural random initialization schemes and non-pathological functions, GD can be significantly slowed down by saddle points, taking exponential time to escape. On the other hand, gradient descent with perturbations [Ge et al., 2015, Jin et al., 2017] is not slowed down by saddle points—it can find an approximate local minimizer in polynomial time. This result implies that GD is inherently slower than perturbed GD, and justifies the importance of adding perturbations for efficient non-convex optimization. While our focus is theoretical, we also present experiments that illustrate our theoretical findings.
Simon S. Du, Chi Jin 0001, Jason D. Lee, Michael I. Jordan, Aarti Singh, Barnabás Póczos
NIPS1
2017 Hypothesis Transfer Learning via Transformation Functions
abstract
We consider the Hypothesis Transfer Learning (HTL) problem where one incorporates a hypothesis trained on the source domain into the learning procedure of the target domain. Existing theoretical analysis either only studies specific algorithms or only presents upper bounds on the generalization error but not on the excess risk. In this paper, we propose a unified algorithm-dependent framework for HTL through a novel notion of transformation functions, which characterizes the relation between the source and the target domains. We conduct a general risk analysis of this framework and in particular, we show for the first time, if two domains are related, HTL enjoys faster convergence rates of excess risks for Kernel Smoothing and Kernel Ridge Regression than those of the classical non-transfer learning settings. We accompany this framework with an analysis of cross-validation for HTL to search for the best transfer technique and gracefully reduce to non-transfer learning when HTL is not helpful. Experiments on robotics and neural imaging data demonstrate the effectiveness of our framework.
Simon S. Du, Jayanth Koushik, Aarti Singh, Barnabás Póczos
NIPS1
2017 On the Power of Truncated SVD for General High-rank Matrix Estimation Problems
abstract
We show that given an estimate $\widehat{\mat A}$ that is close to a general high-rank positive semi-definite (PSD) matrix $\mat A$ in spectral norm (i.e., $\|\widehat{\mat A}-\mat A\|_2 \leq \delta$), the simple truncated Singular Value Decomposition of $\widehat{\mat A}$ produces a multiplicative approximation of $\mat A$ in Frobenius norm. This observation leads to many interesting results on general high-rank matrix estimation problems: 1.High-rank matrix completion: we show that it is possible to recover a {general high-rank matrix} $\mat A$ up to $(1+\varepsilon)$ relative error in Frobenius norm from partial observations, with sample complexity independent of the spectral gap of $\mat A$. 2.High-rank matrix denoising: we design algorithms that recovers a matrix $\mat A$ with relative error in Frobenius norm from its noise-perturbed observations, without assuming $\mat A$ is exactly low-rank. 3.Low-dimensional estimation of high-dimensional covariance: given $N$ i.i.d.~samples of dimension $n$ from $\mathcal N_n(\mat 0,\mat A)$, we show that it is possible to estimate the covariance matrix $\mat A$ with relative error in Frobenius norm with $N\approx n$,improving over classical covariance estimation results which requires $N\approx n^2$.
Simon S. Du, Yining Wang 0001, Aarti Singh
NIPS1
2016 An Improved Gap-Dependency Analysis of the Noisy Power Method
abstract
We consider the \emphnoisy power method algorithm, which has wide applications in machine learning and statistics, especially those related to principal component analysis (PCA) under resource (communication, memory or privacy) constraints. Existing analysis of the noisy power method shows an unsatisfactory dependency over the “consecutive" spectral gap (\sigma_k-\sigma_k+1) of an input data matrix, which could be very small and hence limits the algorithm’s applicability. In this paper, we present a new analysis of the noisy power method that achieves improved gap dependency for both sample complexity and noise tolerance bounds. More specifically, we improve the dependency over (\sigma_k-\sigma_k+1) to dependency over (\sigma_k-\sigma_q+1), where q is an intermediate algorithm parameter and could be much larger than the target rank k. Our proofs are built upon a novel characterization of proximity between two subspaces that differ from canonical angle characterizations analyzed in previous works. Finally, we apply our improved bounds to distributed private PCA and memory-efficient streaming PCA and obtain bounds that are superior to existing results in the literature.
Maria-Florina Balcan, Simon S. Du, Yining Wang 0001, Adams Wei Yu
COLT2
2016 Efficient Nonparametric Smoothness Estimation
abstract
Sobolev quantities (norms, inner products, and distances) of probability density functions are important in the theory of nonparametric statistics, but have rarely been used in practice, partly due to a lack of practical estimators. They also include, as special cases, L^2 quantities which are used in many applications. We propose and analyze a family of estimators for Sobolev quantities of unknown probability density functions. We bound the finite-sample bias and variance of our estimators, finding that they are generally minimax rate-optimal. Our estimators are significantly more computationally tractable than previous estimators, and exhibit a statistical/computational trade-off allowing them to adapt to computational constraints. We also draw theoretical connections to recent work on fast two-sample testing and empirically validate our estimators on synthetic data.
Shashank Singh 0005, Simon S. Du, Barnabás Póczos
NIPS2
2015 Spectral Gap Error Bounds for Improving CUR Matrix Decomposition and the Nyström Method
abstract
The CUR matrix decomposition and the related Nyström method build low-rank approximations of data matrices by selecting a small number of representative rows and columns of the data. Here, we introduce novel \emphspectral gap error bounds that judiciously exploit the potentially rapid spectrum decay in the input matrix, a most common occurrence in machine learning and data analysis. Our error bounds are much tighter than existing ones for matrices with rapid spectrum decay, and they justify the use of a constant amount of oversampling relative to the rank parameter k, i.e, when the number of columns/rows is \ell=k+ O(1). We demonstrate our analysis on a novel deterministic algorithm, \emphStableCUR, which additionally eliminates a previously unrecognized source of potential instability in CUR decompositions. While our algorithm accepts any method of row and column selection, we implement it with a recent column selection scheme with strong singular value bounds. Empirical results on various classes of real world data matrices demonstrate that our algorithm is as efficient as and often outperforms competing algorithms.
David G. Anderson, Simon S. Du, Michael W. Mahoney, Christopher Melgaard, Kunming Wu, Ming Gu 0002
AISTATS2