Ruohan Gao

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37ranked-venue papers
16as first author
26since 2021 · last 2026
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Artificial intelligence and machine learning · 34 · 14 first-author · 25 since 2021Graphics, computer vision, multimedia, augmented reality and games · 28 · 12 first-author · 19 since 2021Computer networks · 3 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 FlexLLM: Token-Level Co-Serving of LLM Inference and Finetuning with SLO Guarantees
Gabriele Oliaro, Xupeng Miao, Xinhao Cheng, Vineeth Kada, Mengdi Wu, Ruohan Gao, Yingyi Huang, Remi Delacourt, April Yang, Yingcheng Wang, Colin Unger
NSDI6
2025 Multisensory Machine Intelligence
abstract
The future of Artificial Intelligence demands a paradigm shift towards multisensory perception—to systems that can digest ongoing multisensory observations, that can discover structure in unlabeled raw sensory data, and that can intelligently fuse useful information from different sensory modalities for decision making. While we humans perceive the world by looking, listening, touching, smelling, and tasting, traditional form of machine intelligence mostly focuses on a single sensory modality, particularly vision. Therefore, my research, which I call multisensory machine intelligence, aims to empower machines to emulate and enhance human capabilities in seeing, hearing, and feeling, ultimately enabling them to comprehensively perceive, understand, and interact with the multisensory world. In my AAAI-25 new faculty highlight talk, I will present my research that studies two important aspects of the multisensory world: 1) multisensory objects, and 2) multisensory space. In both aspects, I will talk about how we design systems to reliably capture multisensory data from real-world objects and space, how we effectively model them with differentiable simulation algorithms that build a unified multisensory representation to virtualize real objects, and how we explore creative cross-modal/multi-modal applications with sight, sound, and touch in vision, graphics, and robotics. In the end, I will briefly conclude with my future plans.
Ruohan Gao
AAAI1
2025 Learning to Highlight Audio by Watching Movies
abstract
Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset—THE MUDDY MIX DATASET, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process—separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset. Our project page is here: https://wikichao.github.io/VisAH/.
Chao Huang 0033, Ruohan Gao, J. M. F. Tsang, Jan Kurcius, Cagdas Bilen, Chenliang Xu, Sanjeel Parekh
CVPR2
2025 Hearing Anywhere in Any Environment
abstract
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce AcousticRooms, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.
Xiulong Liu 0002, Anurag Kumar 0003, Paul Calamia, Sebastià Vicenc Amengual Garí, Calvin Murdock, Ishwarya Ananthabhotla, Philip W. Robinson, Eli Shlizerman, Vamsi K. Ithapu, Ruohan Gao
CVPR10
2025 EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric Perception
abstract
Modern perception models, particularly those designed for multisensory egocentric tasks, have achieved remarkable performance but often come with substantial computational costs. These high demands pose challenges for real-world deployment, especially in resource-constrained environments. In this paper, we introduce EgoAdapt, a framework that adaptively performs cross-modal distillation and policy learning to enable efficient inference across different egocentric perception tasks, including egocentric action recognition, active speaker localization, and behavior anticipation. Our proposed policy module is adaptable to task-specific action spaces, making it broadly applicable. Experimental results on three challenging egocentric datasets EPIC-Kitchens, EasyCom, and Aria Everyday Activities demonstrate that our method significantly enhances efficiency, reducing GMACs by up to 89.09%, parameters up to 82.02%, and energy up to 9.6x, while still on-par and in many cases outperforming, the performance of corresponding state-of-the-art models.
Sanjoy Chowdhury, Subrata Biswas, Sayan Nag, Tushar Nagarajan, Calvin Murdock, Ishwarya Ananthabhotla, Yijun Qian, Vamsi K. Ithapu, Dinesh Manocha, Ruohan Gao
ICCV10
2025 Aurelia: Test-Time Reasoning Distillation in Audio-Visual LLMs
abstract
Recent advancements in reasoning optimization have greatly enhanced the performance of large language models (LLMs). However, existing work fails to address the complexities of audio-visual scenarios, underscoring the need for further research. In this paper, we introduce AURELIA, a novel actor-critic based audio-visual (AV) reasoning framework that distills structured, step-by-step reasoning into AVLLMs at test time, improving their ability to process complex multi-modal inputs without additional training or fine-tuning. To further advance AVLLM reasoning skills, we present AVReasonBench, a challenging benchmark comprising 4500 audio-visual questions, each paired with detailed step-by-step reasoning. Our benchmark spans six distinct tasks, including AV-GeoIQ, which evaluates AV reasoning combined with geographical and cultural knowledge. Evaluating 18 AVLLMs on AVReasonBench reveals significant limitations in their multi-modal reasoning capabilities. Using AURELIA, we achieve up to a 100% relative improvement, demonstrating its effectiveness. This performance gain highlights the potential of reasoning-enhanced data generation for advancing AVLLMs in real-world applications. Our code and data will be publicly released at: https: //github.com/schowdhury671/aurelia.
Sanjoy Chowdhury, Hanan Gani, Nishit Anand, Sayan Nag, Ruohan Gao, Mohamed Elhoseiny 0001, Salman Khan 0001, Dinesh Manocha
ICCV5
2025 AVTrustBench: Assessing and Enhancing Reliability and Robustness in Audio-Visual LLMs
abstract
With the rapid advancement of Multi-modal Large Language Models (MLLMs), several diagnostic benchmarks have recently been developed to assess these models' multi-modal reasoning proficiency. However, these benchmarks are restricted to assessing primarily the visual aspect and do not examine the holistic audio-visual (AV) understanding. Moreover, currently, there are no benchmarks that investigate the capabilities of AVLLMs to calibrate their responses when presented with perturbed inputs. To this end, we introduce Audio-Visual Trustworthiness assessment Benchmark (AVTrustBench), comprising 600K samples spanning over 9 meticulously crafted tasks, evaluating the capabilities of AVLLMs across three distinct dimensions: Adversarial attack, Compositional reasoning, and Modality-specific dependency. Using our benchmark we extensively evaluate 13 state-of-the-art AVLLMs. The findings reveal that the majority of existing models fall significantly short of achieving human-like comprehension, offering valuable insights for future research directions. To alleviate the limitations in the existing approaches, we further propose a robust, model-agnostic calibrated audio-visual preference optimization based training strategy CAVPref, obtaining a gain up to 30.19% across all 9 tasks. We will publicly release our code and benchmark to facilitate future research in this direction.
Sanjoy Chowdhury, Sayan Nag, Subhrajyoti Dasgupta, Yaoting Wang, Mohamed Elhoseiny 0001, Ruohan Gao, Dinesh Manocha
ICCV6
2025 Differentiable Room Acoustic Rendering with Multi-View Vision Priors
abstract
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding learning-based models or computationally expensive physics-based modeling. In this work, we introduce Audio-Visual Differentiable Room Acoustic Rendering (AV-DAR), a framework that leverages visual cues extracted from multi-view images and acoustic beam tracing for physics-based room acoustic rendering. Experiments across six real-world environments from two datasets demonstrate that our multimodal, physics-based approach is efficient, interpretable, and accurate, significantly outperforming a series of prior methods. Notably, on the Real Acoustic Field dataset, AV-DAR achieves comparable performance to models trained on 10 times more data while delivering relative gains ranging from 16.6% to 50.9% when trained at the same scale.
Derong Jin, Ruohan Gao
ICCV2
2025 GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning
Kelin Yu, Sheng Zhang 0004, Harshit Soora, Furong Huang, Heng Huang 0001, Pratap Tokekar, Ruohan Gao
ICCV7
2025 Hierarchical RAG-Driven Multi-hop Reasoning for Medical Video Question Answering
Ruohan Gao, Qijun Zhao, Yangqianqian Chen
NLPCC (4)1
2024 The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective
abstract
In recent years, the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions, where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the camera wearer, we introduce the Ego-Exocentric Conversational Graph Prediction problem, marking the first attempt to infer exocentric conversational interactions from egocentric videos. We propose a unified multi-modal framework-Audio- Visual Conversational Attention (AV-CONV), for the joint prediction of conversation behaviors-speaking and listening-for both the camera wearer as well as all other social partners present in the egocentric video. Specifically, we adopt the self-attention mechanism to model the representations across-time, across-subjects, and across-modalities. To validate our method, we conduct experiments on a challenging egocentric video dataset that includes multi-speaker and multi-conversation scenarios. Our results demonstrate the superior performance of our method compared to a series of baselines. We also present detailed ablation studies to assess the contribution of each component in our model. Check our Project Page.
Wenqi Jia 0001, Miao Liu 0007, Hao Jiang 0007, Ishwarya Ananthabhotla, James M. Rehg, Vamsi K. Ithapu, Ruohan Gao
CVPR7
2024 Hearing Anything Anywhere
abstract
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual experiences, immersive auditory experiences are equally vital to our holistic perception of an environment. In this paper, we aim to reconstruct the spatial acoustic characteristics of an arbitrary environment given only a sparse set of (roughly 12) room impulse response (RIR) recordings and a planar reconstruction of the scene, a setup that is easily achievable by ordinary users. To this end, we introduce DIFFRIR, a differentiable RIR rendering framework with interpretable parametric models of salient acoustic features of the scene, including sound source directivity and surface reflectivity. This allows us to synthesize novel auditory experiences through the space with any source audio. To evaluate our method, we collect a dataset of RIR recordings and music in four diverse, real environments. We show that our model outperforms state-of-the-art baselines on rendering monaural and binaural RIRs and music at unseen locations, and learns physically interpretable parameters characterizing acoustic properties of the sound source and surfaces in the scene.
Mason L. Wang, Ryosuke Sawata, Samuel Clarke, Ruohan Gao, Shangzhe Wu, Jiajun Wu 0001
CVPR4
2024 VMFTransformer: An Angle-Preserving and Auto-Scaling Machine for Multi-Horizon Probabilistic Forecasting
abstract
As deep learning develops, the major research methodologies of time series forecasting can be divided into two categories, i.e., iterative and direct methods. In the iterative methods, since a small amount of error is produced at each time step, the recursive structure can potentially lead to large error accumulations over longer forecasting horizons. Although the direct methods can avoid this puzzle involved in the iterative methods, they face abuse of conditional independence among time points. This impractical assumption can also lead to biased models. To solve these challenges, we propose a direct approach for multi-horizon probabilistic forecasting, which can effectively characterize the dependence across future horizons. Specifically, we consider the multi-horizon target as a random vector. The direction of the vector embodies the temporal dependence, and the length of the vector measures the overall scale across each horizon. Therefore, we respectively apply the von Mises-Fisher (VMF) distribution and the truncated normal distribution to characterize the target vector’s angle and magnitude in our model. Extensive results demonstrate the superiority of our framework over eight state-of-the-art methods.
Yunyi Zhou, Ruohan Gao, Xinping Zheng, Zhixuan Chu
ECAI2
2024 MEERKAT: Audio-Visual Large Language Model for Grounding in Space and Time
Sanjoy Chowdhury, Sayan Nag, Subhrajyoti Dasgupta, Jun Chen 0021, Mohamed Elhoseiny 0001, Ruohan Gao, Dinesh Manocha
ECCV (64)6
2024 Spherical World-Locking for Audio-Visual Localization in Egocentric Videos
Heeseung Yun, Ruohan Gao, Ishwarya Ananthabhotla, Anurag Kumar 0003, Jacob Donley, Gunhee Kim, Vamsi K. Ithapu, Calvin Murdock
ECCV (24)2
2023 REALIMPACT: A Dataset of Impact Sound Fields for Real Objects
abstract
Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and calibration of the sim-to-real gap. We present Realimpact,a large-scale dataset of real object impact sounds recorded under controlled conditions. Re-alimpactcontains 150,000 recordings of impact sounds of 50 everyday objects with detailed annotations, including their impact locations, microphone locations, contact force profiles, material labels, and RGBD images.**The project page and dataset are available at https://samuelpclarke.com/realimpact/ We make preliminary attempts to use our dataset as a reference to current simulation methods for estimating object impact sounds that match the real world. Moreover, we demon-strate the usefulness of our dataset as a testbed for acoustic and audio-visual learning via the evaluation of two bench-mark tasks, including listener location classification and vi-sual acoustic matching.
Samuel Clarke, Ruohan Gao, Mason L. Wang, Mark Rau, Julia Xu, Jui-Hsien Wang, Doug L. James, Jiajun Wu 0001
CVPR2
2023 The Object Folder Benchmark : Multisensory Learning with Neural and Real Objects
abstract
We introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the Objectfolder Real dataset, including the multisensory measurements for 100 real-world household objects, building upon a newly designed pipeline for collecting the 3D meshes, videos, impact sounds, and tactile readings of real-world objects. We conduct systematic benchmarking on both the 1,000 multisensory neural objects from Objectfolder, and the real multisensory data from Objectfolder Real. Our results demonstrate the importance of multisensory perception and reveal the respective roles of vision, audio, and touch for different object-centric learning tasks. By publicly releasing our dataset and benchmark suite, we hope to catalyze and enable new research in multisensory object-centric learning in computer vision, robotics, and beyond. Project page: https://objectfolder.stanford.edu
Ruohan Gao, Yiming Dou, Hao Li 0076, Tanmay Agarwal, Jeannette Bohg, Yunzhu Li, Li Fei-Fei 0001, Jiajun Wu 0001
CVPR1
2023 An Extensible Multi-modal Multi-task Object Dataset with Materials
Trevor Scott Standley, Ruohan Gao, Dawn Chen, Jiajun Wu 0001, Silvio Savarese
ICLR2
2023 Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear
abstract
Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses. We introduce Sonicverse, a multisensory simulation platform with integrated audio-visual simulation for training household agents that can both see and hear. Sonicverse models realistic continuous audio rendering in 3D environments in real-time. Together with a new audio-visual VR interface that allows humans to interact with agents with audio, Sonicverse enables a series of embodied AI tasks that need audio-visual perception. For semantic audio-visual navigation in particular, we also propose a new multi-task learning model that achieves state-of-the-art performance. In addition, we demonstrate Sonicverse's realism via sim-to-real transfer, which has not been achieved by other simulators: an agent trained in Sonicverse can successfully perform audio-visual navigation in real-world environments. Sonicverse is available at: https://github.com/StanfordVL/Sonicverse.
Ruohan Gao, Hao Li 0076, Gokul Dharan, Chengshu Li 0002, Fei Xia 0002, Silvio Savarese, Li Fei-Fei 0001, Jiajun Wu 0001
ICRA1
2023 SoundCam: A Dataset for Finding Humans Using Room Acoustics
abstract
A room’s acoustic properties are a product of the room’s geometry, the objects within the room, and their specific positions. A room’s acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals present in the room. Variations in the positions of objects in a room can effect measurable changes in the room’s acoustic properties, as characterized by the RIR. Existing datasets of RIRs either do not systematically vary positions of objects in an environment, or they consist of only simulated RIRs. We present SoundCam, the largest dataset of unique RIRs from in-the-wild rooms publicly released to date. It includes 5,000 10-channel real-world measurements of room impulse responses and 2,000 10-channel recordings of music in three different rooms, including a controlled acoustic lab, an in-the-wild living room, and a conference room, with different humans in positions throughout each room. We show that these measurements can be used for interesting tasks, such as detecting and identifying humans, and tracking their positions.
Mason L. Wang, Samuel Clarke, Jui-Hsien Wang, Ruohan Gao, Jiajun Wu 0001
NeurIPS4
2023 Visually-Guided Audio Spatialization in Video with Geometry-Aware Multi-task Learning
Rishabh Garg, Ruohan Gao, Kristen Grauman
Int. J. Comput. Vis.2
2022 Visual Acoustic Matching
abstract
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to re-synthesize the audio to match the target room acoustics as suggested by its visible geometry and materials. To address this novel task, we propose a cross-modal transformer model that uses audio-visual attention to inject visual properties into the audio and generate realistic audio output. In addition, we devise a self-supervised training objective that can learn acoustic matching from in-the-wild Web videos, despite their lack of acoustically mismatched audio. We demonstrate that our approach successfully translates human speech to a variety of real-world environments depicted in images, outperforming both traditional acoustic matching and more heavily supervised baselines.
Changan Chen, Ruohan Gao, Paul Calamia, Kristen Grauman
CVPR2
2022 ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer
abstract
Objects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, acoustic, and tactile sensory data. However, the dataset is small in scale and the multisensory data is of limited quality, hampering generalization to real-world scenarios. We present ObjectFolder 2.0, a large-scale, multisensory dataset of common household objects in the form of implicit neural representations that significantly enhances ObjectFolder 1.0 in three aspects. First, our dataset is 10 times larger in the amount of objects and orders of magnitude faster in rendering time. Second, we significantly improve the multisensory rendering quality for all three modalities. Third, we show that models learned from virtual objects in our dataset successfully transfer to their real-world counterparts in three challenging tasks: object scale estimation, contact localization, and shape reconstruction. ObjectFolder 2.0 offers a new path and testbed for multisensory learning in computer vision and robotics. The dataset is available at https://github.com/rhgao/ObjectFolder.
Ruohan Gao, Zilin Si, Yen-Yu Chang, Samuel Clarke, Jeannette Bohg, Li Fei-Fei 0001, Wenzhen Yuan 0001, Jiajun Wu 0001
CVPR1
2021 Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video
Rishabh Garg, Ruohan Gao, Kristen Grauman
BMVC2
2021 VisualVoice: Audio-Visual Speech Separation With Cross-Modal Consistency
abstract
We introduce a new approach for audio-visual speech separation. Given a video, the goal is to extract the speech associated with a face in spite of simultaneous back-ground sounds and/or other human speakers. Whereas existing methods focus on learning the alignment between the speaker’s lip movements and the sounds they generate, we propose to leverage the speaker’s face appearance as an additional prior to isolate the corresponding vocal qualities they are likely to produce. Our approach jointly learns audio-visual speech separation and cross-modal speaker embeddings from unlabeled video. It yields state-of-the-art results on five benchmark datasets for audio-visual speech separation and enhancement, and generalizes well to challenging real-world videos of diverse scenarios. Our video results and code: http://vision.cs.utexas.edu/projects/VisualVoice/.
Ruohan Gao, Kristen Grauman
CVPR1
2021 Learning to Set Waypoints for Audio-Visual Navigation
Changan Chen, Sagnik Majumder, Ziad Al-Halah, Ruohan Gao, Santhosh K. Ramakrishnan, Kristen Grauman
ICLR4
2020 Listen to Look: Action Recognition by Previewing Audio
abstract
In the face of the video data deluge, today's expensive clip-level classifiers are increasingly impractical. We propose a framework for efficient action recognition in untrimmed video that uses audio as a preview mechanism to eliminate both short-term and long-term visual redundancies. First, we devise an ImgAud2Vid framework that hallucinates clip-level features by distilling from lighter modalities---a single frame and its accompanying audio---reducing short-term temporal redundancy for efficient clip-level recognition. Second, building on ImgAud2Vid, we further propose ImgAud-Skimming, an attention-based long short-term memory network that iteratively selects useful moments in untrimmed videos, reducing long-term temporal redundancy for efficient video-level recognition. Extensive experiments on four action recognition datasets demonstrate that our method achieves the state-of-the-art in terms of both recognition accuracy and speed.
Ruohan Gao, Tae-Hyun Oh, Kristen Grauman, Lorenzo Torresani
CVPR1
2020 VisualEchoes: Spatial Image Representation Learning Through Echolocation
Ruohan Gao, Changan Chen, Ziad Al-Halah, Carl Schissler, Kristen Grauman
ECCV (9)1
2019 2.5D Visual Sound
abstract
Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to convert common monaural audio into binaural audio by leveraging video. The key idea is that visual frames reveal significant spatial cues that, while explicitly lacking in the accompanying single-channel audio, are strongly linked to it. Our multi-modal approach recovers this link from unlabeled video. We devise a deep convolutional neural network that learns to decode the monaural (single-channel) soundtrack into its binaural counterpart by injecting visual information about object and scene configurations. We call the resulting output 2.5D visual sound-the visual stream helps "lift" the flat single channel audio into spatialized sound. In addition to sound generation, we show the self-supervised representation learned by our network benefits audio-visual source separation. Our video results: http://vision.cs.utexas.edu/projects/2.5D_visual_sound/.
Ruohan Gao, Kristen Grauman
CVPR1
2019 Co-Separating Sounds of Visual Objects
abstract
Learning how objects sound from video is challenging, since they often heavily overlap in a single audio channel. Current methods for visually-guided audio source separation sidestep the issue by training with artificially mixed video clips, but this puts unwieldy restrictions on training data collection and may even prevent learning the properties of "true" mixed sounds. We introduce a co-separation training paradigm that permits learning object-level sounds from unlabeled multi-source videos. Our novel training objective requires that the deep neural network's separated audio for similar-looking objects be consistently identifiable, while simultaneously reproducing accurate video-level audio tracks for each source training pair. Our approach disentangles sounds in realistic test videos, even in cases where an object was not observed individually during training. We obtain state-of-the-art results on visually-guided audio source separation and audio denoising for the MUSIC, AudioSet, and AV-Bench datasets.
Ruohan Gao, Kristen Grauman
ICCV1
2018 Im2Flow: Motion Hallucination From Static Images for Action Recognition
abstract
Existing methods to recognize actions in static images take the images at their face value, learning the appearances-objects, scenes, and body poses-that distinguish each action class. However, such models are deprived of the rich dynamic structure and motions that also define human activity. We propose an approach that hallucinates the unobserved future motion implied by a single snapshot to help static-image action recognition. The key idea is to learn a prior over short-term dynamics from thousands of unlabeled videos, infer the anticipated optical flow on novel static images, and then train discriminative models that exploit both streams of information. Our main contributions are twofold. First, we devise an encoder-decoder convolutional neural network and a novel optical flow encoding that can translate a static image into an accurate flow map. Second, we show the power of hallucinated flow for recognition, successfully transferring the learned motion into a standard two-stream network for activity recognition. On seven datasets, we demonstrate the power of the approach. It not only achieves state-of-the-art accuracy for dense optical flow prediction, but also consistently enhances recognition of actions and dynamic scenes.
Ruohan Gao, Kristen Grauman
CVPR1
2018 Learning to Separate Object Sounds by Watching Unlabeled Video
Ruohan Gao, Rogério Feris, Kristen Grauman
ECCV (3)1
2018 ShapeCodes: Self-supervised Feature Learning by Lifting Views to Viewgrids
Dinesh Jayaraman, Ruohan Gao, Kristen Grauman
ECCV (16)2
2017 On-demand Learning for Deep Image Restoration
abstract
While machine learning approaches to image restoration offer great promise, current methods risk training models fixated on performing well only for image corruption of a particular level of difficulty-such as a certain level of noise or blur. First, we examine the weakness of conventional “fixated” models and demonstrate that training general models to handle arbitrary levels of corruption is indeed non-trivial. Then, we propose an on-demand learning algorithm for training image restoration models with deep convolutional neural networks. The main idea is to exploit a feedback mechanism to self-generate training instances where they are needed most, thereby learning models that can generalize across difficulty levels. On four restoration tasks-image inpainting, pixel interpolation, image deblurring, and image denoising-and three diverse datasets, our approach consistently outperforms both the status quo training procedure and curriculum learning alternatives.
Ruohan Gao, Kristen Grauman
ICCV1
2016 Object-Centric Representation Learning from Unlabeled Videos
Ruohan Gao, Dinesh Jayaraman, Kristen Grauman
ACCV (5)1
2016 Accelerating graph mining algorithms via uniform random edge sampling
abstract
The seminal works by Karger [13], [14] have shown that one can use Uniform Random Edge (URE) sampling to generate a graph skeleton which accurately approximates all cut-values in the original graph with high probability under some specific assumptions. As such, the random subgraphs resulted from URE sampling can often be used as substitutes for the original graphs in cut/flow-related graph-optimization problems [14]. In this paper, we extend the results of Karger to show that, besides the value (weight) of the cut-set, the weights of four additional types of edge-set, namely, Volume, Association, Complement Volume and Complement Association, are all well-preserved under URE sampling. More importantly, we show that these well-preserved edge-set metrics have dominant impact on the outcome of common graph-mining tasks including PageRank computation and Community Detection. As a result, URE sampling can be used to accelerate the corresponding graph-mining algorithms with small approximation errors. Via extensive experiments with large-scale graphs in practice, we demonstrate that URE sampling can achieve over 90% accuracy for PageRank computation and Modularity-based Community Detection by sampling only 20% edges of the original graph.
Ruohan Gao, Huanle Xu, Pili Hu, Wing Cheong Lau
ICC1
2015 Graph Property Preservation under Community-Based Sampling
abstract
With the explosion of graph scale of social networks, it becomes increasingly impractical to study the original large graph directly. Being able to derive a representative sample of the original graph, graph sampling provides an efficient solution for social network analysis. We expect this sample could preserve some important graph properties and represent the original graph well. If one algorithm relies on the preserved properties, we can expect that it gives similar output on the original graph and the sampled graph. This leads to a systematic way to accelerate a class of graph algorithms. Our work is based on the idea of stratified sampling [14], a widely used technique in statistics. We propose a heuristic approach to achieve efficient graph sampling based on community structure of social networks. With the aid of ground-truth of communities available in social networks, we find out that sampling from communities preserves community- related graph properties very well. The experimental results show that our framework improves the performance of traditional graph sampling algorithms and therefore, is an effective method of graph sampling.
Ruohan Gao, Pili Hu, Wing Cheong Lau
GLOBECOM1