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Ben Armstrong

dblp:176/7506 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 87% Mathematical optimization · 13%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational social science and digital humanities · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
social choice
1.622026
What Voting Rules Actually Do: A Data-Driven Analysis of Multi-Winner Voting · AAAI 2026
How Should We Vote? A Comparison of Voting Systems within Social Networks · IJCAI 2022
Algorithmic game theory and mechanism design › social choice › voting
axiomatic analysis of voting rules
1.012026
What Voting Rules Actually Do: A Data-Driven Analysis of Multi-Winner Voting · AAAI 2026
Algorithmic game theory and mechanism design › social choice › computational social choice
multiwinner voting
1.012026
What Voting Rules Actually Do: A Data-Driven Analysis of Multi-Winner Voting · AAAI 2026
Mathematical optimization
combinatorial optimization
0.812024
Optimizing Viscous Democracy · IJCAI 2024
Algorithmic game theory and mechanism design › social choice
computational social choice
0.812024
Optimizing Viscous Democracy · IJCAI 2024
Algorithmic game theory and mechanism design › social choice › computational social choice
liquid democracy
0.812024
Optimizing Viscous Democracy · IJCAI 2024
Computational social science and digital humanities
computational social choice
0.312026
What Voting Rules Actually Do: A Data-Driven Analysis of Multi-Winner Voting · AAAI 2026
Computational social science and digital humanities
social network
0.212022
How Should We Vote? A Comparison of Voting Systems within Social Networks · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

preference distribution modeling · 2.0data-driven analysis · 2.0simulation · 1.1agent-based modeling · 1.1
YearPublicationVenuePosition
2026 What Voting Rules Actually Do: A Data-Driven Analysis of Multi-Winner Voting
abstract
Committee-selection problems arise in many contexts and applications, and there has been increasing interest within the social choice research community on identifying which properties are satisfied by different multi-winner voting rules. In this work, we propose a data-driven framework to evaluate how frequently voting rules violate axioms across diverse preference distributions in practice, shifting away from the binary perspective of axiom satisfaction given by worst-case analysis. Using this framework, we analyze the relationship between multi-winner voting rules and their axiomatic performance under several preference distributions, and propose a methodology for systematically minimizing axioms violations. Our results suggest that data-driven approaches to social choice can inform the design of new voting systems and support the continuation of data-driven research in social choice.
Joshua Caiata, Ben Armstrong, Kate Larson
AAAI2
2024 Optimizing Viscous Democracy
Ben Armstrong, Shiri Alouf-Heffetz, Nimrod Talmon
IJCAI1
2022 How Should We Vote? A Comparison of Voting Systems within Social Networks
abstract
Voting is a crucial methodology for eliciting and combining agents' preferences and information across many applications. Just as there are numerous voting rules exhibiting different properties, we also see many different voting systems. In this paper we investigate how different voting systems perform as a function of the characteristics of the underlying voting population and social network. In particular, we compare direct democracy, liquid democracy, and sortition in a ground truth voting context. Through simulations -- using both real and artificially generated social networks -- we illustrate how voter competency distributions and levels of direct participation affect group accuracy differently in each voting mechanism. Our results can be used to guide the selection of a suitable voting system based on the characteristics of a particular voting setting.
Shiri Alouf-Heffetz, Ben Armstrong, Kate Larson, Nimrod Talmon
IJCAI2