VLDB 2026 Research / reviewers in the wild / expert
Alice Chirico
dblp:176/9816
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-4587-0232ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Predicting Engagement of Older People's Virtual Teams from Video Call AnalysisabstractThis study examines seniors’ creative engagement in group activities using synchronous communication tools and explores automatic assessment methods through behavioral and psychophysiological measurements. Working with a small senior group on collaborative creative tasks, we implemented a comprehensive data collection approach using audio-visual and physiological measurements. Machine learning models were used to evaluate group creative engagement levels using various data subsets. Results show that engagement assessment can be effective with different feature combinations, allowing flexibility across contexts and constraints. The multimodal approach, combining facial, audio, and body analysis, achieved optimal performance and is recommended when conditions permit. Our research provides insights into seniors’ online creative participation and presents an automated system for detecting creative engagement in virtual teams, supporting active participation strategies. Nicoletta Noceti, Simone Campisi, Alice Chirico, Vittorio Cuculo, Giuliano Grossi, Monica Michelotto, Francesca Odone, Andrea Gaggioli, Raffaella Lanzarotti |
Int. J. Hum. Comput. Interact. | 3 |
| 2023 | Continuous Time Elicitation Through Virtual Reality to Model Affect Dynamics
Francesca Borghesi, Vittorio Murtas, Valentina Mancuso, Alice Chirico |
CHIRA (2) | 4 |
| 2021 | Improving the Language of Designing for Ageing
Elena Comincioli, Alice Chirico, Masood Masoodian |
INTERACT (2) | 2 |
| 2019 | Toward Emotionally Adaptive Virtual Reality for Mental Health ApplicationsabstractHere, we introduce the design and preliminary validation of a general-purpose architecture for affective-driven procedural content generation in virtual reality (VR) applications in mental health and wellbeing. The architecture supports seven commercial physiological sensing technologies and can be deployed in immersive and non-immersive VR systems. To demonstrate the concept, we developed the "The Emotional Labyrinth," a non-linear scenario in which navigation in a procedurally generated three-dimensional maze is entirely decided by the user, and whose features are dynamically adapted according to a set of emotional states. During navigation, affective states are dynamically represented through pictures, music, and animated visual metaphors chosen to represent and induce affective states. The underlying hypothesis is that exposing users to multimodal representations of their affective states can create a feedback loop that supports emotional self-awareness and fosters more effective emotional regulation strategies. We carried out a first study to, first, assess the effectiveness of the selected metaphors in inducing target emotions, and second, identify relevant psycho-physiological markers of the emotional experience generated by the labyrinth. Results show that the Emotional Labyrinth is overall a pleasant experience in which the proposed procedural content generation can induce distinctive psycho-physiological patterns, generally coherent with the meaning of the metaphors used in the labyrinth design. Furthermore, collected psycho-physiological responses such as electrocardiography, respiration, electrodermal activity, and electromyography are used to generate computational models of users' reported experience. These models enable the future implementation of the closed loop mechanism to adapt the Labyrinth procedurally to the users' affective state. Sergi Bermúdez i Badia, Luis Velez Quintero, Monica Cameirao, Alice Chirico, Stefano Triberti, Pietro Cipresso, Andrea Gaggioli |
IEEE J. Biomed. Health Informatics | 4 |