Demo Data from VLDB 2026 / reviewers in the wild / expert
Florent Altché
dblp:177/8921
· DBLP profile ↗
13ranked-venue papers
4as first author
4since 2021 · last 2023
0000-0001-6708-7903ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 62% Representation and self-supervised learning · 20% Video understanding and tracking · 7% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration |
1.2 | 2 | 2023 | Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023 BYOL-Explore: Exploration by Bootstrapped Prediction · NeurIPS 2022 |
Machine learning › Reinforcement learning
exploration |
1.2 | 2 | 2023 | Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023 BYOL-Explore: Exploration by Bootstrapped Prediction · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration |
0.7 | 1 | 2023 | Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.7 | 1 | 2023 | Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023 |
Knowledge, reasoning and agents › Multi-agent systems
emergent communication |
0.6 | 1 | 2022 | Emergent Communication at Scale · ICLR 2022 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.6 | 1 | 2022 | Emergent Communication at Scale · ICLR 2022 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
multimodal self-supervised learning |
0.5 | 1 | 2021 | Broaden Your Views for Self-Supervised Video Learning · ICCV 2021 |
Computer vision › Video understanding and tracking
video representation learning |
0.5 | 1 | 2021 | Broaden Your Views for Self-Supervised Video Learning · ICCV 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.4 | 1 | 2020 | Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.4 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Representation and self-supervised learning › contrastive learning
negative-free contrastive learning |
0.4 | 1 | 2020 | Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
predictive representations |
0.4 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning › policy optimization
regularized policy optimization |
0.4 | 1 | 2020 | Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.4 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Computer vision › Video understanding and tracking
video classification |
0.1 | 1 | 2021 | Broaden Your Views for Self-Supervised Video Learning · ICCV 2021 |
Machine learning › Reinforcement learning
partially observable reinforcement learning |
0.1 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning
policy optimization |
0.1 | 1 | 2020 | Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.9structural causal model · 0.7hindsight representations · 0.7BYOL-Explore · 0.7multi-agent reinforcement learning · 0.6latent space prediction loss · 0.6intrinsic reward · 0.6multi-view learning · 0.5contrastive learning · 0.5alphazero · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Curiosity in Hindsight: Intrinsic Exploration in Stochastic EnvironmentsabstractConsider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the *curiosity-driven* paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is fragile in *stochastic environments*, as the agent may become trapped by high-entropy areas of the state-action space, such as a "noisy TV". In this work, we study a natural solution derived from structural causal models of the world: Our key idea is to learn representations of the future that capture precisely the *unpredictable* aspects of each outcome---which we use as additional input for predictions, such that intrinsic rewards only reflect the *predictable* aspects of world dynamics. First, we propose incorporating such hindsight representations into models to disentangle "noise" from "novelty", yielding *Curiosity in Hindsight*: a simple and scalable generalization of curiosity that is robust to stochasticity. Second, we instantiate this framework for the recently introduced BYOL-Explore algorithm as our prime example, resulting in the noise-robust BYOL-Hindsight. Third, we illustrate its behavior under a variety of different stochasticities in a grid world, and find improvements over BYOL-Explore in hard-exploration Atari games with sticky actions. Notably, we show state-of-the-art results in exploring Montezuma's Revenge with sticky actions, while preserving performance in the non-sticky setting. Daniel Jarrett, Corentin Tallec, Florent Altché, Thomas Mesnard, Rémi Munos, Michal Valko |
ICML | 3 |
| 2022 | Emergent Communication at Scale
Rahma Chaabouni 0001, Florian Strub, Florent Altché, Eugene Tarassov, Corentin Tallec, Elnaz Davoodi, Kory W. Mathewson, Olivier Tieleman, Angeliki Lazaridou, Bilal Piot |
ICLR | 3 |
| 2022 | BYOL-Explore: Exploration by Bootstrapped PredictionabstractWe present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually complex environments. BYOL-Explore learns the world representation, the world dynamics and the exploration policy all-together by optimizing a single prediction loss in the latent space with no additional auxiliary objective. We show that BYOL-Explore is effective in DM-HARD-8, a challenging partially-observable continuous-action hard-exploration benchmark with visually rich 3-D environment. On this benchmark, we solve the majority of the tasks purely through augmenting the extrinsic reward with BYOL-Explore intrinsic reward, whereas prior work could only get off the ground with human demonstrations. As further evidence of the generality of BYOL-Explore, we show that it achieves superhuman performance on the ten hardest exploration games in Atari while having a much simpler design than other competitive agents. Zhaohan Guo, Shantanu Thakoor, Miruna Pislar, Bernardo Ávila Pires, Florent Altché, Corentin Tallec, Alaa Saade, Daniele Calandriello, Jean-Bastien Grill, Yunhao Tang, Michal Valko, Rémi Munos, Mohammad Gheshlaghi Azar, Bilal Piot |
NeurIPS | 5 |
| 2021 | Broaden Your Views for Self-Supervised Video LearningabstractMost successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However, these methods miss a crucial element in the video domain: time. We introduce BraVe, a self-supervised learning framework for video. In BraVe, one of the views has access to a narrow temporal window of the video while the other view has a broad access to the video content. Our models learn to generalise from the narrow view to the general content of the video. Furthermore, BraVe processes the views with different backbones, enabling the use of alternative augmentations or modalities into the broad view such as optical flow, randomly convolved RGB frames, audio or their combinations. We demonstrate that BraVe achieves state-of-the-art results in self-supervised representation learning on standard video and audio classification benchmarks including UCF101, HMDB51, Kinetics, ESC-50 and AudioSet. Adrià Recasens, Pauline Luc, Jean-Baptiste Alayrac, Luyu Wang, Florian Strub, Corentin Tallec, Mateusz Malinowski, Viorica Patraucean, Florent Altché, Michal Valko, Jean-Bastien Grill, Aäron van den Oord, Andrew Zisserman |
ICCV | 9 |
| 2020 | Monte-Carlo Tree Search as Regularized Policy OptimizationabstractThe combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to groundbreaking results in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm still relies on handcrafted heuristics that are only partially understood. In this paper, we show that AlphaZero’s search heuristic, along with other common ones, can be interpreted as an approximation to the solution of a specific regularized policy optimization problem. With this insight, we propose a variant of AlphaZero which uses the exact solution to this policy optimization problem, and show experimentally that it reliably outperforms the original algorithm in multiple domains. Jean-Bastien Grill, Florent Altché, Yunhao Tang, Thomas Hubert, Michal Valko, Ioannis Antonoglou, Rémi Munos |
ICML | 2 |
| 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement LearningabstractLearning a good representation is an essential component for deep reinforcement learning (RL). Representation learning is especially important in multitask and partially observable settings where building a representation of the unknown environment is crucial to solve the tasks. Here we introduce Predictions of Bootstrapped Latents (PBL), a simple and flexible self-supervised representation learning algorithm for multitask deep RL. PBL builds on multistep predictive representations of future observations, and focuses on capturing structured information about environment dynamics. Specifically, PBL trains its representation by predicting latent embeddings of future observations. These latent embeddings are themselves trained to be predictive of the aforementioned representations. These predictions form a bootstrapping effect, allowing the agent to learn more about the key aspects of the environment dynamics. In addition, by defining prediction tasks completely in latent space, PBL provides the flexibility of using multimodal observations involving pixel images, language instructions, rewards and more. We show in our experiments that PBL delivers across-the-board improved performance over state of the art deep RL agents in the DMLab-30 multitask setting. Zhaohan Guo, Bernardo Ávila Pires, Bilal Piot, Jean-Bastien Grill, Florent Altché, Rémi Munos, Mohammad Gheshlaghi Azar |
ICML | 5 |
| 2020 | Bootstrap Your Own Latent - A New Approach to Self-Supervised LearningabstractWe introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to predict the target network representation of the same image under a different augmented view. At the same time, we update the target network with a slow-moving average of the online network. While state-of-the art methods intrinsically rely on negative pairs, BYOL achieves a new state of the art without them. BYOL reaches 74.3% top-1 classification accuracy on ImageNet using the standard linear evaluation protocol with a standard ResNet-50 architecture and 79.6% with a larger ResNet. We also show that BYOL performs on par or better than the current state of the art on both transfer and semi-supervised benchmarks. Jean-Bastien Grill, Florian Strub, Florent Altché, Corentin Tallec, Pierre H. Richemond, Elena Buchatskaya, Carl Doersch, Bernardo Ávila Pires, Zhaohan Guo, Mohammad Gheshlaghi Azar, Bilal Piot, Koray Kavukcuoglu, Rémi Munos, Michal Valko |
NeurIPS | 3 |
| 2017 | A simple dynamic model for aggressive, near-limits trajectory planningabstractIn normal on-road situations, autonomous vehicles will be expected to have smooth trajectories with relatively little demand on the vehicle dynamics to ensure passenger comfort and driving safety. However, the occurrence of unexpected events may require vehicles to perform aggressive maneuvers, near the limits of their dynamic capacities. In order to ensure the occupant's safety in these situations, the ability to plan controllable but near-limits trajectories will be of very high importance. One of the main issues in planning aggressive maneuvers lies in the high complexity of the vehicle dynamics near the handling limits, which effectively makes state-of-the-art methods such as Model Predictive Control difficult to use. This article studies a highly precise model of the vehicle body to derive a simpler, constrained second-order integrator dynamic model which remains precise even near the handling limits of the vehicle. Preliminary simulation results indicate that our model provides better accuracy without increasing computation time compared to a more classical kinematic bicycle model. The proposed model can find applications for contingency planning, which may require aggressive maneuvers, or for trajectory planning at high speed, for instance in racing applications. Florent Altché, Philip Polack, Arnaud de La Fortelle |
Intelligent Vehicles Symposium | 1 |
| 2017 | The kinematic bicycle model: A consistent model for planning feasible trajectories for autonomous vehicles?abstractMost autonomous driving architectures separate planning and control phases in different layers, even though both problems are intrinsically related. Due to limitations on the available computational power, their levels of abstraction and modeling differ; in particular, vehicle dynamics are often highly simplified at the planning phase, which may lead to inconsistency between the two layers. In this paper, we study the kinematic bicycle model, which is often used for trajectory planning, and compare its results to a 9 degrees of freedom model. Modeling errors and limitations of the kinematic bicycle model are highlighted. Lastly, this paper proposes a simple and efficient consistency criterion in order to validate the use of this model for planning purposes. Philip Polack, Florent Altché, Brigitte d'Andréa-Novel, Arnaud de La Fortelle |
Intelligent Vehicles Symposium | 2 |
| 2017 | An Algorithm for Supervised Driving of Cooperative Semi-Autonomous VehiclesabstractBefore reaching full autonomy, vehicles will gradually be equipped with more and more advanced driver assistance systems (ADAS), effectively rendering them semi-autonomous. However, current ADAS technologies seem unable to handle complex traffic situations, notably when dealing with vehicles arriving from the sides, either at intersections or when merging on highways. The high rate of accidents in these settings proves that they constitute difficult driving situations. Moreover, intersections and merging lanes are often the source of important traffic congestion and, sometimes, deadlocks. In this paper, we propose a cooperative framework to safely coordinate semi-autonomous vehicles in such settings, removing the risk of collision or deadlocks while remaining compatible with human driving. More specifically, we present a supervised coordination scheme that overrides control inputs from human drivers when they would result in an unsafe or blocked situation. To avoid unnecessary intervention and remain compatible with human driving, overriding only occurs when collisions or deadlocks are imminent. In this case, safe overriding controls are chosen while ensuring they deviate minimally from those originally requested by the drivers. Simulation results based on a realistic physics simulator show that our approach is scalable to real-world scenarios, and computations can be performed in real time on a standard computer for up to a dozen simultaneous vehicles. Florent Altché, Xiangjun Qian, Arnaud de La Fortelle |
IEEE Trans. Intell. Transp. Syst. | 1 |
| 2016 | A distributed MPC framework for road-following formation control of car-like vehiclesabstractThis work presents a novel framework for the formation control of multiple autonomous ground vehicles in an on-road environment. Unique challenges of this problem lie in 1) the design of collision avoidance strategies with obstacles and with other vehicles in a highly structured environment, 2) dynamic reconfiguration of the formation to handle different task specifications. In this paper, we design a local MPC-based trajectory planner for each individual vehicle to follow a reference trajectory while satisfying the various kinematic and dynamic constraints of the vehicles as well as collision avoidance and formation-keeping requirements. The reference trajectory of a vehicle is computed from its leader's trajectory, based on a predefined formation tree. We use logic rules to organize the collision avoidance behaviors of member vehicles. Moreover, we propose a methodology to safely reconfigure the formation on-the-fly. The proposed framework has been validated using high-fidelity simulations. Xiangjun Qian, Florent Altché, Arnaud de La Fortelle, Fabien Moutarde |
ICARCV | 2 |
| 2016 | Time-optimal coordination of mobile robots along specified pathsabstractIn this paper, we address the problem of time-optimal coordination of mobile robots under kinodynamic constraints along specified paths. We propose a novel approach based on time discretization that leads to a mixed-integer linear programming (MILP) formulation. This problem can be solved using general-purpose MILP solvers in a reasonable time, resulting in a resolution-optimal solution. Moreover, unlike previous work found in the literature, our formulation allows an exact linear modeling (up to the discretization resolution) of second-order dynamic constraints. Extensive simulations are performed to demonstrate the effectiveness of our approach. Florent Altché, Xiangjun Qian, Arnaud de La Fortelle |
IROS | 1 |
| 2016 | Analysis of optimal solutions to robot coordination problems to improve autonomous intersection management policiesabstractThe deployment of Cooperative Intelligent Transportation Systems (C-ITS) raises the question of future traffic management systems, which will be operating with an increasing amount of information and control over the infrastructure and the vehicles. This topic of research shares some similarities with robot coordination problems, inspiring our research on autonomous intersection management. In this article, we use a mixed-integer linear programming formulation for time-optimal robots coordination along specified paths and apply it to intersection management for autonomous vehicles. Our formulation allows to simultaneously solve a discrete optimal vehicle ordering problem, and a (discretized) continuous optimal velocity planning problem taking into account kinodynamics constraints. This allows faster pruning of the decision tree for the discrete problem, thus reducing computation time. A possible application for ITS is to evaluate the efficiency loss from a given vehicle ordering policy, or dynamically adapt policies to improve their efficiency. Moreover, any intermediary solution found by the solver can be used as a heuristically good policy, with proved bounds on sub-optimality. Florent Altché, Arnaud de La Fortelle |
Intelligent Vehicles Symposium | 1 |