VLDB 2026 Research / reviewers in the wild / expert
Eric Mazumdar
dblp:177/9322 · also Eric V. Mazumdar
· DBLP profile ↗
23ranked-venue papers
2as first author
20since 2021 · last 2025
0000-0002-1815-269XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 2 first-author · 20 since 2021Systems, architecture and hardware · 2 · 1 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement LearningabstractDriven by inherent uncertainty and the sim-to-real gap, robust reinforcement learning (RL) seeks to improve resilience against the complexity and variability in agent-environment sequential interactions. Despite the existence of a large number of RL benchmarks, there is a lack of standardized benchmarks for robust RL. Current robust RL policies often focus on a specific type of uncertainty and are evaluated in distinct, one-off environments. In this work, we introduce Robust-Gymnasium, a unified modular benchmark designed for robust RL that supports a wide variety of disruptions across all key RL components—agents' observed state and reward, agents' actions, and the environment. Offering over sixty diverse task environments spanning control and robotics, safe RL, and multi-agent RL, it provides an open-source and user-friendly tool for the community to assess current methods and foster the development of robust RL algorithms.
In addition, we benchmark existing standard and robust RL algorithms within this framework, uncovering significant deficiencies in each and offering new insights. Shangding Gu, Laixi Shi, Muning Wen, Ming Jin 0002, Eric Mazumdar, Yuejie Chi, Adam Wierman, Costas J. Spanos |
ICLR | 5 |
| 2025 | Tractable Multi-Agent Reinforcement Learning through Behavioral EconomicsabstractA significant roadblock to the development of principled multi-agent reinforcement learning (MARL) algorithms is the fact that desired solution concepts like Nash equilibria may be intractable to compute. We show how one can overcome this obstacle by introducing concepts from behavioral economics into MARL. To do so, we imbue agents with two key features of human decision-making: risk aversion and bounded rationality. We show that introducing these two properties into games gives rise to a class of equilibria---risk-averse quantal response equilibria (RQE)---which are tractable to compute in \emph{all} $n$-player matrix and finite-horizon Markov games. In particular, we show that they emerge as the endpoint of no-regret learning in suitably adjusted versions of the games. Crucially, the class of computationally tractable RQE is independent of the underlying game structure and only depends on agents' degrees of risk-aversion and bounded rationality. To validate the expressivity of this class of solution concepts we show that it captures peoples' patterns of play in a number of 2-player matrix games previously studied in experimental economics. Furthermore, we give a first analysis of the sample complexity of computing these equilibria in finite-horizon Markov games when one has access to a generative model. We validate our findings on a simple multi-agent reinforcement learning benchmark. Our results open the doors for to the principled development of new decentralized multi-agent reinforcement learning algorithms. Eric Mazumdar, Kishan Panaganti, Laixi Shi |
ICLR | 1 |
| 2025 | Breaking the Curse of Multiagency in Robust Multi-Agent Reinforcement LearningabstractStandard multi-agent reinforcement learning (MARL) algorithms are vulnerable to sim-to-real gaps. To address this, distributionally robust Markov games (RMGs) have been proposed to enhance robustness in MARL by optimizing the worst-case performance when game dynamics shift within a prescribed uncertainty set. RMGs remains under-explored, from reasonable problem formulation to the development of sample-efficient algorithms. Two notorious and open challenges are the formulation of the uncertainty set and whether the corresponding RMGs can overcome the curse of multiagency, where the sample complexity scales exponentially with the number of agents. In this work, we propose a natural class of RMGs inspired by behavioral economics, where each agent's uncertainty set is shaped by both the environment and the integrated behavior of other agents. We first establish the well-posedness of this class of RMGs by proving the existence of game-theoretic solutions such as robust Nash equilibria and coarse correlated equilibria (CCE). Assuming access to a generative model, we then introduce a sample-efficient algorithm for learning the CCE whose sample complexity scales polynomially with all relevant parameters. To the best of our knowledge, this is the first algorithm to break the curse of multiagency for RMGs, regardless of the uncertainty set formulation. Laixi Shi, Jingchu Gai, Eric Mazumdar, Yuejie Chi, Adam Wierman |
ICML | 3 |
| 2025 | Learning to Steer Learners in GamesabstractWe consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret learner to a Stackelberg equilibrium without knowledge of its payoffs. We first show that this is impossible if the optimizer only knows that the learner is using an algorithm from the general class of no-regret algorithms. This suggests that the optimizer requires more information about the learner’s objectives or algorithm to successfully exploit them. Building on this intuition, we reduce the problem for the optimizer to that of recovering the learner’s payoff structure. We demonstrate the effectiveness of this approach if the learner’s algorithm is drawn from a smaller class by analyzing two examples: one where the learner uses an ascent algorithm, and another where the learner uses stochastic mirror ascent with known regularizer and step sizes. Yi-An Ma, Eric Mazumdar |
ICML | 3 |
| 2024 | Model-Free Robust ϕ-Divergence Reinforcement Learning Using Both Offline and Online DataabstractThe robust $\phi$-regularized Markov Decision Process (RRMDP) framework focuses on designing control policies that are robust against parameter uncertainties due to mismatches between the simulator (nominal) model and real-world settings. This work makes two important contributions. First, we propose a model-free algorithm called Robust $\phi$-regularized fitted Q-iteration for learning an $\epsilon$-optimal robust policy that uses only the historical data collected by rolling out a behavior policy (with robust exploratory requirement) on the nominal model. To the best of our knowledge, we provide the first unified analysis for a class of $\phi$-divergences achieving robust optimal policies in high-dimensional systems of arbitrary large state space with general function approximation. Second, we introduce the hybrid robust $\phi$-regularized reinforcement learning framework to learn an optimal robust policy using both historical data and online sampling. Towards this framework, we propose a model-free algorithm called Hybrid robust Total-variation-regularized Q-iteration. To the best of our knowledge, we provide the first improved out-of-data-distribution assumption in large-scale problems of arbitrary large state space with general function approximation under the hybrid robust $\phi$-regularized reinforcement learning framework. Kishan Panaganti, Adam Wierman, Eric Mazumdar |
ICML | 3 |
| 2024 | Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental UncertaintyabstractTo overcome the sim-to-real gap in reinforcement learning (RL), learned policies must maintain robustness against environmental uncertainties. While robust RL has been widely studied in single-agent regimes, in multi-agent environments, the problem remains understudied—despite the fact that the problems posed by environmental uncertainties are often exacerbated by strategic interactions. This work focuses on learning in distributionally robust Markov games (RMGs), a robust variant of standard Markov games, wherein each agent aims to learn a policy that maximizes its own worst-case performance when the deployed environment deviates within its own prescribed uncertainty set. This results in a set of robust equilibrium strategies for all agents that align with classic notions of game-theoretic equilibria. Assuming a non-adaptive sampling mechanism from a generative model, we propose a sample-efficient model-based algorithm (DRNVI) with finite-sample complexity guarantees for learning robust variants of various notions of game-theoretic equilibria. We also establish an information-theoretic lower bound for solving RMGs, which confirms the near-optimal sample complexity of DRNVI with respect to problem-dependent factors such as the size of the state space, the target accuracy, and the horizon length. Laixi Shi, Eric Mazumdar, Yuejie Chi, Adam Wierman |
ICML | 2 |
| 2024 | Last-Iterate Convergence for Generalized Frank-Wolfe in Monotone Variational InequalitiesabstractWe study the convergence behavior of a generalized Frank-Wolfe algorithm in constrained (stochastic) monotone variational inequality (MVI) problems. In recent years, there have been numerous efforts to design algorithms for solving constrained MVI problems due to their connections with optimization, machine learning, and equilibrium computation in games. Most work in this domain has focused on extensions of simultaneous gradient play, with particular emphasis on understanding the convergence properties of extragradient and optimistic gradient methods. In contrast, we examine the performance of an algorithm from another well-known class of optimization algorithms: Frank-Wolfe. We show that a generalized variant of this algorithm achieves a fast $\mathcal{O}(T^{-1/2})$ last-iterate convergence rate in constrained MVI problems. By drawing connections between our generalized Frank-Wolfe algorithm and the well-known smoothed fictitious play (FP) from game theory, we also derive a finite-sample convergence rate for smoothed FP in zero-sum matrix games. Furthermore, we demonstrate that a stochastic variant of the generalized Frank-Wolfe algorithm for MVI problems also converges in a last-iterate sense, albeit at a slower $\mathcal{O}(T^{-1/6})$ convergence rate. Zaiwei Chen, Eric Mazumdar |
NeurIPS | 2 |
| 2024 | Near-Optimal Distributionally Robust Reinforcement Learning with General $L_p$ NormsabstractTo address the challenges of sim-to-real gap and sample efficiency in reinforcement learning (RL), this work studies distributionally robust Markov decision processes (RMDPs) --- optimize the worst-case performance when the deployed environment is within an uncertainty set around some nominal MDP. Despite recent efforts, the sample complexity of RMDPs has remained largely undetermined. While the statistical implications of distributional robustness in RL have been explored in some specific cases, the generalizability of the existing findings remains unclear, especially in comparison to standard RL. Assuming access to a generative model that samples from the nominal MDP, we examine the sample complexity of RMDPs using a class of generalized $L_p$ norms as the 'distance' function for the uncertainty set, under two commonly adopted $sa$-rectangular and $s$-rectangular conditions. Our results imply that RMDPs can be more sample-efficient to solve than standard MDPs using generalized $L_p$ norms in both $sa$- and $s$-rectangular cases, potentially inspiring more empirical research.
We provide a near-optimal upper bound and a matching minimax lower bound for the $sa$-rectangular scenarios. For $s$-rectangular cases, we improve the state-of-the-art upper bound and also derive a lower bound using $L_\infty$ norm that verifies the tightness. Pierre Clavier, Laixi Shi, Erwan Le Pennec, Eric Mazumdar, Adam Wierman, Matthieu Geist |
NeurIPS | 4 |
| 2024 | Understanding Model Selection for Learning in Strategic EnvironmentsabstractThe deployment of ever-larger machine learning models reflects a growing consensus that the more expressive the model class one optimizes over—and the more data one has access to—the more one can improve performance. As models get deployed in a variety of real-world scenarios, they inevitably face strategic environments. In this work, we consider the natural question of how the interplay of models and strategic interactions affects the relationship between performance at equilibrium and the expressivity of model classes. We find that strategic interactions can break the conventional view—meaning that performance does not necessarily monotonically improve as model classes get larger or more expressive (even with infinite data). We show the implications of this result in several contexts including strategic regression, strategic classification, and multi-agent reinforcement learning. In particular, we show that each of these settings admits a Braess' paradox-like phenomenon in which optimizing over less expressive model classes allows one to achieve strictly better equilibrium outcomes. Motivated by these examples, we then propose a new paradigm for model selection in games wherein an agent seeks to choose amongst different model classes to use as their action set in a game. Tinashe Handina, Eric Mazumdar |
NeurIPS | 2 |
| 2024 | Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic GamesabstractWe consider two-player zero-sum stochastic games and propose a two-timescale variant of Q-learning with function approximation that is payoff-based, convergent, rational, and symmetric between the two players. In two-timescale Q-learning, the fast-timescale iterates are updated in spirit to the stochastic gradient descent for minimizing a Bellman error variant and the slow-timescale iterates (which we use to compute the policies) are updated by taking a convex combination between its previous iterate and the latest fast-timescale iterate. In the special case of linear function approximation, we present, to the best of our knowledge, the first last-iterate finite-sample bound for payoff-based independent learning dynamics of these types. Zaiwei Chen, Kaiqing Zhang, Eric Mazumdar, Asuman E. Ozdaglar, Adam Wierman |
EC | 3 |
| 2023 | Algorithmic Collective Action in Machine LearningabstractWe initiate a principled study of algorithmic collective action on digital platforms that deploy machine learning algorithms. We propose a simple theoretical model of a collective interacting with a firm’s learning algorithm. The collective pools the data of participating individuals and executes an algorithmic strategy by instructing participants how to modify their own data to achieve a collective goal. We investigate the consequences of this model in three fundamental learning-theoretic settings: nonparametric optimal learning, parametric risk minimization, and gradient-based optimization. In each setting, we come up with coordinated algorithmic strategies and characterize natural success criteria as a function of the collective’s size. Complementing our theory, we conduct systematic experiments on a skill classification task involving tens of thousands of resumes from a gig platform for freelancers. Through more than two thousand model training runs of a BERT-like language model, we see a striking correspondence emerge between our empirical observations and the predictions made by our theory. Taken together, our theory and experiments broadly support the conclusion that algorithmic collectives of exceedingly small fractional size can exert significant control over a platform’s learning algorithm. Moritz Hardt, Eric Mazumdar, Celestine Dünner, Tijana Zrnic |
ICML | 2 |
| 2023 | Synthesizing Reactive Test Environments for Autonomous Systems: Testing Reach-Avoid Specifications with Multi-Commodity FlowsabstractWe study automated test generation for testing discrete decision-making modules in autonomous systems. Linear temporal logic is used to encode the system specification - requirements of the system under test - and the test specification, which is unknown to the system and describes the desired test behavior. The reactive test synthesis problem is to find constraints on system actions such that in a test execution, both the system and test specifications are satisfied. To do this, we use the specifications and their corresponding Büchi automata to construct the specification product automaton. Then, a virtual product graph representing all possible test executions of the system is constructed from the transition system and the specification product automaton. The main result of this paper is framing the test synthesis problem as a multi-commodity network flow optimization. This optimization is used to derive reactive constraints on system actions, which constitute the test environment. The resulting test environment ensures that the system meets the test specification while also satisfying the system specification. We illustrate this framework in simulation using grid world examples and demonstrate it on hardware with the Unitree A1 quadruped, where we test dynamic locomotion behaviors reactively. Apurva Badithela, Josefine Graebener, Wyatt Ubellacker, Eric Mazumdar, Aaron D. Ames, Richard M. Murray |
ICRA | 4 |
| 2023 | A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic GamesabstractIn this work, we study two-player zero-sum stochastic games and develop a variant of the smoothed best-response learning dynamics that combines independent learning dynamics for matrix games with the minimax value iteration for stochastic games. The resulting learning dynamics are payoff-based, convergent, rational, and symmetric between the two players. Our theoretical results present to the best of our knowledge the first last-iterate finite-sample analysis of such independent learning dynamics. To establish the results, we develop a coupled Lyapunov drift approach to capture the evolution of multiple sets of coupled and stochastic iterates, which might be of independent interest. Zaiwei Chen, Kaiqing Zhang, Eric Mazumdar, Asuman E. Ozdaglar, Adam Wierman |
NeurIPS | 3 |
| 2023 | Strategic Distribution Shift of Interacting Agents via Coupled Gradient FlowsabstractWe propose a novel framework for analyzing the dynamics of distribution shift in real-world systems that captures the feedback loop between learning algorithms and the distributions on which they are deployed. Prior work largely models feedback-induced distribution shift as adversarial or via an overly simplistic distribution-shift structure. In contrast, we propose a coupled partial differential equation model that captures fine-grained changes in the distribution over time by accounting for complex dynamics that arise due to strategic responses to algorithmic decision-making, non-local endogenous population interactions, and other exogenous sources of distribution shift. We consider two common settings in machine learning: cooperative settings with information asymmetries, and competitive settings where a learner faces strategic users. For both of these settings, when the algorithm retrains via gradient descent, we prove asymptotic convergence of the retraining procedure to a steady-state, both in finite and in infinite dimensions, obtaining explicit rates in terms of the model parameters. To do so we derive new results on the convergence of coupled PDEs that extends what is known on multi-species systems. Empirically, we show that our approach captures well-documented forms of distribution shifts like polarization and disparate impacts that simpler models cannot capture. Lauren E. Conger, Franca Hoffmann, Eric Mazumdar, Lillian J. Ratliff |
NeurIPS | 3 |
| 2022 | Zeroth-Order Methods for Convex-Concave Min-max Problems: Applications to Decision-Dependent Risk MinimizationabstractMin-max optimization is emerging as a key framework for analyzing problems of robustness to strategically and adversarially generated data. We propose the random reshuffling-based gradient-free Optimistic Gradient Descent-Ascent algorithm for solving convex-concave min-max problems with finite sum structure. We prove that the algorithm enjoys the same convergence rate as that of zeroth-order algorithms for convex minimization problems. We deploy the algorithm to solve the distributionally robust strategic classification problem, where gradient information is not readily available, by reformulating the latter into a finite dimensional convex concave min-max problem. Through illustrative simulations, we observe that our proposed approach learns models that are simultaneously robust against adversarial distribution shifts and strategic decisions from the data sources, and outperforms existing methods from the strategic classification literature. Chinmay Maheshwari, Chih-Yuan Chiu, Eric Mazumdar, S. Shankar Sastry, Lillian J. Ratliff |
AISTATS | 3 |
| 2022 | Fast Distributionally Robust Learning with Variance-Reduced Min-Max OptimizationabstractDistributionally robust supervised learning (DRSL) is emerging as a key paradigm for building reliable machine learning systems for real-world applications–reflecting the need for classifiers and predictive models that are robust to the distribution shifts that arise from phenomena such as selection bias or nonstationarity. Existing algorithms for solving Wasserstein DRSL— one of the most popular DRSL frameworks based around robustness to perturbations in the Wasserstein distance—have serious limitations that limit their use in large-scale problems—in particular they involve solving complex subproblems and they fail to make use of stochastic gradients. We revisit Wasserstein DRSL through the lens of min-max optimization and derive scalable and efficiently implementable stochastic extra-gradient algorithms which provably achieve faster convergence rates than existing approaches. We demonstrate their effectiveness on synthetic and real data when compared to existing DRSL approaches. Key to our results is the use of variance reduction and random reshuffling to accelerate stochastic min-max optimization, the analysis of which may be of independent interest. Yaodong Yu, Tianyi Lin, Eric Mazumdar, Michael I. Jordan |
AISTATS | 3 |
| 2022 | Langevin Monte Carlo for Contextual BanditsabstractWe study the efficiency of Thompson sampling for contextual bandits. Existing Thompson sampling-based algorithms need to construct a Laplace approximation (i.e., a Gaussian distribution) of the posterior distribution, which is inefficient to sample in high dimensional applications for general covariance matrices. Moreover, the Gaussian approximation may not be a good surrogate for the posterior distribution for general reward generating functions. We propose an efficient posterior sampling algorithm, viz., Langevin Monte Carlo Thompson Sampling (LMC-TS), that uses Markov Chain Monte Carlo (MCMC) methods to directly sample from the posterior distribution in contextual bandits. Our method is computationally efficient since it only needs to perform noisy gradient descent updates without constructing the Laplace approximation of the posterior distribution. We prove that the proposed algorithm achieves the same sublinear regret bound as the best Thompson sampling algorithms for a special case of contextual bandits, viz., linear contextual bandits. We conduct experiments on both synthetic data and real-world datasets on different contextual bandit models, which demonstrates that directly sampling from the posterior is both computationally efficient and competitive in performance. Pan Xu 0002, Hongkai Zheng, Eric Mazumdar, Kamyar Azizzadenesheli, Anima Anandkumar |
ICML | 3 |
| 2022 | Decentralized, Communication- and Coordination-free Learning in Structured Matching MarketsabstractWe study the problem of online learning in competitive settings in the context of two-sided matching markets. In particular, one side of the market, the agents, must learn about their preferences over the other side, the firms, through repeated interaction while competing with other agents for successful matches. We propose a class of decentralized, communication- and coordination-free algorithms that agents can use to reach to their stable match in structured matching markets. In contrast to prior works, the proposed algorithms make decisions based solely on an agent's own history of play and requires no foreknowledge of the firms' preferences. Our algorithms are constructed by splitting up the statistical problem of learning one's preferences, from noisy observations, from the problem of competing for firms. We show that under realistic structural assumptions on the underlying preferences of the agents and firms, the proposed algorithms incur a regret which grows at most logarithmically in the time horizon. However, we note that in the worst case, it may grow exponentially in the size of the market. Chinmay Maheshwari, S. Shankar Sastry, Eric Mazumdar |
NeurIPS | 3 |
| 2021 | Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum GamesabstractWe study gradient descent-ascent learning dynamics with timescale separation ($\tau$-GDA) in unconstrained continuous action zero-sum games where the minimizing player faces a nonconvex optimization problem and the maximizing player optimizes a Polyak-Lojasiewicz (PL) or strongly-concave (SC) objective. In contrast to past work on gradient-based learning in nonconvex-PL/SC zero-sum games, we assess convergence in relation to natural game-theoretic equilibria instead of only notions of stationarity. In pursuit of this goal, we prove that the only locally stable points of the $\tau$-GDA continuous-time limiting system correspond to strict local minmax equilibria in each class of games. For these classes of games, we exploit timescale separation to construct a potential function that when combined with the stability characterization and an asymptotic saddle avoidance result gives a global asymptotic almost-sure convergence guarantee for the discrete-time gradient descent-ascent update to a set of the strict local minmax equilibrium. Moreover, we provide convergence rates for the gradient descent-ascent dynamics with timescale separation to approximate stationary points. Tanner Fiez, Lillian J. Ratliff, Eric Mazumdar, Evan Faulkner, Adhyyan Narang |
NeurIPS | 3 |
| 2021 | Who Leads and Who Follows in Strategic Classification?abstractAs predictive models are deployed into the real world, they must increasingly contend with strategic behavior. A growing body of work on strategic classification treats this problem as a Stackelberg game: the decision-maker "leads" in the game by deploying a model, and the strategic agents "follow" by playing their best response to the deployed model. Importantly, in this framing, the burden of learning is placed solely on the decision-maker, while the agents’ best responses are implicitly treated as instantaneous. In this work, we argue that the order of play in strategic classification is fundamentally determined by the relative frequencies at which the decision-maker and the agents adapt to each other’s actions. In particular, by generalizing the standard model to allow both players to learn over time, we show that a decision-maker that makes updates faster than the agents can reverse the order of play, meaning that the agents lead and the decision-maker follows. We observe in standard learning settings that such a role reversal can be desirable for both the decision-maker and the strategic agents. Finally, we show that a decision-maker with the freedom to choose their update frequency can induce learning dynamics that converge to Stackelberg equilibria with either order of play. Tijana Zrnic, Eric Mazumdar, S. Shankar Sastry, Michael I. Jordan |
NeurIPS | 2 |
| 2020 | On Approximate Thompson Sampling with Langevin AlgorithmsabstractThompson sampling for multi-armed bandit problems is known to enjoy favorable performance in both theory and practice. However, its wider deployment is restricted due to a significant computational limitation: the need for samples from posterior distributions at every iteration. In practice, this limitation is alleviated by making use of approximate sampling methods, yet provably incorporating approximate samples into Thompson Sampling algorithms remains an open problem. In this work we address this by proposing two efficient Langevin MCMC algorithms tailored to Thompson sampling. The resulting approximate Thompson Sampling algorithms are efficiently implementable and provably achieve optimal instance-dependent regret for the Multi-Armed Bandit (MAB) problem. To prove these results we derive novel posterior concentration bounds and MCMC convergence rates for log-concave distributions which may be of independent interest. Eric Mazumdar, Aldo Pacchiano, Yi-An Ma, Michael I. Jordan, Peter L. Bartlett |
ICML | 1 |
| 2020 | Feedback Linearization for Uncertain Systems via Reinforcement LearningabstractWe present a novel approach to control design for nonlinear systems which leverages model-free policy optimization techniques to learn a linearizing controller for a physical plant with unknown dynamics. Feedback linearization is a technique from nonlinear control which renders the input-output dynamics of a nonlinear plant linear under application of an appropriate feedback controller. Once a linearizing controller has been constructed, desired output trajectories for the nonlinear plant can be tracked using a variety of linear control techniques. However, the calculation of a linearizing controller requires a precise dynamics model for the system. As a result, model-based approaches for learning exact linearizing controllers generally require a simple, highly structured model of the system with easily identifiable parameters. In contrast, the model-free approach presented in this paper is able to approximate the linearizing controller for the plant using general function approximation architectures. Specifically, we formulate a continuous-time optimization problem over the parameters of a learned linearizing controller whose optima are the set of parameters which best linearize the plant. We derive conditions under which the learning problem is (strongly) convex and provide guarantees which ensure the true linearizing controller for the plant is recovered. We then discuss how model-free policy optimization algorithms can be used to solve a discrete-time approximation to the problem using data collected from the real-world plant. The utility of the framework is demonstrated in simulation and on a real-world robotic platform. Tyler Westenbroek, David Fridovich-Keil, Eric Mazumdar, Shreyas Arora, Valmik Prabhu, S. Shankar Sastry, Claire J. Tomlin |
ICRA | 3 |
| 2019 | Convergence Analysis of Gradient-Based Learning in Continuous Games
Benjamin Chasnov, Lillian J. Ratliff, Eric Mazumdar, Samuel Burden |
UAI | 3 |