Luisa M. Zintgraf

dblp:177/9360 · DBLP profile ↗
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16ranked-venue papers
5as first author
10since 2021 · last 2025
0009-0003-5864-7632ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 5 first-author · 9 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Scalable Meta-Learning via Mixed-Mode Differentiation
abstract
Gradient-based bilevel optimisation is a powerful technique with applications in hyperparameter optimisation, task adaptation, algorithm discovery, meta-learning more broadly, and beyond. It often requires differentiating through the gradient-based optimisation process itself, leading to "gradient-of-a-gradient" calculations with computationally expensive second-order and mixed derivatives. While modern automatic differentiation libraries provide a convenient way to write programs for calculating these derivatives, they oftentimes cannot fully exploit the specific structure of these problems out-of-the-box, leading to suboptimal performance. In this paper, we analyse such cases and propose Mixed-Flow Meta-Gradients, or MixFlow-MG -- a practical algorithm that uses mixed-mode differentiation to construct more efficient and scalable computational graphs yielding over 10x memory and up to 25\% wall-clock time improvements over standard implementations in modern meta-learning setups.
Iurii Kemaev, Dan Andrei Calian, Luisa M. Zintgraf, Gregory Farquhar, Hado van Hasselt
ICML3
2025 DataRater: Meta-Learned Dataset Curation
abstract
The quality of foundation models depends heavily on their training data. Consequently, great efforts have been put into dataset curation. Yet most approaches rely on manual tuning of coarse-grained mixtures of large buckets of data, or filtering by hand-crafted heuristics. An approach that is ultimately more scalable (let alone more satisfying) is to \emph{learn} which data is actually valuable for training. This type of meta-learning could allow more sophisticated, fine-grained, and effective curation. Our proposed \emph{DataRater} is an instance of this idea. It estimates the value of training on any particular data point. This is done by meta-learning using `meta-gradients', with the objective of improving training efficiency on held out data. In extensive experiments across a range of model scales and datasets, we find that using our DataRater to filter data is highly effective, resulting in significantly improved compute efficiency.
Dan Andrei Calian, Gregory Farquhar, Iurii Kemaev, Luisa M. Zintgraf, Matteo Hessel, Jeremy Shar, Junhyuk Oh, András György 0001, Tom Schaul, Jeffrey Dean, Hado van Hasselt, David Silver 0001
NeurIPS4
2022 Prospect Pruning: Finding Trainable Weights at Initialization using Meta-Gradients
Milad Alizadeh, Shyam A. Tailor, Luisa M. Zintgraf, Joost van Amersfoort, Sebastian Farquhar, Nicholas D. Lane, Yarin Gal
ICLR3
2022 Generalized Beliefs for Cooperative AI
abstract
Self-play is a common method for constructing solutions in Markov games that can yield optimal policies in collaborative settings. However, these policies often adopt highly-specialized conventions that make playing with a novel partner difficult. To address this, recent approaches rely on encoding symmetry and convention-awareness into policy training, but these require strong environmental assumptions and can complicate policy training. To overcome this, we propose moving the learning of conventions to the belief space. Specifically, we propose a belief learning paradigm that can maintain beliefs over rollouts of policies not seen at training time, and can thus decode and adapt to novel conventions at test time. We show how to leverage this belief model for both search and training of a best response over a pool of policies to greatly improve zero-shot coordination. We also show how our paradigm promotes explainability and interpretability of nuanced agent conventions.
Darius Muglich, Luisa M. Zintgraf, Christian Schröder de Witt, Shimon Whiteson, Jakob N. Foerster
ICML2
2022 Communicating via Markov Decision Processes
abstract
We consider the problem of communicating exogenous information by means of Markov decision process trajectories. This setting, which we call a Markov coding game (MCG), generalizes both source coding and a large class of referential games. MCGs also isolate a problem that is important in decentralized control settings in which cheap-talk is not available—namely, they require balancing communication with the associated cost of communicating. We contribute a theoretically grounded approach to MCGs based on maximum entropy reinforcement learning and minimum entropy coupling that we call MEME. Due to recent breakthroughs in approximation algorithms for minimum entropy coupling, MEME is not merely a theoretical algorithm, but can be applied to practical settings. Empirically, we show both that MEME is able to outperform a strong baseline on small MCGs and that MEME is able to achieve strong performance on extremely large MCGs. To the latter point, we demonstrate that MEME is able to losslessly communicate binary images via trajectories of Cartpole and Pong, while simultaneously achieving the maximal or near maximal expected returns, and that it is even capable of performing well in the presence of actuator noise.
Samuel Sokota, Christian Schröder de Witt, Maximilian Igl, Luisa M. Zintgraf, Philip Torr 0001, Martin Strohmeier, J. Zico Kolter, Shimon Whiteson, Jakob N. Foerster
ICML4
2022 A practical guide to multi-objective reinforcement learning and planning
abstract
Abstract Real-world sequential decision-making tasks are generally complex, requiring trade-offs between multiple, often conflicting, objectives. Despite this, the majority of research in reinforcement learning and decision-theoretic planning either assumes only a single objective, or that multiple objectives can be adequately handled via a simple linear combination. Such approaches may oversimplify the underlying problem and hence produce suboptimal results. This paper serves as a guide to the application of multi-objective methods to difficult problems, and is aimed at researchers who are already familiar with single-objective reinforcement learning and planning methods who wish to adopt a multi-objective perspective on their research, as well as practitioners who encounter multi-objective decision problems in practice. It identifies the factors that may influence the nature of the desired solution, and illustrates by example how these influence the design of multi-objective decision-making systems for complex problems.
Conor F. Hayes, Roxana Radulescu, Eugenio Bargiacchi, Johan Källström, Matthew Macfarlane, Mathieu Reymond, Timothy Verstraeten, Luisa M. Zintgraf, Richard Dazeley, Fredrik Heintz, Enda Howley, Athirai Aravazhi Irissappane, Patrick Mannion, Ann Nowé, Gabriel de Oliveira Ramos, Marcello Restelli, Peter Vamplew 0001, Diederik M. Roijers
Auton. Agents Multi Agent Syst.8
2021 Disability-first Dataset Creation: Lessons from Constructing a Dataset for Teachable Object Recognition with Blind and Low Vision Data Collectors
abstract
Artificial Intelligence (AI) for accessibility is a rapidly growing area, requiring datasets that are inclusive of the disabled users that assistive technology aims to serve. We offer insights from a multi-disciplinary project that constructed a dataset for teachable object recognition with people who are blind or low vision. Teachable object recognition enables users to teach a model objects that are of interest to them, e.g., their white cane or own sunglasses, by providing example images or videos of objects. In this paper, we make the following contributions: 1) a disability-first procedure to support blind and low vision data collectors to produce good quality data, using video rather than images; 2) a validation and evolution of this procedure through a series of data collection phases and 3) a set of questions to orient researchers involved in creating datasets toward reflecting on the needs of their participant community.
Lida Theodorou, Daniela Massiceti, Luisa M. Zintgraf, Simone Stumpf, Cecily Morrison, Edward Cutrell, Matthew Tobias Harris, Katja Hofmann
ASSETS3
2021 ORBIT: A Real-World Few-Shot Dataset for Teachable Object Recognition
abstract
Object recognition has made great advances in the last decade, but predominately still relies on many high-quality training examples per object category. In contrast, learning new objects from only a few examples could enable many impactful applications from robotics to user personalization. Most few-shot learning research, however, has been driven by benchmark datasets that lack the high variation that these applications will face when deployed in the real-world. To close this gap, we present the ORBIT dataset and benchmark, grounded in the real-world application of teachable object recognizers for people who are blind/low-vision. The dataset contains 3,822 videos of 486 objects recorded by people who are blind/low-vision on their mobile phones. The benchmark reflects a realistic, highly challenging recognition problem, providing a rich playground to drive research in robustness to few-shot, high-variation conditions. We set the benchmark’s first state-of-the-art and show there is massive scope for further innovation, holding the potential to impact a broad range of real-world vision applications including tools for the blind/low-vision community. We release the dataset at https://doi.org/10.25383/city.14294597 and benchmark code at https://github.com/microsoft/ORBIT-Dataset.
Daniela Massiceti, Luisa M. Zintgraf, John Bronskill, Lida Theodorou, Matthew Tobias Harris, Edward Cutrell, Cecily Morrison, Katja Hofmann, Simone Stumpf
ICCV2
2021 Exploration in Approximate Hyper-State Space for Meta Reinforcement Learning
abstract
To rapidly learn a new task, it is often essential for agents to explore efficiently - especially when performance matters from the first timestep. One way to learn such behaviour is via meta-learning. Many existing methods however rely on dense rewards for meta-training, and can fail catastrophically if the rewards are sparse. Without a suitable reward signal, the need for exploration during meta-training is exacerbated. To address this, we propose HyperX, which uses novel reward bonuses for meta-training to explore in approximate hyper-state space (where hyper-states represent the environment state and the agent’s task belief). We show empirically that HyperX meta-learns better task-exploration and adapts more successfully to new tasks than existing methods.
Luisa M. Zintgraf, Leo Feng, Cong Lu, Maximilian Igl, Kristian Hartikainen, Katja Hofmann, Shimon Whiteson
ICML1
2021 VariBAD: Variational Bayes-Adaptive Deep RL via Meta-Learning
abstract
Trading off exploration and exploitation in an unknown environment is key to maximising expected online return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but also on the agent's uncertainty about the environment. Computing a Bayes-optimal policy is however intractable for all but the smallest tasks. In this paper, we introduce variational Bayes-Adaptive Deep RL (variBAD), a way to meta-learn approximately Bayes-optimal policies for complex tasks. VariBAD simultaneously meta-learns a variational auto-encoder to perform approximate inference, and a policy that incorporates task uncertainty directly during action selection by conditioning on both the environment state and the approximate belief. In two toy domains, we illustrate how variBAD performs structured online exploration as a function of task uncertainty. We further evaluate variBAD on MuJoCo tasks widely used in meta-RL and show that it achieves higher online return than existing methods. On the recently proposed Meta-World ML1 benchmark, variBAD achieves state of the art results by a large margin, fully solving two out of the three ML1 tasks for the first time.
Luisa M. Zintgraf, Sebastian Schulze, Cong Lu, Leo Feng, Maximilian Igl, Kyriacos Shiarlis, Yarin Gal, Katja Hofmann, Shimon Whiteson
J. Mach. Learn. Res.1
2020 VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning
Luisa M. Zintgraf, Kyriacos Shiarlis, Maximilian Igl, Sebastian Schulze, Yarin Gal, Katja Hofmann, Shimon Whiteson
ICLR1
2020 Interactive Multi-objective Reinforcement Learning in Multi-armed Bandits with Gaussian Process Utility Models
Diederik M. Roijers, Luisa M. Zintgraf, Pieter Libin, Mathieu Reymond, Eugenio Bargiacchi, Ann Nowé
ECML/PKDD (3)2
2019 Fast Context Adaptation via Meta-Learning
abstract
We propose CAVIA for meta-learning, a simple extension to MAML that is less prone to meta-overfitting, easier to parallelise, and more interpretable. CAVIA partitions the model parameters into two parts: context parameters that serve as additional input to the model and are adapted on individual tasks, and shared parameters that are meta-trained and shared across tasks. At test time, only the context parameters are updated, leading to a low-dimensional task representation. We show empirically that CAVIA outperforms MAML for regression, classification, and reinforcement learning. Our experiments also highlight weaknesses in current benchmarks, in that the amount of adaptation needed in some cases is small.
Luisa M. Zintgraf, Kyriacos Shiarlis, Vitaly Kurin, Katja Hofmann, Shimon Whiteson
ICML1
2018 Deep Variational Reinforcement Learning for POMDPs
abstract
Many real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given only a stream of rewards and incomplete and noisy observations. In this paper, we propose deep variational reinforcement learning (DVRL), which introduces an inductive bias that allows an agent to learn a generative model of the environment and perform inference in that model to effectively aggregate the available information. We develop an n-step approximation to the evidence lower bound (ELBO), allowing the model to be trained jointly with the policy. This ensures that the latent state representation is suitable for the control task. In experiments on Mountain Hike and flickering Atari we show that our method outperforms previous approaches relying on recurrent neural networks to encode the past.
Maximilian Igl, Luisa M. Zintgraf, Tuan Anh Le 0001, Frank D. Wood, Shimon Whiteson
ICML2
2017 Visualizing Deep Neural Network Decisions: Prediction Difference Analysis
Luisa M. Zintgraf, Taco Cohen, Tameem Adel, Max Welling
ICLR (Poster)1
2017 Interpretation of microbiota-based diagnostics by explaining individual classifier decisions
abstract
BACKGROUND: The human microbiota is associated with various disease states and holds a great promise for non-invasive diagnostics. However, microbiota data is challenging for traditional diagnostic approaches: It is high-dimensional, sparse and comprises of high inter-personal variation. State of the art machine learning tools are therefore needed to achieve this goal. While these tools have the ability to learn from complex data and interpret patterns therein that cannot be identified by humans, they often operate as black boxes, offering no insight into their decision-making process. In most cases, it is difficult to represent the learning of a classifier in a comprehensible way, which makes them prone to be mistrusted, or even misused, in a clinical environment. In this study, we aim to elucidate microbiota-based classifier decisions in a biologically meaningful context to allow their interpretation. RESULTS: We applied a method for explanation of classifier decisions on two microbiota datasets of increasing complexity: gut versus skin microbiota samples, and inflammatory bowel disease versus healthy gut microbiota samples. The algorithm simulates bacterial species as being unknown to a pre-trained classifier, and measures its effect on the outcome. Consequently, each patient is assigned a unique quantitative estimation of which species in their microbiota defined the classification of their sample. The algorithm was able to explain the classifier decisions well, demonstrated by our validation method, and the explanations were biologically consistent with recent microbiota findings. CONCLUSIONS: Application of a method for explaining individual classifier decisions for complex microbiota analysis proved feasible and opens perspectives on personalized therapy. Providing an explanation to support a microbiota-based diagnosis could guide decisions of clinical microbiologists, and has the potential to increase their confidence in the outcome of such decision support systems. This may facilitate the development of new diagnostic applications.
A. Eck, Luisa M. Zintgraf, E. F. J. de Groot, Tim G. J. de Meij, Taco Cohen, P. H. M. Savelkoul, Max Welling, A. E. Budding
BMC Bioinform.2