VLDB 2026 Research / reviewers in the wild / expert
Jean-Bastien Grill
dblp:178/3291
· DBLP profile ↗
13ranked-venue papers
6as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 6 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
11 papers |
Reinforcement learning · 27% Representation and self-supervised learning · 17% Learning theory · 14% | |
| Theoretical computer science
2 papers |
Mathematical optimization · 100% |
Topics — the 24 heaviest of 27, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
emergent communication |
1.1 | 2 | 2022 | Emergent Communication: Generalization and Overfitting in Lewis Games · NeurIPS 2022 On the role of population heterogeneity in emergent communication · ICLR 2022 |
Machine learning › Learning theory
sample complexity |
1.0 | 3 | 2019 | Planning in entropy-regularized Markov decision processes and games · NeurIPS 2019 Optimistic optimization of a Brownian · NeurIPS 2018 Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning · NIPS 2016 |
Machine learning › Deep learning architectures and training › training optimization
learning rate tuning |
0.8 | 1 | 2024 | Stepping on the Edge: Curvature Aware Learning Rate Tuners · NeurIPS 2024 |
Machine learning › Deep learning architectures and training
training dynamics |
0.8 | 1 | 2024 | Stepping on the Edge: Curvature Aware Learning Rate Tuners · NeurIPS 2024 |
Machine learning › Generative modeling
generative model |
0.6 | 2 | 2019 | Planning in entropy-regularized Markov decision processes and games · NeurIPS 2019 Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning · NIPS 2016 |
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration |
0.6 | 1 | 2022 | BYOL-Explore: Exploration by Bootstrapped Prediction · NeurIPS 2022 |
Machine learning › Reinforcement learning
exploration |
0.6 | 1 | 2022 | BYOL-Explore: Exploration by Bootstrapped Prediction · NeurIPS 2022 |
Machine learning › Learning theory
generalization and overfitting |
0.6 | 1 | 2022 | Emergent Communication: Generalization and Overfitting in Lewis Games · NeurIPS 2022 |
Mathematical optimization
black-box optimization |
0.5 | 2 | 2018 | Optimistic optimization of a Brownian · NeurIPS 2018 Black-box optimization of noisy functions with unknown smoothness · NIPS 2015 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
multimodal self-supervised learning |
0.5 | 1 | 2021 | Broaden Your Views for Self-Supervised Video Learning · ICCV 2021 |
Computer vision › Video understanding and tracking
video representation learning |
0.5 | 1 | 2021 | Broaden Your Views for Self-Supervised Video Learning · ICCV 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.4 | 1 | 2020 | Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.4 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Representation and self-supervised learning › contrastive learning
negative-free contrastive learning |
0.4 | 1 | 2020 | Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
predictive representations |
0.4 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning › policy optimization
regularized policy optimization |
0.4 | 1 | 2020 | Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.4 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 2 | 2022 | Emergent Communication: Generalization and Overfitting in Lewis Games · NeurIPS 2022 On the role of population heterogeneity in emergent communication · ICLR 2022 |
Mathematical optimization › black-box optimization
optimistic optimization |
0.3 | 1 | 2018 | Optimistic optimization of a Brownian · NeurIPS 2018 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
monte carlo planning |
0.2 | 1 | 2016 | Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning · NIPS 2016 |
Mathematical optimization › stochastic optimization
noisy optimization |
0.2 | 1 | 2015 | Black-box optimization of noisy functions with unknown smoothness · NIPS 2015 |
Computer vision › Video understanding and tracking
video classification |
0.1 | 1 | 2021 | Broaden Your Views for Self-Supervised Video Learning · ICCV 2021 |
Machine learning › Reinforcement learning
partially observable reinforcement learning |
0.1 | 1 | 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning
policy optimization |
0.1 | 1 | 2020 | Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.9warm-up schedules · 0.8hessian eigenvalue analysis · 0.8reinforcement learning · 0.6latent space prediction loss · 0.6intrinsic reward · 0.6information theory · 0.6multi-view learning · 0.5contrastive learning · 0.5alphazero · 0.4optimism in the face of uncertainty · 0.3optimistic optimization · 0.2finite-time analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Stepping on the Edge: Curvature Aware Learning Rate TunersabstractCurvature information -- particularly, the largest eigenvalue of the loss
Hessian, known as the sharpness -- often forms the basis for learning rate
tuners. However, recent work has shown that the curvature information undergoes
complex dynamics during training, going from a phase of increasing sharpness to
eventual stabilization. We analyze the closed-loop feedback effect between
learning rate tuning and curvature. We find that classical learning rate tuners
may yield greater one-step loss reduction, yet they ultimately underperform in
the long term when compared to constant learning rates in the full batch regime.
These models break the stabilization of the sharpness, which we explain using a
simplified model of the joint dynamics of the learning rate and the curvature.
To further investigate these effects, we introduce a new learning rate tuning
method, Curvature Dynamics Aware Tuning (CDAT), which prioritizes long term
curvature stabilization over instantaneous progress on the objective. In the
full batch regime, CDAT shows behavior akin to prefixed warm-up schedules on deep
learning objectives, outperforming tuned constant learning rates. In the mini
batch regime, we observe that stochasticity introduces confounding effects that
explain the previous success of some learning rate tuners at appropriate batch
sizes. Our findings highlight the critical role of understanding the joint
dynamics of the learning rate and curvature, beyond greedy minimization, to
diagnose failures and design effective adaptive learning rate tuners. Vincent Roulet, Atish Agarwala, Jean-Bastien Grill, Grzegorz Swirszcz, Mathieu Blondel, Fabian Pedregosa |
NeurIPS | 3 |
| 2022 | On the role of population heterogeneity in emergent communication
Mathieu Rita, Florian Strub, Jean-Bastien Grill, Olivier Pietquin, Emmanuel Dupoux |
ICLR | 3 |
| 2022 | BYOL-Explore: Exploration by Bootstrapped PredictionabstractWe present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually complex environments. BYOL-Explore learns the world representation, the world dynamics and the exploration policy all-together by optimizing a single prediction loss in the latent space with no additional auxiliary objective. We show that BYOL-Explore is effective in DM-HARD-8, a challenging partially-observable continuous-action hard-exploration benchmark with visually rich 3-D environment. On this benchmark, we solve the majority of the tasks purely through augmenting the extrinsic reward with BYOL-Explore intrinsic reward, whereas prior work could only get off the ground with human demonstrations. As further evidence of the generality of BYOL-Explore, we show that it achieves superhuman performance on the ten hardest exploration games in Atari while having a much simpler design than other competitive agents. Zhaohan Guo, Shantanu Thakoor, Miruna Pislar, Bernardo Ávila Pires, Florent Altché, Corentin Tallec, Alaa Saade, Daniele Calandriello, Jean-Bastien Grill, Yunhao Tang, Michal Valko, Rémi Munos, Mohammad Gheshlaghi Azar, Bilal Piot |
NeurIPS | 9 |
| 2022 | Emergent Communication: Generalization and Overfitting in Lewis GamesabstractLewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better. Mathieu Rita, Corentin Tallec, Paul Michel, Jean-Bastien Grill, Olivier Pietquin, Emmanuel Dupoux, Florian Strub |
NeurIPS | 4 |
| 2021 | Broaden Your Views for Self-Supervised Video LearningabstractMost successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However, these methods miss a crucial element in the video domain: time. We introduce BraVe, a self-supervised learning framework for video. In BraVe, one of the views has access to a narrow temporal window of the video while the other view has a broad access to the video content. Our models learn to generalise from the narrow view to the general content of the video. Furthermore, BraVe processes the views with different backbones, enabling the use of alternative augmentations or modalities into the broad view such as optical flow, randomly convolved RGB frames, audio or their combinations. We demonstrate that BraVe achieves state-of-the-art results in self-supervised representation learning on standard video and audio classification benchmarks including UCF101, HMDB51, Kinetics, ESC-50 and AudioSet. Adrià Recasens, Pauline Luc, Jean-Baptiste Alayrac, Luyu Wang, Florian Strub, Corentin Tallec, Mateusz Malinowski, Viorica Patraucean, Florent Altché, Michal Valko, Jean-Bastien Grill, Aäron van den Oord, Andrew Zisserman |
ICCV | 11 |
| 2020 | Monte-Carlo Tree Search as Regularized Policy OptimizationabstractThe combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to groundbreaking results in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm still relies on handcrafted heuristics that are only partially understood. In this paper, we show that AlphaZero’s search heuristic, along with other common ones, can be interpreted as an approximation to the solution of a specific regularized policy optimization problem. With this insight, we propose a variant of AlphaZero which uses the exact solution to this policy optimization problem, and show experimentally that it reliably outperforms the original algorithm in multiple domains. Jean-Bastien Grill, Florent Altché, Yunhao Tang, Thomas Hubert, Michal Valko, Ioannis Antonoglou, Rémi Munos |
ICML | 1 |
| 2020 | Bootstrap Latent-Predictive Representations for Multitask Reinforcement LearningabstractLearning a good representation is an essential component for deep reinforcement learning (RL). Representation learning is especially important in multitask and partially observable settings where building a representation of the unknown environment is crucial to solve the tasks. Here we introduce Predictions of Bootstrapped Latents (PBL), a simple and flexible self-supervised representation learning algorithm for multitask deep RL. PBL builds on multistep predictive representations of future observations, and focuses on capturing structured information about environment dynamics. Specifically, PBL trains its representation by predicting latent embeddings of future observations. These latent embeddings are themselves trained to be predictive of the aforementioned representations. These predictions form a bootstrapping effect, allowing the agent to learn more about the key aspects of the environment dynamics. In addition, by defining prediction tasks completely in latent space, PBL provides the flexibility of using multimodal observations involving pixel images, language instructions, rewards and more. We show in our experiments that PBL delivers across-the-board improved performance over state of the art deep RL agents in the DMLab-30 multitask setting. Zhaohan Guo, Bernardo Ávila Pires, Bilal Piot, Jean-Bastien Grill, Florent Altché, Rémi Munos, Mohammad Gheshlaghi Azar |
ICML | 4 |
| 2020 | Bootstrap Your Own Latent - A New Approach to Self-Supervised LearningabstractWe introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to predict the target network representation of the same image under a different augmented view. At the same time, we update the target network with a slow-moving average of the online network. While state-of-the art methods intrinsically rely on negative pairs, BYOL achieves a new state of the art without them. BYOL reaches 74.3% top-1 classification accuracy on ImageNet using the standard linear evaluation protocol with a standard ResNet-50 architecture and 79.6% with a larger ResNet. We also show that BYOL performs on par or better than the current state of the art on both transfer and semi-supervised benchmarks. Jean-Bastien Grill, Florian Strub, Florent Altché, Corentin Tallec, Pierre H. Richemond, Elena Buchatskaya, Carl Doersch, Bernardo Ávila Pires, Zhaohan Guo, Mohammad Gheshlaghi Azar, Bilal Piot, Koray Kavukcuoglu, Rémi Munos, Michal Valko |
NeurIPS | 1 |
| 2019 | Planning in entropy-regularized Markov decision processes and gamesabstractWe propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order $\tilde{\mathcal{O}}(1/\epsilon^4)$ for a desired accuracy $\epsilon$, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case. Jean-Bastien Grill, Omar Darwiche Domingues, Pierre Ménard, Rémi Munos, Michal Valko |
NeurIPS | 1 |
| 2018 | Optimistic optimization of a BrownianabstractWe address the problem of optimizing a Brownian motion. We consider a (random) realization $W$ of a Brownian motion with input space in $[0,1]$. Given $W$, our goal is to return an $\epsilon$-approximation of its maximum using the smallest possible number of function evaluations, the sample complexity of the algorithm. We provide an algorithm with sample complexity of order $\log^2(1/\epsilon)$. This improves over previous results of Al-Mharmah and Calvin (1996) and Calvin et al. (2017) which provided only polynomial rates. Our algorithm is adaptive---each query depends on previous values---and is an instance of the optimism-in-the-face-of-uncertainty principle. Jean-Bastien Grill, Michal Valko, Rémi Munos |
NeurIPS | 1 |
| 2016 | Blazing the trails before beating the path: Sample-efficient Monte-Carlo planningabstractWe study the sampling-based planning problem in Markov decision processes (MDPs) that we can access only through a generative model, usually referred to as Monte-Carlo planning. Our objective is to return a good estimate of the optimal value function at any state while minimizing the number of calls to the generative model, i.e. the sample complexity. We propose a new algorithm, TrailBlazer, able to handle MDPs with a finite or an infinite number of transitions from state-action to next states. TrailBlazer is an adaptive algorithm that exploits possible structures of the MDP by exploring only a subset of states reachable by following near-optimal policies. We provide bounds on its sample complexity that depend on a measure of the quantity of near-optimal states. The algorithm behavior can be considered as an extension of Monte-Carlo sampling (for estimating an expectation) to problems that alternate maximization (over actions) and expectation (over next states). Finally, another appealing feature of TrailBlazer is that it is simple to implement and computationally efficient. Jean-Bastien Grill, Michal Valko, Rémi Munos |
NIPS | 1 |
| 2015 | Predicting Performance on Dichotomous Questions: Comparing Models for Large-Scale Adaptive Testing
Jill-Jênn Vie, Fabrice Popineau, Jean-Bastien Grill, Eric Bruillard, Yolaine Bourda |
EDM | 3 |
| 2015 | Black-box optimization of noisy functions with unknown smoothnessabstractWe study the problem of black-box optimization of a function $f$ of any dimension, given function evaluations perturbed by noise. The function is assumed to be locally smooth around one of its global optima, but this smoothness is unknown. Our contribution is an adaptive optimization algorithm, POO or parallel optimistic optimization, that is able to deal with this setting. POO performs almost as well as the best known algorithms requiring the knowledge of the smoothness. Furthermore, POO works for a larger class of functions than what was previously considered, especially for functions that are difficult to optimize, in a very precise sense. We provide a finite-time analysis of POO's performance, which shows that its error after $n$ evaluations is at most a factor of $\sqrt{\ln n}$ away from the error of the best known optimization algorithms using the knowledge of the smoothness. Jean-Bastien Grill, Michal Valko, Rémi Munos |
NIPS | 1 |