Georg Loho

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16ranked-venue papers
2as first author
13since 2021 · last 2026
0000-0001-6500-385XORCID · verified

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Theory of computation · 13 · 1 first-author · 10 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Arithmetic Circuits and Neural Networks for Regular Matroids
Christoph Hertrich, Stefan Kober, Georg Loho
IPCO3
2026 Lower Bounds for Ranking-Based Pivot Rules
abstract
The existence of a polynomial pivot rule for the simplex method for linear programming, policy iteration for Markov decision processes, and strategy improvement for parity games each are prominent open problems in their respective fields. While numerous natural candidates for efficient rules have been eliminated, all existing lower bound constructions are tailored to individual or small sets of pivot rules. We introduce a unified framework for formalizing classes of rules according to the information about the input that they rely on. Within this framework, we show lower bounds for ranking-based classes of rules that base their decisions on orderings of the improving pivot steps induced by the underlying data. Our first result is a superpolynomial lower bound for strategy improvement, obtained via a family of sink parity games, which applies to memory-based generalizations of Bland's rule that only access the input by comparing the ranks of improving edges in some global order. Our second result is a subexponential lower bound for policy iteration, obtained via a family of Markov decision processes, which applies to memoryless rules that only access the input by comparing improving actions according to their ranks in a global order, their reduced costs, and the associated improvements in objective value. Both results carry over to the simplex method for linear programming.
Yann Disser, Georg Loho, Matthew T. Maat, Nils Mosis
STACS2
2025 Reducing Stochastic Games to Semidefinite Programming
abstract
We present a polynomial-time reduction from max-average constraints to the feasibility problem for semidefinite programs. This shows that Condon’s simple stochastic games, stochastic mean payoff games, and in particular mean payoff games and parity games can all be reduced to semidefinite programming.
Manuel Bodirsky, Georg Loho, Mateusz Skomra
ICALP2
2025 Depth-Bounds for Neural Networks via the Braid Arrangement
abstract
We contribute towards resolving the open question of how many hidden layers are required in ReLU networks for exactly representing all continuous and piecewise linear functions on $\mathbb{R}^d$. While the question has been resolved in special cases, the best known lower bound in general is still 2. We focus on neural networks that are compatible with certain polyhedral complexes, more precisely with the braid fan. For such neural networks, we prove a non-constant lower bound of $\Omega(\log\log d)$ hidden layers required to exactly represent the maximum of $d$ numbers. Additionally, we provide a combinatorial proof that neural networks satisfying this assumption require three hidden layers to compute the maximum of 5 numbers; this had only been verified with an excessive computation so far. Finally, we show that a natural generalization of the best known upper bound to maxout networks is not tight, by demonstrating that a rank-3 maxout layer followed by a rank-2 maxout layer is sufficient to represent the maximum of 7 numbers.
Moritz Grillo, Christoph Hertrich, Georg Loho
NeurIPS3
2025 Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees
abstract
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al. (SODA 2019). By proving a quasi-polynomial lower bound on the size of a universal tree, they have highlighted a barrier that must be overcome by all existing approaches to attain polynomial running time. This is due to the existence of worst case instances which force these algorithms to explore a large portion of the tree. As an attempt to overcome this barrier, we propose a strategy iteration framework which can be applied on any universal tree. It is at least as fast as its value iteration counterparts, while allowing one to take bigger leaps in the universal tree. Our main technical contribution is an efficient method for computing the least fixed point of 1-player games. This is achieved via a careful adaptation of shortest path algorithms to the setting of ordered trees. By plugging in the universal tree of Jurdzi\'nski and Lazi\'c (LICS 2017), or the Strahler universal tree of Daviaud et al. (ICALP 2020), we obtain instantiations of the general framework that take time $O(mn^2\log n\log d)$ and $O(mn^2\log^3 n \log d)$ respectively per iteration.
Zhuan Khye Koh, Georg Loho
Log. Methods Comput. Sci.2
2025 Interior Point Methods Are Not Worse than Simplex
abstract
Abstract. We develop a new “subspace layered least squares" interior point method (IPM) for solving linear programs. Applied to an [Formula: see text]-variable linear program in standard form, the iteration complexity of our IPM is up to an [Formula: see text] factor upper bounded by the straight-line complexity (SLC) of the linear program. This term refers to the minimum number of segments of any piecewise linear curve that traverses the wide neighborhood of the central path, a lower bound on the iteration complexity of any IPM that follows a piecewise linear trajectory along a path induced by a self-concordant barrier. In particular, our algorithm matches the number of iterations of any such IPM up to the same factor [Formula: see text]. As our second contribution, we show that the SLC of any linear program is upper bounded by [Formula: see text], which implies that our IPM’s iteration complexity is at most exponential. This is in contrast to existing iteration complexity bounds that depend on either bit complexity or condition measures; these can be unbounded in the problem dimension. We achieve our upper bound by showing that the central path is well-approximated by a combinatorial proxy we call the max central path, which consists of [Formula: see text] shadow vertex simplex paths. Our upper bound complements the lower bounds of Allamigeon et al. [ SIAM J. Appl. Algebra Geom., 2 (2018), pp. 140–178] and Allamigeon, Gaubert, and Vandame [ No self-concordant barrier interior point method is strongly polynomial, 2022], who constructed linear programs with exponential SLC. Finally, we show that each iteration of our IPM can be implemented in strongly polynomial time. Along the way, we develop a deterministic algorithm that approximates the singular value decomposition of a matrix in strongly polynomial time to high accuracy, which may be of independent interest.
Xavier Allamigeon, Daniel Dadush, Georg Loho, Bento Natura, László A. Végh
SIAM J. Comput.3
2024 The Worst-Case Complexity of Symmetric Strategy Improvement
abstract
Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy improvement algorithm, it iterates over strategies of both players simultaneously. The symmetric version solves the known worst-case examples for strategy improvement quickly, however its worst-case complexity remained open. We present a class of worst-case examples for symmetric strategy improvement on which this symmetric version also takes exponentially many steps. Remarkably, our examples exhibit this behaviour for any choice of improvement rule, which is in contrast to classical strategy improvement where hard instances are usually hand-crafted for a specific improvement rule. We present a generalized version of symmetric strategy iteration depending less rigidly on the interplay of the strategies of both players. However, it turns out it has the same shortcomings.
Tom van Dijk, Georg Loho, Matthew T. Maat
CSL2
2023 Lower Bounds on the Depth of Integral ReLU Neural Networks via Lattice Polytopes
Christian Haase 0001, Christoph Hertrich, Georg Loho
ICLR3
2023 On the Correlation Gap of Matroids
Edin Husic, Zhuan Khye Koh, Georg Loho, László A. Végh
IPCO3
2023 Tropical Carathéodory with Matroids
abstract
Bárány's colorful generalization of Carathéodory's Theorem combines geometrical and combinatorial constraints. Kalai-Meshulam (2005) and Holmsen (2016) generalized Bárány's theorem by replacing color classes with matroid constraints. In this note, we obtain corresponding results in tropical convexity, generalizing the Tropical Colorful Carathéodory Theorem of Gaubert-Meunier (2010). Our proof is inspired by geometric arguments and is reminiscent of matroid intersection. Moreover, we show that the topological approach fails in this setting. We also discuss tropical colorful linear programming and show that it is NP-complete. We end with thoughts and questions on generalizations to polymatroids, anti-matroids as well as examples and matroid simplicial depth.
Georg Loho, Raman Sanyal
Discret. Comput. Geom.1
2022 Interior point methods are not worse than Simplex
abstract
Whereas interior point methods provide polynomial-time linear programming algorithms, the running time bounds depend on bit-complexity or condition measures that can be unbounded in the problem dimension. This is in contrast with the simplex method that always admits an exponential bound. We introduce a new polynomial-time path-following interior point method where the number of iterations also admits a combinatorial upper bound $O(2^{n}n^{15}\log n)$ for an n-variable linear program in standard form. This complements previous work by Allamigeon, Benchimol, Gaubert, and Joswig (SIAGA 2018) that exhibited a family of instances where any path-following method must take exponentially many iterations. The number of iterations of our algorithm is at most $O(n^{15}\log n)$ times the number of segments of any piecewise linear curve in the wide neighborhood of the central path. In particular, it matches the number of iterations of any path following interior point method up to this polynomial factor. The overall exponential upper bound derives from studying the max central path’, a piecewise-linear curve with the number of pieces bounded by the total length of 2n shadow vertex simplex paths. From the existence of a line segment in the wide neighborhood we derive strong implications on the structure of the corresponding segment of the central path. Our algorithm is able to detect this structure from the local geometry at the current iterate, and constructs a step direction that descends along this segment. The bound $O(n^{15}\log n)$ that applies for arbitrarily long line segments is derived from a combinatorial progress measure. Our algorithm falls into the family of layered least squares interior point methods introduced by Vavasis and Ye (Math. Prog. 1996). In contrast to previous layered least squares methods that partition the kernel of the constraint matrix into coordinate subspaces, our method creates layers based on a general subspace providing more flexibility. Our result also implies the same bound on the number of iterations of the trust region interior point method by Lan, Monteiro, and Tsuchiya (SIOPT 2009).
Xavier Allamigeon, Daniel Dadush, Georg Loho, Bento Natura, László A. Végh
FOCS3
2022 Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees
Zhuan Khye Koh, Georg Loho
MFCS2
2022 On complete classes of valuated matroids
abstract
We characterize a rich class of valuated matroids, called R-minor valuated matroids that includes the indicator functions of matroids, and is closed under operations such as taking minors, duality, and induction by network. We exhibit a family of valuated matroids that are not R-minor based on sparse paving matroids. Valuated matroids are inherently related to gross substitute valuations in mathematical economics. By the same token we refute the Matroid Based Valuation Conjecture by Ostrovsky and Paes Leme (Theoretical Economics 2015) asserting that every gross substitute valuation arises from weighted matroid rank functions by repeated applications of merge and endowment operations. Our result also has implications in the context of Lorentzian polynomials: it reveals the limitations of known construction operations.
Edin Husic, Georg Loho, Ben Smith, László A. Végh
SODA2
2020 Signed Tropical Convexity
abstract
We establish a new notion of tropical convexity for signed tropical numbers. We provide several equivalent descriptions involving balance relations and intersections of open halfspaces as well as the image of a union of polytopes over Puiseux series and hyperoperations. Along the way, we deduce a new Farkas' lemma and Fourier-Motzkin elimination without the non-negativity restriction on the variables. This leads to a Minkowski-Weyl theorem for polytopes over the signed tropical numbers.
Georg Loho, László A. Végh
ITCS1
2020 Monomial Tropical Cones for Multicriteria Optimization
Michael Joswig, Georg Loho
SIAM J. Discret. Math.2
2017 MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution)
abstract
We present an interactive game which challenges a single player to match 3-dimensional polytopes to their planar nets. It is open source, and it runs in standard web browsers
Michael Joswig, Georg Loho, Benjamin Lorenz, Rico Raber
SoCG2