Demo Data from VLDB 2026 / reviewers in the wild / expert
Hoang Chuong Nguyen
dblp:178/8317
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 91% Image and video processing · 9% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
1.0 | 2 | 2025 | Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024 Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video · CVPR 2025 |
Computer vision › 3D vision
camera pose estimation |
0.9 | 1 | 2025 | Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video · CVPR 2025 |
Computer vision › 3D vision
neural radiance field |
0.9 | 1 | 2025 | Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video · CVPR 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | IBGS: Image-Based Gaussian Splatting · NeurIPS 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | IBGS: Image-Based Gaussian Splatting · NeurIPS 2025 |
Rendering › appearance modeling
view-dependent effects |
0.9 | 1 | 2025 | IBGS: Image-Based Gaussian Splatting · NeurIPS 2025 |
Computer vision › 3D vision
motion estimation |
0.8 | 1 | 2024 | Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024 |
Computer vision › 3D vision › motion estimation
rigid motion estimation |
0.8 | 1 | 2024 | Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024 |
Computer vision › 3D vision › depth estimation › self-supervised depth estimation
self-supervised monocular depth estimation |
0.8 | 1 | 2024 | Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
velocity integration · 0.9spherical harmonics · 0.9residual color modeling · 0.9neural radiance field · 0.9self-supervised learning · 0.8scale alignment · 0.8pseudo-labeling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular VideoabstractNeural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses and NeRF often relying on good pose initialisation or depth priors. However, these approaches struggle in challenging scenarios, such as large rotations, as they map each camera to a world co-ordinate system. We propose a novel method that eliminates prior dependencies by modeling continuous camera motions as time-dependent angular velocity and velocity. Relative motions between cameras are learned first via velocity integration, while camera poses can be obtained by aggregating such relative motions up to a world coordinate system defined at a single time step within the video. Specifically, accurate continuous camera movements are learned through a time-dependent NeRF, which captures local scene geometry and motion by training from neighboring frames for each time step. The learned motions enable fine-tuning the NeRF to represent the full scene geometry. Experiments on Co3D and Scannet show our approach achieves superior camera pose and depth estimation and comparable novel-view synthesis performance compared to state-of-the-art methods. Our code is available at https: //github.com/HoangChuongNguyen/cope-nerf. Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 1 |
| 2025 | IBGS: Image-Based Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint. Our project page is available at https://hoangchuongnguyen.github.io/ibgs. Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001 |
NeurIPS | 1 |
| 2024 | Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth EstimationabstractThis paper focuses on self-supervised monocular depth estimation in dynamic scenes trained on monocular videos. Existing methods jointly estimate pixel-wise depth and motion, relying mainly on an image reconstruction loss. Dynamic regions11Dynamic regions indicate regions covered by moving objects. remain a critical challenge for these methods due to the inherent ambiguity in depth and motion estimation, resulting in inaccurate depth estimation. This paper proposes a self-supervised training framework exploiting pseudo depth labels for dynamic regions from training data. The key contribution of our framework is to decouple depth estimation for static and dynamic regions of images in the training data. We start with an unsupervised depth estimation approach, which provides reliable depth estimates for static regions and motion cues for dynamic regions and allows us to extract moving object information at the instance level. In the next stage, we use an object network to estimate the depth of those moving objects assuming rigid motions. Then, we propose a new scale alignment module to address the scale ambiguity between estimated depths for static and dynamic regions. We can then use the depth labels generated to train an end-to-end depth estimation network and improve its performance. Extensive experiments on the Cityscapes and KITTI datasets show that our self-training strategy consistently outperforms existing self-/unsupervised depth estimation methods. Our code is available at https://github.com/HoangChuongNguyen/mono-consistent-depth.git Hoang Chuong Nguyen, Tianyu Wang 0035, José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 1 |