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Hoang Chuong Nguyen

dblp:178/8317 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 91% Image and video processing · 9%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
1.022025
Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024
Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video · CVPR 2025
Computer vision › 3D vision
camera pose estimation
0.912025
Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.912025
Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
IBGS: Image-Based Gaussian Splatting · NeurIPS 2025
Rendering
novel view synthesis
0.912025
IBGS: Image-Based Gaussian Splatting · NeurIPS 2025
Rendering › appearance modeling
view-dependent effects
0.912025
IBGS: Image-Based Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision
motion estimation
0.812024
Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024
Computer vision › 3D vision › motion estimation
rigid motion estimation
0.812024
Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024
Computer vision › 3D vision › depth estimation › self-supervised depth estimation
self-supervised monocular depth estimation
0.812024
Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation · CVPR 2024

Methods — techniques the papers use, named apart from their topics

velocity integration · 0.9spherical harmonics · 0.9residual color modeling · 0.9neural radiance field · 0.9self-supervised learning · 0.8scale alignment · 0.8pseudo-labeling · 0.8
YearPublicationVenuePosition
2025 Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video
abstract
Neural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses and NeRF often relying on good pose initialisation or depth priors. However, these approaches struggle in challenging scenarios, such as large rotations, as they map each camera to a world co-ordinate system. We propose a novel method that eliminates prior dependencies by modeling continuous camera motions as time-dependent angular velocity and velocity. Relative motions between cameras are learned first via velocity integration, while camera poses can be obtained by aggregating such relative motions up to a world coordinate system defined at a single time step within the video. Specifically, accurate continuous camera movements are learned through a time-dependent NeRF, which captures local scene geometry and motion by training from neighboring frames for each time step. The learned motions enable fine-tuning the NeRF to represent the full scene geometry. Experiments on Co3D and Scannet show our approach achieves superior camera pose and depth estimation and comparable novel-view synthesis performance compared to state-of-the-art methods. Our code is available at https: //github.com/HoangChuongNguyen/cope-nerf.
Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001
CVPR1
2025 IBGS: Image-Based Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint. Our project page is available at https://hoangchuongnguyen.github.io/ibgs.
Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001
NeurIPS1
2024 Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth Estimation
abstract
This paper focuses on self-supervised monocular depth estimation in dynamic scenes trained on monocular videos. Existing methods jointly estimate pixel-wise depth and motion, relying mainly on an image reconstruction loss. Dynamic regions11Dynamic regions indicate regions covered by moving objects. remain a critical challenge for these methods due to the inherent ambiguity in depth and motion estimation, resulting in inaccurate depth estimation. This paper proposes a self-supervised training framework exploiting pseudo depth labels for dynamic regions from training data. The key contribution of our framework is to decouple depth estimation for static and dynamic regions of images in the training data. We start with an unsupervised depth estimation approach, which provides reliable depth estimates for static regions and motion cues for dynamic regions and allows us to extract moving object information at the instance level. In the next stage, we use an object network to estimate the depth of those moving objects assuming rigid motions. Then, we propose a new scale alignment module to address the scale ambiguity between estimated depths for static and dynamic regions. We can then use the depth labels generated to train an end-to-end depth estimation network and improve its performance. Extensive experiments on the Cityscapes and KITTI datasets show that our self-training strategy consistently outperforms existing self-/unsupervised depth estimation methods. Our code is available at https://github.com/HoangChuongNguyen/mono-consistent-depth.git
Hoang Chuong Nguyen, Tianyu Wang 0035, José M. Álvarez 0004, Miaomiao Liu 0001
CVPR1