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Sotetsu Iwamura

dblp:178/8593 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Deep learning architectures and training · 52% Optimization for machine learning · 35% Motion planning and robot control · 13%
Databases, data mining, and information retrieval
1 paper
Graph data management · 50% Machine learning and data management · 50%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › adaptive optimization
adaptive learning rate
0.312017
Adaptive Learning Rate via Covariance Matrix Based Preconditioning for Deep Neural Networks · IJCAI 2017
Machine learning › Deep learning architectures and training › recurrent neural network › gated recurrent network
gated recurrent unit
0.312017
Preventing Gradient Explosions in Gated Recurrent Units · NIPS 2017
Robotics › Motion planning and robot control › robot control › optimization-based control
gradient-based control
0.312017
Preventing Gradient Explosions in Gated Recurrent Units · NIPS 2017
Machine learning › Deep learning architectures and training › training dynamics
gradient explosion
0.312017
Preventing Gradient Explosions in Gated Recurrent Units · NIPS 2017
Machine learning › Deep learning architectures and training
recurrent neural network
0.312017
Preventing Gradient Explosions in Gated Recurrent Units · NIPS 2017
Machine learning › Deep learning architectures and training
training optimization
0.312017
Adaptive Learning Rate via Covariance Matrix Based Preconditioning for Deep Neural Networks · IJCAI 2017
Machine learning › Optimization for machine learning › regularized risk minimization › regularized regression
lasso
0.212016
Fast Lasso Algorithm via Selective Coordinate Descent · AAAI 2016
Machine learning › Optimization for machine learning › regularized risk minimization
regularized regression
0.212016
Fast Lasso Algorithm via Selective Coordinate Descent · AAAI 2016
Graph data management › graph extraction
graph construction
0.212016
Fast Algorithm for the Lasso based L1-Graph Construction · Proc. VLDB Endow. 2016
Mathematical optimization › continuous optimization › convex optimization › first-order methods
coordinate descent
0.212016
Fast Lasso Algorithm via Selective Coordinate Descent · AAAI 2016

Methods — techniques the papers use, named apart from their topics

coordinate descent · 0.8lasso · 0.5stochastic optimization · 0.3hessian-based preconditioning · 0.3gradient-based training · 0.3dynamics constraints · 0.3RMSProp · 0.3lasso regression · 0.2edge pruning · 0.2
YearPublicationVenuePosition
2017 Adaptive Learning Rate via Covariance Matrix Based Preconditioning for Deep Neural Networks
abstract
Adaptive learning rate algorithms such as RMSProp are widely used for training deep neural networks. RMSProp offers efficient training since it uses first order gradients to approximate Hessian-based preconditioning. However, since the first order gradients include noise caused by stochastic optimization, the approximation may be inaccurate. In this paper, we propose a novel adaptive learning rate algorithm called SDProp. Its key idea is effective handling of the noise by preconditioning based on covariance matrix. For various neural networks, our approach is more efficient and effective than RMSProp and its variant.
Yasutoshi Ida, Yasuhiro Fujiwara, Sotetsu Iwamura
IJCAI3
2017 Preventing Gradient Explosions in Gated Recurrent Units
abstract
A gated recurrent unit (GRU) is a successful recurrent neural network architecture for time-series data. The GRU is typically trained using a gradient-based method, which is subject to the exploding gradient problem in which the gradient increases significantly. This problem is caused by an abrupt change in the dynamics of the GRU due to a small variation in the parameters. In this paper, we find a condition under which the dynamics of the GRU changes drastically and propose a learning method to address the exploding gradient problem. Our method constrains the dynamics of the GRU so that it does not drastically change. We evaluated our method in experiments on language modeling and polyphonic music modeling. Our experiments showed that our method can prevent the exploding gradient problem and improve modeling accuracy.
Sekitoshi Kanai, Yasuhiro Fujiwara, Sotetsu Iwamura
NIPS3
2016 Fast Lasso Algorithm via Selective Coordinate Descent
abstract
For the AI community, the lasso proposed by Tibshirani is an important regression approach in finding explanatory predictors in high dimensional data. The coordinate descent algorithm is a standard approach to solve the lasso which iteratively updates weights of predictors in a round-robin style until convergence. However, it has high computation cost. This paper proposes Sling, a fast approach to the lasso. It achieves high efficiency by skipping unnecessary updates for the predictors whose weight is zero in the iterations. Sling can obtain high prediction accuracy with fewer predictors than the standard approach. Experiments show that Sling can enhance the efficiency and the effectiveness of the lasso.
Yasuhiro Fujiwara, Yasutoshi Ida, Hiroaki Shiokawa, Sotetsu Iwamura
AAAI4
2016 Rabbit Order: Just-in-Time Parallel Reordering for Fast Graph Analysis
abstract
Ahead-of-time data layout optimization by vertex reordering is a widely used technique to improve memory access locality in graph analysis. While reordered graphs yield better analysis performance, the existing reordering algorithms use significant amounts of computation time to provide efficient vertex ordering, hence, they fail to reduce end-to-end processing time. This paper presents a first algorithm for just-in-time parallel reordering, named Rabbit Order. It reduces end-to-end runtime by achieving high locality and fast reordering at the same time through two approaches. The first approach is hierarchical community-based ordering, which exploits the locality derived from hierarchical community structures in real-world graphs. Our ordering fully leverages low-latency cache levels by mapping hierarchical communities into hierarchical caches. The second approach is parallel incremental aggregation, which improves the runtime efficiency of reordering by decreasing the number of vertices to be processed. In addition, this approach utilizes lightweight atomic operations for concurrency control to avoid locking overheads and achieve high scalability. Our experiments show that Rabbit Order significantly outperforms state-of-the-art reordering algorithms.
Junya Arai, Hiroaki Shiokawa, Takeshi Yamamuro, Makoto Onizuka, Sotetsu Iwamura
IPDPS5
2016 Fast Algorithm for the Lasso based L1-Graph Construction
abstract
The lasso-based L 1 -graph is used in many applications since it can effectively model a set of data points as a graph. The lasso is a popular regression approach and the L 1 -graph represents data points as nodes by using the regression result. More specifically, by solving the L 1 -optimization problem of the lasso, the sparse regression coefficients are used to obtain the weights of the edges in the graph. Conventional graph structures such as k -NN graph use two steps, adjacency searching and weight selection, for constructing the graph whereas the lasso-based L 1 -graph derives the adjacency structure as well as the edge weights simultaneously by using a coordinate descent. However, the construction cost of the lasso-based L 1 -graph is impractical for large data sets since the coordinate descent iteratively updates the weights of all edges until convergence. Our proposal, Castnet, can efficiently construct the lasso-based L 1 -graph. In order to avoid updating the weights of all edges, we prune edges that cannot have nonzero weights before entering the iterations. In addition, we update edge weights only if they are nonzero in the iterations. Experiments show that Castnet is significantly faster than existing approaches.
Yasuhiro Fujiwara, Yasutoshi Ida, Junya Arai, Mai Nishimura, Sotetsu Iwamura
Proc. VLDB Endow.5