VLDB 2026 Research / reviewers in the wild / expert
Koeun Choi
dblp:179/4691
· DBLP profile ↗
9ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0001-7906-459XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | When Less Can Be More: Evaluating the Impact of Animated and Interactive Demonstrations in Voice-Assisted Counting Games for Young ChildrenabstractEarly counting forms a critical foundation for numeracy, involving coordination of visual representations, verbal number words, and physical actions such as pointing. Designing effective technologies for young children, therefore requires careful calibration of multimodal features. This study investigated how different levels of demonstrations paired with a voice assistant—static (baseline: image+voice), animated (animation+voice), and interactive (touch+animation+voice)—influence counting-related understanding and engagement in 2–4-year-olds. We developed a tablet-based counting game and conducted a within-subjects study with 32 children. Results showed that animated demonstration improved cardinal number word understanding over both baseline and the interactive demonstration. Analyses of verbal counting engagement showed that concurrent touch demands increased cognitive load, limiting children’s counting aloud. These findings suggest that more interactivity does not always yield better outcomes for young learners. We contribute empirical evidence and design guidance: voice+animation supports early counting, while touch interactivity should be lightweight and age-appropriate, informing the design of multimodal voice-assisted applications. Sulakna Karunaratna, Daniel Vargas-Diaz, Jinjing (Jenny) Wang, Sang Won Lee 0002, Koeun Choi |
CHI | 6 |
| 2026 | Voice agent accents can shape driver behavior and perception
Mungyeong Choe, Abby Walker, Koeun Choi, Nicholas Kilp, Myounghoon Jeon 0001 |
Int. J. Hum. Comput. Stud. | 3 |
| 2025 | Exploring parent involvement in e-book joint reading with voice agents
Daniel Vargas-Diaz, Sulakna Karunaratna, Caroline Hornburg, Koeun Choi, Sang Won Lee 0002 |
Int. J. Hum. Comput. Stud. | 5 |
| 2024 | A Child-Robot Musical Theater Afterschool Program for Promoting STEAM Education: A Case Study and GuidelinesabstractWith the advancements of machine learning and AI technologies, robots have been more widely used in our everyday life and they have also been used in education. The present study introduces a 12-week child-robot theater afterschool program designed to promote science, technology, engineering, and mathematics (STEM) education with art elements (STEAM) for elementary students using social robots. Four modules were designed to introduce robot mechanisms as well as arts: Acting (anthropomorphism), Dance (robot movements), Music and Sounds (music composition), and Drawing (robot art). These modules provided children with basic knowledge about robotics and STEM and guided children to create a live robot theater play. A total of 16 students participated in the program, and 11 of them were involved in completing questionnaires and interviews regarding their perceptions towards robots, STEAM, and the afterschool program. Four afterschool program teachers participated in interviews, reflecting their perceptions of the program and observations of children’s experiences during the program. Our findings suggest that the present program effectively maintained children’s engagement and improved their interest in STEAM by connecting social robots and theater production. We conclude with design guidelines and recommendations for future research and programs. Jiayuan Dong, Koeun Choi, Shuqi Yu, YeaJi Lee, Devanshu Vajir, Chelsea H. Lyles, Phyllis Newbill, Ariana Wyatt, Tanner Upthegrove, Myounghoon Jeon 0001 |
Int. J. Hum. Comput. Interact. | 2 |
| 2022 | Robot Musical Theater for Climiate Change EducationabstractThe use of social robots has recently been investigated in various areas, including STEM (Science, Technology, Engineering, and Mathematics) education and artistic performances. To inform children of the seriousness of climate change and awareness that they can make change, we created the Robot Musical Theater performance. In this project, natural elements (wind, earth, fire, and water) were anthropomorphized and represented by humanoid robots (Pepper, Milo, and Nao). The robots were designed to motivate audience to participate in the action to prevent climate change. Because of COVID, only fourteen visitors as a single group were allowed to participate in real-time and posted to YouTube, where at the time of submission, 141 people have viewed the performance. The participants provided positive comments on the performance and showed their willingness to participate in the movement to prevent climate change, and expressed their further interest in STEM learning. This performance is expected to contribute to enhancing informal STEM and robotics learning, as well as advancing robotic arts. YeaJi Lee, Ariana Wyatt, Jiayuan Dong, Tanner Upthegrove, Brandon Hale, Chelsea H. Lyles, Koeun Choi, Shuqi Yu, Devanshu Vajir, Phyllis Newbill, Myounghoon Jeon 0001 |
HRI | 7 |
| 2019 | Observing child-led exploration improves parents' causal inferences
Koeun Choi, Milagros Grados, Elizabeth Baraff Bonawitz |
CogSci | 1 |
| 2019 | "I Never Even Considered That!": Investigating explanations for adults' failures to learn conjunctive causal rules
Alexandra Rett, Elizabeth Baraff Bonawitz, Koeun Choi, Caren M. Walker |
CogSci | 3 |
| 2018 | Preschoolers are more likely to direct questions to adults than to other children (or selves) during spontaneous conversational acts
Koeun Choi, Elizabeth Lapidow, Jennifer Austin, Patrick Shafto, Elizabeth Baraff Bonawitz |
CogSci | 1 |
| 2016 | Peek-a-View: Smartphone Cover Interaction for Multi-TaskingabstractMost smartphones support multi-tasking with several means to switch between apps (e.g., a "recent apps" button or a "back" button). However, switching between apps is cumbersome when one has to do it frequently for example, when notifications keep interrupting one's current task. We introduce Peek-a-View, a fully transparent flipping screen cover that can reduce task switching overhead by providing an additional virtual screen space for subtasks. We assessed its feasibility in handling notifications. Upon receiving a notification, users can peek into the content of the notification without actually switching apps by slightly lifting the cover. If necessary, users can completely flip the cover to switch to the app that fired the notification. Two user studies showed that flipping and peeking interaction provided improved performance and proved to be useful for tasks that involve subtasks. Koeun Choi, Hyunjoo Song, Kyle Koh, Jinwook Bok, Jinwook Seo |
CHI | 1 |