Christine Dierk

dblp:179/4818 · DBLP profile ↗
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9ranked-venue papers
5as first author
4since 2021 · last 2026
0000-0001-5456-8126ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 5 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 MoodPrism: Surfacing the Subjective Mood of Visual Content with MLLM-Generated Mood Profiles
Shreyosi Endow, Eunyee Koh, César Torres 0001, Christine Dierk
Creativity & Cognition4
2026 SlideSAVR: Enabling Live Analysis during Data Presentations via Multimodal Sketching and Voice Input
abstract
Abstract Interpersonal communication in data science can yield sought‐after insights, but presentation environments are often not conducive for live analysis, forcing the process to move offline. Through a formative survey with 16 participants, we identified both technical (e.g., complexity of tools) and psychological (e.g., pressure of programming during presentation) factors constraining live data analysis. To enable live analysis, we present SlideSAVR, a data‐driven presentation assistant that leverages sketching and voice inputs in live discussion to support collaborative data analysis during presentations. Powered by an agentic framework that flexibly defines augmentation rules, updates slide content dynamically to match the live context, and automates backend computations, SlideSAVR enables fluid audience‐presenter interaction and reduces the need for offline reanalysis and follow‐up communication. We demonstrate SlideSAVR's ability to support a range of tasks through nine representative use cases. We further evaluate the system's accuracy and computation time across different settings, showing that SlideSAVR can reliably perform diverse tasks when provided with both sketch and voice inputs.
Chang Han, Md Mehrab Tanjim, Shunan Guo, Christine Dierk, Katherine E. Isaacs, Jane Hoffswell
Comput. Graph. Forum4
2023 Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display
abstract
Skin-based electronics are an emerging genre of interactive technologies. In this paper, we leverage the natural uses of lotions and propose them as mediators for driving novel, low-power, quasi-bistable, and bio-degradable electrochromic displays on the skin and other surfaces. We detail the design, fabrication, and evaluation of one such “Lotion Interface,” including how it can be customized using low-cost everyday materials and technologies to trigger various visual and temporal effects – some lasting up to fifteen minutes when unpowered. We characterize different fabrication techniques and lotions to demonstrate various visual effects on a variety of skin types and tones. We highlight the safety of our design for humans and the environment. Finally, we report findings from an exploratory user study and present a range of compelling applications for Lotion Interfaces that expand the on-skin and surface interaction landscapes to include the familiar and often habitual practice of applying lotion.
Katherine W. Song, Christine Dierk, Szu Ting Tung, Eric Paulos
CHI2
2022 Project Primrose: Reflective Light-Diffuser Modules for Non-Emissive Flexible Display Systems
abstract
Recent advances in smart materials have enabled displays to move beyond planar surfaces into the fabric of everyday life. We propose reflective light-diffuser modules for non-emissive flexible display systems. Our system leverages reflective-backed polymer-dispersed liquid crystal (PDLC), an electroactive material commonly used in smart window applications. This low-power non-emissive material can be cut to any shape, and dynamically diffuses light. We present the design & fabrication of two exemplar artifacts, a canvas and a handbag, that use the reflective light-diffuser modules. We also describe our content authoring pipeline and interaction modalities. We hope this work inspires future designers of flexible displays.
Christine Dierk, T. J. Rhodes, Gavin Miller
UIST1
2019 Use Your Head! Exploring Interaction Modalities for Hat Technologies
abstract
As our landscape of wearable technologies proliferates, we find more devices situated on our heads. However, many challenges hinder them from widespread adoption - from their awkward, bulky form factor (today's AR and VR goggles) to their socially stigmatized designs (Google Glass) and a lack of a well-developed head-based interaction design language. In this paper, we explore a socially acceptable, large, head-worn interactive wearable - a hat. We report results from a gesture elicitation study with 17 participants, extract a taxonomy of gestures, and define a set of design concerns for interactive hats. Through this lens, we detail the design and fabrication of three hat prototypes capable of sensing touch, head movements, and gestures, and including ambient displays of several types. Finally, we report an evaluation of our hat prototype and insights to inform the design of future hat technologies.
Christine Dierk, Scott A. Carter, Patrick Chiu, Anthony Dunnigan, Don Kimber
Conference on Designing Interactive Systems1
2018 AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions
abstract
As the landscape of wearable devices continues to expand, power remains a major issue for adoption, usability, and miniaturization. Users are faced with an increasing number of personal devices to manage, charge, and care for. In this work, we argue that power constraints limit the design space of wearable devices. We present AlterWear: an architecture for new wearable devices that implement a batteryless design using electromagnetic induction via NFC and bistable e-ink displays. Although these displays are active only when in proximity to an NFC-enabled device, this unique combination of hardware enables both quick, dynamic and long-term interactions with persistent visual displays. We demonstrate new wearables enabled through AlterWear with dynamic, fashion-forward, and expressive displays across several form factors, and evaluate them in a user study. By forgoing the need for onboard power, AlterWear expands the ecosystem of functional and fashionable wearable technologies.
Christine Dierk, Molly Jane Pearce Nicholas, Eric Paulos
CHI1
2018 HäirIÖ: Human Hair as Interactive Material
abstract
Human hair is a cultural material, with a rich history displaying individuality, cultural expression and group identity. It is malleable in length, color and style, highly visible, and embedded in a range of personal and group interactions. As wearable technologies move ever closer to the body, and embodied interactions become more common and desirable, hair presents a unique and little-explored site for novel interactions. In this paper, we present an exploration and working prototype of hair as a site for novel interaction, leveraging its position as something both public and private, social and personal, malleable and permanent. We develop applications and interactions around this new material in HäirIÖ: a novel integration of hair-based technologies and braids that combine capacitive touch input and dynamic output through color and shape change. Finally, we evaluate this hair-based interactive technology with users, including the integration of HäirIÖ within the landscape of existing wearable and mobile technologies.
Christine Dierk, Sarah Sterman, Molly Jane Pearce Nicholas, Eric Paulos
TEI1
2017 AlterNail: Ambient, Batteryless, Stateful, Dynamic Displays at your Fingertips
abstract
Beyond phones, watches, and activity tracking devices, a new ecosystem of functional and fashionable wearable technologies can easily, safely, and economically be designed, prototyped, and integrated directly on the body. In this paper, we present AlterNail, a fingernail form factor, ambient, low-power, stateful, wireless, dynamic display with onboard vibrational sensing. AlterNail integrates a batteryless design using inductive coupling with e-ink technology to enable both quick dynamic and long-term static fingernail based visual designs without the need for power. We also detail the use of simple vibrational signals to uniquely identify everyday objects as they are handled using AlterNails. The intentionally limited interactional functionality of AlterNails, coupled with the rich personal and dynamic expressive potential, combine to present a compelling range of opportunities for designers of new interactive wearable technologies. We detail a range of practical and playful applications using this technology.
Christine Dierk, Tomás Vega Galvez, Eric Paulos
CHI1
2016 MyPart: Personal, Portable, Accurate, Airborne Particle Counting
abstract
In 2012, air pollution in both cities and rural areas was estimated to have caused 3.7 million premature deaths, 88% of those in at risk communities. The primary pollutant was small airborne particulate matter of 10 microns or less in diameter which led to the development of cardiovascular and respiratory diseases. In response, we developed MyPart, the first personal, portable, and accurate particle sensor under $50 capable of distinguishing and counting differently sized particles. We demonstrate how MyPart offers substantial enhancements over most existing air particle sensors by simultaneously improving accessibility, flexibility, portability, and accuracy. We describe the evolution and implementation of the sensor design, demonstrate its performance across twenty everyday urban environments versus a calibrated instrument, and conduct a preliminary user study to report on the overall user experience of MyPart. We also present a novel smart-phone visualization interface and a series of simple form factor adaptations of our design.
Rundong Tian, Christine Dierk, Chris Myers, Eric Paulos
CHI2