Lars Engeln

dblp:179/5181 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-9268-4854ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2026 Actionspaces - Storytelling through Proxemic Interactions in Augmented Exhibitions
abstract
The modern museum continually transforms, reflecting broader social, political, and technological shifts. Post-colonial critiques, intangible cultural heritage, and the mass digitisation of collections underscore the need for new methods to mediate contextualised knowledge embedded within collections through narrative forms, moving beyond traditional object-centered modes of display. This work examines how augmented exhibition can enact digital storytelling through proxemic interactions in embedded hybrid spaces. Specifically, we examine how proxemics (the study of the social and cultural use of space) can inform the design of augmented exhibitions delivered through head-mounted displays. We translate structural and semantic aspects of proxemic interaction into a design framework for augmented exhibitions, leading to the concept of actionspaces.
Fabian Töpfer, Lars Engeln, Franziska Hannß, Matthew McGinity
Creativity & Cognition2
2022 Sparkle Glyphs: A Glyph Design for the Analysis of Temporal Multivariate Audio Features
abstract
In this paper, we introduce Sparkle Glyphs - a glyph design that can be used to represent temporal multivariate data in a compact yet expressive way. One application scenario involves the analysis of multivariate audio features. These features are compared with sketch-based associations of sounds to identify and derive dominant perceived audio features.
Mandy Keck, Lars Engeln
AVI2
2021 CoHEARence of audible shapes - a qualitative user study for coherent visual audio design with resynthesized shapes
abstract
Abstract One way to achieve an intuitive sound design are visual approaches for synthesis and sound collages. Therefore, during spectral synthesis and editing, the sound is designed in a visualization of the frequency domain. In order to create a coherent workflow between visuals and the resulting audio, the stimuli should be matched to each other. In this work, a qualitative user study is presented, which is supposed to show the intuitive understanding from the shape to the sound. The shape is hereby the spectral envelope. The general aim is to find out whether there is a connection between the visual shape and the subsequent auditory impression.
Lars Engeln, Rainer Groh 0001
Pers. Ubiquitous Comput.1
2019 The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments
abstract
Mid-air interaction achieved through handtracking or controller in Virtual Reality (VR) is performed without an explicit spatial reference. One solution for creating such a reference is elastic feedback, which we realized via tension springs attached to a tracked VR-controller. Thereby, directional force is exerted and perceived by the user. A study was conducted to investigate the effects of elastic feedback on users in virtual travel tasks. Therefore, the elastic mode of the input device was compared to an isotonic mode, without any perceivable force. Also, two virtual travelling methods, a driving mode and a flight mode, were investigated in the study. The main goal of the study was to analyze, how elastic feedback influences user experience and presence perception. Statistical analysis with ANOVA of data from 24 subjects revealed significant main effects for the elastic mode on both, the User Experience Questionnaire (UEQ) and the Igroup Presence Questionnaire (IPQ). In addition, the subjects missed fewer target objects on average during the travel task. However, analysis of task completion times indicated no relevant differences. Although not all individual scales of UEQ and IPQ showed significant outcomes, the result indicates that immersive travel interfaces could benefit from the use of elastic feedback.
Tobias Günther, Lars Engeln, Sally J. Busch, Rainer Groh 0001
VR2