Demo Data from VLDB 2026 / reviewers in the wild / expert
Michele Rocca
dblp:179/8109
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0003-2623-0157ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy representation |
0.9 | 1 | 2025 | Policy-Space Diffusion for Physics-Based Character Animation · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › character animation
physics-based character animation |
0.9 | 1 | 2025 | Policy-Space Diffusion for Physics-Based Character Animation · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.7diffusion model · 1.7common neighbor policy regularization · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Policy-Space Diffusion for Physics-Based Character AnimationabstractAdapting motion to new contexts in digital entertainment often demands fast agile prototyping. State-of-the-art techniques use reinforcement learning policies for simulating the underlined motion in a physics engine. Unfortunately, policies typically fail on unseen tasks and it is too time-consuming to fine-tune the policy for every new morphological, environmental, or motion change. We propose a novel point of view on using policy networks as a representation of motion for physics-based character animation. Our policies are compact, tailored to individual motion tasks, and preserve similarity with nearby tasks. This allows us to view the space of all motions as a manifold of policies where sampling substitutes training. We obtain memory-efficient encoding of motion that leverages the characteristics of control policies such as being generative, and robust to small environmental changes. With this perspective, we can sample novel motions by directly manipulating weights and biases through a Diffusion Model. Our newly generated policies can adapt to previously unseen characters, potentially saving time in rapid prototyping scenarios. Our contributions include the introduction of Common Neighbor Policy regularization to constrain policy similarity during motion imitation training making them suitable for generative modeling; a Diffusion Model adaptation for diverse morphology; and an open policy dataset. The results show that we can learn non-linear transformations in the policy space from labeled examples, and conditionally generate new ones. In a matter of seconds, we sample a batch of policies for different conditions that show comparable motion fidelity metrics as their respective trained ones. Michele Rocca, Sune Darkner, Kenny Erleben, Sheldon Andrews |
ACM Trans. Graph. | 1 |