VLDB 2026 Research / reviewers in the wild / expert
Ida Kathrine Hammeleff Jørgensen
dblp:179/8133
· DBLP profile ↗
6ranked-venue papers
5as first author
3since 2021 · last 2024
0000-0001-8217-6058ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 5 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagen
Ida Kathrine Hammeleff Jørgensen |
DiGRA | 1 |
| 2024 | The Body in Play: Dimensions of Embodiment in Design for PlayabstractThis paper offers an analysis of how design activities engage with the body in the context of teaching embodied methods, and specifically body-centric design for play. Based on the analysis, we propose an empirically grounded framework for describing the various engagements with and considerations around the body as it comes into play in coursework on the use of body-centric design methods. Ida Kathrine Hammeleff Jørgensen, Harun Kaygan |
TEI | 1 |
| 2022 | Situational analysis as a method for qualitative inquiry of games
Ida Kathrine Hammeleff Jørgensen |
DiGRA | 1 |
| 2020 | "Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on RedditabstractWith the advent of the retro-gaming movement there is an increasing interest in rediscovering games once played. ‘Tip of my Joystick’ is a Reddit community dedicated to the re-finding of forgotten games. In this subreddit, users describe games they wish to re-find so that other users may help them identify the game’s title. This community thus offers a unique opportunity for studying how players recall and describe games and play experiences of the past. This paper presents the results of an analysis of a random sample of 250 posts from this subreddit. The posts were analyzed in terms of what aspects of games they describe For the purpose of this analysis we developed a coding scheme consisting of 38 individual codes belonging to 9 different main categories. Our findings may contribute to research on game archiving and collection as they may help inform the design of better game search engines. Ida Kathrine Hammeleff Jørgensen, Toine Bogers |
FDG | 1 |
| 2018 | Media and games: an intermedial frameworkabstractThis paper addresses the relationship between games and media and discusses to which extend games can be conceived as media, and how they should be studied as such. The paper proposes a revised version of Elleström's intermedial framework that has been harnessed to better describe games. The framework acknowledges the heterogeneous nature of not only games but all media. Elleström's framework allows us to address games as particular tangible objects in the world in a way that avoids normative assumptions about games in general as well as specific types of games such as digital or analog games. This framework has several usages. It can be applied in an analysis the relationship between different modalities in a single game; it can be used to compare different games; and finally, it can be used to discuss the similarities and differences between games and other media objects. Ida Kathrine Hammeleff Jørgensen |
FDG | 1 |
| 2015 | Designing for intuitive use for non-human usersabstractIn the field of human-computer interaction the notion of intuitive use describes the extent to which a human user can subconsciously interact with a product by relying on existing knowledge from similar or identical situations. In animal-computer interaction (ACI) the idea of intuitive use holds great potential as it offers a way to conceptualize and further design better interaction. With the aim to inform future design, this paper discusses how the notion of intuitive use can be applied to interaction design for non-human animal users. We argue that tangible user interfaces together with knowledge transfer from other domains familiar to the animal may allow intuitive use of digital technology. Examples will be drawn from an ongoing game design research project which aims to build digital games for Bornean orangutans. Hanna Wirman, Ida Kathrine Hammeleff Jørgensen |
Advances in Computer Entertainment | 2 |