Michael Rich

dblp:18/3283 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Software engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Understanding Children's Avatar Making in Social Online Games
abstract
Peer Reviewed
Samuel Schwamm, Amanda Baughan, Nicole Powell, Zoe Kronberg, Alicia Owens, Emily Renee Izenman, Dania Alsabeh, Elizabeth Hunt, Michael Rich, David Bickham, Jenny S. Radesky, Alexis Hiniker
CHI10
2025 Navigating fairness and boundaries: parental rule strategies and indicators of adolescents' media overuse
abstract
Balancing adolescents’ growing desire for independence with the establishment of effective media-related rules presents a complex challenge for many parents. Our study, utilising a diverse nationwide sample of 1,480 adolescents aged 13-17, investigates how adolescents’ perceptions of rule restrictiveness might explain the relationship between parental rule strategies and adolescents’ overuse of media. Indicators of overuse include dysregulated media engagement, interference of media use with other activities, and media-related physical symptoms. Structural equation modelling reveals that a higher number of rules and more frequent enforcement are associated with increased perceptions of restrictiveness among adolescents. However, adolescents tend to view rules as more reasonable when parents consistently adhere to these rules themselves, particularly in situations with numerous rules and strict enforcement. Notably, a curvilinear relationship emerges between adolescents’ perceptions of rule restrictiveness and media overuse indicators. Adolescents who perceive rules as reasonable, rather than overly restrictive or lenient, report lower levels of media overuse indicators. Our findings highlight the importance of parents establishing media use expectations that are balanced, reasonable, and that they themselves are committed to following.
Zhiying Yue, David Bickham, Elizabeth Hunt, Samuel Schwamm, Michael Rich
Behav. Inf. Technol.5
2024 Investigating Attention and Normative Dissociation in Children's Social Video Games
abstract
Children’s video games are controversial for their deeply engrossing nature. We conducted an interview and observational study with 17 eight-to-thirteen-year-olds to examine how they deploy their attention while gaming. In sessions of 60-75 minutes, a research assistant toured either Roblox or Minecraft, following the lead of a child participant. We analyzed a segment of these interviews to understand participants’ patterns of normative dissociation—experiences of complete cognitive absorption that exclude processing of the environment beyond the focus of attention. Our analysis revealed that many of our participants had experiences that fit the model of normative dissociation. Participants reported becoming deeply absorbed in games to the point of losing track of time and not paying attention to their surroundings. Game design influenced children’s patterns of normative dissociation, and in particular, user-paced traveling through the game environment and game-initiated pauses allowed children to more easily attend to stimuli outside the game. We recommend parental controls leverage these points of game play to collaboratively support children’s time management during gameplay.
Amanda Baughan, Emily Renee Izenman, Samuel Schwamm, Dania Alsabeh, Nicole Powell, Elizabeth Hunt, Michael Rich, David Bickham, Jenny S. Radesky, Alexis Hiniker
IDC8
2006 Rapid deployment of electronic medical records for ARV rollout in rural Rwanda
Christian Allen, Patrick Manyika, Darius Jazayeri, Michael Rich, Neal Lesh, Hamish S. F. Fraser
AMIA4
1984 An Industrial Software Engineering Retraining Course: Development Considerations and Lessons Learned
abstract
Israel Aircraft Industries has recently been conducting a novel six-month intensive course to retrain practicing engineers to become software engineers working on embedded computer systems. The first course was concluded in January 1982 and the second course began in November 1982. This paper describes the objectives, educational philosophy, course content, and practical experience of the first course. It also describes how the second course was modified as a result of the lessons learned from the successes and failures of the first course.
Amram Ben-David, Moshe I. Ben-Porat, Jonah Z. Lavi, Michael Rich
IEEE Trans. Software Eng.4