Keiko Okawa

dblp:18/5375 · DBLP profile ↗
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12ranked-venue papers
0as first author
10since 2021 · last 2024
0000-0003-3310-5020ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 12 · 10 since 2021Human-computer interaction and ubiquitous computing · 11 · 9 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Can Diversity, Equity, and Inclusion (DEI) Espouse Through Social Constructivism? A Dynamically-Designed Multimedia Content Creation Programme for High School Students in Japan
Dunya Chen, Keiko Okawa
CSEDU (2)3
2024 Exploring the Significance of 360-Degree Video Technology on Fieldwork Learning in Higher Education: Students' Perspectives
Leandro Navarro Hundzinski, Fathima Assilmia, Keiko Okawa, Le Thao Chi Vu
CSEDU (1)3
2024 A Community-Based Support Scheme to Promote Learning Mobility: Practices in Higher Education in Southeast Asia and Japan
Rika Ikeda, Andrey Ferriyan, Keiko Okawa, Achmad Husni Thamrin
CSEDU (1)3
2023 Design of a Blended Learning ICT Education Program for Undergraduate Students in Asia-Pacific Based on Communities of Practice
Shun Arima, Marcos Sadao Maekawa, Noriatsu Kudo, Keiko Okawa
CSEDU (2)4
2023 Designing a Career Exploration Corner for Children with Less Access to Role Models
Fathima Assilmia, Keiko Okawa
CSEDU (2)2
2023 ICT-Supported Design Thinking Workshop Program: A Case Study of Encouraging Social Lean-In for High School Students in Japan
Dunya Chen, Keiko Okawa
CSEDU (2)3
2023 Enhancing Learning Mobility with a Community-Based Micro-Credential e-Portfolio Platform Service for Higher Education
Rika Ikeda, Andrey Ferriyan, Keiko Okawa, Achmad Husni Thamrin
EC-TEL3
2021 Design and Practice of ESD in High School in Japan through Online Video Co-creation Workshop
Shun Arima, Fathima Assilmia, Marcos Sadao Maekawa, Keiko Okawa
CSEDU (1)4
2021 Design of a Social Media Simulator as a Serious Game for a Media Literacy Course in Japan
Marcos Sadao Maekawa, Leandro Navarro Hundzinski, Sena Chandrahera, Shota Tajima, Shoko Nakai, Yoko Miyazaki, Keiko Okawa
CSEDU (1)7
2021 Re-Design Classroom into MOOC-like Content With Remote Face-to-Face Sessions During the COVID-19 Pandemic: A Case Study in Graduate School
abstract
This paper introduces a case study that redesigns graduate school classrooms into massive open online course (MOOC)-like content with remote face-to-face sessions. Due to the influence of COVID-19, the higher-education environment is rapidly shifting to an online environment in many institutions. Therefore, instructors need to transform lessons they have been doing in physical classrooms to an online format. However, just conducting the same talks online is not enough to provide students with satisfactory learning. Instructors need to redesign class content and structure to optimize them for the online environment. In this case study, the research team and an instructor redesigned an existing graduate school class into MOOC-like content. We will discuss the specific methods and benefits of this initiative.
Shun Arima, Motoki Yasui, Keiko Okawa
L@S3
2018 KomaKids: Promoting Global Competence Through Media Creation in Elementary School
abstract
修士学位論文. 2016年度メディアデザイン学 第542号
Komkid Topoklang, Marcos Sadao Maekawa, Keiko Okawa
CSEDU (2)3
2010 Multicultural Exchange & New Media - Global Education Solution for Children
Marcos Sadao Maekawa, Takehiro Suzuki, Keiko Okawa
CSEDU (2)3