VLDB 2026 Research / reviewers in the wild / expert
Abhishek Gupta 0004
dblp:18/6404-4
· DBLP profile ↗
62ranked-venue papers
6as first author
41since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 62 · 6 first-author · 41 since 2021Systems, architecture and hardware · 20 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DRAWER: Digital Reconstruction and Articulation With Environment RealismabstractCreating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a photorealistic and interactive digital environment. Our approach centers on two main contributions: (i) a reconstruction module based on a dual scene representation that reconstructs the scene with fine-grained geometric details, and (ii) an articulation module that identifies articulation types and hinge positions, reconstructs simulatable shapes and appearances and integrates them into the scene. The resulting virtual environment is photorealistic, interactive, and runs in real time, with compatibility for game engines and robotic simulation platforms. We demonstrate the potential of DRAWER by using it to automatically create an interactive game in Unreal Engine and to enable real-to-sim-to-real transfer for robotics applications. Project page: here. Hongchi Xia, Entong Su, Marius Memmel, Arhan Jain, Raymond Yu, Numfor Mbiziwo-Tiapo, Ali Farhadi, Abhishek Gupta 0004, Shenlong Wang, Wei-Chiu Ma |
CVPR | 8 |
| 2025 | Making VLMs More Robot-Friendly: Self-Critical Distillation of Low-Level Procedural ReasoningabstractLarge language models (LLMs) have shown promise in robotic procedural planning, yet their human-centric reasoning often omits the low-level, grounded details needed for robotic execution. Vision-language models (VLMs) offer a path toward more perceptually grounded plans, but current methods either rely on expensive, large-scale models or are constrained to narrow simulation settings. We introduce SelfReVision, a lightweight and scalable self-improvement framework for vision-language procedural planning. SelfReVision enables small VLMs to iteratively critique, revise, and verify their own plans, without external supervision or teacher models, drawing inspiration from chain-of-thought prompting and self-instruct paradigms. Through this self-distillation loop, models generate higher-quality, execution-ready plans that can be used both at inference and for continued fine-tuning. Using models varying from 3B to 72B, our results show that SelfReVision not only boosts performance over weak base VLMs but also outperforms models 100X the size, yielding improved control in downstream embodied tasks. Chan Young Park, Jillian Fisher, Marius Memmel, Dipika Khullar, Seoho Yun, Abhishek Gupta 0004, Yejin Choi 0001 |
EMNLP | 6 |
| 2025 | HAMSTER: Hierarchical Action Models for Open-World Robot ManipulationabstractLarge foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, *off-domain* data such as action-free videos, hand-drawn sketches, or simulation data. In this work, we posit that *hierarchical* vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions.
In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning.
We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences in embodiments, dynamics, visual appearances, and task semantics, etc.
In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain.
Visual results are provided at: [https://hamster-robot.github.io/](https://hamster-robot.github.io/) Yi Li 0038, Yuquan Deng, Jesse Zhang, Joel Jang, Marius Memmel, Caelan Reed Garrett, Fabio Ramos 0001, Dieter Fox, Anqi Li 0001, Abhishek Gupta 0004, Ankit Goyal 0001 |
ICLR | 10 |
| 2025 | SRSA: Skill Retrieval and Adaptation for Robotic Assembly TasksabstractEnabling robots to learn novel tasks in a data-efficient manner is a long-standing challenge. Common strategies involve carefully leveraging prior experiences, especially transition data collected on related tasks. Although much progress has been made for general pick-and-place manipulation, far fewer studies have investigated contact-rich assembly tasks, where precise control is essential. We introduce SRSA} (Skill Retrieval and Skill Adaptation), a novel framework designed to address this problem by utilizing a pre-existing skill library containing policies for diverse assembly tasks. The challenge lies in identifying which skill from the library is most relevant for fine-tuning on a new task. Our key hypothesis is that skills showing higher zero-shot success rates on a new task are better suited for rapid and effective fine-tuning on that task. To this end, we propose to predict the transfer success for all skills in the skill library on a novel task, and then use this prediction to guide the skill retrieval process. We establish a framework that jointly captures features of object geometry, physical dynamics, and expert actions to represent the tasks, allowing us to efficiently learn the transfer success predictor. Extensive experiments demonstrate that SRSA significantly outperforms the leading baseline. When retrieving and fine-tuning skills on unseen tasks, SRSA achieves a 19% relative improvement in success rate, exhibits 2.6x lower standard deviation across random seeds, and requires 2.4x fewer transition samples to reach a satisfactory success rate, compared to the baseline. In a continual learning setup, SRSA efficiently learns policies for new tasks and incorporates them into the skill library, enhancing future policy learning. Furthermore, policies trained with SRSA in simulation achieve a 90% mean success rate when deployed in the real world. Please visit our project webpage https://srsa2024.github.io/. Yijie Guo, Bingjie Tang, Iretiayo Akinola, Dieter Fox, Abhishek Gupta 0004, Yashraj Narang |
ICLR | 5 |
| 2025 | STRAP: Robot Sub-Trajectory Retrieval for Augmented Policy LearningabstractRobot learning is witnessing a significant increase in the size, diversity, and complexity of pre-collected datasets, mirroring trends in domains such as natural language processing and computer vision. Many robot learning methods treat such datasets as multi-task expert data and learn a multi-task, generalist policy by training broadly across them. Notably, while these generalist policies can improve the average performance across many tasks, the performance of generalist policies on any one task is often suboptimal due to negative transfer between partitions of the data, compared to task-specific specialist policies. In this work, we argue for the paradigm of training policies during deployment given the scenarios they encounter: rather than deploying pre-trained policies to unseen problems in a zero-shot manner, we non-parametrically retrieve and train models directly on relevant data at test time. Furthermore, we show that many robotics tasks share considerable amounts of low-level behaviors and that retrieval at the "sub"-trajectory granularity enables significantly improved data utilization, generalization, and robustness in adapting policies to novel problems. In contrast, existing full-trajectory retrieval methods tend to underutilize the data and miss out on shared cross-task content. This work proposes STRAP, a technique for leveraging pre-trained vision foundation models and dynamic time warping to retrieve sub-sequences of trajectories from large training corpora in a robust fashion. STRAP outperforms both prior retrieval algorithms and multi-task learning methods in simulated and real experiments, showing the ability to scale to much larger offline datasets in the real world as well as the ability to learn robust control policies with just a handful of real-world demonstrations. Marius Memmel, Jacob Berg, Bingqing Chen, Abhishek Gupta 0004, Jonathan Francis |
ICLR | 4 |
| 2025 | Duolingo: Dynamics Utilization for Online Translation of ActionsabstractRobots in the real world experience wear and tear, leading to changing system dynamics. This challenge is particularly exacerbated for non-rigid systems such as soft robots or robotic systems made of metamaterials with hysteresis. This setting results in a challenging problem for most learning-based controllers that typically rely on the assumption that the system dynamics remain fixed over time. In the absence of explicit mechanisms to account for this change in dynamics, learning-based control algorithms show considerable degradation in performance over time. In this work, we consider a particular class of dynamics shift in under-actuated systems, that is localized to the dynamics of the fully actuated robot itself, while independently leaving the dynamics of the environment unchanged. This captures real-world phenomena such as fatigue or hysteresis in robotic systems. In this setting, we propose an efficient algorithm that can account for dynamics shift. Using a simple calibration procedure, we propose a technique for learning a non-linear “action-translation” model that can capture the localized shift in dynamics. This enables continual learning and transfer despite considerable dynamics shift during the learning process. We demonstrate the efficacy of this procedure on several tasks in simulation, as well as a real-world robotic system - a 4 DoF electrically driven handed shearing auxetic (HSA) platform. Karthikeya Vemuri, Arnav Thareja, Zoey Qiuyu Chen, Ian Good, Jeffrey Lipton, Abhishek Gupta 0004 |
ICRA | 7 |
| 2024 | Modeling Boundedly Rational Agents with Latent Inference BudgetsabstractWe study the problem of modeling a population of agents pursuing unknown goals subject to unknown computational constraints. In standard models of bounded rationality, sub-optimal decision-making is simulated by adding homoscedastic noise to optimal decisions rather than actually simulating constrained inference. In this work, we introduce a latent inference budget model (L-IBM) that models these constraints explicitly, via a latent variable (inferred jointly with a model of agents’ goals) that controls the runtime of an iterative inference algorithm. L-IBMs make it possible to learn agent models using data from diverse populations of suboptimal actors. In three modeling tasks—inferring navigation goals from routes, inferring communicative intents from human utterances, and predicting next moves in human chess games—we show that L-IBMs match or outperforms Boltzmann models of decision-making under uncertainty. Moreover, the inferred inference budgets are themselves meaningful, efficient to compute, and correlated with measures of player skill, partner skill and task difficulty. Athul Paul Jacob, Abhishek Gupta 0004, Jacob Andreas |
ICLR | 2 |
| 2024 | CCIL: Continuity-Based Data Augmentation for Corrective Imitation LearningabstractWe present a new technique to enhance the robustness of imitation learning methods by generating corrective data to account for compounding error and disturbances. While existing methods rely on interactive expert labeling, additional offline datasets, or domain-specific invariances, our approach requires minimal additional assumptions beyond expert data. The key insight is to leverage local continuity in the environment dynamics. Our method first constructs a dynamics model from the expert demonstration, enforcing local Lipschitz continuity while skipping the discontinuous regions. In the locally continuous regions, this model allows us to generate corrective labels within the neighborhood of the demonstrations but beyond the actual set of states and actions in the dataset. Training on this augmented data enhances the agent's ability to recover from perturbations and deal with compounding error. We demonstrate the effectiveness of our generated labels through experiments in a variety of robotics domains that have distinct forms of continuity and discontinuity, including classic control, drone flying, high-dimensional navigation, locomotion, and tabletop manipulation. Liyiming Ke, Yunchu Zhang, Abhay Deshpande, Siddhartha S. Srinivasa, Abhishek Gupta 0004 |
ICLR | 5 |
| 2024 | ASID: Active Exploration for System Identification in Robotic ManipulationabstractModel-free control strategies such as reinforcement learning have shown the ability to learn control strategies without requiring an accurate model or simulator of the world. While this is appealing due to the lack of modeling requirements, such methods can be sample inefficient, making them impractical in many real-world domains. On the other hand, model-based control techniques leveraging accurate simulators can circumvent these challenges and use a large amount of cheap simulation data to learn controllers that can effectively transfer to the real world. The challenge with such model-based techniques is the requirement for an extremely accurate simulation, requiring both the specification of appropriate simulation assets and physical parameters. This requires considerable human effort to design for every environment being considered. In this work, we propose a learning system that can leverage a small amount of real-world data to autonomously refine a simulation model and then plan an accurate control strategy that can be deployed in the real world. Our approach critically relies on utilizing an initial (possibly inaccurate) simulator to design effective exploration policies that, when deployed in the real world, collect high-quality data. We demonstrate the efficacy of this paradigm in identifying articulation, mass, and other physical parameters in several challenging robotic manipulation tasks, and illustrate that only a small amount of real-world data can allow for effective sim-to-real transfer. Marius Memmel, Andrew J. Wagenmaker, Chuning Zhu, Dieter Fox, Abhishek Gupta 0004 |
ICLR | 5 |
| 2024 | Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised LearningabstractOff-policy dynamic programming (DP) techniques such as $Q$-learning have proven to be important in sequential decision-making problems. In the presence of function approximation, however, these techniques often diverge due to the absence of Bellman completeness in the function classes considered, a crucial condition for the success of DP-based methods. In this paper, we show how off-policy learning techniques based on return-conditioned supervised learning (RCSL) are able to circumvent these challenges of Bellman completeness, converging under significantly more relaxed assumptions inherited from supervised learning. We prove there exists a natural environment in which if one uses two-layer multilayer perceptron as the function approximator, the layer width needs to grow *linearly* with the state space size to satisfy Bellman completeness while a constant layer width is enough for RCSL. These findings take a step towards explaining the superior empirical performance of RCSL methods compared to DP-based methods in environments with near-optimal datasets. Furthermore, in order to learn from sub-optimal datasets, we propose a simple framework called MBRCSL, granting RCSL methods the ability of dynamic programming to stitch together segments from distinct trajectories. MBRCSL leverages learned dynamics models and forward sampling to accomplish trajectory stitching while avoiding the need for Bellman completeness that plagues all dynamic programming algorithms. We propose both theoretical analysis and experimental evaluation to back these claims, outperforming state-of-the-art model-free and model-based offline RL algorithms across several simulated robotics problems. Zhaoyi Zhou, Chuning Zhu, Runlong Zhou, Qiwen Cui, Abhishek Gupta 0004, Simon S. Du |
ICLR | 5 |
| 2024 | Universal Visual Decomposer: Long-Horizon Manipulation Made EasyabstractReal-world robotic tasks stretch over extended horizons and encompass multiple stages. Learning long-horizon manipulation tasks, however, is a long-standing challenge, and demands decomposing the overarching task into several manageable subtasks to facilitate policy learning and generalization to unseen tasks. Prior task decomposition methods require task-specific knowledge, are computationally intensive, and cannot readily be applied to new tasks. To address these shortcomings, we propose Universal Visual Decomposer (UVD), an off-the-shelf task decomposition method for visual long-horizon manipulation using pre-trained visual representations designed for robotic control. At a high level, UVD discovers subgoals by detecting phase shifts in the embedding space of the pre-trained representation. Operating purely on visual demonstrations without auxiliary information, UVD can effectively extract visual subgoals embedded in the videos, while incurring zero additional training cost on top of standard visuomotor policy training. Goal-conditioned policies learned with UVD-discovered subgoals exhibit significantly improved compositional generalization at test time to unseen tasks. Furthermore, UVD-discovered subgoals can be used to construct goal-based reward shaping that jump-starts temporally extended exploration for reinforcement learning. We extensively evaluate UVD on both simulation and real-world tasks, and in all cases, UVD substantially outperforms baselines across imitation and reinforcement learning settings on in-domain and out-of-domain task sequences alike, validating the clear advantage of automated visual task decomposition within the simple, compact UVD framework. Zichen Zhang 0016, Yunshuang Li, Osbert Bastani, Abhishek Gupta 0004, Dinesh Jayaraman, Yecheng Jason Ma 0001, Luca Weihs |
ICRA | 4 |
| 2024 | SERL: A Software Suite for Sample-Efficient Robotic Reinforcement LearningabstractIn recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to the widespread adoption of robotic RL, as well as the further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at https://serl-robot.github.io/ Jianlan Luo, Zheyuan Hu 0003, Charles Xu 0003, You Liang Tan, Jacob Berg, Archit Sharma, Stefan Schaal, Chelsea Finn, Abhishek Gupta 0004, Sergey Levine |
ICRA | 9 |
| 2024 | Learning to Grasp in Clutter with Interactive Visual Failure PredictionabstractModern warehouses process millions of unique objects which are often stored in densely packed containers. To automate tasks in this environment, a robot must be able to pick diverse objects from highly cluttered scenes. Real-world learning is a promising approach, but executing picks in the real world is time-consuming, can induce costly failures, and often requires extensive human intervention, which causes operational burden and limits the scope of data collection and deployments. In this work, we leverage interactive probes to visually evaluate grasps in clutter without fully executing picks, a capability we refer to as Interactive Visual Failure Prediction (IVFP). This enables autonomous verification of grasps during execution to avoid costly downstream failures as well as autonomous reward assignment, providing supervision to continuously shape and improve grasping behavior as the robot gathers experience in the real world, without constantly requiring human intervention. Through experiments on a Stretch RE1 robot, we study the effect that IVFP has on performance - both in terms of effective data throughput and success rate, and show that this approach leads to grasping policies that outperform policies trained with human supervision alone, while requiring significantly less human intervention. Code, datasets, and videos available at https://robo-ivfp.github.io Michael Murray, Abhishek Gupta 0004, Maya Cakmak |
ICRA | 2 |
| 2024 | Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment CollaborationabstractLarge, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io. Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin |
ICRA | 4 |
| 2024 | Lifelong Robot Learning with Human Assisted Language PlannersabstractLarge Language Models (LLMs) have been shown to act like planners that can decompose high-level instructions into a sequence of executable instructions. However, current LLM-based planners are only able to operate with a fixed set of skills. We overcome this critical limitation and present a method for using LLM-based planners to query new skills and teach robots these skills in a data and time-efficient manner for rigid object manipulation. Our system can re-use newly acquired skills for future tasks, demonstrating the potential of open world and lifelong learning. We evaluate the proposed framework on multiple tasks in simulation and the real world. Videos are available at: https://sites.google.com/mit.edu/halp-robot-learning Meenal Parakh, Alisha Fong, Anthony Simeonov, Tao Chen 0046, Abhishek Gupta 0004, Pulkit Agrawal 0001 |
ICRA | 5 |
| 2024 | Rank2Reward: Learning Shaped Reward Functions from Passive VideoabstractTeaching robots novel skills with demonstrations via human-in-the-loop data collection techniques like kinesthetic teaching or teleoperation puts a heavy burden on human supervisors. In contrast to this paradigm, it is often significantly easier to provide raw, action-free visual data of tasks being performed. Moreover, this data can even be mined from video datasets or the web. Ideally, this data can serve to guide robot learning for new tasks in novel environments, informing both "what" to do and "how" to do it. A powerful way to encode both the "what" and the "how" is to infer a well-shaped reward function for reinforcement learning. The challenge is determining how to ground visual demonstration inputs into a well-shaped and informative reward function. We propose a technique Rank2Reward for learning behaviors from videos of tasks being performed without access to any low-level states and actions. We do so by leveraging the videos to learn a reward function that measures incremental "progress" through a task by learning how to temporally rank the video frames in a demonstration. By inferring an appropriate ranking, the reward function is able to guide reinforcement learning by indicating when task progress is being made. This ranking function can be integrated into an adversarial imitation learning scheme resulting in an algorithm that can learn behaviors without exploiting the learned reward function. We demonstrate the effectiveness of Rank2Reward at learning behaviors from raw video on a number of tabletop manipulation tasks in both simulations and on a real-world robotic arm. We also demonstrate how Rank2Reward can be easily extended to be applicable to web-scale video datasets. Code and videos are available at https://rank2reward.github.io Daniel Yang, Davin Tjia, Jacob Berg, Dima Damen, Pulkit Agrawal 0001, Abhishek Gupta 0004 |
ICRA | 6 |
| 2024 | Data Efficient Behavior Cloning for Fine Manipulation via Continuity-based Corrective LabelsabstractWe consider imitation learning with access only to expert demonstrations, whose real-world application is often limited by covariate shift due to compounding errors during execution. We investigate the effectiveness of the Continuity-based Corrective Labels for Imitation Learning (CCIL) framework in mitigating this issue for real-world fine manipulation tasks. CCIL generates corrective labels by learning a locally continuous dynamics model from demonstrations to guide the agent back toward expert states. Through extensive experiments on insertion and fine grasping tasks, we provide the first empirical validation that CCIL can significantly improve imitation learning performance despite discontinuities present in contact-rich manipulation. We find that: (1) real-world manipulation exhibits sufficient local smoothness to apply CCIL, (2) generated corrective labels are most beneficial in low-data regimes, and (3) label filtering based on estimated dynamics model error enables performance gains. To effectively apply CCIL to robotic domains, we offer a practical instantiation of the framework and insights into design choices and hyperparameter selection. Our work demonstrates CCIL’s practicality for alleviating compounding errors in imitation learning on physical robots. Abhay Deshpande, Liyiming Ke, Quinn Pfeifer, Abhishek Gupta 0004, Siddhartha S. Srinivasa |
IROS | 4 |
| 2024 | Learning to Cooperate with Humans using Generative AgentsabstractTraining agents that can coordinate zero-shot with humans is a key mission in multi-agent reinforcement learning (MARL). Current algorithms focus on training simulated human partner policies which are then used to train a Cooperator agent. The simulated human is produced either through behavior cloning over a dataset of human cooperation behavior, or by using MARL to create a population of simulated agents. However, these approaches often struggle to produce a Cooperator that can coordinate well with real humans, since the simulated humans fail to cover the diverse strategies and styles employed by people in the real world. We show \emph{learning a generative model of human partners} can effectively address this issue. Our model learns a latent variable representation of the human that can be regarded as encoding the human's unique strategy, intention, experience, or style. This generative model can be flexibly trained from any (human or neural policy) agent interaction data. By sampling from the latent space, we can use the generative model to produce different partners to train Cooperator agents. We evaluate our method---Generative Agent Modeling for Multi-agent Adaptation (GAMMA)---on Overcooked, a challenging cooperative cooking game that has become a standard benchmark for zero-shot coordination. We conduct an evaluation with real human teammates, and the results show that GAMMA consistently improves performance, whether the generative model is trained on simulated populations or human datasets. Further, we propose a method for posterior sampling from the generative model that is biased towards the human data, enabling us to efficiently improve performance with only a small amount of expensive human interaction data. Yancheng Liang, Daphne Chen, Abhishek Gupta 0004, Simon S. Du, Natasha Jaques |
NeurIPS | 3 |
| 2024 | Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RLabstractIn order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches---least-squares regression oracles and naive randomized exploration---yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails. We validate our theoretical results on several realistic robotic simulators and a real-world robotic sim2real task, demonstrating that transferring exploratory policies can yield substantial gains in practice as well. Andrew J. Wagenmaker, Liyiming Ke, Kevin Jamieson 0001, Abhishek Gupta 0004 |
NeurIPS | 5 |
| 2024 | Distributional Successor Features Enable Zero-Shot Policy OptimizationabstractIntelligent agents must be generalists, capable of quickly adapting to various tasks. In reinforcement learning (RL), model-based RL learns a dynamics model of the world, in principle enabling transfer to arbitrary reward functions through planning. However, autoregressive model rollouts suffer from compounding error, making model-based RL ineffective for long-horizon problems. Successor features offer an alternative by modeling a policy's long-term state occupancy, reducing policy evaluation under new rewards to linear regression. Yet, policy optimization with successor features can be challenging. This work proposes a novel class of models, i.e., Distributional Successor Features for Zero-Shot Policy Optimization (DiSPOs), that learn a distribution of successor features of a stationary dataset's behavior policy, along with a policy that acts to realize different successor features within the dataset. By directly modeling long-term outcomes in the dataset, DiSPOs avoid compounding error while enabling a simple scheme for zero-shot policy optimization across reward functions. We present a practical instantiation of DiSPOs using diffusion models and show their efficacy as a new class of transferable models, both theoretically and empirically across various simulated robotics problems. Videos and code are available at https://weirdlabuw.github.io/dispo/. Chuning Zhu, Xinqi Wang, Tyler Han, Simon S. Du, Abhishek Gupta 0004 |
NeurIPS | 5 |
| 2023 | Tackling Combinatorial Distribution Shift: A Matrix Completion PerspectiveabstractObtaining rigorous statistical guarantees for generalization under distribution shift remains an open and active research area. We study a setting we call \emph{combinatorial distribution shift}, where (a) under the test- and training-distributions, the labels $z$ are determined by pairs of features $(x,y)$, (b) the training distribution has coverage of certain \emph{marginal} distributions over $x$ and $y$ separately, but (c) the test distribution involves examples from a product distribution over $(x,y)$ that is \emph{not} covered by the training distribution. Focusing on the special case where the labels are given by \emph{bilinear embeddings} into a Hilbert space $\mathcal H$: $\mathbb{E}[z \mid x,y ]=⟨f_{\star}(x),g_{\star}(y)\rangle_{\mathcal{H}}$, we aim to extrapolate to a test distribution domain that is {not} covered in training, or \emph{bilinear combinatorial extrapolation}. Our setting generalizes a special case of matrix completion from missing-not-at-random data, for which all existing results require the ground-truth matrices to be either \emph{exactly low-rank}, or to exhibit very sharp spectral cutoffs. In this work, we develop a series of theoretical results that enable bilinear combinatorial extrapolation under \emph{gradual} spectral decay as observed in typical high-dimensional data, including novel algorithms, generalization guarantees, and linear-algebraic results. A key tool is a novel perturbation bound for the rank-$k$ singular value decomposition approximations between two matrices that depends on the \emph{relative} spectral gap rather than the \emph{absolute} spectral gap, a result we think may be of broader independent interest. Max Simchowitz, Abhishek Gupta 0004, Kaiqing Zhang |
COLT | 2 |
| 2023 | Learning to Extrapolate: A Transductive Approach
Aviv Netanyahu, Abhishek Gupta 0004, Max Simchowitz, Kaiqing Zhang, Pulkit Agrawal 0001 |
ICLR | 2 |
| 2023 | Guiding Pretraining in Reinforcement Learning with Large Language ModelsabstractReinforcement learning algorithms typically struggle in the absence of a dense, well-shaped reward function. Intrinsically motivated exploration methods address this limitation by rewarding agents for visiting novel states or transitions, but these methods offer limited benefits in large environments where most discovered novelty is irrelevant for downstream tasks. We describe a method that uses background knowledge from text corpora to shape exploration. This method, called ELLM (Exploring with LLMs) rewards an agent for achieving goals suggested by a language model prompted with a description of the agent's current state. By leveraging large-scale language model pretraining, ELLM guides agents toward human-meaningful and plausibly useful behaviors without requiring a human in the loop. We evaluate ELLM in the Crafter game environment and the Housekeep robotic simulator, showing that ELLM-trained agents have better coverage of common-sense behaviors during pretraining and usually match or improve performance on a range of downstream tasks. Olivia Watkins, Cédric Colas, Trevor Darrell, Pieter Abbeel, Abhishek Gupta 0004, Jacob Andreas |
ICML | 7 |
| 2023 | Demonstration-Bootstrapped Autonomous Practicing via Multi-Task Reinforcement LearningabstractReinforcement learning systems have the potential to enable continuous improvement in unstructured environments, leveraging data collected autonomously. However, in practice these systems require significant amounts of instrumentation or human intervention to learn in the real world. In this work, we propose a system for reinforcement learning that leverages multi-task reinforcement learning bootstrapped with prior data to enable continuous autonomous practicing, minimizing the number of resets needed while being able to learn temporally extended behaviors. We show how appropriately provided prior data can help bootstrap both low-level multi-task policies and strategies for sequencing these tasks one after another to enable learning with minimal resets. This mechanism enables our robotic system to practice with minimal human intervention at training time, while being able to solve long horizon tasks at test time. We show the efficacy of the proposed system on a challenging kitchen manipulation task both in simulation and the real world, demonstrating the ability to practice autonomously in order to solve temporally extended problems. Abhishek Gupta 0004, Corey Lynch, Brandon Kinman, Garrett Peake, Sergey Levine, Karol Hausman |
ICRA | 1 |
| 2023 | TactoFind: A Tactile Only System for Object RetrievalabstractWe study the problem of object retrieval in scenarios where visual sensing is absent, object shapes are unknown beforehand and objects can move freely, like grabbing objects out of a drawer. Successful solutions require localizing free objects, identifying specific object instances, and then grasping the identified objects, only using touch feedback. Unlike vision, where cameras can observe the entire scene, touch sensors are local and only observe parts of the scene that are in contact with the manipulator. Moreover, information gathering via touch sensors necessitates applying forces on the touched surface which may disturb the scene itself. Reasoning with touch, therefore, requires careful exploration and integration of information over time - a challenge we tackle. We present a system capable of using sparse tactile feedback from fingertip touch sensors on a dexterous hand to localize, identify and grasp novel objects without any visual feedback. Videos are available at https://sites.google.com/view/tactofind. Sameer Pai, Tao Chen 0046, Megha Tippur, Edward H. Adelson, Abhishek Gupta 0004, Pulkit Agrawal 0001 |
ICRA | 5 |
| 2023 | Dexterous Manipulation from Images: Autonomous Real-World RL via Substep GuidanceabstractComplex and contact-rich robotic manipulation tasks, particularly those that involve multi-fingered hands and underactuated object manipulation, present a significant challenge to any control method. Methods based on reinforcement learning offer an appealing choice for such settings, as they can enable robots to learn to delicately balance contact forces and dexterously reposition objects without strong modeling assumptions. However, running reinforcement learning on real-world dexterous manipulation systems often requires significant manual engineering. This negates the benefits of autonomous data collection and ease of use that reinforcement learning should in principle provide. In this paper, we describe a system for vision-based dexterous manipulation that provides a “programming-free” approach for users to define new tasks and enable robots with complex multi-fingered hands to learn to perform them through interaction. The core principle under-lying our system is that, in a vision-based setting, users should be able to provide high-level intermediate supervision that circumvents challenges in teleoperation or kinesthetic teaching which allows a robot to not only learn a task efficiently but also to autonomously practice. Our system includes a framework for users to define a final task and intermediate sub-tasks with image examples, a reinforcement learning procedure that learns the task autonomously without interventions, and experimental results with a four-finger robotic hand learning multi-stage object manipulation tasks directly in the real world, without simulation, manual modeling, or reward engineering. Kelvin Xu, Zheyuan Hu 0003, Ria Doshi, Aaron Rovinsky, Abhishek Gupta 0004, Sergey Levine |
ICRA | 6 |
| 2023 | Self-Supervised Reinforcement Learning that Transfers using Random FeaturesabstractModel-free reinforcement learning algorithms have exhibited great potential in solving single-task sequential decision-making problems with high-dimensional observations and long horizons, but are known to be hard to generalize across tasks. Model-based RL, on the other hand, learns task-agnostic models of the world that naturally enables transfer across different reward functions, but struggles to scale to complex environments due to the compounding error. To get the best of both worlds, we propose a self-supervised reinforcement learning method that enables the transfer of behaviors across tasks with different rewards, while circumventing the challenges of model-based RL. In particular, we show self-supervised pre-training of model-free reinforcement learning with a number of random features as rewards allows implicit modeling of long-horizon environment dynamics. Then, planning techniques like model-predictive control using these implicit models enable fast adaptation to problems with new reward functions. Our method is self-supervised in that it can be trained on offline datasets without reward labels, but can then be quickly deployed on new tasks. We validate that our proposed method enables transfer across tasks on a variety of manipulation and locomotion domains in simulation, opening the door to generalist decision-making agents. Boyuan Chen 0003, Chuning Zhu, Pulkit Agrawal 0001, Kaiqing Zhang, Abhishek Gupta 0004 |
NeurIPS | 5 |
| 2023 | Beyond Uniform Sampling: Offline Reinforcement Learning with Imbalanced DatasetsabstractOffline reinforcement learning (RL) enables learning a decision-making policy without interaction with the environment. This makes it particularly beneficial in situations where such interactions are costly.
However, a known challenge for offline RL algorithms is the distributional mismatch between the state-action distributions of the learned policy and the dataset, which can significantly impact performance. State-of-the-art algorithms address it by constraining the policy to align with the state-action pairs in the dataset. However, this strategy struggles on datasets that predominantly consist of trajectories collected by low-performing policies and only a few trajectories from high-performing ones. Indeed, the constraint to align with the data leads the policy to imitate low-performing behaviors predominating the dataset. Our key insight to address this issue is to constrain the policy to the policy that collected the good parts of the dataset rather than all data. To this end, we optimize the importance sampling weights to emulate sampling data from a data distribution generated by a nearly optimal policy. Our method exhibits considerable performance gains (up to five times better) over the existing approaches in state-of-the-art offline RL algorithms over 72 imbalanced datasets with varying types of imbalance. Zhang-Wei Hong, Aviral Kumar, Sathwik Karnik, Abhishek Bhandwaldar, Akash Srivastava, Joni Pajarinen, Romain Laroche, Abhishek Gupta 0004, Pulkit Agrawal 0001 |
NeurIPS | 8 |
| 2023 | RoboHive: A Unified Framework for Robot LearningabstractWe present RoboHive, a comprehensive software platform and ecosystem for research in the field of Robot Learning and Embodied Artificial Intelligence. Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons. Details: https://sites.google.com/view/robohive Rutav M. Shah, Gaoyue Zhou, Vincent Moens, Vittorio Caggiano, Abhishek Gupta 0004, Aravind Rajeswaran |
NeurIPS | 6 |
| 2023 | Breadcrumbs to the Goal: Supervised Goal Selection from Human-in-the-Loop Feedback
Marcel Torne, Max Balsells, Samedh Desai, Tao Chen 0046, Pulkit Agrawal 0001, Abhishek Gupta 0004 |
NeurIPS | 7 |
| 2023 | RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior PredictabilityabstractVisual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is able to operate in dynamic environments, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains and we show its effectiveness in simulation tasks with significant spurious variations. Chuning Zhu, Max Simchowitz, Siri Gadipudi, Abhishek Gupta 0004 |
NeurIPS | 4 |
| 2022 | Autonomous Reinforcement Learning: Formalism and Benchmarking
Archit Sharma, Kelvin Xu, Nikhil Sardana, Abhishek Gupta 0004, Karol Hausman, Sergey Levine, Chelsea Finn |
ICLR | 4 |
| 2022 | Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample ComplexityabstractThe success of reinforcement learning in a variety of challenging sequential decision-making problems has been much discussed, but often ignored in this discussion is the consideration of how the choice of reward function affects the behavior of these algorithms. Most practical RL algorithms require copious amounts of reward engineering in order to successfully solve challenging tasks. The idea of this type of ``reward-shaping'' has been often discussed in the literature and is used in practical instantiations, but there is relatively little formal characterization of how the choice of reward shaping can yield benefits in sample complexity for RL problems. In this work, we build on the framework of novelty-based exploration to provide a simple scheme for incorporating shaped rewards into RL along with an analysis tool to show that particular choices of reward shaping provably improve sample efficiency. We characterize the class of problems where these gains are expected to be significant and show how this can be connected to practical algorithms in the literature. We show that these results hold in practice in experimental evaluations as well, providing an insight into the mechanisms through which reward shaping can significantly improve the complexity of reinforcement learning while retaining asymptotic performance. Abhishek Gupta 0004, Aldo Pacchiano, Yuexiang Zhai, Sham M. Kakade, Sergey Levine |
NeurIPS | 1 |
| 2022 | Distributionally Adaptive Meta Reinforcement LearningabstractMeta-reinforcement learning algorithms provide a data-driven way to acquire policies that quickly adapt to many tasks with varying rewards or dynamics functions. However, learned meta-policies are often effective only on the exact task distribution on which they were trained and struggle in the presence of distribution shift of test-time rewards or transition dynamics. In this work, we develop a framework for meta-RL algorithms that are able to behave appropriately under test-time distribution shifts in the space of tasks. Our framework centers on an adaptive approach to distributional robustness that trains a population of meta-policies to be robust to varying levels of distribution shift. When evaluated on a potentially shifted test-time distribution of tasks, this allows us to choose the meta-policy with the most appropriate level of robustness, and use it to perform fast adaptation. We formally show how our framework allows for improved regret under distribution shift, and empirically show its efficacy on simulated robotics problems under a wide range of distribution shifts. Anurag Ajay, Abhishek Gupta 0004, Dibya Ghosh, Sergey Levine, Pulkit Agrawal 0001 |
NeurIPS | 2 |
| 2021 | Learning to Reach Goals via Iterated Supervised Learning
Dibya Ghosh, Abhishek Gupta 0004, Ashwin Reddy, Justin Fu, Coline Devin, Benjamin Eysenbach, Sergey Levine |
ICLR | 2 |
| 2021 | MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement LearningabstractExploration in reinforcement learning is, in general, a challenging problem. A common technique to make learning easier is providing demonstrations from a human supervisor, but such demonstrations can be expensive and time-consuming to acquire. In this work, we study a more tractable class of reinforcement learning problems defined simply by examples of successful outcome states, which can be much easier to provide while still making the exploration problem more tractable. In this problem setting, the reward function can be obtained automatically by training a classifier to categorize states as successful or not. However, as we will show, this requires the classifier to make uncertainty-aware predictions that are very difficult using standard techniques for training deep networks. To address this, we propose a novel mechanism for obtaining calibrated uncertainty based on an amortized technique for computing the normalized maximum likelihood (NML) distribution, leveraging tools from meta-learning to make this distribution tractable. We show that the resulting algorithm has a number of intriguing connections to both count-based exploration methods and prior algorithms for learning reward functions, while also providing more effective guidance towards the goal. We demonstrate that our algorithm solves a number of challenging navigation and robotic manipulation tasks which prove difficult or impossible for prior methods. Abhishek Gupta 0004, Ashwin Reddy, Vitchyr Pong, Aurick Zhou, Justin Yu, Sergey Levine |
ICML | 2 |
| 2021 | Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human InterventionabstractReinforcement Learning (RL) algorithms can in principle acquire complex robotic skills by learning from large amounts of data in the real world, collected via trial and error. However, most RL algorithms use a carefully engineered setup in order to collect data, requiring human supervision and intervention to provide episodic resets. This is particularly evident in challenging robotics problems, such as dexterous manipulation. To make data collection scalable, such applications require reset-free algorithms that are able to learn autonomously, without explicit instrumentation or human intervention. Most prior work in this area handles single-task learning. However, we might also want robots that can perform large repertoires of skills. At first, this would appear to only make the problem harder. However, the key observation we make in this work is that an appropriately chosen multi-task RL setting actually alleviates the reset-free learning challenge, with minimal additional machinery required. In effect, solving a multi-task problem can directly solve the reset-free problem since different combinations of tasks can serve to perform resets for other tasks. By learning multiple tasks together and appropriately sequencing them, we can effectively learn all of the tasks together reset-free. This type of multi-task learning can effectively scale reset-free learning schemes to much more complex problems, as we demonstrate in our experiments. We propose a simple scheme for multi-task learning that tackles the reset-free learning problem, and show its effectiveness at learning to solve complex dexterous manipulation tasks in both hardware and simulation without any explicit resets. This work shows the ability to learn in-hand manipulation behaviors in the real world with RL without any human intervention. Abhishek Gupta 0004, Justin Yu, Tony Z. Zhao, Aaron Rovinsky, Kelvin Xu, Thomas Devlin, Sergey Levine |
ICRA | 1 |
| 2021 | Which Mutual-Information Representation Learning Objectives are Sufficient for Control?abstractMutual information (MI) maximization provides an appealing formalism for learning representations of data. In the context of reinforcement learning (RL), such representations can accelerate learning by discarding irrelevant and redundant information, while retaining the information necessary for control. Much prior work on these methods has addressed the practical difficulties of estimating MI from samples of high-dimensional observations, while comparatively less is understood about which MI objectives yield representations that are sufficient for RL from a theoretical perspective. In this paper, we formalize the sufficiency of a state representation for learning and representing the optimal policy, and study several popular MI based objectives through this lens. Surprisingly, we find that two of these objectives can yield insufficient representations given mild and common assumptions on the structure of the MDP. We corroborate our theoretical results with empirical experiments on a simulated game environment with visual observations. Kate Rakelly, Abhishek Gupta 0004, Carlos Florensa, Sergey Levine |
NeurIPS | 2 |
| 2021 | Autonomous Reinforcement Learning via Subgoal CurriculaabstractReinforcement learning (RL) promises to enable autonomous acquisition of complex behaviors for diverse agents. However, the success of current reinforcement learning algorithms is predicated on an often under-emphasised requirement -- each trial needs to start from a fixed initial state distribution. Unfortunately, resetting the environment to its initial state after each trial requires substantial amount of human supervision and extensive instrumentation of the environment which defeats the goal of autonomous acquisition of complex behaviors. In this work, we propose Value-accelerated Persistent Reinforcement Learning (VaPRL), which generates a curriculum of initial states such that the agent can bootstrap on the success of easier tasks to efficiently learn harder tasks. The agent also learns to reach the initial states proposed by the curriculum, minimizing the reliance on human interventions into the learning. We observe that VaPRL reduces the interventions required by three orders of magnitude compared to episodic RL while outperforming prior state-of-the art methods for reset-free RL both in terms of sample efficiency and asymptotic performance on a variety of simulated robotics problems. Archit Sharma, Abhishek Gupta 0004, Sergey Levine, Karol Hausman, Chelsea Finn |
NeurIPS | 2 |
| 2021 | Teachable Reinforcement Learning via Advice DistillationabstractTraining automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access to a human expert, and learning from intermediate forms of supervision (like binary preferences) is time-consuming and extracts little information from each human intervention. Can we overcome these challenges by building agents that learn from rich, interactive feedback instead? We propose a new supervision paradigm for interactive learning based on "teachable" decision-making systems that learn from structured advice provided by an external teacher. We begin by formalizing a class of human-in-the-loop decision making problems in which multiple forms of teacher-provided advice are available to a learner. We then describe a simple learning algorithm for these problems that first learns to interpret advice, then learns from advice to complete tasks even in the absence of human supervision. In puzzle-solving, navigation, and locomotion domains, we show that agents that learn from advice can acquire new skills with significantly less human supervision than standard reinforcement learning algorithms and often less than imitation learning. Olivia Watkins, Abhishek Gupta 0004, Trevor Darrell, Pieter Abbeel, Jacob Andreas |
NeurIPS | 2 |
| 2021 | Adaptive Risk Minimization: Learning to Adapt to Domain ShiftabstractA fundamental assumption of most machine learning algorithms is that the training and test data are drawn from the same underlying distribution. However, this assumption is violated in almost all practical applications: machine learning systems are regularly tested under distribution shift, due to changing temporal correlations, atypical end users, or other factors. In this work, we consider the problem setting of domain generalization, where the training data are structured into domains and there may be multiple test time shifts, corresponding to new domains or domain distributions. Most prior methods aim to learn a single robust model or invariant feature space that performs well on all domains. In contrast, we aim to learn models that adapt at test time to domain shift using unlabeled test points. Our primary contribution is to introduce the framework of adaptive risk minimization (ARM), in which models are directly optimized for effective adaptation to shift by learning to adapt on the training domains. Compared to prior methods for robustness, invariance, and adaptation, ARM methods provide performance gains of 1-4% test accuracy on a number of image classification problems exhibiting domain shift. Marvin Zhang, Henrik Marklund, Nikita Dhawan, Abhishek Gupta 0004, Sergey Levine, Chelsea Finn |
NeurIPS | 4 |
| 2020 | The Ingredients of Real World Robotic Reinforcement Learning
Henry Zhu, Justin Yu, Abhishek Gupta 0004, Dhruv Shah, Kristian Hartikainen, Avi Singh, Sergey Levine |
ICLR | 3 |
| 2020 | DisCor: Corrective Feedback in Reinforcement Learning via Distribution CorrectionabstractDeep reinforcement learning can learn effective policies for a wide range of tasks, but is notoriously difficult to use due to instability and sensitivity to hyperparameters. The reasons for this remain unclear. In this paper, we study how RL methods based on bootstrapping-based Q-learning can suffer from a pathological interaction between function approximation and the data distribution used to train the Q-function: with standard supervised learning, online data collection should induce corrective feedback, where new data corrects mistakes in old predictions. With dynamic programming methods like Q-learning, such feedback may be absent. This can lead to potential instability, sub-optimal convergence, and poor results when learning from noisy, sparse or delayed rewards. Based on these observations, we propose a new algorithm, DisCor, which explicitly optimizes for data distributions that can correct for accumulated errors in the value function. DisCor computes a tractable approximation to the distribution that optimally induces corrective feedback, which we show results in reweighting samples based on the estimated accuracy of their target values. Using this distribution for training, DisCor results in substantial improvements in a range of challenging RL settings, such as multi-task learning and learning from noisy reward signals. Aviral Kumar, Abhishek Gupta 0004, Sergey Levine |
NeurIPS | 2 |
| 2020 | Gradient Surgery for Multi-Task LearningabstractWhile deep learning and deep reinforcement learning (RL) systems have demonstrated impressive results in domains such as image classification, game playing, and robotic control, data efficiency remains a major challenge. Multi-task learning has emerged as a promising approach for sharing structure across multiple tasks to enable more efficient learning. However, the multi-task setting presents a number of optimization challenges, making it difficult to realize large efficiency gains compared to learning tasks independently. The reasons why multi-task learning is so challenging compared to single-task learning are not fully understood. In this work, we identify a set of three conditions of the multi-task optimization landscape that cause detrimental gradient interference, and develop a simple yet general approach for avoiding such interference between task gradients. We propose a form of gradient surgery that projects a task's gradient onto the normal plane of the gradient of any other task that has a gradient. On a series of challenging multi-task supervised and multi-task RL problems, this approach leads to substantial gains in efficiency and performance. Further, it is model-agnostic and can be combined with previously-proposed multi-task architectures for enhanced performance. Tianhe Yu, Saurabh Kumar 0004, Abhishek Gupta 0004, Sergey Levine, Karol Hausman, Chelsea Finn |
NeurIPS | 3 |
| 2019 | Automatically Composing Representation Transformations as a Means for Generalization
Michael Chang 0003, Abhishek Gupta 0004, Sergey Levine, Thomas L. Griffiths 0001 |
ICLR (Poster) | 2 |
| 2019 | Guiding Policies with Language via Meta-Learning
John D. Co-Reyes, Abhishek Gupta 0004, Suvansh Sanjeev, Nick Altieri 0001, Jacob Andreas, John DeNero, Pieter Abbeel, Sergey Levine |
ICLR (Poster) | 2 |
| 2019 | Diversity is All You Need: Learning Skills without a Reward Function
Benjamin Eysenbach, Abhishek Gupta 0004, Julian Ibarz, Sergey Levine |
ICLR (Poster) | 2 |
| 2019 | Learning Actionable Representations with Goal Conditioned Policies
Dibya Ghosh, Abhishek Gupta 0004, Sergey Levine |
ICLR (Poster) | 2 |
| 2019 | Domain Randomization for Active Pose EstimationabstractAccurate state estimation is a fundamental component of robotic control. In robotic manipulation tasks, as is our focus in this work, state estimation is essential for identifying the positions of objects in the scene, forming the basis of the manipulation plan. However, pose estimation typically requires expensive 3D cameras or additional instrumentation such as fiducial markers to perform accurately. Recently, Tobin et al. introduced an approach to pose estimation based on domain randomization, where a neural network is trained to predict pose directly from a 2D image of the scene. The network is trained on computer generated images with a high variation in textures and lighting, thereby generalizing to real world images. In this work, we investigate how to improve the accuracy of domain randomization based pose estimation. Our main idea is that active perception - moving the robot to get a better estimate of pose- can be trained in simulation and transferred to real using domain randomization. In our approach, the robot trains in a domain-randomized simulation how to estimate pose from a sequence of images. We show that our approach can significantly improve the accuracy of standard pose estimation in several scenarios: when the robot holding an object moves, when reference objects are moved in the scene, or when the camera is moved around the object. Xinyi Ren, Jianlan Luo, Eugen Solowjow, Juan Aparicio Ojea, Abhishek Gupta 0004, Aviv Tamar, Pieter Abbeel |
ICRA | 5 |
| 2019 | Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-CostabstractDexterous multi-fingered robotic hands can perform a wide range of manipulation skills, making them an appealing component for general-purpose robotic manipulators. However, such hands pose a major challenge for autonomous control, due to the high dimensionality of their configuration space and complex intermittent contact interactions. In this work, we propose deep reinforcement learning (deep RL) as a scalable solution for learning complex, contact rich behaviors with multi-fingered hands. Deep RL provides an end-to-end approach to directly map sensor readings to actions, without the need for task specific models or policy classes. We show that contact-rich manipulation behavior with multi-fingered hands can be learned by directly training with model-free deep RL algorithms in the real world, with minimal additional assumption and without the aid of simulation. We learn to perform a variety of tasks on two different low-cost hardware platforms entirely from scratch, and further study how the learning can be accelerated by using a small number of human demonstrations. Our experiments demonstrate that complex multi-fingered manipulation skills can be learned in the real world in about 4-7 hours for most tasks, and that demonstrations can decrease this to 2-3 hours, indicating that direct deep RL training in the real world is a viable and practical alternative to simulation and model-based control. https:// sites.google.com/view/deeprl-handmanipulation. Henry Zhu, Abhishek Gupta 0004, Aravind Rajeswaran, Sergey Levine |
ICRA | 2 |
| 2019 | Unsupervised Curricula for Visual Meta-Reinforcement LearningabstractIn principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast and effective reinforcement learning (RL) strategies. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can ``useful'' pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i.e. an automatic curriculum, by modeling unsupervised interaction in a visual environment. The task distribution is scaffolded by a parametric density model of the meta-learner's trajectory distribution. We formulate unsupervised meta-RL as information maximization between a latent task variable and the meta-learner’s data distribution, and describe a practical instantiation which alternates between integration of recent experience into the task distribution and meta-learning of the updated tasks. Repeating this procedure leads to iterative reorganization such that the curriculum adapts as the meta-learner's data distribution shifts. Moreover, we show how discriminative clustering frameworks for visual representations can support trajectory-level task acquisition and exploration in domains with pixel observations, avoiding the pitfalls of alternatives. In experiments on vision-based navigation and manipulation domains, we show that the algorithm allows for unsupervised meta-learning that both transfers to downstream tasks specified by hand-crafted reward functions and serves as pre-training for more efficient meta-learning of test task distributions. Allan Jabri, Kyle Hsu, Abhishek Gupta 0004, Benjamin Eysenbach, Sergey Levine, Chelsea Finn |
NeurIPS | 3 |
| 2019 | Guided Meta-Policy SearchabstractReinforcement learning (RL) algorithms have demonstrated promising results on complex tasks, yet often require impractical numbers of samples because they learn from scratch. Meta-RL aims to address this challenge by leveraging experience from previous tasks so as to more quickly solve new tasks. However, in practice, these algorithms generally also require large amounts of on-policy experience during the \emph{meta-training} process, making them impractical for use in many problems. To this end, we propose to learn a reinforcement learning procedure in a federated way, where individual off-policy learners can solve the individual meta-training tasks, and then consolidate these solutions into a single meta-learner. Since the central meta-learner learns by imitating the solutions to the individual tasks, it can accommodate either the standard meta-RL problem setting, or a hybrid setting where some or all tasks are provided with example demonstrations. The former results in an approach that can leverage policies learned for previous tasks without significant amounts of on-policy data during meta-training, whereas the latter is particularly useful in cases where demonstrations are easy for a person to provide. Across a number of continuous control meta-RL problems, we demonstrate significant improvements in meta-RL sample efficiency in comparison to prior work as well as the ability to scale to domains with visual observations. Russell Mendonca, Abhishek Gupta 0004, Rosen Kralev, Pieter Abbeel, Sergey Levine, Chelsea Finn |
NeurIPS | 2 |
| 2018 | Self-Consistent Trajectory Autoencoder: Hierarchical Reinforcement Learning with Trajectory EmbeddingsabstractIn this work, we take a representation learning perspective on hierarchical reinforcement learning, where the problem of learning lower layers in a hierarchy is transformed into the problem of learning trajectory-level generative models. We show that we can learn continuous latent representations of trajectories, which are effective in solving temporally extended and multi-stage problems. Our proposed model, SeCTAR, draws inspiration from variational autoencoders, and learns latent representations of trajectories. A key component of this method is to learn both a latent-conditioned policy and a latent-conditioned model which are consistent with each other. Given the same latent, the policy generates a trajectory which should match the trajectory predicted by the model. This model provides a built-in prediction mechanism, by predicting the outcome of closed loop policy behavior. We propose a novel algorithm for performing hierarchical RL with this model, combining model-based planning in the learned latent space with an unsupervised exploration objective. We show that our model is effective at reasoning over long horizons with sparse rewards for several simulated tasks, outperforming standard reinforcement learning methods and prior methods for hierarchical reasoning, model-based planning, and exploration. This model provides a built-in prediction mechanism, by predicting the outcome of closed loop policy behavior. We propose a novel algorithm for performing hierarchical RL with this model, combining model-based planning in the learned latent space with an unsupervised exploration objective. We show that our model is effective at reasoning over long horizons with sparse rewards for several simulated tasks, outperforming standard reinforcement learning methods and prior methods for hierarchical reasoning, model-based planning, and exploration. John D. Co-Reyes, Yuxuan Liu 0001, Abhishek Gupta 0004, Benjamin Eysenbach, Pieter Abbeel, Sergey Levine |
ICML | 3 |
| 2018 | Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context TranslationabstractImitation learning is an effective approach for autonomous systems to acquire control policies when an explicit reward function is unavailable, using supervision provided as demonstrations from an expert, typically a human operator. However, standard imitation learning methods assume that the agent receives examples of observation-action tuples that could be provided, for instance, to a supervised learning algorithm. This stands in contrast to how humans and animals imitate: we observe another person performing some behavior and then figure out which actions will realize that behavior, compensating for changes in viewpoint, surroundings, object positions and types, and other factors. We term this kind of imitation learning “imitation-from-observation,” and propose an imitation learning method based on video prediction with context translation and deep reinforcement learning. This lifts the assumption in imitation learning that the demonstration should consist of observations in the same environment configuration, and enables a variety of interesting applications, including learning robotic skills that involve tool use simply by observing videos of human tool use. Our experimental results show the effectiveness of our approach in learning a wide range of real-world robotic tasks modeled after common household chores from videos of a human demonstrator, including sweeping, ladling almonds, pushing objects as well as a number of tasks in simulation. Yuxuan Liu 0001, Abhishek Gupta 0004, Pieter Abbeel, Sergey Levine |
ICRA | 2 |
| 2018 | Meta-Reinforcement Learning of Structured Exploration StrategiesabstractExploration is a fundamental challenge in reinforcement learning (RL). Many current exploration methods for deep RL use task-agnostic objectives, such as information gain or bonuses based on state visitation. However, many practical applications of RL involve learning more than a single task, and prior tasks can be used to inform how exploration should be performed in new tasks. In this work, we study how prior tasks can inform an agent about how to explore effectively in new situations. We introduce a novel gradient-based fast adaptation algorithm – model agnostic exploration with structured noise (MAESN) – to learn exploration strategies from prior experience. The prior experience is used both to initialize a policy and to acquire a latent exploration space that can inject structured stochasticity into a policy, producing exploration strategies that are informed by prior knowledge and are more effective than random action-space noise. We show that MAESN is more effective at learning exploration strategies when compared to prior meta-RL methods, RL without learned exploration strategies, and task-agnostic exploration methods. We evaluate our method on a variety of simulated tasks: locomotion with a wheeled robot, locomotion with a quadrupedal walker, and object manipulation. Abhishek Gupta 0004, Russell Mendonca, Yuxuan Liu 0001, Pieter Abbeel, Sergey Levine |
NeurIPS | 1 |
| 2017 | Learning Invariant Feature Spaces to Transfer Skills with Reinforcement Learning
Abhishek Gupta 0004, Coline Devin, Yuxuan Liu 0001, Pieter Abbeel, Sergey Levine |
ICLR (Poster) | 1 |
| 2017 | Learning modular neural network policies for multi-task and multi-robot transferabstractReinforcement learning (RL) can automate a wide variety of robotic skills, but learning each new skill requires considerable real-world data collection and manual representation engineering to design policy classes or features. Using deep reinforcement learning to train general purpose neural network policies alleviates some of the burden of manual representation engineering by using expressive policy classes, but exacerbates the challenge of data collection, since such methods tend to be less efficient than RL with low-dimensional, hand-designed representations. Transfer learning can mitigate this problem by enabling us to transfer information from one skill to another and even from one robot to another. We show that neural network policies can be decomposed into “task-specific” and “robot-specific” modules, where the task-specific modules are shared across robots, and the robot-specific modules are shared across all tasks on that robot. This allows for sharing task information, such as perception, between robots and sharing robot information, such as dynamics and kinematics, between tasks. We exploit this decomposition to train mix-and-match modules that can solve new robot-task combinations that were not seen during training. Using a novel approach to train modular neural networks, we demonstrate the effectiveness of our transfer method for enabling zero-shot generalization with a variety of robots and tasks in simulation for both visual and non-visual tasks. Coline Devin, Abhishek Gupta 0004, Trevor Darrell, Pieter Abbeel, Sergey Levine |
ICRA | 2 |
| 2016 | Guided search for task and motion plans using learned heuristicsabstractTasks in mobile manipulation planning often require thousands of individual motions to complete. Such tasks require reasoning about complex goals as well as the feasibility of movements in configuration space. In discrete representations, planning complexity is exponential in the length of the plan. In mobile manipulation, parameters for an action often draw from a continuous space, so we must also cope with an infinite branching factor. Task and motion planning (TAMP) methods integrate logical search over high-level actions with geometric reasoning to address this challenge. We present an algorithm that searches the space of possible task and motion plans and uses statistical machine learning to guide the search process. Our contributions are as follows: 1) we present a complete algorithm for TAMP; 2) we present a randomized local search algorithm for plan refinement that is easily formulated as a Markov decision process (MDP); 3) we apply reinforcement learning (RL) to learn a policy for this MDP; 4) we learn from expert demonstrations to efficiently search the space of high-level task plans, given options that address different (potential) infeasibilities; and 5) we run experiments to evaluate our system in a variety of simulated domains. We show significant improvements in performance over prior work. Rohan Chitnis, Dylan Hadfield-Menell, Abhishek Gupta 0004, Siddharth Srivastava 0001, Edward Groshev, Christopher Lin, Pieter Abbeel |
ICRA | 3 |
| 2016 | Learning dexterous manipulation for a soft robotic hand from human demonstrationsabstractDexterous multi-fingered hands can accomplish fine manipulation behaviors that are infeasible with simple robotic grippers. However, sophisticated multi-fingered hands are often expensive and fragile. Low-cost soft hands offer an appealing alternative to more conventional devices, but present considerable challenges in sensing and actuation, making them difficult to apply to more complex manipulation tasks. In this paper, we describe an approach to learning from demonstration that can be used to train soft robotic hands to perform dexterous manipulation tasks. Our method uses object-centric demonstrations, where a human demonstrates the desired motion of manipulated objects with their own hands, and the robot autonomously learns to imitate these demonstrations using reinforcement learning. We propose a novel algorithm that allows us to blend and select a subset of the most feasible demonstrations, which we use with an extension of the guided policy search framework that learns generalizable neural network policies. We demonstrate our approach on the RBO Hand 2, with learned motor skills for turning a valve, manipulating an abacus, and grasping. Abhishek Gupta 0004, Clemens Eppner, Sergey Levine, Pieter Abbeel |
IROS | 1 |
| 2015 | Tractability of Planning with LoopsabstractWe create a unified framework for analyzing and synthesizing plans with loops for solving problems with non-deterministic numeric effects and a limited form of partial observability. Three different action models---with deterministic, qualitative non-deterministic and Boolean non-deterministic semantics---are handled using a single abstract representation. We establish the conditions under which the correctness and termination of solutions, represented as abstract policies, can be verified. We also examine the feasibility of learning abstract policies from examples. We demonstrate our techniques on several planning problems and show that they apply to challenging real-world tasks such as doing the laundry with a PR2 robot. These results resolve a number of open questions about planning with loops and facilitate the development of new algorithms and applications. Siddharth Srivastava 0001, Shlomo Zilberstein, Abhishek Gupta 0004, Pieter Abbeel, Stuart Russell 0001 |
AAAI | 3 |
| 2015 | Learning force-based manipulation of deformable objects from multiple demonstrationsabstractManipulation of deformable objects often requires a robot to apply specific forces to bring the object into the desired configuration. For instance, tightening a knot requires pulling on the ends, flattening an article of clothing requires smoothing out wrinkles, and erasing a whiteboard requires applying downward pressure. We present a method for learning force-based manipulation skills from demonstrations. Our approach uses non-rigid registration to compute a warping function that transforms both the end-effector poses and forces in each demonstration into the current scene, based on the configuration of the object. Our method then uses the variation between the demonstrations to extract a single trajectory, along with time-varying feedback gains that determine how much to match poses or forces. This results in a learned variable-impedance control strategy that trades off force and position errors, providing for the right level of compliance that applies the necessary forces at each stage of the motion. We evaluate our approach by tying knots in rope, flattening towels, and erasing a whiteboard. Alex X. Lee, Henry Lu, Abhishek Gupta 0004, Sergey Levine, Pieter Abbeel |
ICRA | 3 |
| 2015 | Learning from multiple demonstrations using trajectory-aware non-rigid registration with applications to deformable object manipulationabstractLearning from demonstration by means of non-rigid point cloud registration is an effective tool for learning to manipulate a wide range of deformable objects. However, most methods that use non-rigid registration to transfer demonstrated trajectories assume that the test and demonstration scene are structurally very similar, with any variation explained by a non-linear transformation. In real-world tasks with clutter and distractor objects, this assumption is unrealistic. In this work, we show that a trajectory-aware non-rigid registration method that uses multiple demonstrations to focus the registration process on points that are relevant to the task can effectively handle significantly greater visual variation than prior methods that are not trajectory-aware. We demonstrate that this approach achieves superior generalization on several challenging tasks, including towel folding and grasping objects in a box containing irrelevant distractors. Alex X. Lee, Abhishek Gupta 0004, Henry Lu, Sergey Levine, Pieter Abbeel |
IROS | 2 |