Daniel Zoran

dblp:18/9054 · DBLP profile ↗
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25ranked-venue papers
8as first author
10since 2021 · last 2025
0000-0003-4988-9771ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 25 · 8 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 5 since 2021
YearPublicationVenuePosition
2025 Learning from Streaming Video with Orthogonal Gradients
abstract
We address the challenge of representation learning from a continuous stream of video as input, in a self-supervised manner. This differs from the standard approaches to video learning where videos are chopped and shuffled during training in order to create a non-redundant batch that satisfies the independently and identically distributed (IID) sample assumption expected by conventional training paradigms. When videos are only available as a continuous stream of input, the IID assumption is evidently broken, leading to poor performance. We demonstrate the drop in performance when moving from shuffled to sequential learning on three tasks: the one-video representation learning method DoRA, standard VideoMAE on multi-video datasets, and the task of future video prediction.To address this drop, we propose a geometric modification to standard optimizers, to decorrelate batches by utilising orthogonal gradients during training. The proposed modification can be applied to any optimizer –we demonstrate it with Stochastic Gradient Descent (SGD) and AdamW. Our proposed orthogonal optimizer allows models trained from streaming videos to alleviate the drop in representation learning performance, as evaluated on downstream tasks. On three scenarios (DoRA, VideoMAE, future prediction), we show our orthogonal optimizer outperforms the strong AdamW in all three scenarios.
Tengda Han, Dilara Gokay, Joseph Heyward, Daniel Zoran, Viorica Patraucean, João Carreira 0001, Dima Damen, Andrew Zisserman
CVPR5
2024 Learning from One Continuous Video Stream
abstract
We introduce a framework for online learning from a single continuous video stream-the way people and animals learn, without mini-batches, data augmentation or shuffling. This poses great challenges given the high correlation between consecutive video frames and there is very little prior work on it. Our framework allows us to do a first deep dive into the topic and includes a collection of streams and tasks composed from two existing video datasets, plus methodology for performance evaluation that considers both adaptation and generalization. We employ pixel-to-pixel modelling as a practical and flexible way to switch between pre-training and single-stream evaluation as well as between arbitrary tasks, without ever requiring changes to models and always using the same pixel loss. Equipped with this framework we obtained large single-stream learning gains from pre-training with a novel family of future prediction tasks, found that momentum hurts, and that the pace of weight updates matters. The combination of these insights leads to matching the performance of IID learning with batch size 1, when using the same architecture and without costly replay buffers. An overview of the pa-per is available online at https://sites.google.com/view/one-stream-video.
João Carreira 0001, Michael King, Viorica Patraucean, Dilara Gokay, Catalin Ionescu, Yi Yang 0007, Daniel Zoran, Joseph Heyward, Carl Doersch, Yusuf Aytar, Dima Damen, Andrew Zisserman
CVPR7
2024 SODA: Bottleneck Diffusion Models for Representation Learning
abstract
We introduce SODA, a self-supervised diffusion model, designed for representation learning. The model incorpo-rates an image encoder, which distills a source view into a compact representation, that, in turn, guides the generation of related novel views. We show that by imposing a tight bottleneck between the encoder and a denoising decoder, and leveraging novel view synthesis as a self-supervised ob-jective, we can turn diffusion models into strong represen-tation learners, capable of capturing visual semantics in an unsupervised manner. To the best of our knowledge, SODA is the first diffusion model to succeed at ImageNet linear-probe classification, and, at the same time, it accomplishes reconstruction, editing and synthesis tasks across a wide range of datasets. Further investigation reveals the disentangled nature of its emergent latent space, that serves as an effective interface to control and manipulate the produced images. All in all, we aim to shed light on the exciting and promising potential of diffusion models, not only for image generation, but also for learning rich and robust represen-tations. See our website at soda-diffusion.github.io.
Drew A. Hudson, Daniel Zoran, Mateusz Malinowski, Andrew K. Lampinen, Andrew Jaegle, James L. McClelland, Loïc Matthey, Felix Hill, Alexander Lerchner
CVPR2
2024 Moving Off-the-Grid: Scene-Grounded Video Representations
abstract
Current vision models typically maintain a fixed correspondence between their representation structure and image space. Each layer comprises a set of tokens arranged “on-the-grid,” which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present *Moving Off-the-Grid* (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move “off-the-grid” to better enable them to represent scene elements consistently, even as they move across the image plane through time. By using a combination of cross-attention and positional embeddings we disentangle the representation structure and image structure. We find that a simple self-supervised objective—next frame prediction—trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG’s learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to “on-the-grid” baselines.
Sjoerd van Steenkiste, Daniel Zoran, Yi Yang 0007, Yulia Rubanova, Rishabh Kabra, Carl Doersch, Dilara Gokay, Joseph Heyward, Etienne Pot, Klaus Greff, Drew A. Hudson, Thomas Keck, João Carreira 0001, Alexey Dosovitskiy, Mehdi S. M. Sajjadi, Thomas Kipf
NeurIPS2
2023 Combining Behaviors with the Successor Features Keyboard
abstract
The Option Keyboard (OK) was recently proposed as a method for transferring behavioral knowledge across tasks. OK transfers knowledge by adaptively combining subsets of known behaviors using Successor Features (SFs) and Generalized Policy Improvement (GPI). However, it relies on hand-designed state-features and task encodings which are cumbersome to design for every new environment. In this work, we propose the "Successor Features Keyboard" (SFK), which enables transfer with discovered state-features and task encodings. To enable discovery, we propose the "Categorical Successor Feature Approximator" (CSFA), a novel learning algorithm for estimating SFs while jointly discovering state-features and task encodings. With SFK and CSFA, we achieve the first demonstration of transfer with SFs in a challenging 3D environment where all the necessary representations are discovered. We first compare CSFA against other methods for approximating SFs and show that only CSFA discovers representations compatible with SF&GPI at this scale. We then compare SFK against transfer learning baselines and show that it transfers most quickly to long-horizon tasks.
Wilka Carvalho, Andre Saraiva 0001, Angelos Filos, Andrew K. Lampinen, Loïc Matthey, Richard L. Lewis, Honglak Lee, Satinder Singh 0001, Danilo Jimenez Rezende, Daniel Zoran
NeurIPS10
2022 Object Discovery and Representation Networks
Olivier J. Hénaff, Skanda Koppula, Evan Shelhamer, Daniel Zoran, Andrew Jaegle, Andrew Zisserman, João Carreira 0001, Relja Arandjelovic
ECCV (27)4
2022 Perceiver IO: A General Architecture for Structured Inputs & Outputs
Andrew Jaegle, Sebastian Borgeaud, Jean-Baptiste Alayrac, Carl Doersch, Catalin Ionescu, David Ding, Skanda Koppula, Daniel Zoran, Andrew Brock, Evan Shelhamer, Olivier J. Hénaff, Matt M. Botvinick, Andrew Zisserman, Oriol Vinyals, João Carreira 0001
ICLR8
2021 PARTS: Unsupervised segmentation with slots, attention and independence maximization
abstract
From an early age, humans perceive the visual world as composed of coherent objects with distinctive properties such as shape, size, and color. There is great interest in building models that are able to learn similar structure, ideally in an unsupervised manner. Learning such structure from complex 3D scenes that include clutter, occlusions, interactions, and camera motion is still an open challenge. We present a model that is able to segment visual scenes from complex 3D environments into distinct objects, learn disentangled representations of individual objects, and form consistent and coherent predictions of future frames, in a fully unsupervised manner. Our model (named PARTS) builds on recent approaches that utilize iterative amortized inference and transition dynamics for deep generative models. We achieve dramatic improvements in performance by introducing several novel contributions. We introduce a recurrent slot-attention like encoder which allows for top-down influence during inference. We argue that when inferring scene structure from image sequences it is better to use a fixed prior which is shared across the sequence rather than an auto-regressive prior as often used in prior work. We demonstrate our model’s success on three different video datasets (the popular benchmark CLEVRER; a simulated 3D Playroom environment; and a real-world Robotics Arm dataset). Finally, we analyze the contributions of the various model components and the representations learned by the model.
Daniel Zoran, Rishabh Kabra, Alexander Lerchner, Danilo Jimenez Rezende
ICCV1
2021 NeRF-VAE: A Geometry Aware 3D Scene Generative Model
abstract
We propose NeRF-VAE, a 3D scene generative model that incorporates geometric structure via Neural Radiance Fields (NeRF) and differentiable volume rendering. In contrast to NeRF, our model takes into account shared structure across scenes, and is able to infer the structure of a novel scene—without the need to re-train—using amortized inference. NeRF-VAE’s explicit 3D rendering process further contrasts previous generative models with convolution-based rendering which lacks geometric structure. Our model is a VAE that learns a distribution over radiance fields by conditioning them on a latent scene representation. We show that, once trained, NeRF-VAE is able to infer and render geometrically-consistent scenes from previously unseen 3D environments of synthetic scenes using very few input images. We further demonstrate that NeRF-VAE generalizes well to out-of-distribution cameras, while convolutional models do not. Finally, we introduce and study an attention-based conditioning mechanism of NeRF-VAE’s decoder, which improves model performance.
Adam R. Kosiorek, Heiko Strathmann, Daniel Zoran, Pol Moreno, Rosália G. Schneider, Sona Mokrá, Danilo Jimenez Rezende
ICML3
2021 SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition
abstract
To help agents reason about scenes in terms of their building blocks, we wish to extract the compositional structure of any given scene (in particular, the configuration and characteristics of objects comprising the scene). This problem is especially difficult when scene structure needs to be inferred while also estimating the agent’s location/viewpoint, as the two variables jointly give rise to the agent’s observations. We present an unsupervised variational approach to this problem. Leveraging the shared structure that exists across different scenes, our model learns to infer two sets of latent representations from RGB video input alone: a set of "object" latents, corresponding to the time-invariant, object-level contents of the scene, as well as a set of "frame" latents, corresponding to global time-varying elements such as viewpoint. This factorization of latents allows our model, SIMONe, to represent object attributes in an allocentric manner which does not depend on viewpoint. Moreover, it allows us to disentangle object dynamics and summarize their trajectories as time-abstracted, view-invariant, per-object properties. We demonstrate these capabilities, as well as the model's performance in terms of view synthesis and instance segmentation, across three procedurally generated video datasets.
Rishabh Kabra, Daniel Zoran, Goker Erdogan, Loïc Matthey, Antonia Creswell, Matt M. Botvinick, Alexander Lerchner, Chris Burgess 0001
NeurIPS2
2020 Towards Robust Image Classification Using Sequential Attention Models
abstract
In this paper we propose to augment a modern neuralnetwork architecture with an attention model inspired by human perception. Specifically, we adversarially train and analyze a neural model incorporating a human inspired, visual attention component that is guided by a recurrent top-down sequential process. Our experimental evaluation uncovers several notable findings about the robustness and behavior of this new model. First, introducing attention to the model significantly improves adversarial robustness resulting in state-of-the-art ImageNet accuracies under a wide range of random targeted attack strengths. Second, we show that by varying the number of attention steps (glances/fixations) for which the model is unrolled, we are able to make its defense capabilities stronger, even in light of stronger attacks - resulting in a “computational race” between the attacker and the defender. Finally, we show that some of the adversarial examples generated by attacking our model are quite different from conventional adversarial examples - they contain global, salient and spatially coherent structures coming from the target class that would be recognizable even to a human, and work by distracting the attention of the model away from the main object in the original image.
Daniel Zoran, Mike Chrzanowski, Po-Sen Huang, Sven Gowal, Alex Mott, Pushmeet Kohli
CVPR1
2019 Multi-Object Representation Learning with Iterative Variational Inference
abstract
Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns – without supervision – to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.
Klaus Greff, Raphael Lopez Kaufman, Rishabh Kabra, Nicholas Watters, Chris Burgess 0001, Daniel Zoran, Loïc Matthey, Matt M. Botvinick, Alexander Lerchner
ICML6
2019 Towards Interpretable Reinforcement Learning Using Attention Augmented Agents
abstract
Inspired by recent work in attention models for image captioning and question answering, we present a soft attention model for the reinforcement learning domain. This model bottlenecks the view of an agent by a soft, top-down attention mechanism, forcing the agent to focus on task-relevant information by sequentially querying its view of the environment. The output of the attention mechanism allows direct observation of the information used by the agent to select its actions, enabling easier interpretation of this model than of traditional models. We analyze the different strategies the agents learn and show that a handful of strategies arise repeatedly across different games. We also show that the model learns to query separately about space and content (where'' vs.what''). We demonstrate that an agent using this mechanism can achieve performance competitive with state-of-the-art models on ATARI tasks while still being interpretable.
Alex Mott, Daniel Zoran, Mike Chrzanowski, Daan Wierstra, Danilo Jimenez Rezende
NeurIPS2
2018 LaVAN: Localized and Visible Adversarial Noise
abstract
Most works on adversarial examples for deep-learning based image classifiers use noise that, while small, covers the entire image. We explore the case where the noise is allowed to be visible but confined to a small, localized patch of the image, without covering any of the main object(s) in the image. We show that it is possible to generate localized adversarial noises that cover only 2% of the pixels in the image, none of them over the main object, and that are transferable across images and locations, and successfully fool a state-of-the-art Inception v3 model with very high success rates.
Danny Karmon, Daniel Zoran, Yoav Goldberg
ICML2
2017 Variational Memory Addressing in Generative Models
abstract
Aiming to augment generative models with external memory, we interpret the output of a memory module with stochastic addressing as a conditional mixture distribution, where a read operation corresponds to sampling a discrete memory address and retrieving the corresponding content from memory. This perspective allows us to apply variational inference to memory addressing, which enables effective training of the memory module by using the target information to guide memory lookups. Stochastic addressing is particularly well-suited for generative models as it naturally encourages multimodality which is a prominent aspect of most high-dimensional datasets. Treating the chosen address as a latent variable also allows us to quantify the amount of information gained with a memory lookup and measure the contribution of the memory module to the generative process. To illustrate the advantages of this approach we incorporate it into a variational autoencoder and apply the resulting model to the task of generative few-shot learning. The intuition behind this architecture is that the memory module can pick a relevant template from memory and the continuous part of the model can concentrate on modeling remaining variations. We demonstrate empirically that our model is able to identify and access the relevant memory contents even with hundreds of unseen Omniglot characters in memory.
Jörg Bornschein, Andriy Mnih, Daniel Zoran, Danilo Jimenez Rezende
NIPS3
2017 Visual Interaction Networks: Learning a Physics Simulator from Video
abstract
From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.
Nicholas Watters, Daniel Zoran, Theophane Weber, Peter W. Battaglia, Razvan Pascanu, Andrea Tacchetti
NIPS2
2016 Computational Imaging for VLBI Image Reconstruction
abstract
Very long baseline interferometry (VLBI) is a technique for imaging celestial radio emissions by simultaneously observing a source from telescopes distributed across Earth. The challenges in reconstructing images from fine angular resolution VLBI data are immense. The data is extremely sparse and noisy, thus requiring statistical image models such as those designed in the computer vision community. In this paper we present a novel Bayesian approach for VLBI image reconstruction. While other methods often require careful tuning and parameter selection for different types of data, our method (CHIRP) produces good results under different settings such as low SNR or extended emission. The success of our method is demonstrated on realistic synthetic experiments as well as publicly available real data. We present this problem in a way that is accessible to members of the community, and provide a dataset website (vlbiimaging.csail.mit.edu) that facilitates controlled comparisons across algorithms.
Katherine L. Bouman, Michael D. Johnson 0003, Daniel Zoran, Vincent L. Fish, Shep Doeleman, William T. Freeman
CVPR3
2015 Learning Ordinal Relationships for Mid-Level Vision
abstract
We propose a framework that infers mid-level visual properties of an image by learning about ordinal relationships. Instead of estimating metric quantities directly, the system proposes pairwise relationship estimates for points in the input image. These sparse probabilistic ordinal measurements are globalized to create a dense output map of continuous metric measurements. Estimating order relationships between pairs of points has several advantages over metric estimation: it solves a simpler problem than metric regression, humans are better at relative judgements, so data collection is easier, ordinal relationships are invariant to monotonic transformations of the data, thereby increasing the robustness of the system and providing qualitatively different information. We demonstrate that this frame-work works well on two important mid-level vision tasks: intrinsic image decomposition and depth from an RGB image. We train two systems with the same architecture on data from these two modalities. We provide an analysis of the resulting models, showing that they learn a number of simple rules to make ordinal decisions. We apply our algorithm to depth estimation, with good results, and intrinsic image decomposition, with state-of-the-art results.
Daniel Zoran, Phillip Isola, Dilip Krishnan, William T. Freeman
ICCV1
2014 Crisp Boundary Detection Using Pointwise Mutual Information
Phillip Isola, Daniel Zoran, Dilip Krishnan, Edward H. Adelson
ECCV (3)2
2014 Shape and Illumination from Shading using the Generic Viewpoint Assumption
Daniel Zoran, Dilip Krishnan, José Bento 0001, William T. Freeman
NIPS1
2013 Learning the Local Statistics of Optical Flow
abstract
Motivated by recent progress in natural image statistics, we use newly available datasets with ground truth optical flow to learn the local statistics of optical flow and rigorously compare the learned model to prior models assumed by computer vision optical flow algorithms. We find that a Gaussian mixture model with 64 components provides a significantly better model for local flow statistics when compared to commonly used models. We investigate the source of the GMMs success and show it is related to an explicit representation of flow boundaries. We also learn a model that jointly models the local intensity pattern and the local optical flow. In accordance with the assumptions often made in computer vision, the model learns that flow boundaries are more likely at intensity boundaries. However, when evaluated on a large dataset, this dependency is very weak and the benefit of conditioning flow estimation on the local intensity pattern is marginal.
Dan Rosenbaum, Daniel Zoran, Yair Weiss
NIPS2
2012 "Natural Images, Gaussian Mixtures and Dead Leaves"
abstract
Simple Gaussian Mixture Models (GMMs) learned from pixels of natural image patches have been recently shown to be surprisingly strong performers in modeling the statistics of natural images. Here we provide an in depth analysis of this simple yet rich model. We show that such a GMM model is able to compete with even the most successful models of natural images in log likelihood scores, denoising performance and sample quality. We provide an analysis of what such a model learns from natural images as a function of number of mixture components --- including covariance structure, contrast variation and intricate structures such as textures, boundaries and more. Finally, we show that the salient properties of the GMM learned from natural images can be derived from a simplified Dead Leaves model which explicitly models occlusion, explaining its surprising success relative to other models.
Daniel Zoran, Yair Weiss
NIPS1
2011 From learning models of natural image patches to whole image restoration
abstract
Learning good image priors is of utmost importance for the study of vision, computer vision and image processing applications. Learning priors and optimizing over whole images can lead to tremendous computational challenges. In contrast, when we work with small image patches, it is possible to learn priors and perform patch restoration very efficiently. This raises three questions - do priors that give high likelihood to the data also lead to good performance in restoration? Can we use such patch based priors to restore a full image? Can we learn better patch priors? In this work we answer these questions. We compare the likelihood of several patch models and show that priors that give high likelihood to data perform better in patch restoration. Motivated by this result, we propose a generic framework which allows for whole image restoration using any patch based prior for which a MAP (or approximate MAP) estimate can be calculated. We show how to derive an appropriate cost function, how to optimize it and how to use it to restore whole images. Finally, we present a generic, surprisingly simple Gaussian Mixture prior, learned from a set of natural images. When used with the proposed framework, this Gaussian Mixture Model outperforms all other generic prior methods for image denoising, deblurring and inpainting.
Daniel Zoran, Yair Weiss
ICCV1
2009 Scale invariance and noise in natural images
abstract
Natural images are known to have scale invariant statistics. While some eariler studies have reported the kurtosis of marginal bandpass filter response distributions to be constant throughout scales, other studies have reported that the kurtosis values are lower for high frequency filters than for lower frequency ones. In this work we propose a resolution for this discrepancy and suggest that this change in kurtosis values is due to noise present in the image. We suggest that this effect is consistent with a clean, natural image corrupted by white noise. We propose a model for this effect, and use it to estimate noise standard deviation in corrupted natural images. In particular, our results suggest that classical benchmark images used in low-level vision are actually noisy and can be cleaned up. Our results on noise estimation on two sets of 50 and a 100 natural images are significantly better than the state-of-the-art.
Daniel Zoran, Yair Weiss
ICCV1
2009 The 'tree-dependent components' of natural scenes are edge filters
abstract
We propose a new model for natural image statistics. Instead of minimizing dependency between components of natural images, we maximize a simple form of dependency in the form of tree-dependency. By learning filters and tree structures which are best suited for natural images we observe that the resulting filters are edge filters, similar to the famous ICA on natural images results. Calculating the likelihood of the model requires estimating the squared output of pairs of filters connected in the tree. We observe that after learning, these pairs of filters are predominantly of similar orientations but different phases, so their joint energy resembles models of complex cells.
Daniel Zoran, Yair Weiss
NIPS1