VLDB 2026 Research / reviewers in the wild / expert
Reuth Mirsky
dblp:180/1401
· DBLP profile ↗
23ranked-venue papers
12as first author
15since 2021 · last 2026
0000-0003-1392-9444ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 9 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Break Out the Silverware: Semantic Understanding of Stored Household Items
Michaela Levi-Richter, Reuth Mirsky, Oren Glickman |
ICPR (14) | 2 |
| 2025 | Bad AI, Good AI: Rethinking the Agency of Our Artificial TeammatesabstractA prevalent assumption in human-robot and human-AI teaming is that artificial teammates should be compliant and obedient. In this talk, I will question this assumption by presenting the Guide Robot Grand Challenge and discussing the components required to design and build a service robot that can intelligently disobey. This challenge encompasses a variety of research problems, as I will exemplify via three challenges: reasoning about the goals of other agents, choosing when to interrupt, and interacting in a tightly coupled physical environment. Reuth Mirsky |
AAAI | 1 |
| 2025 | GRAML: Goal Recognition As Metric LearningabstractGoal Recognition (GR) is the problem of recognizing an agent's objectives based on observed actions. Recent data-driven approaches for GR alleviate the need for costly, manually crafted domain models. However, these approaches can only reason about a pre-defined set of goals, and time-consuming training is needed for new emerging goals. To keep this model-learning automated while enabling quick adaptation to new goals, this paper introduces GRAML: Goal Recognition As Metric Learning. GRAML frames GR as a deep metric learning problem, using a Siamese network composed of recurrent units to learn an embedding space where traces leading to the same goal are close, and those leading to different goals are distant. This metric is particularly effective for adapting to new goals, even when only a single example trace is available per goal. Evaluated on a versatile set of environments, GRAML shows speed, flexibility, and runtime improvements over the state-of-the-art GR while maintaining accurate recognition. Matan Shamir, Reuth Mirsky |
IJCAI | 2 |
| 2025 | Principles and Guidelines for Evaluating Social Robot Navigation AlgorithmsabstractA major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation . While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this article, we pave the road toward common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots, and datasets. Anthony G. Francis, Claudia Pérez-D'Arpino, Chengshu Li 0002, Fei Xia 0002, Alexandre Alahi, Rachid Alami 0001, Aniket Bera, Abhijat Biswas, Joydeep Biswas, Rohan Chandra, Hao-Tien Chiang, Michael Everett, Sehoon Ha, Justin W. Hart, Jonathan P. How, Haresh Karnan, Tsang-Wei Edward Lee, Luis Manso, Reuth Mirsky, Sören Pirk, Phani-Teja Singamaneni, Peter Stone 0001, Ada V. Taylor, Pete Trautman, Nathan Tsoi, Marynel Vázquez, Xuesu Xiao, Peng Xu 0010, Naoki Yokoyama, Alexander Toshev, Roberto Martin Martin |
ACM Trans. Hum. Robot Interact. | 19 |
| 2024 | Emergent Dominance Hierarchies in Reinforcement Learning Agents
Ram Rachum, Yonatan Nakar, Bill Tomlinson, Nitay Alon, Reuth Mirsky |
COINE | 5 |
| 2024 | A Survey on Model-Free Goal Recognition
Leonardo Amado, Sveta Paster Shainkopf, Ramon Fraga Pereira, Reuth Mirsky, Felipe Meneguzzi |
IJCAI | 4 |
| 2024 | Conflict Avoidance in Social Navigation - a SurveyabstractA major goal in robotics is to enable intelligent mobile robots to operate smoothly in shared human-robot environments. One of the most fundamental capabilities in service of this goal is competent navigation in this “social” context. As a result, there has been a recent surge of research on social navigation; and especially as it relates to the handling of conflicts between agents during social navigation. These developments introduce a variety of models and algorithms, however as this research area is inherently interdisciplinary, many of the relevant papers are not comparable and there is no shared standard vocabulary. This survey aims at bridging this gap by introducing such a common language, using it to survey existing work, and highlighting open problems. It starts by defining the boundaries of this survey to a limited, yet highly common type of social navigation—conflict avoidance. Within this proposed scope, this survey introduces a detailed taxonomy of the conflict avoidance components. This survey then maps existing work into this taxonomy, while discussing papers using its framing. Finally, this article proposes some future research directions and open problems that are currently on the frontier of social navigation to aid ongoing and future research. Reuth Mirsky, Xuesu Xiao, Justin W. Hart, Peter Stone 0001 |
ACM Trans. Hum. Robot Interact. | 1 |
| 2024 | Introduction to the Special Issue on Artificial Intelligence for Human-Robot Interaction (AI-HRI)
Jivko Sinapov, Zhao Han, Shelly Bagchi, Muneeb Imtiaz Ahmad, Matteo Leonetti, Ross Mead, Reuth Mirsky, Emmanuel Senft |
ACM Trans. Hum. Robot Interact. | 7 |
| 2023 | A Novel Control Law for Multi-Joint Human-Robot Interaction Tasks While Maintaining Postural CoordinationabstractExoskeleton robots are capable of safe torque-controlled interactions with a wearer while moving their limbs through predefined trajectories. However, affecting and assisting the wearer's movements while incorporating their inputs (effort and movements) effectively during an interaction re-mains an open problem due to the complex and variable nature of human motion. In this paper, we present a control algorithm that leverages task-specific movement behaviors to control robot torques during unstructured interactions by implementing a force field that imposes a desired joint angle coordination behavior. This control law, built by using principal component analysis (PCA), is implemented and tested with the Harmony exoskeleton. We show that the proposed control law is versatile enough to allow for the imposition of different coordination behaviors with varying levels of impedance stiffness. We also test the feasibility of our method for unstructured human-robot interaction. Specifically, we demonstrate that participants in a human-subject experiment are able to effectively perform reaching tasks while the exoskeleton imposes the desired joint coordination under different movement speeds and interaction modes. Survey results further suggest that the proposed control law may offer a reduction in cognitive or motor effort. This control law opens up the possibility of using the exoskeleton for training the participating in accomplishing complex multi-joint motor tasks while maintaining postural coordination. Keya Ghonasgi, Reuth Mirsky, Adrian M. Haith, Peter Stone 0001, Ashish D. Deshpande |
IROS | 2 |
| 2022 | Goal Recognition as Reinforcement LearningabstractMost approaches for goal recognition rely on specifications of the possible dynamics of the actor in the environment when pursuing a goal. These specifications suffer from two key issues. First, encoding these dynamics requires careful design by a domain expert, which is often not robust to noise at recognition time. Second, existing approaches often need costly real-time computations to reason about the likelihood of each potential goal. In this paper, we develop a framework that combines model-free reinforcement learning and goal recognition to alleviate the need for careful, manual domain design, and the need for costly online executions. This framework consists of two main stages: Offline learning of policies or utility functions for each potential goal, and online inference. We provide a first instance of this framework using tabular Q-learning for the learning stage, as well as three measures that can be used to perform the inference stage. The resulting instantiation achieves state-of-the-art performance against goal recognizers on standard evaluation domains and superior performance in noisy environments. Leonardo Amado, Reuth Mirsky, Felipe Meneguzzi |
AAAI | 2 |
| 2022 | A Survey of Ad Hoc Teamwork Research
Reuth Mirsky, Ignacio Carlucho, Arrasy Rahman, Elliot Fosong, William Macke, Mohan Sridharan, Peter Stone 0001, Stefano V. Albrecht |
EUMAS | 1 |
| 2022 | Human-Interactive Robot Learning (HIRL)abstractWith robots poised to enter our daily environments, we conjecture that they will not only need to work for people, but also learn from them. An active area of investigation in the robotics, machine learning, and human-robot interaction communities is the design of teachable robotic agents that can learn interactively from human input. To refer to these research efforts, we use the umbrella term Human-Interactive Robot Learning (HIRL). While algorithmic solutions for robots learning from people have been investigated in a variety of ways, HIRL, as a fairly new research area, is still lacking: 1) a formal set of definitions to classify related but distinct research problems or solutions, 2) benchmark tasks, interactions, and metrics to evaluate the performance of HIRL algorithms and interactions, and 3) clear long-term research challenges to be addressed by different communities. The main goal of this workshop will be to consolidate relevant recent work falling under the HIRL umbrella into a coherent set of long, medium, and short-term research problems, and identify the most pressing future research goals in this area. As HIRL is a developing research area, this workshop is an opportunity to break the existing boundaries between relevant research communities by developing and sharing a diverse set of benchmark tasks and metrics for HIRL, inspired by other fields including neuroscience, biology, and ethics research. Reuth Mirsky, Kim Baraka, Taylor Kessler Faulkner, Justin W. Hart, Harel Yedidsion, Xuesu Xiao |
HRI | 1 |
| 2022 | Quantifying Changes in Kinematic Behavior of a Human-Exoskeleton Interactive SystemabstractWhile human-robot interaction studies are becoming more common, quantification of the effects of repeated interaction with an exoskeleton remains unexplored. We draw upon existing literature in human skill assessment and present extrinsic and intrinsic performance metrics that quantify how the human-exoskeleton system's behavior changes over time. Specifically, in this paper, we present a new performance metric that provides insight into the system's kinematics associated with ‘successful’ movements resulting in a richer characterization of changes in the system's behavior. A human subject study is carried out wherein participants learn to play a challenging and dynamic reaching game over multiple attempts, while donning an upper-body exoskeleton. The results demonstrate that repeated practice results in learning over time as identified through the improvement of extrinsic performance. Changes in the newly developed kinematics-based measure further illumi-nate how the participant's intrinsic behavior is altered over the training period. Thus, we are able to quantify the changes in the human-exoskeleton system's behavior observed in relation with learning. Keya Ghonasgi, Reuth Mirsky, Adrian M. Haith, Peter Stone 0001, Ashish D. Deshpande |
IROS | 2 |
| 2021 | Expected Value of Communication for Planning in Ad Hoc TeamworkabstractA desirable goal for autonomous agents is to be able to coordinate on the fly with previously unknown teammates. Known as “ad hoc teamwork”, enabling such a capability has been receiving increasing attention in the research community. One of the central challenges in ad hoc teamwork is quickly recognizing the current plans of other agents and planning accordingly. In this paper, we focus on the scenario in which teammates can communicate with one another, but only at a cost. Thus, they must carefully balance plan recognition based on observations vs. that based on communication. This paper proposes a new metric for evaluating how similar are two policies that a teammate may be following - the Expected Divergence Point (EDP). We then present a novel planning algorithm for ad hoc teamwork, determining which query to ask and planning accordingly. We demonstrate the effectiveness of this algorithm in a range of increasingly general communication in ad hoc teamwork problems. William Macke, Reuth Mirsky, Peter Stone 0001 |
AAAI | 2 |
| 2021 | Capturing Skill State in Curriculum Learning for Human Skill AcquisitionabstractHumans learn complex motor skills with practice and training. Though the learning process is not fully understood, several theories from motor learning, neuroscience, education, and game design suggest that curriculum-based training may be the key to efficient skill acquisition. However, designing such a curriculum and understanding its effects on learning are challenging problems. In this paper, we define the Human-skill Curriculum Markov Decision Process (H-CMDP) to systematize the design of training protocols. We also identify a vocabulary of performance features to enable the approximation for a human’s skill level across a variety of cognitive and motor tasks. A novel task domain is introduced as a testbed to evaluate the effectiveness of our approach. Human subject experiments show that (1) participants can learn to improve their performance in tasks within this domain, (2) the learning is quantifiable via our performance features, and (3) the domain is flexible enough to create distinct levels of difficulty. The long-term goal of this work is to systematize the process of curriculum-based training toward the design of protocols for robot-mediated rehabilitation. Keya Ghonasgi, Reuth Mirsky, Sanmit Narvekar, Bharath Masetty, Adrian M. Haith, Peter Stone 0001, Ashish D. Deshpande |
IROS | 2 |
| 2020 | A Penny for Your Thoughts: The Value of Communication in Ad Hoc TeamworkabstractIn ad hoc teamwork, multiple agents need to collaborate without having knowledge about their teammates or their plans a priori. A common assumption in this research area is that the agents cannot communicate. However, just as two random people may speak the same language, autonomous teammates may also happen to share a communication protocol. This paper considers how such a shared protocol can be leveraged, introducing a means to reason about Communication in Ad Hoc Teamwork (CAT). The goal of this work is enabling improved ad hoc teamwork by judiciously leveraging the ability of the team to communicate. We situate our study within a novel CAT scenario, involving tasks with multiple steps, where teammates' plans are unveiled over time. In this context, the paper proposes methods to reason about the timing and value of communication and introduces an algorithm for an ad hoc agent to leverage these methods. Finally, we introduces a new multiagent domain, the tool fetching domain, and we study how varying this domain's properties affects the usefulness of communication. Empirical results show the benefits of explicit reasoning about communication content and timing in ad hoc teamwork. Reuth Mirsky, William Macke, Harel Yedidsion, Peter Stone 0001 |
IJCAI | 1 |
| 2019 | Corrigendum to "Sequential plan recognition: An iterative approach to disambiguating between hypotheses" [Artif. Intell. 260 (2018) 51-73]
Reuth Mirsky, Roni Stern, Kobi Gal, Meir Kalech |
Artif. Intell. | 1 |
| 2019 | Goal and Plan Recognition Design for Plan LibrariesabstractThis article provides new techniques for optimizing domain design for goal and plan recognition using plan libraries. We define two new problems: Goal Recognition Design for Plan Libraries (GRD-PL) and Plan Recognition Design (PRD). Solving the GRD-PL helps to infer which goal the agent is trying to achieve, while solving PRD can help to infer how the agent is going to achieve its goal. For each problem, we define a worst-case distinctiveness measure that is an upper bound on the number of observations that are necessary to unambiguously recognize the agent’s goal or plan. This article studies the relationship between these measures, showing that the worst-case distinctiveness of GRD-PL is a lower bound of the worst-case plan distinctiveness of PRD and that they are equal under certain conditions. We provide two complete algorithms for minimizing the worst-case distinctiveness of plan libraries without reducing the agent’s ability to complete its goals: One is a brute-force search over all possible plans and one is a constraint-based search that identifies plans that are most difficult to distinguish in the domain. These algorithms are evaluated in three hierarchical plan recognition settings from the literature. We were able to reduce the worst-case distinctiveness of the domains using our approach, in some cases reaching 100% improvement within a predesignated time window. Our iterative algorithm outperforms the brute-force approach by an order of magnitude in terms of runtime. Reuth Mirsky, Kobi Gal, Roni Stern, Meir Kalech |
ACM Trans. Intell. Syst. Technol. | 1 |
| 2018 | Sequential plan recognition: An iterative approach to disambiguating between hypotheses
Reuth Mirsky, Roni Stern, Kobi Gal, Meir Kalech |
Artif. Intell. | 1 |
| 2017 | Plan Recognition DesignabstractGoal Recognition Design (GRD) is the problem of designing a domain in a way that will allow easy identification of agents' goals. This work extends the original GRD problem to the Plan Recognition Design (PRD) problem which is the task of designing a domain using plan libraries in order to facilitate fast identification of an agent's plan. While GRD can help to explain faster which goal the agent is trying to achieve, PRD can help in faster understanding of how the agent is going to achieve its goal. We define a new measure that quantifies the worst-case distinctiveness of a given planning domain, propose a method to reduce it in a given domain and show the reduction of this new measure in three domains from the literature. Reuth Mirsky, Roni Stern, Kobi Gal, Meir Kalech |
AAAI | 1 |
| 2017 | CRADLE: An Online Plan Recognition Algorithm for Exploratory DomainsabstractIn exploratory domains, agents’ behaviors include switching between activities, extraneous actions, and mistakes. Such settings are prevalent in real world applications such as interaction with open-ended software, collaborative office assistants, and integrated development environments. Despite the prevalence of such settings in the real world, there is scarce work in formalizing the connection between high-level goals and low-level behavior and inferring the former from the latter in these settings. We present a formal grammar for describing users’ activities in such domains. We describe a new top-down plan recognition algorithm called CRADLE (Cumulative Recognition of Activities and Decreasing Load of Explanations) that uses this grammar to recognize agents’ interactions in exploratory domains. We compare the performance of CRADLE with state-of-the-art plan recognition algorithms in several experimental settings consisting of real and simulated data. Our results show that CRADLE was able to output plans exponentially more quickly than the state-of-the-art without compromising its correctness, as determined by domain experts. Our approach can form the basis of future systems that use plan recognition to provide real-time support to users in a growing class of interesting and challenging domains. Reuth Mirsky, Kobi Gal, Stuart M. Shieber |
ACM Trans. Intell. Syst. Technol. | 1 |
| 2016 | SLIM: Semi-Lazy Inference Mechanism for Plan Recognition
Reuth Mirsky, Kobi Gal |
IJCAI | 1 |
| 2016 | Sequential Plan Recognition
Reuth Mirsky, Roni Stern, Kobi Gal, Meir Kalech |
IJCAI | 1 |