VLDB 2026 Research / reviewers in the wild / expert
Lukas Mecke
dblp:180/7966
· DBLP profile ↗
15ranked-venue papers
2as first author
8since 2021 · last 2026
0000-0002-7573-7256ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 14 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Too Many Zombies: Exploring Challenges and Motivations for (Not) Deleting Unused Online AccountsabstractUnused online accounts (“zombie accounts”) pose avoidable privacy and security risks by retaining personal data that may be exposed in breaches. Yet, little is known about when and how to effectively prompt users to delete them. This work investigates the challenges users encounter when attempting to delete zombie accounts. We conducted two online studies with U.S. participants via Prolific: the accounts study (N = 120) to identify common zombie account categories, and the challenges study (N = 100) to examine users’ motivations, perceived abilities, and preferred moments for deletion. Participants reported high self-efficacy but underestimated the number of zombie accounts they had. We identify promising opportune moments — such as when updating account information or setting up a new device — and evaluate potential triggers, including breach notifications and data sensitivity. This work contributes an empirical characterization of end-users’ diverse challenges related to zombie accounts and design recommendations for future deletion-support tools. Franziska Bumiller, Sarah Delgado Rodriguez, Lukas Mecke, Verena Distler, Florian Alt |
CHI | 3 |
| 2025 | Exploring the Effect of Music on User Typing and Identification through Keystroke Dynamics
Lukas Mecke, Assem Mahmoud, Simon Marat, Florian Alt |
CHI | 1 |
| 2024 | Act2Auth - A Novel Authentication Concept based on Embedded Tangible Interaction at DesksabstractAuthentication (e.g., entering a password) is frequently perceived as an annoying obstacle when interacting with computational devices, but still essential to protect sensitive data from unauthorized access. We present Act2Auth, a novel concept for embedding authentication into users’ established routines by sensing tangible interactions at desks. With Act2Auth, users can authenticate by performing (secret) routines, such as putting a cup on their desk, rearranging their keyboard, and touching their mouse. The Act2Auth concept is informed by (1) an object analysis of 107 desk photos from Reddit, (2) an online survey (N = 65) investigating users’ strategies for creating touch-based authentication secrets, and (3) a technical exploration of capacitive touch-sensing at desks. We then (4) implemented a prototype and evaluated the usability as well as the memorability of Act2Auth compared to textual passwords (N = 8). With Act2Auth, we provide fundamental work on how to embed authentication tasks into our daily tangible interactions. Sarah Delgado Rodriguez, Sarah Prange, Lukas Mecke, Florian Alt |
TEI | 3 |
| 2024 | Delusio - Plausible Deniability For Face RecognitionabstractWe developed an Android phone unlock mechanism utilizing facial recognition and specific mimics to access a specially secured portion of the device, designed for plausible deniability. The widespread adoption of biometric authentication methods, such as fingerprint and facial recognition, has revolutionized mobile device security, offering enhanced protection against shoulder-surfing attacks and improving user convenience compared to traditional passwords. However, a downside is the potential for third-party coercion to unlock the device. While text-based authentication allows users to reveal a hidden system by entering a special password, this is challenging with face authentication. We evaluated our approach in a role-playing user study involving 50 participants, with one participant acting as the attacker and the other as the suspect. Suspects successfully accessed the secured area, mostly without detection. They further expressed interest in this feature on their personal phones. We also discuss open challenges and opportunities in implementing such authentication mechanisms. Felix Dietz, Lukas Mecke, Daniel Riesner, Florian Alt |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2023 | Padlock, the Universal Security Symbol? - Exploring Symbols and Metaphors for Privacy and SecurityabstractThe use of symbols and metaphors can be a fast and effective way of conveying abstract concepts. At the same time, misconceived symbols can lead to misunderstandings and errors. Therefore, when it comes to privacy and security, clear communication is essential to avoid putting users’ personal data at risk. In this paper, we elicit 32 symbols and metaphors associated with privacy and security through two brainstorming sessions (n = 8, each). Six experts further separated this collection into security and privacy-related symbols and generated clusters based on similarity. Using participants’ clusters, we derived underlying themes. As a result, we present a symbol and metaphor space for privacy and security and discuss their perceived meaning. Our findings can serve researchers, designers, and developers to find suitable symbols or metaphors for a given scenario (e.g., to decide on the interaction metaphor for a tangible security mechanism) and to understand if a symbol is ambiguous or how it may be understood (e.g., is an eye associated with privacy configurations?). Our work provides an initial knowledge base supporting effective communication in this field. Sarah Delgado Rodriguez, Anh Dao Phuong, Franziska Bumiller, Lukas Mecke, Felix Dietz, Florian Alt, Mariam Hassib |
MUM | 4 |
| 2022 | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward InformationabstractWe investigate how multiple sliders with and without feedforward visualizations influence users’ control of generative models. In an online study (N=138), we collected a dataset of people interacting with a generative adversarial network (StyleGAN2) in an image reconstruction task. We found that more control dimensions (sliders) significantly increase task difficulty and user actions. Visual feedforward partly mitigates this by enabling more goal-directed interaction. However, we found no evidence of faster or more accurate task performance. This indicates a tradeoff between feedforward detail and implied cognitive costs, such as attention. Moreover, we found that visualizations alone are not always sufficient for users to understand individual control dimensions. Our study quantifies fundamental UI design factors and resulting interaction behavior in this context, revealing opportunities for improvement in the UI design for interactive applications of generative models. We close by discussing design directions and further aspects. Hai Dang, Lukas Mecke, Daniel Buschek |
CHI | 2 |
| 2022 | "I saw your partner naked": Exploring Privacy Challenges During Video-based Online MeetingsabstractVideo-based online meetings and, ultimately, the amount of private information that is shared – intentionally or accidentally – increased as a result of the COVID-19 pandemic. For example, online teaching might reveal lecturers’ private environment to students or business meetings might provide insights about employees’ family relationships. This raises the need to understand users’ perception towards privacy intrusion during online video conferences to inform concepts that better protect meeting participants’ privacy. We present the results of an online survey (N = 140) in which we investigate user stories of privacy-invasive situations in their homes during such meetings. Our results show that online meetings reveal private information that would not have become available during physical meetings. This often involves third parties (e.g., children, spouse, colleague), who might not even be aware of this. We discuss potential means to support users in protecting their and others’ privacy before, during, and after video-based online meetings. Sarah Prange, Sarah Delgado Rodriguez, Lukas Mecke, Florian Alt |
MUM | 3 |
| 2021 | Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body NormalizationabstractVirtual Reality (VR) is becoming increasingly popular both in the entertainment and professional domains. Behavioral biometrics have recently been investigated as a means to continuously and implicitly identify users in VR. Applications in VR can specifically benefit from this, for example, to adapt virtual environments and user interfaces as well as to authenticate users. In this work, we conduct a lab study (N = 16) to explore how accurately users can be identified during two task-driven scenarios based on their spatial movement. We show that an identification accuracy of up to 90% is possible across sessions recorded on different days. Moreover, we investigate the role of users’ physiology in behavioral biometrics by virtually altering and normalizing their body proportions. We find that body normalization in general increases the identification rate, in some cases by up to 38%; hence, it improves the performance of identification systems. Jonathan Liebers, Mark Abdelaziz, Lukas Mecke, Alia Saad, Jonas Auda, Uwe Gruenefeld, Florian Alt, Stefan Schneegaß |
CHI | 3 |
| 2020 | Don't Use Fingerprint, it's Raining!: How People Use and Perceive Context-Aware Selection of Mobile AuthenticationabstractThis paper investigates how smartphone users perceive switching from their primary authentication mechanism to a fallback one, based on the context. This is useful in cases where the primary mechanism fails (e.g., wet fingers when using fingerprint). While prior work introduced the concept, we are the first to investigate its perception by users and their willingness to follow a system's suggestion for a switch. We present findings from a two-week field study (N=29) using an Android app, showing that users are willing to adopt alternative mechanisms when prompted. We discuss how context-awareness can improve the perception of authentication reliability and potentially improve usability and security. Sarah Prange, Lukas Mecke, Alice Nguyen, Mohamed Khamis, Florian Alt |
AVI | 2 |
| 2020 | Empirical Evaluation of Gaze-enhanced Menus in Virtual RealityabstractMany user interfaces involve attention shifts between primary and secondary tasks, e.g., when changing a mode in a menu, which detracts the user from their main task. In this work, we investigate how eye gaze input affords exploiting the attention shifts to enhance the interaction with handheld menus. We assess three techniques for menu selection: dwell time, gaze button, and cursor. Each represents a different multimodal balance between gaze and manual input. We present a user study that compares the techniques against two manual baselines (dunk brush, pointer) in a compound colour selection and line drawing task. We show that user performance with the gaze techniques is comparable to pointer-based menu selection, with less physical effort. Furthermore, we provide an analysis of the trade-off as each technique strives for a unique balance between temporal, manual, and visual interaction properties. Our research points to new opportunities for integrating multimodal gaze in menus and bimanual interfaces in 3D environments. Ken Pfeuffer, Lukas Mecke, Sarah Delgado Rodriguez, Mariam Hassib, Hannah Maier, Florian Alt |
VRST | 2 |
| 2019 | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual RealityabstractEvery person is unique, with individual behavioural characteristics: how one moves, coordinates, and uses their body. In this paper we investigate body motion as behavioural biometrics for virtual reality. In particular, we look into which behaviour is suitable to identify a user. This is valuable in situations where multiple people use a virtual reality environment in parallel, for example in the context of authentication or to adapt the VR environment to users' preferences. We present a user study (N=22) where people perform controlled VR tasks (pointing, grabbing, walking, typing), monitoring their head, hand, and eye motion data over two sessions. These body segments can be arbitrarily combined into body relations, and we found that these movements and their combination lead to characteristic behavioural patterns. We present an extensive analysis of which motion/relation is useful to identify users in which tasks using classification methods. Our findings are beneficial for researchers and practitioners alike who aim to build novel adaptive and secure user interfaces in virtual reality. Ken Pfeuffer, Matthias J. Geiger, Sarah Prange, Lukas Mecke, Daniel Buschek, Florian Alt |
CHI | 4 |
| 2019 | Securing personal items in public space: stories of attacks and threatsabstractWhile we put great effort in protecting digital devices and data, there is a lack of research on usable techniques to secure personal items that we carry in public space. To better understand situations where ubiquitous technologies could help secure personal items, we conducted an online survey (N=101) in which we collected real-world stories from users reporting on personal items, either at risk of, or actually being lost, damaged or stolen. We found that the majority of cases occurred in (semi-)public spaces during afternoon and evening times, when users left their items. From these results, we derived a model of incidents involving personal items in public space as well as a set of properties to describe situations where personal items may be at risk. We discuss reoccurring properties of the scenarios, potential multimedia-based protection mechanisms for securing personal items in public space as well as future research suggestions. Sarah Prange, Lukas Mecke, Michael Stadler, Maximilian Balluff, Mohamed Khamis, Florian Alt |
MUM | 2 |
| 2018 | Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile DevicesabstractWe present Pocket Transfers: interaction techniques that allow users to transfer content from situated displays to a personal mobile device while keeping the device in a pocket or bag. Existing content transfer solutions require direct manipulation of the mobile device, making inter-action slower and less flexible. Our introduced tech-niques employ touch, mid-air gestures, gaze, and a mul-timodal combination of gaze and mid-air gestures. We evaluated the techniques in a novel user study (N=20), where we considered dynamic scenarios where the user approaches the display, completes the task, and leaves. We show that all pocket transfer techniques are fast and seen as highly convenient. Mid-air gestures are the most efficient touchless method for transferring a single item, while the multimodal method is the fastest touchless method when multiple items are transferred. We provide guidelines to help researchers and practitioners choose the most suitable content transfer techniques for their systems. Ville Mäkelä, Mohamed Khamis, Lukas Mecke, Jobin Mathew James, Markku Turunen, Florian Alt |
CHI | 3 |
| 2018 | Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open DoorsabstractIn usable security (e.g., smartphone authentication), a lot of emphasis is put on low-effort authentication and access concepts. Yet, only very few approaches exist where such concepts are applied beyond digital devices. We investigate and explore seamless authentication systems at doors, where most currently used systems for seamless access rely on the use of tokens. In a Wizard-of-Oz study, we investigate three different authentication schemes, namely (1) key, (2) palm vein scanner and (3) gait-based authentication (compare Fig. 1). Most participants in our study (N=15) preferred the palm vein scanner, while ranking unlocking with a key and gait-based recognition second and third. Our results propose that recovery costs for a failed authentication attempt have an impact on user perception. Furthermore, while the participants appreciated seamless authentication via biometrics, they also valued the control they gain from the possession of a physical token. Lukas Mecke, Ken Pfeuffer, Sarah Prange, Florian Alt |
MUM | 1 |
| 2016 | Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive DisplaysabstractMeasuring audience attention towards pervasive displays is important but accurate measurement in real time remains a significant sensing challenge. Consequently, researchers and practitioners typically use other features, such as face presence, as a proxy. We provide a principled comparison of the performance of six features and their combinations for measuring attention: face presence, movement trajectory, walking speed, shoulder orientation, head pose, and gaze direction. We implemented a prototype that is capable of capturing this rich set of features from video and depth camera data. Using a controlled lab experiment (N=18) we show that as a single feature, face presence is indeed among the most accurate. We further show that accuracy can be increased through a combination of features (+10.3%), knowledge about the audience (+63.8%), as well as user identities (+69.0%). Our findings are valuable for display providers who want to collect data on display effectiveness or build interactive, responsive apps. Florian Alt, Andreas Bulling, Lukas Mecke, Daniel Buschek |
Conference on Designing Interactive Systems | 3 |