Demo Data from VLDB 2026 / reviewers in the wild / expert
Jing Li 0145
dblp:181/2820-145
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 50% 3D vision · 50% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content generation |
1.0 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › 3d content generation
sketch-to-3d generation |
1.0 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d shape modeling
shape refinement |
0.3 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
semi-supervised learning · 3.0curriculum learning · 3.0adversarial loss · 3.0CLIP loss · 3.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal DataabstractThis paper presents a novel approach for generating high-quality, cross-category 3D models from free-hand sketches with limited training data. We propose the first semi-supervised learning method to our knowledge for sketch-to-3D model conversion. Innovatively, we design a coarse-to-fine pipeline to perform the semi-supervised learning in the coarse stage and train a diffusion-based refiner to get a high-resolution 3D model. We designed a sketch-augmentation method for semi-supervised learning and integrated priors such as CLIP loss, shape prototypes, and adversarial loss to help generate high-quality results even with abstract and imprecise sketches. We also introduce an innovative procedural 3D generation method based on CAD code, which helps pre-train part of the network before fine-tuning with limited real data. Our approach, coupled with a specifically designed curriculum learning, allows us to generate high-quality 3D models across multiple categories with as few as 300 sketch-3D model pairs, marking a significant advancement over previous single-category approaches. In addition, we introduce the KO2D dataset, the largest collection of hand-drawn sketch-3D pairs to support further research in this area. As sketches are a far more intuitive and detailed way for users to express their unique ideas, we believe that this paper can move us closer to democratizing 3D content creation, enabling anyone to transform their ideas into 3D models effortlessly. Ying Zang, Chunan Yu, Jing Li 0145, Shengyuan Zhang, Lanyun Zhu, Chaotao Ding, Renjun Xu, Tianrun Chen |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | Img2CAD: Conditioned 3-D CAD Model Generation From Single Image With Structured Visual GeometryabstractIn this article, we propose Img2CAD, the first approach to our knowledge that uses 2-D image inputs to generate computer-aided design (CAD) models with editable parameters. Unlike existing artificial intelligence (AI) methods for 3-D model generation using text or image inputs often rely on mesh-based representations, which are incompatible with CAD tools and lack editability and fine control, Img2CAD enables seamless integration between AI-based 3-D reconstruction and CAD software. We have identified an innovative intermediate representation called structured visual geometry, characterized by vectorized wireframes extracted from objects. This representation significantly enhances the performance of generating conditioned CAD models. In addition, we introduce two new datasets to further support research in this area:a big cad model dataset (ABC)-mono, the largest known dataset comprising over 200 000 3-D CAD models with rendered images, andKOCAD, the first dataset featuring real-world captured objects alongside their ground truth CAD models, supporting further research in conditioned CAD model generation. Tianrun Chen, Chunan Yu, Yuanqi Hu, Jing Li 0145, Tao Xu 0048, Runlong Cao, Lanyun Zhu, Ying Zang, Yong Zhang 0030, Zejian Li, Lingyun Sun |
IEEE Trans. Ind. Informatics | 4 |
| 2025 | From sketch to reality: precision-friendly 3D generation technology
Yuanqi Hu, Jianqi Zhang, Ling Bai, Jing Li 0145, Ying Zang |
Vis. Comput. | 4 |