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Jing Li 0145

dblp:181/2820-145 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Generative modeling · 50% 3D vision · 50%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content generation
1.012026
From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › 3d content generation
sketch-to-3d generation
1.012026
From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.312026
From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d shape modeling
shape refinement
0.312026
From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

semi-supervised learning · 3.0curriculum learning · 3.0adversarial loss · 3.0CLIP loss · 3.0
YearPublicationVenuePosition
2026 From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data
abstract
This paper presents a novel approach for generating high-quality, cross-category 3D models from free-hand sketches with limited training data. We propose the first semi-supervised learning method to our knowledge for sketch-to-3D model conversion. Innovatively, we design a coarse-to-fine pipeline to perform the semi-supervised learning in the coarse stage and train a diffusion-based refiner to get a high-resolution 3D model. We designed a sketch-augmentation method for semi-supervised learning and integrated priors such as CLIP loss, shape prototypes, and adversarial loss to help generate high-quality results even with abstract and imprecise sketches. We also introduce an innovative procedural 3D generation method based on CAD code, which helps pre-train part of the network before fine-tuning with limited real data. Our approach, coupled with a specifically designed curriculum learning, allows us to generate high-quality 3D models across multiple categories with as few as 300 sketch-3D model pairs, marking a significant advancement over previous single-category approaches. In addition, we introduce the KO2D dataset, the largest collection of hand-drawn sketch-3D pairs to support further research in this area. As sketches are a far more intuitive and detailed way for users to express their unique ideas, we believe that this paper can move us closer to democratizing 3D content creation, enabling anyone to transform their ideas into 3D models effortlessly.
Ying Zang, Chunan Yu, Jing Li 0145, Shengyuan Zhang, Lanyun Zhu, Chaotao Ding, Renjun Xu, Tianrun Chen
IEEE Trans. Vis. Comput. Graph.4
2025 Img2CAD: Conditioned 3-D CAD Model Generation From Single Image With Structured Visual Geometry
abstract
In this article, we propose Img2CAD, the first approach to our knowledge that uses 2-D image inputs to generate computer-aided design (CAD) models with editable parameters. Unlike existing artificial intelligence (AI) methods for 3-D model generation using text or image inputs often rely on mesh-based representations, which are incompatible with CAD tools and lack editability and fine control, Img2CAD enables seamless integration between AI-based 3-D reconstruction and CAD software. We have identified an innovative intermediate representation called structured visual geometry, characterized by vectorized wireframes extracted from objects. This representation significantly enhances the performance of generating conditioned CAD models. In addition, we introduce two new datasets to further support research in this area:a big cad model dataset (ABC)-mono, the largest known dataset comprising over 200 000 3-D CAD models with rendered images, andKOCAD, the first dataset featuring real-world captured objects alongside their ground truth CAD models, supporting further research in conditioned CAD model generation.
Tianrun Chen, Chunan Yu, Yuanqi Hu, Jing Li 0145, Tao Xu 0048, Runlong Cao, Lanyun Zhu, Ying Zang, Yong Zhang 0030, Zejian Li, Lingyun Sun
IEEE Trans. Ind. Informatics4
2025 From sketch to reality: precision-friendly 3D generation technology
Yuanqi Hu, Jianqi Zhang, Ling Bai, Jing Li 0145, Ying Zang
Vis. Comput.4