Demo Data from VLDB 2026 / reviewers in the wild / expert
Kai Kohlhoff
dblp:181/3935 · also Kai J. Kohlhoff
· DBLP profile ↗
8ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0003-2068-2531ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Systems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 29% Trustworthy machine learning · 24% Generative modeling · 16% | |
| Network and information security
1 paper |
Privacy and data protection · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Image and video processing · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 69% Parallel and multicore computing · 31% |
Topics — the 20 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
interpretability |
1.4 | 2 | 2024 | Rich Human Feedback for Text-to-Image Generation · CVPR 2024 Learning from Unique Perspectives: User-aware Saliency Modeling · CVPR 2023 |
Machine learning › Reinforcement learning
human behavior modeling |
0.8 | 1 | 2024 | UniAR: A Unified model for predicting human Attention and Responses on visual content · NeurIPS 2024 |
Machine learning › Reinforcement learning
human feedback |
0.8 | 1 | 2024 | Rich Human Feedback for Text-to-Image Generation · CVPR 2024 |
Machine learning › Deep learning architectures and training › transformer
multimodal transformer |
0.8 | 1 | 2024 | UniAR: A Unified model for predicting human Attention and Responses on visual content · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.8 | 1 | 2024 | Rich Human Feedback for Text-to-Image Generation · CVPR 2024 |
Computer vision › Image recognition and object detection
saliency prediction |
0.7 | 1 | 2023 | Learning from Unique Perspectives: User-aware Saliency Modeling · CVPR 2023 |
Privacy and data protection › differential privacy › differentially private data release
differentially private data visualization |
0.7 | 1 | 2023 | Differentially Private Heatmaps · AAAI 2023 |
Privacy and data protection
differential privacy |
0.7 | 1 | 2023 | Differentially Private Heatmaps · AAAI 2023 |
Privacy and data protection › differential privacy
private aggregation |
0.7 | 1 | 2023 | Differentially Private Heatmaps · AAAI 2023 |
Visual content generation and editing
image editing |
0.6 | 1 | 2022 | Deep Saliency Prior for Reducing Visual Distraction · CVPR 2022 |
Image and video processing
saliency detection |
0.6 | 1 | 2022 | Deep Saliency Prior for Reducing Visual Distraction · CVPR 2022 |
Robotics › Robot manipulation › grasping
grasp planning |
0.2 | 1 | 2016 | Dex-Net 1.0: A cloud-based network of 3D objects for robust grasp planning using a Multi-Armed Bandit model with correlated rewards · ICRA 2016 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.2 | 1 | 2024 | Rich Human Feedback for Text-to-Image Generation · CVPR 2024 |
Usability and user experience research › evaluation methodology
interface evaluation |
0.2 | 1 | 2024 | UniAR: A Unified model for predicting human Attention and Responses on visual content · NeurIPS 2024 |
GPUs and heterogeneous computing
GPU computing |
0.2 | 2 | 2013 | K-Means for Parallel Architectures Using All-Prefix-Sum Sorting and Updating Steps · IEEE Trans. Parallel Distributed Syst. 2013 CAMPAIGN: an open-source library of GPU-accelerated data clustering algorithms · Bioinform. 2011 |
Machine learning › Generative modeling › generative adversarial network
GAN-based image editing |
0.2 | 1 | 2022 | Deep Saliency Prior for Reducing Visual Distraction · CVPR 2022 |
GPUs and heterogeneous computing › GPU-accelerated data processing
GPU-accelerated clustering |
0.2 | 1 | 2013 | K-Means for Parallel Architectures Using All-Prefix-Sum Sorting and Updating Steps · IEEE Trans. Parallel Distributed Syst. 2013 |
Parallel and multicore computing › parallel data mining
parallel clustering |
0.2 | 1 | 2013 | K-Means for Parallel Architectures Using All-Prefix-Sum Sorting and Updating Steps · IEEE Trans. Parallel Distributed Syst. 2013 |
Data mining
clustering |
0.0 | 1 | 2013 | K-Means for Parallel Architectures Using All-Prefix-Sum Sorting and Updating Steps · IEEE Trans. Parallel Distributed Syst. 2013 |
Data mining › clustering
k-means clustering |
0.0 | 1 | 2013 | K-Means for Parallel Architectures Using All-Prefix-Sum Sorting and Updating Steps · IEEE Trans. Parallel Distributed Syst. 2013 |
Methods — techniques the papers use, named apart from their topics
multimodal transformer · 2.3zero-shot learning · 1.1saliency model backpropagation · 1.1differentiable editing operator · 1.1reward model · 0.8sparsity assumption · 0.7progressive learning · 0.7multi-user attention modeling · 0.7earth mover's distance · 0.7parallel sorting · 0.3all-prefix-sum · 0.3GPU kernels · 0.3multi-view convolutional neural network · 0.2multi-armed bandit · 0.2massively parallel processing · 0.1CUDA · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Rich Human Feedback for Text-to-Image GenerationabstractRecent Text-to-Image (T2I) generation models such as Stable Diffusion and Imagen have made significant progress in generating high-resolution images based on text descriptions. However, many generated images still suffer from issues such as artifacts/implausibility, misalignment with text descriptions, and low aesthetic quality. Inspired by the success of Reinforcement Learning with Human Feedback (RLHF) for large language models, prior works collected human-provided scores as feedback on generated images and trained a reward model to improve the T2I generation. In this paper, we enrich the feedback signal by (i) marking image regions that are implausible or misaligned with the text, and (ii) annotating which words in the text prompt are misrepresented or missing on the image. We collect such rich human feedback on 18K generated images (RichHF-18K) and train a multimodal transformer to predict the rich feedback automatically. We show that the predicted rich human feedback can be leveraged to improve image generation, for example, by selecting high-quality training data to finetune and improve the generative models, or by creating masks with predicted heatmaps to inpaint the problematic regions. Notably, the improvements generalize to models (Muse) beyond those used to generate the images on which human feedback data were collected (Stable Diffusion variants). The RichHF-18K data set will be released in our GitHub repository: https://github.com/google-research/google-research/tree/master/richhf_18k. Youwei Liang, Junfeng He, Gang Li 0021, Peizhao Li, Arseniy Klimovskiy, Nicholas Carolan, Jiao Sun, Jordi Pont-Tuset, Sarah Young, Feng Yang 0008, Junjie Ke, Krishnamurthy Dvijotham, Katie Collins, Yiwen Luo, Yang Li 0058, Kai Kohlhoff, Deepak Ramachandran, Vidhya Navalpakkam |
CVPR | 16 |
| 2024 | UniAR: A Unified model for predicting human Attention and Responses on visual contentabstractProgress in human behavior modeling involves understanding both implicit, early-stage perceptual behavior, such as human attention, and explicit, later-stage behavior, such as subjective preferences or likes. Yet most prior research has focused on modeling implicit and explicit human behavior in isolation; and often limited to a specific type of visual content. We propose UniAR -- a unified model of human attention and preference behavior across diverse visual content. UniAR leverages a multimodal transformer to predict subjective feedback, such as satisfaction or aesthetic quality, along with the underlying human attention or interaction heatmaps and viewing order. We train UniAR on diverse public datasets spanning natural images, webpages, and graphic designs, and achieve SOTA performance on multiple benchmarks across various image domains and behavior modeling tasks. Potential applications include providing instant feedback on the effectiveness of UIs/visual content, and enabling designers and content-creation models to optimize their creation for human-centric improvements. Peizhao Li, Junfeng He, Gang Li 0021, Rachit Bhargava, Shaolei Shen, Nachiappan Valliappan, Youwei Liang, Hongxiang Gu, Venky Ramachandran, Golnaz Farhadi, Yang Li 0058, Kai Kohlhoff, Vidhya Navalpakkam |
NeurIPS | 12 |
| 2023 | Differentially Private HeatmapsabstractWe consider the task of producing heatmaps from users' aggregated data while protecting their privacy. We give a differentially private (DP) algorithm for this task and demonstrate its advantages over previous algorithms on real-world datasets. Our core algorithmic primitive is a DP procedure that takes in a set of distributions and produces an output that is close in Earth Mover's Distance (EMD) to the average of the inputs. We prove theoretical bounds on the error of our algorithm under a certain sparsity assumption and that these are essentially optimal. Badih Ghazi, Junfeng He, Kai Kohlhoff, Ravi Kumar 0001, Pasin Manurangsi, Vidhya Navalpakkam, Nachiappan Valliappan |
AAAI | 3 |
| 2023 | Learning from Unique Perspectives: User-aware Saliency ModelingabstractEveryone is unique. Given the same visual stimuli, people's attention is driven by both salient visual cues and their own inherent preferences. Knowledge of visual preferences not only facilitates understanding of fine-grained attention patterns of diverse users, but also has the potential of benefiting the development of customized applications. Nevertheless, existing saliency models typically limit their scope to attention as it applies to the general population and ignore the variability between users' behaviors. In this paper, we identify the critical roles of visual preferences in attention modeling, and for the first time study the problem of user-aware saliency modeling. Our work aims to advance attention research from three distinct perspectives: (1) We present a new model with the flexibility to capture attention patterns of various combinations of users, so that we can adaptively predict personalized attention, user group attention, and general saliency at the same time with one single model; (2) To augment models with knowledge about the composition of attention from different users, we further propose a principled learning method to understand visual attention in a progressive manner; and (3) We carry out extensive analyses on publicly available saliency datasets to shed light on the roles of visual preferences. Experimental results on diverse stimuli, including naturalistic images and web pages, demonstrate the advantages of our method in capturing the distinct visual behaviors of different users and the general saliency of visual stimuli. Shi Chen 0001, Nachiappan Valliappan, Shaolei Shen, Xinyu Ye, Kai Kohlhoff, Junfeng He |
CVPR | 5 |
| 2022 | Deep Saliency Prior for Reducing Visual DistractionabstractUsing only a model that was trained to predict where people look at images, and no additional training data, we can produce a range of powerful editing effects for reducing distraction in images. Given an image and a mask specifying the region to edit, we backpropagate through a state-of-the-art saliency model to parameterize a differentiable editing operator, such that the saliency within the masked region is reduced. We demonstrate several operators, including: a recoloring operator, which learns to apply a color transform that camouflages and blends distractors into their surroundings; a warping operator, which warps less salient image regions to cover distractors, gradually collapsing objects into themselves and effectively removing them (an effect akin to inpainting); a GAN operator, which uses a semantic prior to fully replace image regions with plausible, less salient alternatives. The resulting effects are consistent with cognitive research on the human visual system (e.g., since color mismatch is salient, the recoloring operator learns to harmonize objects' colors with their surrounding to reduce their saliency). And importantly, all effects are achieved under a zero-shot learning scenario, solely through the guidance of the pretrained saliency model, with no supervised data of the effects. We present results on a variety of natural images and conduct a perceptual study to evaluate and validate the changes in viewers' eye-gaze between the original images and our edited results. Project Webpage: https://deep-saliency-prior.github.io/ Kfir Aberman, Junfeng He, Yossi Gandelsman, Inbar Mosseri, David E. Jacobs, Kai Kohlhoff, Yael Pritch, Michael Rubinstein |
CVPR | 6 |
| 2016 | Dex-Net 1.0: A cloud-based network of 3D objects for robust grasp planning using a Multi-Armed Bandit model with correlated rewardsabstractThis paper presents the Dexterity Network (Dex-Net) 1.0, a dataset of 3D object models and a sampling-based planning algorithm to explore how Cloud Robotics can be used for robust grasp planning. The algorithm uses a Multi- Armed Bandit model with correlated rewards to leverage prior grasps and 3D object models in a growing dataset that currently includes over 10,000 unique 3D object models and 2.5 million parallel-jaw grasps. Each grasp includes an estimate of the probability of force closure under uncertainty in object and gripper pose and friction. Dex-Net 1.0 uses Multi-View Convolutional Neural Networks (MV-CNNs), a new deep learning method for 3D object classification, to provide a similarity metric between objects, and the Google Cloud Platform to simultaneously run up to 1,500 virtual cores, reducing experiment runtime by up to three orders of magnitude. Experiments suggest that correlated bandit techniques can use a cloud-based network of object models to significantly reduce the number of samples required for robust grasp planning. We report on system sensitivity to variations in similarity metrics and in uncertainty in pose and friction. Code and updated information is available at http://berkeleyautomation.github.io/dex-net/. Jeffrey Mahler, Florian T. Pokorny, Brian Hou, Melrose Roderick, Michael Laskey, Mathieu Aubry, Kai Kohlhoff, Torsten Kröger, James J. Kuffner, Kenneth Y. Goldberg |
ICRA | 7 |
| 2013 | K-Means for Parallel Architectures Using All-Prefix-Sum Sorting and Updating StepsabstractWe present an implementation of parallel K-means clustering, called Kps-means, that achieves high performance with near-full occupancy compute kernels without imposing limits on the number of dimensions and data points permitted as input, thus combining flexibility with high degrees of parallelism and efficiency. As a key element to performance improvement, we introduce parallel sorting as data preprocessing and updating steps. Our final implementation for Nvidia GPUs achieves speedups of up to 200-fold over CPU reference code and of up to three orders of magnitude when compared with popular numerical software packages. Kai Kohlhoff, Vijay S. Pande, Russ B. Altman |
IEEE Trans. Parallel Distributed Syst. | 1 |
| 2011 | CAMPAIGN: an open-source library of GPU-accelerated data clustering algorithmsabstractMOTIVATION: Data clustering techniques are an essential component of a good data analysis toolbox. Many current bioinformatics applications are inherently compute-intense and work with very large datasets. Sequential algorithms are inadequate for providing the necessary performance. For this reason, we have created Clustering Algorithms for Massively Parallel Architectures, Including GPU Nodes (CAMPAIGN), a central resource for data clustering algorithms and tools that are implemented specifically for execution on massively parallel processing architectures. RESULTS: CAMPAIGN is a library of data clustering algorithms and tools, written in 'C for CUDA' for Nvidia GPUs. The library provides up to two orders of magnitude speed-up over respective CPU-based clustering algorithms and is intended as an open-source resource. New modules from the community will be accepted into the library and the layout of it is such that it can easily be extended to promising future platforms such as OpenCL. AVAILABILITY: Releases of the CAMPAIGN library are freely available for download under the LGPL from https://simtk.org/home/campaign. Source code can also be obtained through anonymous subversion access as described on https://simtk.org/scm/?group_id=453. CONTACT: [email protected]. Kai Kohlhoff, Marc Sosnick-Pérez, William T. Hsu, Vijay S. Pande, Russ B. Altman |
Bioinform. | 1 |