Demo Data from VLDB 2026 / reviewers in the wild / expert
Kyuhyeon An
dblp:181/5842
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Storage systems · 50% GPUs and heterogeneous computing · 38% Distributed systems · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
GPU graph processing |
0.2 | 1 | 2016 | GTS: A Fast and Scalable Graph Processing Method based on Streaming Topology to GPUs · SIGMOD Conference 2016 |
Storage systems › out-of-core computation
out-of-core graph processing |
0.2 | 1 | 2016 | GTS: A Fast and Scalable Graph Processing Method based on Streaming Topology to GPUs · SIGMOD Conference 2016 |
Distributed systems
distributed graph processing |
0.1 | 1 | 2016 | GTS: A Fast and Scalable Graph Processing Method based on Streaming Topology to GPUs · SIGMOD Conference 2016 |
Storage systems › flash and SSD
solid-state drive |
0.1 | 1 | 2016 | GTS: A Fast and Scalable Graph Processing Method based on Streaming Topology to GPUs · SIGMOD Conference 2016 |
Methods — techniques the papers use, named apart from their topics
graph streaming · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | GTS: A Fast and Scalable Graph Processing Method based on Streaming Topology to GPUsabstractA fast and scalable graph processing method becomes increasingly important as graphs become popular in a wide range of applications and their sizes are growing rapidly. Most of distributed graph processing methods require a lot of machines equipped with a total of thousands of CPU cores and a few terabyte main memory for handling billion-scale graphs. Meanwhile, GPUs could be a promising direction toward fast processing of large-scale graphs by exploiting thousands of GPU cores. All of the existing methods using GPUs, however, fail to process large-scale graphs that do not fit in main memory of a single machine. Here, we propose a fast and scalable graph processing method GTS that handles even RMAT32 (64 billion edges) very efficiently only by using a single machine. The proposed method stores graphs in PCI-E SSDs and executes a graph algorithm using thousands of GPU cores while streaming topology data of graphs to GPUs via PCI-E interface. GTS is fast due to no communication overhead and scalable due to no data duplication from graph partitioning among machines. Through extensive experiments, we show that GTS consistently and significantly outperforms the major distributed graph processing methods, GraphX, Giraph, and PowerGraph, and the state-of-the-art GPU-based method TOTEM. Min-Soo Kim 0002, Kyuhyeon An, Himchan Park, Hyunseok Seo |
SIGMOD Conference | 2 |