Lena Hegemann

dblp:181/8287 · DBLP profile ↗
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6ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0001-9000-7916ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2026 ToMigo: Interpretable Design Concept Graphs for Aligning Generative AI with Creative Intent
abstract
Generative AI often produces results misaligned with user intentions, for example, resolving ambiguous prompts in unexpected ways. Despite existing approaches to clarify intent, a major challenge remains: understanding and influencing AI’s interpretation of user intent through simple, direct inputs requiring no expertise or rigid procedures. We present ToMigo, representing intent as design concept graphs: nodes represent choices of purpose, content, or style, while edges link them with interpretable explanations. Applied to graphic design, ToMigo infers intent from reference images and text. We derived a schema of node types and edges from pre-study data, informing a multimodal large language model to generate graphs aligning nodes externally with user intent and internally toward a unified design goal. This structure enables users to explore AI reasoning and directly manipulate the design concept. In our user studies, ToMigo’s design concept graphs received high alignment ratings and captured most user intentions well. Users reported greater control and found interactive features—editable graphs, reflective chats, concept-design realignment—useful for evolving and realizing their design ideas.
Lena Hegemann, Xinyi Wen, Michael A. Hedderich, Tarmo Nurmi, Hariharan Subramonyam
DIS1
2026 Adaptive Prompt Elicitation for Text-to-Image Generation
abstract
Aligning text-to-image generation with user intent remains challenging, as users frequently provide ambiguous inputs and struggle with model idiosyncrasies. We propose Adaptive Prompt Elicitation (APE), a technique that adaptively poses visual queries to help users refine prompts without extensive writing. Our technical contribution is a formulation of interactive intent inference under an information-theoretic framework. APE represents latent user intent as interpretable feature requirements using language model priors, adaptively generates visual queries, and compiles elicited requirements into effective prompts. Evaluation on IDEA-Bench and DesignBench shows that APE achieves stronger alignment with improved efficiency. A user study with 128 participants on user-defined tasks demonstrates 19.8% higher perceived alignment without increased workload. Our work contributes a principled approach to prompting that offers an effective and efficient complement to the prevailing prompt-based interaction paradigm with text-to-image models.
Xinyi Wen, Lena Hegemann, Xiaofu Jin, Shuai Ma 0005, Antti Oulasvirta
IUI2
2024 Palette, Purpose, Prototype: The Three Ps of Color Design and How Designers Navigate Them
abstract
This paper contributes to understanding of a fundamental process in design: choosing colors. While much has been written on color theory and about general design processes, understanding of designers’ actual color-design practice and experiences remains patchy. To address this gap, this paper presents qualitative findings from an interview-based study with 12 designers and, on their basis, a conceptual framework of three interlinked color design spaces: purpose, palette, and prototype. Respectively, these represent a meaning the colors should deliver, a proposed set of colors fitting this purpose, and a possible allocation of these colors to a candidate design. Through a detailed report on how designers iteratively navigate these spaces, the findings offer a rich account of color-design practice and point to possible design benefits from computational toolsthat integrate considerations of all three.
Lena Hegemann, Antti Oulasvirta
CHI1
2023 CoColor: Interactive Exploration of Color Designs
abstract
Choosing colors is a pivotal but challenging component of graphic design. The paper presents an intelligent interaction technique supporting designers’ creativity in color design. It fills a gap in the literature by proposing an integrated technique for color exploration, assignment, and refinement: CoColor. Our design goals were 1) let designers focus on color choice by freeing them from pixel-level editing and 2) support rapid flow between low- and high-level decisions. Our interaction technique utilizes three steps – choice of focus, choice of suitable colors, and the colors’ application to designs – wherein the choices are interlinked and computer-assisted, thus supporting divergent and convergent thinking. It considers color harmony, visual saliency, and elementary accessibility requirements. The technique was incorporated into the popular design tool Figma and evaluated in a study with 16 designers. Participants explored the coloring options more easily with CoColor and considered it helpful.
Lena Hegemann, Niraj Ramesh Dayama, Abhishek Iyer, Erfan Farhadi, Ekaterina Marchenko, Antti Oulasvirta
IUI1
2019 May AI?: Design Ideation with Cooperative Contextual Bandits
abstract
Design ideation is a prime creative activity in design. However, it is challenging to support computationally due to its quickly evolving and exploratory nature. The paper presents cooperative contextual bandits (CCB) as a machine-learning method for interactive ideation support. A CCB can learn to propose domain-relevant contributions and adapt their exploration/exploitation strategy. We developed a CCB for an interactive design ideation tool that 1) suggests inspirational and situationally relevant materials ("may AI?"); 2) explores and exploits inspirational materials with the designer; and 3) explains its suggestions to aid reflection. The application case of digital mood board design is presented, wherein visual inspirational materials are collected and curated in collages. In a controlled study, 14 of 16 professional designers preferred the CCB-augmented tool. The CCB approach holds promise for ideation activities wherein adaptive and steerable support is welcome but designers must retain full outcome control.
Janin Koch, Andrés Lucero, Lena Hegemann, Antti Oulasvirta
CHI3
2018 FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures
abstract
Single-hand thumb-to-finger microgestures have shown great promise for expressive, fast and direct interactions. However, pioneering gesture recognition systems each focused on a particular subset of gestures. We are still in lack of systems that can detect the set of possible gestures to a fuller extent. In this paper, we present a consolidated design space for thumb-to-finger microgestures. Based on this design space, we present a thumb-to-finger gesture recognition system using depth sensing and convolutional neural networks. It is the first system that accurately detects the touch points between fingers as well as the finger flexion. As a result, it can detect a broader set of gestures than the existing alternatives, while also providing high-resolution information about the contact points. The system shows an average accuracy of 91% for the real-time detection of 8 demanding thumb-to-finger gesture classes. We demonstrate the potential of this technology via a set of example applications.
Franziska Mueller 0001, Lena Hegemann, Joan Sol Roo, Christian Theobalt, Jürgen Steimle
ISS3