VLDB 2026 Research / reviewers in the wild / expert
Kaushik Mallik
dblp:181/9160
· DBLP profile ↗
23ranked-venue papers
0as first author
17since 2021 · last 2026
0000-0001-9864-7475ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 12 · 9 since 2021Software engineering, systems software and programming languages · 11 · 9 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Decoupled Planning for Multiple Omega-Regular ObjectivesabstractAbstract We study the problem of generating paths on a graph that satisfy a collection of $$\omega $$ ω -regular objectives. We propose a decoupled framework in which each objective is assigned to an independent agent that selects a local policy, while a scheduler—oblivious to the graph and objective—dynamically composes these policies into a single path. We ask when such a composition satisfies all objectives, assuming their conjunction is realizable. The framework enables modular policy design but raises fundamental compositional challenges. We show that even extremely fair deterministic schedulers do not ensure correctness, and that stochastic schedulers, while necessary, are insufficient without coordination. For safety objectives, we demonstrate that fully decentralized implementations are impossible, and we introduce a protocol for synchronizing on maximal safe actions. For non-safety objectives, we introduce conventions —simple, a priori restrictions agreed upon before the graph or objectives are revealed—that guarantee satisfaction of all objectives when followed by all agents. We characterize minimally restrictive conventions for major subclasses of $$\omega $$ ω -regular objectives. In particular, Büchi objectives admit universal composition of finite-memory policies without scheduler communication; co-Büchi objectives require only knowledge of whether the agent was scheduled; and parity objectives additionally require knowledge of which agent was scheduled. Guy Avni, Thomas A. Henzinger, Kaushik Mallik, Suman Sadhukhan, K. S. Thejaswini |
CAV (1) | 3 |
| 2026 | Generalized Bidding Games: Where Bidding and Stochastic Games MeetabstractTwo-player games on graphs are a classical framework for analyzing strategic decision making. In turn-based games, two players move a token along the edges of the graph, and the right to move the token is determined by the current vertex. In traditional bidding games - referred to as pure bidding games - the right to move the token is determined at each step through bidding; here we consider Richman bidding, where the winning player of a bid pays the losing player. The winner is decided based on a temporal or quantitative specification evaluated over the resulting infinite play. In this work, we combine turn-based games and pure bidding games into generalized bidding games, with player-1 vertices, player-2 vertices, and bidding vertices. This natural and simple generalization of bidding games has far-reaching consequences. First, we show that, as a model, generalized bidding games are more expressive than pure bidding games, and we provide several applications. Second, and most importantly, we show that generalized Richman bidding games are structurally equivalent to simple stochastic games, a well-studied model: they are linearly interreducible to each other. As was previously known, the special case of pure Richman bidding games corresponds to random-turn games. In other words, generalized bidding games extend pure bidding games in the same way that simple stochastic games extend random-turn games. We use this connection to solve generalized Richman bidding games for temporal (parity) and quantitative (mean-payoff and discounted-sum) specifications. From a computational perspective, we establish that generalized bidding games with parity and mean-payoff specifications retain the best known upper bounds for turn-based games and pure bidding games, namely NP∩coNP. Finally, we study a repair problem that asks whether bidding vertices can be assigned "owners" so as to bring the threshold budget required to win the game below a given target. This problem has direct applications in compositional policy synthesis for multi-objective settings, and we show it to be NP-complete. Ali Asadi, Thomas A. Henzinger, Ehsan Kafshdar Goharshady, Pavol Kebis, Kaushik Mallik |
CONCUR | 5 |
| 2025 | Fairness Shields: Safeguarding against Biased Decision MakersabstractAs AI-based decision-makers increasingly influence human lives, it is a growing concern that their decisions may be unfair or biased with respect to people's protected attributes, such as gender and race. Most existing bias prevention measures provide probabilistic fairness guarantees in the long run, and it is possible that the decisions are biased on any decision sequence of fixed length. We introduce *fairness shielding*, where a symbolic decision-maker---the fairness shield---continuously monitors the sequence of decisions of another deployed black-box decision-maker, and makes interventions so that a given fairness criterion is met while the total intervention costs are minimized. We present four different algorithms for computing fairness shields, among which one guarantees fairness over fixed horizons, and three guarantee fairness periodically after fixed intervals. Given a distribution over future decisions and their intervention costs, our algorithms solve different instances of bounded-horizon optimal control problems with different levels of computational costs and optimality guarantees. Our empirical evaluation demonstrates the effectiveness of these shields in ensuring fairness while maintaining cost efficiency across various scenarios. Filip Cano 0001, Thomas A. Henzinger, Bettina Könighofer, Konstantin Kueffner, Kaushik Mallik |
AAAI | 5 |
| 2025 | Efficient Dynamic Shielding for Parametric Safety Specifications
Davide Corsi, Kaushik Mallik, Andoni Rodríguez, César Sánchez 0001 |
ATVA | 2 |
| 2025 | Supermartingale Certificates for Quantitative Omega-Regular Verification and ControlabstractAbstract We present the first supermartingale certificate for quantitative $$\omega $$ ω -regular properties of discrete-time infinite-state stochastic systems. Our certificate is defined on the product of the stochastic system and a limit-deterministic Büchi automaton that specifies the property of interest; hence we call it a limit-deterministic Büchi supermartingale (LDBSM). Previously known supermartingale certificates applied only to quantitative reachability, safety, or reach-avoid properties, and to qualitative (i.e., probability 1) $$\omega $$ ω -regular properties.We also present fully automated algorithms for the template-based synthesis of LDBSMs, for the case when the stochastic system dynamics and the controller can be represented in terms of polynomial inequalities. Our experiments demonstrate the ability of our method to solve verification and control tasks for stochastic systems that were beyond the reach of previous supermartingale-based approaches. Thomas A. Henzinger, Kaushik Mallik, Pouya Sadeghi, Dorde Zikelic |
CAV (2) | 2 |
| 2025 | Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives
Guy Avni, Martin Kurecka, Kaushik Mallik, Petr Novotný 0001, Suman Sadhukhan |
AAMAS | 3 |
| 2025 | Monitoring Robustness and Individual FairnessabstractIn automated decision-making, it is desirable that outputs of decision-makers be robust to slight perturbations in their inputs, a property that may be called input-output robustness. Input-output robustness appears in various different forms in the literature, such as robustness of AI models to adversarial or semantic perturbations and individual fairness of AI models that make decisions about humans. We propose runtime monitoring of input-output robustness of deployed, black-box AI models, where the goal is to design monitors that would observe one long execution sequence of the model, and would raise an alarm whenever it is detected that two similar inputs from the past led to dissimilar outputs. This way, monitoring will complement existing offline ''robustification'' approaches to increase the trustworthiness of AI decision-makers. We show that the monitoring problem can be cast as the fixed-radius nearest neighbor (FRNN) search problem, which, despite being well-studied, lacks suitable online solutions. We present our tool Clemont, which offers a number of lightweight monitors, some of which use upgraded online variants of existing FRNN algorithms, and one uses a novel algorithm based on binary decision diagrams--a data-structure commonly used in software and hardware verification. We have also developed an efficient parallelization technique that can substantially cut down the computation time of monitors for which the distance between input-output pairs is measured using the L∞norm. Using standard benchmarks from the literature of adversarial and semantic robustness and individual fairness, we perform a comparative study of different monitors in Clemont, and demonstrate their effectiveness in correctly detecting robustness violations at runtime. Ashutosh Gupta 0001, Thomas A. Henzinger, Konstantin Kueffner, Kaushik Mallik |
KDD (2) | 4 |
| 2024 | Bidding Games with ChargingabstractGraph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to pre-determined rules, and the winner is decided based on the infinite path traversed by the token from a given initial position. In bidding games, the players initially get some monetary budgets which they need to use to bid for the privilege of moving the token at each step. Each round of bidding affects the players' available budgets, which is the only form of update that the budgets experience. We introduce bidding games with charging where the players can additionally improve their budgets during the game by collecting vertex-dependent charges. Unlike traditional bidding games (where all charges are zero), bidding games with charging allow non-trivial recurrent behaviors. We show that the central property of traditional bidding games generalizes to bidding games with charging: For each vertex there exists a threshold ratio, which is the necessary and sufficient fraction of the total budget for winning the game from that vertex. While the thresholds of traditional bidding games correspond to unique fixed points of linear systems of equations, in games with charging, these fixed points are no longer unique. This significantly complicates the proof of existence and the algorithmic computation of thresholds for infinite-duration objectives. We also provide the lower complexity bounds for computing thresholds for Rabin and Streett objectives, which are the first known lower bounds in any form of bidding games (with or without charging), and we solve the following repair problem for safety and reachability games that have unsatisfiable objectives: Can we distribute a given amount of charge to the players in a way such that the objective can be satisfied? Guy Avni, Ehsan Kafshdar Goharshady, Thomas A. Henzinger, Kaushik Mallik |
CONCUR | 4 |
| 2024 | Abstraction-Based Decision Making for Statistical Properties (Invited Talk)abstractSequential decision-making in probabilistic environments is a fundamental problem with many applications in AI and economics. In this paper, we present an algorithm for synthesizing sequential decision-making agents that optimize statistical properties such as maximum and average response times. In the general setting of sequential decision-making, the environment is modeled as a random process that generates inputs. The agent responds to each input, aiming to maximize rewards and minimize costs within a specified time horizon. The corresponding synthesis problem is known to be PSPACE-hard. We consider the special case where the input distribution, reward, and cost depend on input-output statistics specified by counter automata. For such problems, this paper presents the first PTIME synthesis algorithms. We introduce the notion of statistical abstraction, which clusters statistically indistinguishable input-output sequences into equivalence classes. This abstraction allows for a dynamic programming algorithm whose complexity grows polynomially with the considered horizon, making the statistical case exponentially more efficient than the general case. We evaluate our algorithm on three different application scenarios of a client-server protocol, where multiple clients compete via bidding to gain access to the service offered by the server. The synthesized policies optimize profit while guaranteeing that none of the server’s clients is disproportionately starved of the service. Filip Cano 0001, Thomas A. Henzinger, Bettina Könighofer, Konstantin Kueffner, Kaushik Mallik |
FSCD | 5 |
| 2024 | Auction-Based SchedulingabstractAbstract Sequential decision-making tasks often require satisfaction of multiple, partially-contradictory objectives. Existing approaches are monolithic, where a singlepolicyfulfills all objectives. We presentauction-based scheduling, adecentralizedframework for multi-objective sequential decision making. Each objective is fulfilled using a separate and independent policy. Composition of policies is performed at runtime, where at each step, the policies simultaneously bid from pre-allocated budgets for the privilege of choosing the next action. The framework allows policies to be independently created, modified, and replaced. We study path planning problems on finite graphs with two temporal objectives and present algorithms to synthesize policies together with bidding policies in a decentralized manner. We consider three categories of decentralized synthesis problems, parameterized by the assumptions that the policies make on each other. We identify a class of assumptions calledassume-admissiblefor which synthesis is always possible for graphs whose every vertex has at most two outgoing edges. Guy Avni, Kaushik Mallik, Suman Sadhukhan |
TACAS (3) | 2 |
| 2023 | Monitoring Algorithmic FairnessabstractAbstract Machine-learned systems are in widespread use for making decisions about humans, and it is important that they are fair, i.e., not biased against individuals based on sensitive attributes. We present runtime verification of algorithmic fairness for systems whose models are unknown, but are assumed to have a Markov chain structure. We introduce a specification language that can model many common algorithmic fairness properties, such as demographic parity, equal opportunity, and social burden. We build monitors that observe a long sequence of events as generated by a given system, and output, after each observation, a quantitative estimate of how fair or biased the system was on that run until that point in time. The estimate is proven to be correct modulo a variable error bound and a given confidence level, where the error bound gets tighter as the observed sequence gets longer. Our monitors are of two types, and use, respectively, frequentist and Bayesian statistical inference techniques. While the frequentist monitors compute estimates that are objectively correct with respect to the ground truth, the Bayesian monitors compute estimates that are correct subject to a given prior belief about the system’s model. Using a prototype implementation, we show how we can monitor if a bank is fair in giving loans to applicants from different social backgrounds, and if a college is fair in admitting students while maintaining a reasonable financial burden on the society. Although they exhibit different theoretical complexities in certain cases, in our experiments, both frequentist and Bayesian monitors took less than a millisecond to update their verdicts after each observation. Thomas A. Henzinger, Mahyar Karimi 0001, Konstantin Kueffner, Kaushik Mallik |
CAV (2) | 4 |
| 2023 | A Flexible Toolchain for Symbolic Rabin Games under Fair and Stochastic UncertaintiesabstractAbstract We present a flexible and efficient toolchain to symbolically solve (standard) Rabin games, fair-adversarial Rabin games, and "Image missing" -player Rabin games. To our best knowledge, our tools are the first ones to be able to solve these problems. Furthermore, using these flexible game solvers as a back-end, we implemented a tool for computing correct-by-construction controllers for stochastic dynamical systems under LTL specifications. Our implementations use the recent theoretical result that all of these games can be solved using the same symbolic fixpoint algorithm but utilizing different, domain specific calculations of the involved predecessor operators. The main feature of our toolchain is the utilization of two programming abstractions: one to separate the symbolic fixpoint computations from the predecessor calculations, and another one to allow the integration of different BDD libraries as back-ends. In particular, we employ a multi-threaded execution of the fixpoint algorithm by using the multi-threaded BDD library Sylvan, which leads to enormous computational savings. Rupak Majumdar, Kaushik Mallik, Mateusz Rychlicki, Anne-Kathrin Schmuck, Sadegh Esmaeil Zadeh Soudjani |
CAV (3) | 2 |
| 2023 | Poster Abstract: A Toolchain for Accelerated Symbolic ControlabstractWe present a flexible and efficient toolchain to symbolically solve (standard) Rabin games, fair-adversarial Rabin games, and 21/2-player Rabin games. To our best knowledge, our tools are the first ones to be able to solve these problems. Furthermore, using the optimized game solvers as back-end, we implement a tool for computing correct-by-construction controllers for stochastic dynamical systems with LTL specifications. An important feature of our toolchain is the flexibility created through two programming abstractions: one separates the symbolic fixpoint computations from the predecessor calculations, and the other one allows effortless switching between different BDD libraries. We empirically compare the benefits of using the CUDD and Sylvan BDD libraries, and report substantial computational savings of our tool compared to the state-of-the-art. Rupak Majumdar, Kaushik Mallik, Mateusz Rychlicki, Anne-Kathrin Schmuck, Sadegh Esmaeil Zadeh Soudjani |
HSCC | 2 |
| 2023 | Monitoring Algorithmic Fairness Under Partial Observations
Thomas A. Henzinger, Konstantin Kueffner, Kaushik Mallik |
RV | 3 |
| 2023 | Computing Adequately Permissive Assumptions for SynthesisabstractAbstract We automatically compute a new class of environment assumptions in two-player turn-based finite graph games which characterize an “adequate cooperation” needed from the environment to allow the system player to win. Given an $$\omega $$ -regular winning condition $$\varPhi $$ for the system player, we compute an $$\omega $$ -regular assumption $$\varPsi $$ for the environment player, such that (i) every environment strategy compliant with $$\varPsi $$ allows the system to fulfill $$\varPhi $$ (sufficiency), (ii) $$\varPsi $$ can be fulfilled by the environment for every strategy of the system (implementability), and (iii) $$\varPsi $$ does not prevent any cooperative strategy choice (permissiveness). For parity games, which are canonical representations of $$\omega $$ -regular games, we present a polynomial-time algorithm for the symbolic computation of adequately permissive assumptions and show that our algorithm runs faster and produces better assumptions than existing approaches—both theoretically and empirically. To the best of our knowledge, for $$\omega $$ -regular games, we provide the first algorithm to compute sufficient and implementable environment assumptions that are also permissive. Ashwani Anand, Kaushik Mallik, Satya Prakash Nayak, Anne-Kathrin Schmuck |
TACAS (2) | 2 |
| 2022 | BOCoSy: Small but Powerful Symbolic Output-Feedback ControlabstractWe present BOCoSy, a tool for Bounded symbolic Output-feedback Controller Synthesis. Given a specification, BOCoSy synthesizes symbolic output-feedback controllers which interact with a given plant via a pre-defined finite symbolic interface. BOCoSy solves this problem by a new lazy abstraction-refinement technique which starts with a very coarse abstraction of the external trace semantics of the given plant and iteratively removes non-admissible behavior from this abstract model until a controller is found. BOCoSy steers the search for controllers towards small and concise state space representations by utilizing ideas from bounded synthesis. As a result, BOCoSy returns small and explainable controllers that are still powerful enough to solve the given synthesis problem. We show that BOCoSy is able to synthesize small, human readable symbolic controllers quickly on a set of benchmarks. Bernd Finkbeiner, Kaushik Mallik, Noemi Passing, Malte Schledjewski, Anne-Kathrin Schmuck |
HSCC | 2 |
| 2022 | A Direct Symbolic Algorithm for Solving Stochastic Rabin GamesabstractAbstract We consider turn-based stochastic 2-player games on graphs with $$\omega $$ ω -regular winning conditions. We provide a direct symbolic algorithm for solving such games when the winning condition is formulated as a Rabin condition. For a stochastic Rabin game withkpairs over a game graph withnvertices, our algorithm runs in $$O(n^{k+2}k!)$$ O(nk+2k!) symbolic steps, which improves the state of the art. We have implemented our symbolic algorithm, along with performance optimizations including parallellization and acceleration, in a BDD-based synthesis tool called . We demonstrate the superiority of compared to the state of the art on a set of synthetic benchmarks derived from the VLTS benchmark suite and on a control system benchmark from the literature. In our experiments, performed significantly faster with up totwoorders of magnitude improvement in computation time. Tamajit Banerjee, Rupak Majumdar, Kaushik Mallik, Anne-Kathrin Schmuck, Sadegh Esmaeil Zadeh Soudjani |
TACAS (2) | 3 |
| 2020 | Symbolic controller synthesis for Büchi specifications on stochastic systemsabstractWe consider the policy synthesis problem for continuous-state controlled Markov processes evolving in discrete time, when the specification is given as a Büchi condition (visit a set of states infinitely often). We decompose computation of the maximal probability of satisfying the Büchi condition into two steps. The first step is to compute the maximal qualitative winning set, from where the Büchi condition can be enforced with probability one. The second step is to find the maximal probability of reaching the already computed qualitative winning set. In contrast with finite-state models, we show that such a computation only gives a lower bound on the maximal probability where the gap can be non-zero. Rupak Majumdar, Kaushik Mallik, Sadegh Esmaeil Zadeh Soudjani |
HSCC | 2 |
| 2020 | Resilient abstraction-based controller designabstractWe consider the computation of resilient controllers for perturbed non-linear dynamical systems w.r.t. linear-time temporal logic specifications. We address this problem through the paradigm of Abstraction-Based Controller Design (ABCD) where a finite state abstraction of the perturbed system dynamics is constructed and utilized for controller synthesis. In this context, our contribution is twofold: (I) We construct abstractions which model the impact of occasional high disturbance spikes on the system via the so called disturbance edges. (II) We show that the application of resilient reactive synthesis techniques to these abstract models results in controllers which render the resulting closed loop system maximally resilient to these occasional high disturbance spikes. We have implemented this resilient ABCD workflow on top of SCOTS and showcase our method through multiple robot planning examples. Stanly Samuel, Kaushik Mallik, Anne-Kathrin Schmuck, Daniel Neider |
HSCC | 2 |
| 2020 | Accurate Abstractions for Controller Synthesis with Non-uniform Disturbances
Yunjun Bai, Kaushik Mallik |
ICFEM | 2 |
| 2020 | Assume-Guarantee Distributed SynthesisabstractDistributed reactive synthesis is the problem of algorithmically constructing controllers of distributed, communicating systems so that each closed-loop system satisfies a given temporal specification. We present an algorithm, called negotiation, for sound (but necessarily incomplete) distributed reactive synthesis based on assume-guarantee decompositions. The negotiation algorithm iteratively constructs assumptions and guarantees for each system. In each iteration, each system attempts to fulfill its specification and its guarantee (from the previous round), under the current assumption on the other systems, by solving a reactive synthesis problem. If the specification is not realizable, the algorithm computes a sufficient assumption on the other systems that ensures it can realize the specification and guarantee. This additional assumption further constrains the behavior of other systems and they might require an additional assumption, leading to the next round in the negotiation. The process terminates when a compatible assumption-guarantee pair is found for each system, which is sufficient to also satisfy the specification of each system. We have built a tool called Agnes that implements this algorithm. Using Agnes, we empirically demonstrate the effectiveness of our proposed algorithm on two case studies. Rupak Majumdar, Kaushik Mallik, Anne-Kathrin Schmuck, Damien Zufferey |
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. | 2 |
| 2019 | Lazy Abstraction-Based Controller Synthesis
Kyle Hsu, Rupak Majumdar, Kaushik Mallik, Anne-Kathrin Schmuck |
ATVA | 3 |
| 2018 | Multi-Layered Abstraction-Based Controller Synthesis for Continuous-Time SystemsabstractWe present multi-layered abstraction-based controller synthesis, which extends standard abstraction-based controller synthesis (ABCS) algorithms for continuous-time control systems by simultaneously maintaining several "layers" of abstract systems with decreasing precision. The resulting abstract multi-layered controller uses the coarsest abstraction whenever this is feasible, and dynamically adjusts the precision---by moving to a more precise abstraction and back to a coarser abstraction---based on the structure of the given control problem. Abstract multi-layered controllers can be refined to controllers with non-uniform resolution using feedback refinement relations established between each abstract layer and the concrete system, resulting in a sound ABCS method. We provide multi-layered controller synthesis algorithms for reachability, safety, and generalized Büchi specifications; our approach can be generalized to any ω-regular objective. Our algorithms are complete relative to single-layered synthesis on the finest layer. We empirically demonstrate that multi-layered synthesis can outperform standard (single-layer) ABCS algorithms on a number of examples, despite the additional cost of constructing multiple abstract systems. Kyle Hsu, Rupak Majumdar, Kaushik Mallik, Anne-Kathrin Schmuck |
HSCC | 3 |