Daniel Hernández Juárez

dblp:182/0264 · DBLP profile ↗
← Back
5ranked-venue papers
5as first author
1since 2021 · last 2021
0000-0001-5878-1549ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorSystems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 33% Probabilistic and Bayesian machine learning · 33% Segmentation and scene understanding · 24%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.512021
3D Perception With Slanted Stixels on GPU · IEEE Trans. Parallel Distributed Syst. 2021
GPUs and heterogeneous computing › embedded GPU
embedded GPU acceleration
0.512021
3D Perception With Slanted Stixels on GPU · IEEE Trans. Parallel Distributed Syst. 2021
GPUs and heterogeneous computing
GPU computing
0.512021
3D Perception With Slanted Stixels on GPU · IEEE Trans. Parallel Distributed Syst. 2021
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.412020
A Multi-Hypothesis Approach to Color Constancy · CVPR 2020
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
multi-hypothesis estimation
0.412020
A Multi-Hypothesis Approach to Color Constancy · CVPR 2020
Computational photography and imaging
color constancy
0.412020
A Multi-Hypothesis Approach to Color Constancy · CVPR 2020
Computational photography and imaging › color constancy
illuminant estimation
0.412020
A Multi-Hypothesis Approach to Color Constancy · CVPR 2020
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412019
Slanted Stixels: A Way to Represent Steep Streets · Int. J. Comput. Vis. 2019
Computer vision › 3D vision
stereo vision
0.412019
Slanted Stixels: A Way to Represent Steep Streets · Int. J. Comput. Vis. 2019
Robotics › Autonomous driving
perception
0.112021
3D Perception With Slanted Stixels on GPU · IEEE Trans. Parallel Distributed Syst. 2021
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding
0.112021
3D Perception With Slanted Stixels on GPU · IEEE Trans. Parallel Distributed Syst. 2021
Computer vision › Segmentation and scene understanding
scene understanding
0.112019
Slanted Stixels: A Way to Represent Steep Streets · Int. J. Comput. Vis. 2019

Methods — techniques the papers use, named apart from their topics

dynamic programming · 1.0GPU parallelization · 1.0multi-hypothesis strategy · 0.9convolutional neural network · 0.9bayesian framework · 0.9over-segmentation · 0.4global energy minimization · 0.4fully convolutional network · 0.4
YearPublicationVenuePosition
2021 3D Perception With Slanted Stixels on GPU
abstract
This article presents a GPU-accelerated software design of the recently proposed model of Slanted Stixels, which represents the geometric and semantic information of a scene in a compact and accurate way. We reformulate the measurement depth model to reduce the computational complexity of the algorithm, relying on the confidence of the depth estimation and the identification of invalid values to handle outliers. The proposed massively parallel scheme and data layout for the irregular computation pattern that corresponds to a Dynamic Programming paradigm is described and carefully analyzed in performance terms. Performance is shown to scale gracefully on current generation embedded GPUs. We assess the proposed methods in terms of semantic and geometric accuracy as well as run-time performance on three publicly available benchmark datasets. Our approach achieves real-time performance with high accuracy for 2048 × 1024 image sizes and 4 × 4 Stixel resolution on the low-power embedded GPU of an NVIDIA Tegra Xavier.
Daniel Hernández Juárez, Antonio Espinosa 0001, David Vázquez 0001, Antonio M. López 0001, Juan C. Moure
IEEE Trans. Parallel Distributed Syst.1
2020 A Multi-Hypothesis Approach to Color Constancy
abstract
Contemporary approaches frame the color constancy problem as learning camera specific illuminant mappings. While high accuracy can be achieved on camera specific data, these models depend on camera spectral sensitivity and typically exhibit poor generalisation to new devices. Additionally, regression methods produce point estimates that do not explicitly account for potential ambiguities among plausible illuminant solutions, due to the ill-posed nature of the problem. We propose a Bayesian framework that naturally handles color constancy ambiguity via a multi-hypothesis strategy. Firstly, we select a set of candidate scene illuminants in a data-driven fashion and apply them to a target image to generate a set of corrected images. Secondly, we estimate, for each corrected image, the likelihood of the light source being achromatic using a camera-agnostic CNN. Finally, our method explicitly learns a final illumination estimate from the generated posterior probability distribution. Our likelihood estimator learns to answer a camera-agnostic question and thus enables effective multi-camera training by disentangling illuminant estimation from the supervised learning task. We extensively evaluate our proposed approach and additionally set a benchmark for novel sensor generalisation without re-training. Our method provides state-of-the-art accuracy on multiple public datasets (up to 11% median angular error improvement) while maintaining real-time execution.
Daniel Hernández Juárez, Sarah Parisot, Benjamin Busam, Ales Leonardis, Gregory Slabaugh, Steven McDonagh 0001
CVPR1
2019 Slanted Stixels: A Way to Represent Steep Streets
abstract
Abstract This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced in order to significantly reduce the computational complexity of the Stixel algorithm, and then achieve real-time computation capabilities. The idea is to first perform an over-segmentation of the image, discarding the unlikely Stixel cuts, and apply the algorithm only on the remaining Stixel cuts. This work presents a novel over-segmentation strategy based on a fully convolutional network, which outperforms an approach based on using local extrema of the disparity map. We evaluate the proposed methods in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
Daniel Hernández Juárez, Lukas Schneider, Pau Cebrian, Antonio Espinosa 0001, David Vázquez 0001, Antonio M. López 0001, Uwe Franke, Marc Pollefeys, Juan C. Moure
Int. J. Comput. Vis.1
2017 Slanted Stixels: Representing San Francisco's Steepest Streets
Daniel Hernández Juárez, Lukas Schneider, Antonio Espinosa 0001, Juan C. Moure, David Vázquez 0001, Antonio M. López 0001, Uwe Franke, Marc Pollefeys
BMVC1
2017 GPU-Accelerated Real-Time Stixel Computation
abstract
The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multistixel estimation pipeline on an embedded, energy-efficient, GPU-accelerated device. This work presents a full GPUaccelerated implementation of stixel estimation that produces reliable results at 26 frames per second (real-time) on the Tegra X1 for disparity images of 1024×440 pixels and stixel widths of 5 pixels, and achieves more than 400 frames per second on a high-end Titan X GPU card.
Daniel Hernández Juárez, Antonio Espinosa 0001, Juan C. Moure, David Vázquez 0001, Antonio M. López 0001
WACV1