Demo Data from VLDB 2026 / reviewers in the wild / expert
Rémi Leblond
dblp:182/2062
· DBLP profile ↗
6ranked-venue papers
4as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Language models and text generation · 26% Reinforcement learning · 23% Deep learning architectures and training · 17% | |
| Theoretical computer science
2 papers |
Mathematical optimization · 72% Algorithmic game theory and mechanism design · 28% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Parallel and multicore computing · 100% |
Topics — the 18 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › decoding › decoding strategy
beam search |
0.5 | 1 | 2021 | Machine Translation Decoding beyond Beam Search · EMNLP (1) 2021 |
Natural language and speech › Language models and text generation
decoding |
0.5 | 1 | 2021 | Machine Translation Decoding beyond Beam Search · EMNLP (1) 2021 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2020 | OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning · ICML 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.4 | 1 | 2020 | OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning · ICML 2020 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
non-transitive games |
0.4 | 1 | 2020 | OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning · ICML 2020 |
Machine learning › Optimization for machine learning › parallel optimization
asynchronous parallel optimization |
0.3 | 1 | 2018 | Improved Asynchronous Parallel Optimization Analysis for Stochastic Incremental Methods · J. Mach. Learn. Res. 2018 |
Machine learning › Efficient and distributed learning
distributed training |
0.3 | 1 | 2018 | Improved Asynchronous Parallel Optimization Analysis for Stochastic Incremental Methods · J. Mach. Learn. Res. 2018 |
Machine learning › Learning theory
loss function |
0.3 | 1 | 2018 | SEARNN: Training RNNs with global-local losses · ICLR (Poster) 2018 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.3 | 1 | 2018 | SEARNN: Training RNNs with global-local losses · ICLR (Poster) 2018 |
Machine learning › Deep learning architectures and training › recurrent neural network
recurrent neural network training |
0.3 | 1 | 2018 | SEARNN: Training RNNs with global-local losses · ICLR (Poster) 2018 |
Machine learning › Optimization for machine learning
stochastic optimization |
0.3 | 1 | 2018 | Improved Asynchronous Parallel Optimization Analysis for Stochastic Incremental Methods · J. Mach. Learn. Res. 2018 |
Mathematical optimization › distributed optimization
asynchronous parallel optimization |
0.3 | 1 | 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite Optimization · NIPS 2017 |
Mathematical optimization › continuous optimization
composite optimization |
0.3 | 1 | 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite Optimization · NIPS 2017 |
Mathematical optimization
continuous optimization |
0.3 | 1 | 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite Optimization · NIPS 2017 |
Mathematical optimization
stochastic optimization |
0.3 | 1 | 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite Optimization · NIPS 2017 |
Parallel and multicore computing
parallel programming models |
0.1 | 1 | 2018 | Improved Asynchronous Parallel Optimization Analysis for Stochastic Incremental Methods · J. Mach. Learn. Res. 2018 |
Parallel and multicore computing › parallel algorithms › parallel algorithm design
asynchronous parallel algorithms |
0.1 | 1 | 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite Optimization · NIPS 2017 |
Parallel and multicore computing
parallel programming models and runtimes |
0.1 | 1 | 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite Optimization · NIPS 2017 |
Methods — techniques the papers use, named apart from their topics
SAGA · 1.2strategic response grounding · 0.9hierarchical agent architecture · 0.9stochastic gradient descent · 0.7perturbed iterate framework · 0.7SVRG · 0.7variance reduction · 0.6proximal gradient · 0.6reinforcement learning · 0.5beam search · 0.5global-local losses · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Machine Translation Decoding beyond Beam SearchabstractRémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre, Miruna Pislar, Lespiau Jean-Baptiste, Ioannis Antonoglou, Karen Simonyan, Oriol Vinyals. Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing. 2021. Rémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre, Miruna Pislar, Jean-Baptiste Lespiau, Ioannis Antonoglou, Karen Simonyan, Oriol Vinyals |
EMNLP (1) | 1 |
| 2020 | OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learningabstractThis paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn’t seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock-paper-scissors). It turns out that most current deep reinforcement learning methods fail to efficiently explore the strategy space, thus learning policies that generalise poorly to unseen opponents. We then propose a novel hierarchical agent architecture, where the hierarchy is grounded in the game-theoretic structure of the game – the top level chooses strategic responses to opponents, while the low level implements them into policy over primitive actions. This grounding facilitates credit assignment across the levels of hierarchy. Our experiments show that the proposed hierarchical agent is capable of generalisation to unseen opponents, while conventional baselines fail to generalise whatsoever. Alexander Vezhnevets, Yuhuai Wu, Maria K. Eckstein, Rémi Leblond, Joel Z. Leibo |
ICML | 4 |
| 2018 | SEARNN: Training RNNs with global-local losses
Rémi Leblond, Jean-Baptiste Alayrac, Anton Osokin, Simon Lacoste-Julien |
ICLR (Poster) | 1 |
| 2018 | Improved Asynchronous Parallel Optimization Analysis for Stochastic Incremental MethodsabstractAs data sets continue to increase in size and multi-core computer architectures are developed, asynchronous parallel optimization algorithms become more and more essential to the field of Machine Learning. Unfortunately, conducting the theoretical analysis asynchronous methods is difficult, notably due to the introduction of delay and inconsistency in inherently sequential algorithms. Handling these issues often requires resorting to simplifying but unrealistic assumptions. Through a novel perspective, we revisit and clarify a subtle but important technical issue present in a large fraction of the recent convergence rate proofs for asynchronous parallel optimization algorithms, and propose a simplification of the recently introduced “perturbed iterate” framework that resolves it. We demonstrate the usefulness of our new framework by analyzing three distinct asynchronous parallel incremental optimization algorithms: Hogwild (asynchronous SGD), KROMAGNON (asynchronous SVRG) and ASAGA, a novel asynchronous parallel version of the incremental gradient algorithm SAGA that enjoys fast linear convergence rates. We are able to both remove problematic assumptions and obtain better theoretical results. Notably, we prove that ASAGA and KROMAGNON can obtain a theoretical linear speedup on multi-core systems even without sparsity assumptions. We present results of an implementation on a 40-core architecture illustrating the practical speedups as well as the hardware overhead. Finally, we investigate the overlap constant, an ill-understood but central quantity for the theoretical analysis of asynchronous parallel algorithms. We find that it encompasses much more complexity than suggested in previous work, and often is order-of-magnitude bigger than traditionally thought. Rémi Leblond, Fabian Pedregosa, Simon Lacoste-Julien |
J. Mach. Learn. Res. | 1 |
| 2017 | ASAGA: Asynchronous Parallel SAGAabstractWe describe ASAGA, an asynchronous parallel version of the incremental gradient algorithm SAGA that enjoys fast linear convergence rates. Through a novel perspective, we revisit and clarify a subtle but important technical issue present in a large fraction of the recent convergence rate proofs for asynchronous parallel optimization algorithms, and propose a simplification of the recently introduced “perturbed iterate” framework that resolves it. We thereby prove that ASAGA can obtain a theoretical linear speedup on multi-core systems even without sparsity assumptions. We present results of an implementation on a 40-core architecture illustrating the practical speedup as well as the hardware overhead. Rémi Leblond, Fabian Pedregosa, Simon Lacoste-Julien |
AISTATS | 1 |
| 2017 | Breaking the Nonsmooth Barrier: A Scalable Parallel Method for Composite OptimizationabstractDue to their simplicity and excellent performance, parallel asynchronous variants of stochastic gradient descent have become popular methods to solve a wide range of large-scale optimization problems on multi-core architectures. Yet, despite their practical success, support for nonsmooth objectives is still lacking, making them unsuitable for many problems of interest in machine learning, such as the Lasso, group Lasso or empirical risk minimization with convex constraints. In this work, we propose and analyze ProxASAGA, a fully asynchronous sparse method inspired by SAGA, a variance reduced incremental gradient algorithm. The proposed method is easy to implement and significantly outperforms the state of the art on several nonsmooth, large-scale problems. We prove that our method achieves a theoretical linear speedup with respect to the sequential version under assumptions on the sparsity of gradients and block-separability of the proximal term. Empirical benchmarks on a multi-core architecture illustrate practical speedups of up to 12x on a 20-core machine. Fabian Pedregosa, Rémi Leblond, Simon Lacoste-Julien |
NIPS | 2 |