VLDB 2026 Research / reviewers in the wild / expert
Nicolas Grelier
dblp:182/2150
· DBLP profile ↗
7ranked-venue papers
6as first author
4since 2021 · last 2025
0009-0009-8594-6113ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 4 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Fads to Classics-Analyzing Video Game Trend Evolutions Through Steam TagsabstractThe video game industry deals with a fast-paced, competitive and almost unpredictable market. Trends of genres, settings and modalities change on a perpetual basis, studios are often one big hit or miss away from surviving or perishing, and hitting the pulse of the time has become one of the greatest challenges for industrials, investors and other stakeholders. In this work, we aim to support the understanding of video game trends over time based on data-driven analysis, visualization and interpretation of Steam tag evolutions. We confirm underlying groundwork that trends can be categorized in short-lived fads, contemporary fashions, or stable classics, and derived that the surge of a trend averages at about four years in the realm of video games. After using industrial experts to validate our findings, we deliver visualizations, insights and an open approach of deciphering shifts in video game trends. Nicolas Grelier, Johannes Pfau, Nicolas Mathieu, Stéphane Kaufmann |
CoG | 1 |
| 2024 | Automated Clustering of Video Games into Groups with Distinctive Names
Nicolas Grelier, Stéphane Kaufmann |
ICEC | 1 |
| 2023 | A Data-Driven Classification of Video Game Vocabulary
Nicolas Grelier, Stéphane Kaufmann |
ICEC | 1 |
| 2022 | Hardness and Approximation of Minimum Convex Partition
Nicolas Grelier |
SoCG | 1 |
| 2020 | Computing a Maximum Clique in Geometric Superclasses of Disk Graphs
Nicolas Grelier |
COCOON | 1 |
| 2020 | Maximum Clique in Disk-Like Intersection GraphsabstractWe study the complexity of Maximum Clique in intersection graphs of convex objects in the plane. On the algorithmic side, we extend the polynomial-time algorithm for unit disks [Clark '90, Raghavan and Spinrad '03] to translates of any fixed convex set. We also generalize the efficient polynomial-time approximation scheme (EPTAS) and subexponential algorithm for disks [Bonnet et al. '18, Bonamy et al. '18] to homothets of a fixed centrally symmetric convex set. The main open question on that topic is the complexity of Maximum Clique in disk graphs. It is not known whether this problem is NP-hard. We observe that, so far, all the hardness proofs for Maximum Clique in intersection graph classes I follow the same road. They show that, for every graph G of a large-enough class C, the complement of an even subdivision of G belongs to the intersection class I. Then they conclude by invoking the hardness of Maximum Independent Set on the class C, and the fact that the even subdivision preserves that hardness. However there is a strong evidence that this approach cannot work for disk graphs [Bonnet et al. '18]. We suggest a new approach, based on a problem that we dub Max Interval Permutation Avoidance, which we prove unlikely to have a subexponential-time approximation scheme. We transfer that hardness to Maximum Clique in intersection graphs of objects which can be either half-planes (or unit disks) or axis-parallel rectangles. That problem is not amenable to the previous approach. We hope that a scaled down (merely NP-hard) variant of Max Interval Permutation Avoidance could help making progress on the disk case, for instance by showing the NP-hardness for (convex) pseudo-disks. Édouard Bonnet, Nicolas Grelier, Tillmann Miltzow |
FSTTCS | 2 |
| 2019 | Approximate Strong Edge-Colouring of Unit Disk Graphs
Nicolas Grelier, Rémi de Joannis de Verclos, Ross J. Kang, François Pirot |
WAOA | 1 |