VLDB 2026 Research / reviewers in the wild / expert
Auke J. Wiggers
dblp:182/2485
· DBLP profile ↗
10ranked-venue papers
2as first author
6since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CodeIt: Self-Improving Language Models with Prioritized Hindsight ReplayabstractLarge language models are increasingly solving tasks that are commonly believed to require human-level reasoning ability. However, these models still perform very poorly on benchmarks of general intelligence such as the Abstraction and Reasoning Corpus (ARC). In this paper, we approach the ARC as a programming-by-examples problem, and introduce a novel and scalable method for language model self-improvement called Code Iteration (CodeIt). Our method iterates between 1) program sampling and hindsight relabeling, and 2) learning from prioritized experience replay. By relabeling the goal of an episode (i.e., the program output given input) to the output actually produced by the sampled program, our method effectively deals with the extreme sparsity of rewards in program synthesis. Applying CodeIt to the ARC dataset, we demonstrate that prioritized hindsight replay, along with pre-training and data-augmentation, leads to successful inter-task generalization. CodeIt is the first neuro-symbolic approach that scales to the full ARC evaluation dataset. Our method solves 15% of ARC evaluation tasks, achieving state-of-the-art performance and outperforming existing neural and symbolic baselines. Our code is available at https://github.com/Qualcomm-AI-research/codeit. Natasha Butt, Blazej Manczak, Auke J. Wiggers, Corrado Rainone, David W. Zhang, Michaël Defferrard, Taco Cohen |
ICML | 3 |
| 2024 | MobileNVC: Real-time 1080p Neural Video Compression on a Mobile DeviceabstractNeural video codecs have recently become competitive with standard codecs such as HEVC in the low-delay setting. However, most neural codecs are large floating-point networks that use pixel-dense warping operations for temporal modeling, making them too computationally expensive for deployment on mobile devices. Recent work has demonstrated that running a neural decoder in real time on mobile is feasible, but shows this only for 720p RGB video.This work presents the first neural video codec that decodes 1080p YUV420 video in real time on a mobile device. Our codec relies on two major contributions. First, we design an efficient codec that uses a block-based motion compensation algorithm available on the warping core of the mobile accelerator, and we show how to quantize this model to integer precision. Second, we implement a fast decoder pipeline that concurrently runs neural network components on the neural signal processor, parallel entropy coding on the mobile GPU, and warping on the warping core. Our codec outperforms the previous on-device codec by a large margin with up to 48 % BD-rate savings, while reducing the MAC count on the receiver side by 10×. We perform a careful ablation to demonstrate the effect of the introduced motion compensation scheme, and ablate the effect of model quantization. Ties van Rozendaal, Tushar Singhal, Hoang Le, Guillaume Sautière, Amir Said, Krishna Buska, Anjuman Raha, Dimitrios Kalatzis, Hitarth Mehta, Frank Mayer, Markus Nagel, Auke J. Wiggers |
WACV | 13 |
| 2023 | A neural video codec with spatial rate-distortion controlabstractNeural video compression algorithms are nearly competitive with hand-crafted codecs in terms of rate-distortion performance and subjective quality. However, many neural codecs are inflexible black boxes, and give users little to no control over the reconstruction quality and bitrate. In this work, we present a flexible neural video codec that combines ideas from variable-bitrate codecs and region-of-interest-based coding. By conditioning our model on a global rate-distortion tradeoff parameter and a region-of-interest (ROI) mask, we obtain dynamic control over the per-frame bitrate and the reconstruction quality in the ROI at test time. The resulting codec enables practical use cases such as coding under bitrate constraints with fixed ROI quality, while taking a negligible hit in performance compared to a fixed-rate model. We find that our codec performs best on sequences with complex motion, where we substantially outperform non-ROI codecs in the region of interest with Bjøntegaard-Delta rate savings exceeding 60%. Noor Fathima Ghouse, Jens Petersen, Guillaume Sautière, Auke J. Wiggers, Reza Pourreza 0002 |
WACV | 4 |
| 2023 | Boosting neural video codecs by exploiting hierarchical redundancyabstractIn video compression, coding efficiency is improved by reusing pixels from previously decoded frames via motion and residual compensation. We define two levels of hierarchical redundancy in video frames: 1) first-order: redundancy in pixel space, i.e., similarities in pixel values across neighboring frames, which is effectively captured using motion and residual compensation, 2) second-order: redundancy in motion and residual maps due to smooth motion in natural videos. While most of the existing neural video coding literature addresses first-order redundancy, we tackle the problem of capturing second-order redundancy in neural video codecs via predictors. We introduce generic motion and residual predictors that learn to extrapolate from previously decoded data. These predictors are lightweight, and can be employed with most neural video codecs in order to improve their rate-distortion performance. Moreover, while RGB is the dominant colorspace in neural video coding literature, we introduce general modifications for neural video codecs to embrace the YUV420 colorspace and report YUV420 results. Our experiments show that using our predictors with a well-known neural video codec leads to 38% and 34% bitrate savings in RGB and YUV420 colorspaces measured on the UVG dataset. Reza Pourreza 0002, Hoang Le, Amir Said, Guillaume Sautière, Auke J. Wiggers |
WACV | 5 |
| 2022 | GameCodec: Neural Cloud Gaming Video Codec
Hoang Le, Reza Pourreza 0002, Amir Said, Guillaume Sautière, Auke J. Wiggers |
BMVC | 5 |
| 2022 | MobileCodec: neural inter-frame video compression on mobile devicesabstractRealizing the potential of neural codecs on real-world mobile devices is a big technological challenge due to the inherent conflict between the computational complexity of deep networks and the power-constrained mobile hardware performance. We demonstrate practical feasibility by leveraging Qualcomm's innovation and technology, bridging the gap from neural network-based model simulations to operation on a mobile device powered by Snapdragon® technology. We show the first-ever inter-frame neural video decoder running on a commercial mobile phone, decompressing high-definition videos in real-time while maintaining a low bitrate and high visual quality, comparable to conventional codecs. Hoang Le, Amir Said, Guillaume Sautière, Yang Yang 0010, Pranav Shrestha, Reza Pourreza 0002, Auke J. Wiggers |
MMSys | 9 |
| 2020 | Evolutionary Algorithm with Non-parametric Surrogate Model for Tensor Program optimizationabstractThe efficiency of tensor operators is key to implement fast deep learning models. However, identifying the fastest implementation of a tensor operator for a target hardware is challenging. A wide range of different configurations have to be considered, and the evaluation of a configuration is time consuming as it requires compilation and execution of the operator. A common approach to address these issues is to boost traditional optimization algorithms with a surrogate modet, i.e., a machine learning model that approximates the objective function and is cheap to query compared to the target hardware. However, as the surrogate model grows in complexity, so does the time needed to train and maintain it. In this work, we propose to use an evolutionary optimizer and augment it with a non-parametric surrogate model (a weighted k-Nearest-Neighbor regression). We evaluate our approach on the convolution layers of a ResNetl8, and show a convergence speedup of up to 1.4×; when compared to baseline operator tuners. Ioannis Gatopoulos, Romain Lepert, Auke J. Wiggers, Giovanni Mariani, Jakub M. Tomczak |
CEC | 3 |
| 2020 | Predictive Sampling with Forecasting Autoregressive ModelsabstractAutoregressive models (ARMs) currently hold state-of-the-art performance in likelihood-based modeling of image and audio data. Generally, neural network based ARMs are designed to allow fast inference, but sampling from these models is impractically slow. In this paper, we introduce the predictive sampling algorithm: a procedure that exploits the fast inference property of ARMs in order to speed up sampling, while keeping the model intact. We propose two variations of predictive sampling, namely sampling with ARM fixed-point iteration and learned forecasting modules. Their effectiveness is demonstrated in two settings: i) explicit likelihood modeling on binary MNIST, SVHN and CIFAR10, and ii) discrete latent modeling in an autoencoder trained on SVHN, CIFAR10 and Imagenet32. Empirically, we show considerable improvements over baselines in number of ARM inference calls and sampling speed. Auke J. Wiggers, Emiel Hoogeboom |
ICML | 1 |
| 2020 | Parallelized Rate-Distortion Optimized Quantization Using Deep LearningabstractRate-Distortion Optimized Quantization (RDOQ) has played an important role in the coding performance of recent video compression standards such as H.264/AVC, H.265/HEVC, VP9 and AV1. This scheme yields significant reductions in bit-rate at the expense of relatively small increases in distortion. Typically, RDOQ algorithms are prohibitively expensive to implement on real-time hardware encoders due to their sequential nature and their need to frequently obtain entropy coding costs. This work addresses this limitation using a neural network-based approach, which learns to trade-off rate and distortion during offline supervised training. As these networks are based solely on standard arithmetic operations that can be executed on existing neural network hardware, no additional area-on-chip needs to be reserved for dedicated RDOQ circuitry. We train two classes of neural networks, a fully-convolutional network and an auto-regressive network, and evaluate each as a post-quantization step designed to refine cheap quantization schemes such as scalar quantization (SQ). Both network architectures are designed to have a low computational overhead. After training they are integrated into the HM 16.20 implementation of HEVC, and their video coding performance is evaluated on a subset of the H.266/VVC SDR common test sequences. Comparisons are made to RDOQ and SQ implementations in HM16.20. Our method achieves 1.64% BD-rate savings on luminosity compared to the HM SQ anchor, and on average reaches 45% of the performance of the iterative HM RDOQ algorithm. Dana Kianfar, Auke J. Wiggers, Amir Said, Reza Pourreza 0002, Taco Cohen |
MMSP | 2 |
| 2016 | Structure in the Value Function of Two-Player Zero-Sum Games of Incomplete InformationabstractIn this paper, we introduce a new formulation for the value function of a zero-sum Partially Observable Stochastic Game (zs-POSG) in terms of a ‘plan-time sufficient statistic’, a distribution over joint sets of information. We prove that this value function exhibits concavity and convexity with respect to appropriately chosen subspaces of the statistic space. We anticipate that this result is a key pre-cursor for developing solution methods that exploit such structure. Finally, we show that the formulation allow us to reduce a finite zs-POSG to a ‘centralized’ model with shared observations, thereby transferring results for the latter (narrower) class of games to games with individual observations. Auke J. Wiggers, Frans A. Oliehoek, Diederik M. Roijers |
ECAI | 1 |