VLDB 2026 Research / reviewers in the wild / expert
Zekun Qi
dblp:182/3981
· DBLP profile ↗
12ranked-venue papers
4as first author
12since 2021 · last 2025
0009-0001-2554-5141ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DexVLG: Dexterous Vision-Language-Grasp Model at ScaleabstractAs large models gain traction, vision-language-action (VLA) systems are enabling robots to tackle increasingly complex tasks. However, limited by the difficulty of data collection, progress has mainly focused on controlling simple gripper end-effectors. There is little research on functional grasping with large models for human-like dexterous hands. In this paper, we introduce DexVLG, a large Vision-Language-Grasp model for Dexterous grasp pose prediction aligned with language instructions using single-view RGBD input. To accomplish this, we generate a dataset of 170 million dexterous grasp poses mapped to semantic parts across 174,000 objects in simulation, paired with detailed part-level captions. This large-scale dataset, named DexGraspNet 3.0, is used to train a VLM and flow-matching-based pose head capable of producing instruction-aligned grasp poses for tabletop objects. To assess DexVLG's performance, we create benchmarks in physics-based simulations and conduct real-world experiments. Extensive testing demonstrates DexVLG's strong zero-shot generalization capabilities-achieving over 76% zero-shot execution success rate and state-of-the-art part-grasp accuracy in simulation-and successful part-aligned grasps on physical objects in real-world scenarios. Jiawei He 0002, Danshi Li, Xinqiang Yu, Zekun Qi, Jiayi Chen 0003, Zhaoxiang Zhang 0001, Zhizheng Zhang 0011, Li Yi 0001, He Wang 0010 |
ICCV | 4 |
| 2025 | Hybrid-Grained Feature Aggregation with Coarse-to-Fine Language Guidance for Self-Supervised Monocular Depth EstimationabstractCurrent self-supervised monocular depth estimation (MDE) approaches encounter performance limitations due to insufficient semantic-spatial knowledge extraction. To address this challenge, we propose Hybrid-depth, a novel framework that systematically integrates foundation models (e.g., CLIP and DINO) to extract visual priors and acquire sufficient contextual information for MDE. Our approach introduces a coarse-to-fine progressive learning framework: 1) Firstly, we aggregate multi-grained features from CLIP (global semantics) and DINO (local spatial details) under contrastive language guidance. A proxy task comparing close-distant image patches is designed to enforce depth-aware feature alignment using text prompts; 2) Next, building on the coarse features, we integrate camera pose information and pixel-wise language alignment to refine depth predictions. This module seamlessly integrates with existing self-supervised MDE pipelines (e.g., Monodepth2, ManyDepth) as a plug-and-play depth encoder, enhancing continuous depth estimation. By aggregating CLIP's semantic context and DINO's spatial details through language guidance, our method effectively addresses feature granularity mismatches. Extensive experiments on the KITTI benchmark demonstrate that our method significantly outperforms SOTA methods across all metrics, which also indeed benefits downstream tasks like BEV perception. Code is available at https://github.com/Zhangwenyao1/Hybrid-depth. Hongsi Liu, Bohan Li 0015, Jiawei He 0002, Zekun Qi, Yunnan Wang, Shengyang Zhao, Xinqiang Yu, Wenjun Zeng 0001, Xin Jin 0014 |
ICCV | 5 |
| 2025 | DreamBench++: A Human-Aligned Benchmark for Personalized Image GenerationabstractPersonalized image generation holds great promise in assisting humans in everyday work and life due to its impressive function in creatively generating personalized content. However, current evaluations either are automated but misalign with humans or require human evaluations that are time-consuming and expensive. In this work, we present DreamBench++, a human-aligned benchmark that advanced multimodal GPT models automate. Specifically, we systematically design the prompts to let GPT be both human-aligned and self-aligned, empowered with task reinforcement. Further, we construct a comprehensive dataset comprising diverse images and prompts. By benchmarking 7 modern generative models, we demonstrate that \dreambench results in significantly more human-aligned evaluation, helping boost the community with innovative findings. Yuang Peng, Haomiao Tang, Zekun Qi, Runpei Dong, Chunrui Han, Zheng Ge, Xiangyu Zhang 0005, Shutao Xia |
ICLR | 4 |
| 2025 | Positional Prompt Tuning for Efficient 3D Representation Learning
Shaochen Zhang, Zekun Qi, Runpei Dong, Xiuxiu Bai, Xing Wei 0001 |
ACM Multimedia | 2 |
| 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object ManipulationabstractWhile spatial reasoning has made progress in object localization relationships, it often overlooks object orientation—a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7\% successful rate on Open6DOR and zero-shot 74.9\% successful rate on SIMPLER-Env. Zekun Qi, Yufei Ding 0002, Runpei Dong, Xinqiang Yu, Baoyu Li, Xialin He, Guofan Fan, Jiazhao Zhang, Jiawei He 0002, Jiayuan Gu, Xin Jin 0014, Kaisheng Ma, Zhizheng Zhang 0011, He Wang 0010, Li Yi 0001 |
NeurIPS | 1 |
| 2025 | DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World KnowledgeabstractRecent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information.
To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks.
Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning.
This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting.
To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled.
Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features.
Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7 success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks. Hongsi Liu, Zekun Qi, Yunnan Wang, Xinqiang Yu, Jiazhao Zhang, Runpei Dong, Jiawei He 0002, He Wang 0010, Zhizheng Zhang 0011, Li Yi 0001, Wenjun Zeng 0001, Xin Jin 0014 |
NeurIPS | 3 |
| 2024 | ShapeLLM: Universal 3D Object Understanding for Embodied Interaction
Zekun Qi, Runpei Dong, Shaochen Zhang, Chunrui Han, Zheng Ge, Li Yi 0001, Kaisheng Ma |
ECCV (43) | 1 |
| 2024 | DreamLLM: Synergistic Multimodal Comprehension and CreationabstractThis paper presents DreamLLM, a learning framework that first achieves versatile Multimodal Large Language Models (MLLMs) empowered with frequently overlooked synergy between multimodal comprehension and creation. DreamLLM operates on two fundamental principles. The first focuses on the generative modeling of both language and image posteriors by direct sampling in the raw multimodal space. This approach circumvents the limitations and information loss inherent to external feature extractors like CLIP, and a more thorough multimodal understanding is obtained. Second, DreamLLM fosters the generation of raw, interleaved documents, modeling both text and image contents, along with unstructured layouts. This allows DreamLLM to learn all conditional, marginal, and joint multimodal distributions effectively. As a result, DreamLLM is the first MLLM capable of generating free-form interleaved content. Comprehensive experiments highlight DreamLLM's superior performance as a zero-shot multimodal generalist, reaping from the enhanced learning synergy. Project page: https://dreamllm.github.io. Runpei Dong, Chunrui Han, Yuang Peng, Zekun Qi, Zheng Ge, Jianjian Sun, Xiangwen Kong, Xiangyu Zhang 0005, Kaisheng Ma, Li Yi 0001 |
ICLR | 4 |
| 2024 | Point-GCC: Universal Self-supervised 3D Scene Pre-training via Geometry-Color Contrast
Guofan Fan, Zekun Qi, Wenkai Shi, Kaisheng Ma |
ACM Multimedia | 2 |
| 2023 | Autoencoders as Cross-Modal Teachers: Can Pretrained 2D Image Transformers Help 3D Representation Learning?
Runpei Dong, Zekun Qi, Linfeng Zhang 0001, Jianjian Sun, Zheng Ge, Li Yi 0001, Kaisheng Ma |
ICLR | 2 |
| 2023 | Contrast with Reconstruct: Contrastive 3D Representation Learning Guided by Generative PretrainingabstractMainstream 3D representation learning approaches are built upon contrastive or generative modeling pretext tasks, where great improvements in performance on various downstream tasks have been achieved. However, we find these two paradigms have different characteristics: (i) contrastive models are data-hungry that suffer from a representation over-fitting issue; (ii) generative models have a data filling issue that shows inferior data scaling capacity compared to contrastive models. This motivates us to learn 3D representations by sharing the merits of both paradigms, which is non-trivial due to the pattern difference between the two paradigms. In this paper, we propose contrast with reconstruct (ReCon) that unifies these two paradigms. ReCon is trained to learn from both generative modeling teachers and cross-modal contrastive teachers through ensemble distillation, where the generative student is used to guide the contrastive student. An encoder-decoder style ReCon-block is proposed that transfers knowledge through cross attention with stop-gradient, which avoids pretraining over-fitting and pattern difference issues. ReCon achieves a new state-of-the-art in 3D representation learning, e.g., 91.26% accuracy on ScanObjectNN. Codes have been released at https://github.com/qizekun/ReCon. Zekun Qi, Runpei Dong, Guofan Fan, Zheng Ge, Xiangyu Zhang 0005, Kaisheng Ma, Li Yi 0001 |
ICML | 1 |
| 2023 | VPP: Efficient Conditional 3D Generation via Voxel-Point Progressive RepresentationabstractConditional 3D generation is undergoing a significant advancement, enabling the free creation of 3D content from inputs such as text or 2D images. However, previous approaches have suffered from low inference efficiency, limited generation categories, and restricted downstream applications. In this work, we revisit the impact of different 3D representations on generation quality and efficiency. We propose a progressive generation method through Voxel-Point Progressive Representation (VPP). VPP leverages structured voxel representation in the proposed Voxel Semantic Generator and the sparsity of unstructured point representation in the Point Upsampler, enabling efficient generation of multi-category objects. VPP can generate high-quality 8K point clouds within 0.2 seconds. Additionally, the masked generation Transformer allows for various 3D downstream tasks, such as generation, editing, completion, and pre-training. Extensive experiments demonstrate that VPP efficiently generates high-fidelity and diverse 3D shapes across different categories, while also exhibiting excellent representation transfer performance. Codes will be released at https://github.com/qizekun/VPP. Zekun Qi, Muzhou Yu, Runpei Dong, Kaisheng Ma |
NeurIPS | 1 |