VLDB 2026 Research / reviewers in the wild / expert
Victoria Fernández Abrevaya
dblp:182/5795
· DBLP profile ↗
17ranked-venue papers
5as first author
12since 2021 · last 2025
0000-0002-9829-4929ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 5 first-author · 12 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InterDyn: Controllable Interactive Dynamics with Video Diffusion ModelsabstractPredicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent advances in generative models have enabled the prediction of state transitions based on interventions, but focus on generating a single future state which neglects the continuous dynamics resulting from the interaction. To address this gap, we propose InterDyn, a novel framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor. Our key insight is that large video generation models can act as both neural renderers and implicit physics "simulators", having learned interactive dynamics from large-scale video data. To effectively harness this capability, we introduce an interactive control mechanism that conditions the video generation process on the motion of the driving entity. Qualitative results demonstrate that InterDyn generates plausible, temporally consistent videos of complex object interactions while generalizing to unseen objects. Quantitative evaluations show that InterDyn outperforms baselines that focus on static state transitions. This work highlights the potential of leveraging video generative models as implicit physics engines. Code and trained models will be released at: https://interdyn.is.tue.mpg.de/. Rick Akkerman, Haiwen Feng, Michael J. Black, Dimitrios Tzionas, Victoria Fernández Abrevaya |
CVPR | 5 |
| 2025 | OFER: Occluded Face Expression ReconstructionabstractReconstructing 3D face models from a single image is an inherently ill-posed problem, which becomes even more challenging in the presence of occlusions. In addition to fewer available observations, occlusions introduce an extra source of ambiguity where multiple reconstructions can be equally valid. Despite the ubiquity of the problem, very few methods address its multi-hypothesis nature. In this paper we introduce OFER, a novel approach for single-image 3D face reconstruction that can generate plausible, diverse, and expressive 3D faces, even under strong occlusions. Specifically, we train two diffusion models to gener ate a shape and expression coefficients of face parametric model, conditioned on the input image. This approach captures the multi-modal nature of the problem, generating a distribution of solutions as output. However, to maintain consistency across diverse expressions, the challenge is to select the best matching shape. To achieve this, we propose a novel ranking mechanism that sorts the outputs of the shape diffusion network based on predicted shape accuracy scores. We evaluate our method using standard benchmarks and introduce CO-545, a new protocol and dataset designed to assess the accuracy of expressive faces under occlusion. Our results show improved performance over occlusion-based methods, while also enabling the generation of diverse expressions for a given image. Pratheba Selvaraju, Victoria Fernández Abrevaya, Timo Bolkart, Rick Akkerman, Tianyu Ding, Faezeh Amjadi, Ilya Zharkov |
CVPR | 2 |
| 2025 | GenLit: Reformulating Single-Image Relighting as Video GenerationabstractManipulating the illumination of a 3D scene within a single image represents a fundamental challenge in computer vision and graphics. This problem has traditionally been addressed using inverse rendering techniques, which involve explicit 3D asset reconstruction and costly ray-tracing simulations. Meanwhile, recent advancements in visual foundation models suggest that a new paradigm could soon be possible – one that replaces explicit physical models with networks that are trained on large amounts of image and video data. In this paper, we exploit the implicit scene understanding of a video diffusion model, particularly Stable Video Diffusion, to relight a single image. We introduce GenLit, a framework that distills the ability of a graphics engine to perform light manipulation into a video-generation model, enabling users to directly insert and manipulate a point light in the 3D world within a given image and generate results directly as a video sequence. We find that a model fine-tuned on only a small synthetic dataset generalizes to real-world scenes, enabling single-image relighting with plausible and convincing shadows and inter-reflections. Our results highlight the ability of video foundation models to capture rich information about lighting, material, and shape, and our findings indicate that such models, with minimal training, can be used to perform relighting without explicit asset reconstruction or ray-tracing. Shrisha Bharadwaj, Haiwen Feng, Giorgio Becherini, Victoria Fernández Abrevaya, Michael J. Black |
SIGGRAPH Asia | 4 |
| 2025 | LEAD: Latent Realignment for Human Motion DiffusionabstractAbstract Our goal is to generate realistic human motion from natural language. Modern methods often face a trade‐off between model expressiveness and text‐to‐motion (T2M) alignment. Some align text and motion latent spaces but sacrifice expressiveness; others rely on diffusion models producing impressive motions but lacking semantic meaning in their latent space. This may compromise realism, diversity and applicability. Here, we address this by combining latent diffusion with a realignment mechanism, producing a novel, semantically structured space that encodes the semantics of language. Leveraging this capability, we introduce the task of textual motion inversion to capture novel motion concepts from a few examples. For motion synthesis, we evaluate LEAD on HumanML3D and KIT‐ML and show comparable performance to the state‐of‐the‐art in terms of realism, diversity and text‐motion consistency. Our qualitative analysis and user study reveal that our synthesised motions are sharper, more human‐like and comply better with the text compared to modern methods. For motion textual inversion (MTI), our method demonstrates improvements in capturing out‐of‐distribution characteristics in comparison to traditional VAEs. Nefeli Andreou, Xi Wang 0024, Victoria Fernández Abrevaya, Marie-Paule Cani, Yiorgos Chrysanthou, Vicky Kalogeiton |
Comput. Graph. Forum | 3 |
| 2024 | 3D Facial Expressions through Analysis-by-Neural-SynthesisabstractWhile existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these meth-ods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics), which faithfully reconstructs expres-sive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation, and a lack of expression diversity in the training images. For training, most methods employ differentiable rendering to compare a predicted face mesh with the input image, along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geom-etry, camera, albedo, and lighting, which is an ill-posed optimization problem, but the domain gap between ren-dering and input image further hinders the learning pro-cess. Instead, SMIRK replaces the differentiable rendering with a neural rendering module that, given the ren-dered predicted mesh geometry, and sparsely sampled pix-els of the input image, generates a face image. As the neural rendering gets color information from sampled im-age pixels, supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for di-verse expressions. Our qualitative, quantitative and partic-ularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. For our method's source code, demo video and more, please visit our project webpage: https://georgeretsi.github.io/smirk/. George Retsinas, Panagiotis Paraskevas Filntisis, Radek Danecek, Victoria Fernández Abrevaya, Anastasios Roussos, Timo Bolkart, Petros Maragos |
CVPR | 4 |
| 2024 | Explorative Inbetweening of Time and Space
Haiwen Feng, Zheng Ding, Zhihao Xia, Simon Niklaus, Victoria Fernández Abrevaya, Michael J. Black, Xuaner Cecilia Zhang |
ECCV (78) | 5 |
| 2024 | SPARK: Self-supervised Personalized Real-time Monocular Face CaptureabstractFeedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of identities, lighting conditions and poses by leveraging large image datasets of human faces. These methods however suffer from clear limitations in that the underlying parametric face model only provides a coarse estimation of the face shape, thereby limiting their practical applicability in tasks that require precise 3D reconstruction (aging, face swapping, digital make-up, ...). In this paper, we propose a method for high-precision 3D face capture taking advantage of a collection of unconstrained videos of a subject as prior information. Our proposal builds on a two stage approach. We start with the reconstruction of a detailed 3D face avatar of the person, capturing both precise geometry and appearance from a collection of videos. We then use the encoder from a pre-trained monocular face reconstruction method, substituting its decoder with our personalized model, and proceed with transfer learning on the video collection. Using our pre-estimated image formation model, we obtain a more precise self-supervision objective, enabling improved expression and pose alignment. This results in a trained encoder capable of efficiently regressing pose and expression parameters in real-time from previously unseen images, which combined with our personalized geometry model yields more accurate and high fidelity mesh inference. Through extensive qualitative and quantitative evaluation, we showcase the superiority of our final model as compared to state-of-the-art baselines, and demonstrate its generalization ability to unseen pose, expression and lighting. Kelian Baert, Shrisha Bharadwaj, Fabien Castan, Benoit Maujean, Marc Christie, Victoria Fernández Abrevaya, Adnane Boukhayma |
SIGGRAPH Asia | 6 |
| 2024 | Adversarial Likelihood Estimation With One-Way FlowsabstractGenerative Adversarial Networks (GANs) can produce high-quality samples, but do not provide an estimate of the probability density around the samples. However, it has been noted that maximizing the log-likelihood within an energy-based setting can lead to an adversarial framework where the discriminator provides unnormalized density (often called energy). We further develop this perspective, incorporate importance sampling, and show that 1) Wasserstein GAN performs a biased estimate of the partition function, and we propose instead to use an unbiased estimator; and 2) when optimizing for likelihood, one must maximize generator entropy. This is hypothesized to provide a better mode coverage. Different from previous works, we explicitly compute the density of the generated samples. This is the key enabler to designing an unbiased estimator of the partition function and computation of the generator entropy term. The generator density is obtained via a new type of flow network, called one-way flow network, that is less constrained in terms of architecture, as it does not require a tractable inverse function. Our experimental results show that our method converges faster, produces comparable sample quality to GANs with similar architecture, successfully avoids over-fitting to commonly used datasets and produces smooth low-dimensional latent representations of the training data. Omri Ben-Dov, Pravir Singh Gupta, Victoria Fernández Abrevaya, Michael J. Black, Partha Ghosh |
WACV | 3 |
| 2023 | Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) EquivarianceabstractWe address the problem of fitting a parametric human body model (SMPL) to point cloud data. Optimization-based methods require careful initialization and are prone to becoming trapped in local optima. Learning-based methods address this but do not generalize well when the input pose is far from those seen during training. For rigid point clouds, remarkable generalization has been achieved by leveraging SE(3)-equivariant networks, but these methods do not work on articulated objects. In this work we extend this idea to human bodies and propose ArtEq, a novel part-based SE(3)-equivariant neural architecture for SMPL model estimation from point clouds. Specifically, we learn a part detection network by leveraging local SO(3) invariance, and regress shape and pose using articulated SE(3) shape-invariant and pose-equivariant networks, all trained end-to-end. Our novel pose regression module leverages the permutation-equivariant property of self-attention layers to preserve rotational equivariance. Experimental results show that ArtEq generalizes to poses not seen during training, outperforming state-of-the-art methods by ∼ 44% in terms of body reconstruction accuracy, without requiring an optimization refinement step. Furthermore, ArtEq is three orders of magnitude faster during inference than prior work and has 97.3% fewer parameters. The code and model are available for research purposes at https://arteq.is.tue.mpg.de. Haiwen Feng, Peter Kulits, Shichen Liu, Michael J. Black, Victoria Fernández Abrevaya |
ICCV | 5 |
| 2023 | FLARE: Fast Learning of Animatable and Relightable Mesh AvatarsabstractOur goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are highly portable, they lack realism in terms of shape and appearance. Neural representations, on the other hand, are realistic but lack compatibility and are slow to train and render. Our key insight is that it is possible to efficiently learn high-fidelity 3D mesh representations via differentiable rendering by exploiting highly-optimized methods from traditional computer graphics and approximating some of the components with neural networks. To that end, we introduce FLARE, a technique that enables the creation of animatable and relightable mesh avatars from a single monocular video. First, we learn a canonical geometry using a mesh representation, enabling efficient differentiable rasterization and straightforward animation via learned blendshapes and linear blend skinning weights. Second, we follow physically-based rendering and factor observed colors into intrinsic albedo, roughness, and a neural representation of the illumination, allowing the learned avatars to be relit in novel scenes. Since our input videos are captured on a single device with a narrow field of view, modeling the surrounding environment light is non-trivial. Based on the split-sum approximation for modeling specular reflections, we address this by approximating the prefiltered environment map with a multi-layer perceptron (MLP) modulated by the surface roughness, eliminating the need to explicitly model the light. We demonstrate that our mesh-based avatar formulation, combined with learned deformation, material, and lighting MLPs, produces avatars with high-quality geometry and appearance, while also being efficient to train and render compared to existing approaches. Shrisha Bharadwaj, Otmar Hilliges, Michael J. Black, Victoria Fernández Abrevaya |
ACM Trans. Graph. | 5 |
| 2022 | I M Avatar: Implicit Morphable Head Avatars from VideosabstractTraditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not generalize well to unseen expressions. To tackle this problem, we propose IMavatar (Implicit Morphable avatar), a novel method for learning implicit head avatars from monocular videos. Inspired by the fine-grained control mechanisms afforded by conventional 3DMMs, we represent the expression- and pose-related deformations via learned blendshapes and skinning fields. These attributes are pose-independent and can be used to morph the canonical geometry and texture fields given novel expression and pose parameters. We employ ray marching and iterative root-finding to locate the canonical surface intersection for each pixel. A key contribution is our novel analytical gradient formulation that enables end-to-end training of IMavatars from videos. We show quantitatively and qualitatively that our method improves geometry and covers a more complete expression space compared to state-of-the-art methods. Code and data can be found at https://ait.ethz.ch/projects/2022/IMavatar/. Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen 0025, Michael J. Black, Otmar Hilliges |
CVPR | 2 |
| 2022 | Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguation
Haiwen Feng, Timo Bolkart, Joachim Tesch, Michael J. Black, Victoria Fernández Abrevaya |
ECCV (13) | 5 |
| 2020 | Cross-Modal Deep Face Normals With Deactivable Skip ConnectionsabstractWe present an approach for estimating surface normals from in-the-wild color images of faces. While data-driven strategies have been proposed for single face images, limited available ground truth data makes this problem difficult. To alleviate this issue, we propose a method that can leverage all available image and normal data, whether paired or not, thanks to a novel cross-modal learning architecture. In particular, we enable additional training with single modality data, either color or normal, by using two encoder-decoder networks with a shared latent space. The proposed architecture also enables face details to be transferred between the image and normal domains, given paired data, through skip connections between the image encoder and normal decoder. Core to our approach is a novel module that we call deactivable skip connections, which allows integrating both the auto-encoded and image-to-normal branches within the same architecture that can be trained end-to-end. This allows learning of a rich latent space that can accurately capture the normal information. We compare against state-of-the-art methods and show that our approach can achieve significant improvements, both quantitative and qualitative, with natural face images. Victoria Fernández Abrevaya, Adnane Boukhayma, Philip Torr 0001, Edmond Boyer |
CVPR | 1 |
| 2019 | A Decoupled 3D Facial Shape Model by Adversarial TrainingabstractData-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity. Victoria Fernández Abrevaya, Adnane Boukhayma, Stefanie Wuhrer, Edmond Boyer |
ICCV | 1 |
| 2018 | Spatiotemporal Modeling for Efficient Registration of Dynamic 3D FacesabstractWe consider the registration of temporal sequences of 3D face scans. Face registration plays a central role in face analysis applications, for instance recognition or transfer tasks, among others. We propose an automatic approach that can register large sets of dynamic face scans without the need for landmarks or highly specialized acquisition setups. This allows for extended versatility among registered face shapes and deformations by enabling to leverage multiple datasets, a fundamental property when e.g. building statistical face models. Our approach is built upon a regression-based static registration method, which is improved by spatiotemporal modeling to exploit redundancies over both space and time. We experimentally demonstrate that accurate registrations can be obtained for varying data robustly and efficiently by applying our method to three standard dynamic face datasets. Victoria Fernández Abrevaya, Stefanie Wuhrer, Edmond Boyer |
3DV | 1 |
| 2018 | Multilinear Autoencoder for 3D Face Model LearningabstractGenerative models have proved to be useful tools to represent 3D human faces and their statistical variations. With the increase of 3D scan databases available for training, a growing challenge lies in the ability to learn generative face models that effectively encode shape variations with respect to desired attributes, such as identity and expression, given datasets that can be diverse. This paper addresses this challenge by proposing a framework that learns a generative 3D face model using an autoencoder architecture, allowing hence for weakly supervised training. The main contribution is to combine a convolutional neural network-based encoder with a multilinear model-based decoder, taking therefore advantage of both the convolutional network robustness to corrupted and incomplete data, and of the multilinear model capacity to effectively model and decouple shape variations. Given a set of 3D face scans with annotation labels for the desired attributes, e.g. identities and expressions, our method learns an expressive multilinear model that decouples shape changes due to the different factors. Experimental results demonstrate that the proposed method outperforms recent approaches when learning multilinear face models from incomplete training data, particularly in terms of space decoupling, and that it is capable of learning from an order of magnitude more data than previous methods. Victoria Fernández Abrevaya, Stefanie Wuhrer, Edmond Boyer |
WACV | 1 |
| 2016 | A 3D+t Laplace operator for temporal mesh sequences
Victoria Fernández Abrevaya, Sandeep Manandhar, Franck Hétroy-Wheeler, Stefanie Wuhrer |
Comput. Graph. | 1 |