VLDB 2026 Research / reviewers in the wild / expert
Amy Koike
dblp:182/7030
· DBLP profile ↗
10ranked-venue papers
6as first author
7since 2021 · last 2026
0009-0000-9088-6578ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 6 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | What You Reward Is What You Learn: Comparing Rewards for Online Speech Policy Optimization in Public HRIabstractDesigning policies that are both efficient and acceptable for conversational service robots in open and diverse environments is non-trivial. Unlike fixed, hand-tuned parameters, online learning can adapt to non-stationary conditions. In this paper, we study how to adapt a social robot’s speech policy in the wild. During a 12-day in-situ deployment with over 1,400 public encounters, we cast online policy optimization as a multi-armed bandit problem and use Thompson sampling to select among six actions defined by speech rate (slow/normal/fast) and verbosity (concise/detailed). We compare three complementary binary rewards–Ru (user rating), Rc (conversation closure), and Rt (≥2 turns)–and show that each induces distinct arm distributions and interaction behaviors. We complement the online results with offline evaluations that analyze contextual factors (e.g., crowd level, group size) using video-annotated data. Taken together, we distill ready-to-use design lessons for deploying online optimization of speech policies in real public HRI settings. Sichao Song 0001, Yuki Okafuji, Kaito Ariu, Amy Koike |
HRI | 4 |
| 2026 | Elements of Robot Morphology: Supporting Designers in Robot Form ExplorationabstractRobot morphology-the form, body shape, and structure of robots-makes up a key design space in human-robot interaction (HRI), shaping how robots function, express themselves, and interact with humans. Yet, despite its importance, little is known about how design frameworks might guide form exploration and generation. To address this gap, we introduce Elements of Robot Morphology, a design framework that identifies five fundamental elements: intelligence, kinematics, end effectors, locomotion, and structure. Based on an analysis of robots in the IEEE robot database, this framework provides a foundation for exploring diverse robot forms. To operationalize the framework, we developed Morphology Exploration Blocks (MEB), a set of tangible blocks that enable designers to physically build and experiment with different morphologies, fostering hands-on and collaborative exploration. We evaluated the framework and toolkit through a case study and a series of design workshops, demonstrating their support for analysis, ideation, reflection, and collaborative creation in robot design. Amy Koike, Ge (Serena) Guo, Xinning He, Callie Y. Kim, Dakota Sullivan, Bilge Mutlu |
HRI | 1 |
| 2026 | Practical Insights into Designing Context-Aware Robot Voice Parameters in the WildabstractVoice is an essential modality for human-robot interaction (HRI). The way a robot sounds plays a central role in shaping how humans perceive and engage with it, influencing factors such as intelligibility, understandability, and likability. Although prior work has examined voice design, most studies occur in controlled labs, leaving uncertainty about how results translate to real-world settings. To address this gap, we conducted two naturalistic deployment studies with a guidance robot in a shopping mall: (1) in-depth interviews with six participants, and (2) an eight-day field deployment using a 3×3 design varying speech rate and volume, yielding 725 survey responses. Our results show how real-world context shapes voice perception and inform adaptive, context-aware voice design for social robots in public spaces. Amy Koike, Yuki Okafuji, Sichao Song 0001 |
HRI | 1 |
| 2025 | What Drives You to Interact?: The Role of User Motivation for a Robot in the WildabstractIn this paper, we aim to understand how user motivation shapes human-robot interaction (HRI) in the wild. To explore this, we conducted a field study by deploying a fully autonomous conversational robot in a shopping mall over two days. Through sequential video analysis, we identified five patterns of interaction fluency (Smooth, Awkward, Active, Messy, and Quiet), four types of user motivation for interacting with the robot (Function, Experiment, Curiosity, and Education), and user positioning towards the robot. We further analyzed how these motivations and positioning influence interaction fluency. Our findings suggest that incorporating users' motivation types into the design of robot behavior can enhance interaction fluency, engagement, and user satisfaction in real-world HRI scenarios. Amy Koike, Yuki Okafuji, Kenya Hoshimure, Jun Baba |
HRI | 1 |
| 2024 | Tangible Scenography as a Holistic Design Method for Human-Robot InteractionabstractTraditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex human environments. Drawing from the field of theater, we present the construct of scenes—individual environments consisting of specific people, objects, spatial arrangements, and social norms—and tangible scenography, as a holistic design approach for human-robot interactions. We created a design tool, Tangible Scenography Kit (TaSK), with physical props to aid in design brainstorming. We conducted design sessions with eight professional designers to generate exploratory designs. Designers used tangible scenography and TaSK components to create multiple scenes with specific interaction goals, characterize each scene’s social environment, and design scene-specific robot behaviors. From these sessions, we found that this method can encourage designers to think beyond a robot’s narrow capabilities and consider how they can facilitate complex social interactions. Amy Koike, Bengisu Cagiltay, Bilge Mutlu |
Conference on Designing Interactive Systems | 1 |
| 2024 | Sprout: Designing Expressivity for Robots Using Fiber-Embedded ActuatorabstractIn this paper, we explore how techniques from soft robotics can help create a new form of robot expression. We present Sprout, a soft expressive robot that conveys its internal states by changing its body shape. Sprout can extend, bend, twist, and expand using fiber-embedded actuators integrated into its construction. These deformations enable Sprout to express its internal states, for example, by expanding to express anger and bending its body sideways to express curiosity. Through two user studies, we investigated how users interpreted Sprout's expressions, their perceptions of Sprout, and their expectations from future iterations of Sprout's design. We argue that the use of soft actuators opens a novel design space for robot expressions to convey internal states, emotions, and intent. Amy Koike, Michael Wehner, Bilge Mutlu |
HRI | 1 |
| 2023 | Exploring the Design Space of Extra-Linguistic Expression for RobotsabstractIn this paper, we explore the new design space of extra-linguistic cues inspired by graphical tropes used in graphic novels and animation to enhance the expressiveness of social robots. We identified a set of cues that can be used to generate expressions, including smoke/steam/fog, water droplets, and bubbles, and prototyped devices that can generate these fluid expressions for a robot. We conducted design sessions where eight designers explored the use and utility of these expressions in conveying the robot’s internal states in various design scenarios. Our analysis of the 22 designs, the associated design justifications, and the interviews with designers revealed patterns in how each form of expression was used, how they were combined with nonverbal cues, and where the participants drew their inspiration from. These findings informed the design of an integrated module called EmoPack, which can be used to augment the expressive capabilities of any robot platform. Amy Koike, Bilge Mutlu |
Conference on Designing Interactive Systems | 1 |
| 2017 | You as a Puppet: Evaluation of Telepresence User Interface for PuppetryabstractWe propose an immersive telepresence system for puppetry that transmits a human performer's body and facial movements into a puppet with audiovisual feedback to the performer. The cameras carried in place of puppet's eyes stream live video to the HMD worn by the performer, so that performers can see the images from the puppet's eyes with their own eyes and have a visual understanding of the puppet's ambience. In conventional methods to manipulate a puppet (a hand-puppet, a string-puppet, and a rod-puppet), there is a need to practice manipulating puppets, and there is difficulty carrying out interactions with the audience. Moreover, puppeteers must be positioned exactly where the puppet is. The proposed system addresses these issues by enabling a human performer to manipulate the puppet remotely using his or her body and facial movements. We conducted several user studies with both beginners and professional puppeteers. The results show that, unlike the conventional method, the proposed system facilitates the manipulation of puppets especially for beginners. Moreover, this system allows performers to enjoy puppetry and fascinate audiences. Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, Yoichi Ochiai |
UIST | 3 |
| 2016 | Transformed Human Presence for PuppetryabstractWe propose a system for transmitting a human performer's body and facial movements to a puppet with audiovisual feedback to the performer. The system consists of a head-mounted display (HMD) that shows the performer the video recording of the puppet's view, a microphone for voice capture, and photoreflectors for detecting the mouth movements of the human performer. In conventional puppetry, there is also the need for practice in the manipulation of the puppets to achieve good performance. The proposed telepresence system addresses these issues by enabling the human performer to manipulate the puppet through their own body and facial movements. The proposed system is expected to contribute to the development of new applications of puppetry and expand the interactivity of puppetry and the scope of entertainment. Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai |
ACE | 3 |
| 2016 | Human Coded Orchestra: a System for Extemporary Group Singing PerformanceabstractWe propose Human Coded Orchestra, a new approach to enable a group of individuals to sing in harmony by using computed directional speakers. The possibilities of musical performance by an untrained group have been explored in the fields of science and art. However, previous work has rarely proceeded beyond simple rhythm-based music and failed to achieve musical complexity. Human Coded Orchestra employs a number of directional speakers, each set at a different pitch, enabling them to deliver different pitches to each participant to sing to, according to their positions. Experiments demonstrated that participants succeeded in singing in harmony extemporaneously, and they reported that they enjoyed both the experience of singing and the feeling that they were able to participate in an activity with others. Our system does not require preparation on the part of singers, which opens up the possibility of practical application in the area of interactive performance. Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai |
ACE | 4 |