VLDB 2026 Research / reviewers in the wild / expert
Ziqin Wang
dblp:182/8286
· DBLP profile ↗
13ranked-venue papers
4as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VaccineRAG: Boosting Multimodal Large Language Models' Immunity to Harmful RAG SamplesabstractRetrieval Augmented Generation enhances the response accuracy of Large Language Models (LLMs) by integrating retrieval and generation modules with external knowledge, demonstrating particular strength in real-time queries and Visual Question Answering tasks. However, the effectiveness of RAG is frequently hindered by the precision of the retriever: many retrieved samples fed into the generation phase are irrelevant or misleading, posing a critical bottleneck to LLMs’ performance. To address this challenge, we introduce \textbf{VaccineRAG}, a novel Chain-of-Thought-based retrieval-augmented generation dataset. On one hand, VaccineRAG employs a benchmark to evaluate models using data with varying positive/negative sample ratios, systematically exposing inherent weaknesses in current LLMs. On the other hand, it enhances models’ sample-discrimination capabilities by prompting LLMs to generate explicit Chain-of-Thought (CoT) analysis for each sample before producing final answers. Furthermore, to enhance the model’s ability to learn long-sequence complex CoT content, we propose \textbf{Partial-GRPO}. By modeling the outputs of LLMs as multiple components rather than a single whole, our model can make more informed preference selections for complex sequences, thereby enhancing its capacity to learn complex CoT. Comprehensive evaluations and ablation studies on VaccineRAG validate the effectiveness of the proposed scheme. Qixin Sun, Ziqin Wang, Hengyuan Zhao, Kaiyou Song, Si Liu 0001, Xiaolin Hu 0001, Qingpei Guo, Linjiang Huang |
AAAI | 2 |
| 2026 | Robust Membership Inference for Large Language Models under Adversarial Generative CorruptionabstractYuanhong Huang, Huili Wang, Xueying Bai, Jinrui Wang, Jiajun Liu, Ziqin Wang, Wanchun Ni, Shangguang Wang, Tao Qi. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Yuanhong Huang, Huili Wang 0001, Xueying Bai, Jinrui Wang, Ziqin Wang, Wanchun Ni, Shangguang Wang, Tao Qi 0001 |
ACL (1) | 6 |
| 2025 | Towards Realistic UAV Vision-Language Navigation: Platform, Benchmark, and MethodologyabstractDeveloping agents capable of navigating to a target location based on language instructions and visual information, known as vision-language navigation (VLN), has attracted widespread interest. Most research has focused on ground-based agents, while UAV-based VLN remains relatively underexplored. Recent efforts in UAV vision-language navigation predominantly adopt ground-based VLN settings, relying on predefined discrete action spaces and neglecting the inherent disparities in agent movement dynamics and the complexity of navigation tasks between ground and aerial environments. To address these disparities and challenges, we propose solutions from three perspectives: platform, benchmark, and methodology. To enable realistic UAV trajectory simulation in VLN tasks, we propose the OpenUAV platform, which features diverse environments, realistic flight control, and extensive algorithmic support. We further construct a target-oriented VLN dataset consisting of approximately 12k trajectories on this platform, serving as the first dataset specifically designed for realistic UAV VLN tasks. To tackle the challenges posed by complex aerial environments, we propose an assistant-guided UAV object search benchmark called UAV-Need-Help, which provides varying levels of guidance information to help UAVs better accomplish realistic VLN tasks. We also propose a UAV navigation LLM that, given multi-view images, task descriptions, and assistant instructions, leverages the multimodal understanding capabilities of the MLLM to jointly process visual and textual information, and performs hierarchical trajectory generation. The evaluation results of our method significantly outperform the baseline models, while there remains a considerable gap between our results and those achieved by human operators, underscoring the challenge presented by the UAV-Need-Help task. Donglin Yang, Ziqin Wang, Hohin Kwan, Hongsheng Li 0001, Yue Liao, Si Liu 0001 |
ICLR | 3 |
| 2025 | 'Hi AirStar, Guide Me to the Badminton Court.'
Ziqin Wang, Xiangyi Zheng, Qinan Liao, Linjiang Huang, Si Liu 0001 |
ACM Multimedia | 1 |
| 2024 | Asynchronous Large Language Model Enhanced Planner for Autonomous Driving
Ziqin Wang, Yan Wang 0059, Si Liu 0001 |
ECCV (36) | 3 |
| 2024 | Octavius: Mitigating Task Interference in MLLMs via LoRA-MoEabstractRecent studies have demonstrated Large Language Models (LLMs) can extend their zero-shot generalization capabilities to multimodal learning through instruction tuning. As more modalities and downstream tasks are introduced, negative conflicts and interference may have a worse impact on performance. While this phenomenon has been overlooked in previous work, we propose a novel and extensible framework, called Octavius, for comprehensive studies and experimentation on multimodal learning with Multimodal Large Language Models (MLLMs). Specifically, to mitigate the interference, we combine the concept of Mixture-of-Experts (MoE) with LoRA and design a multimodal LoRA-MoE decoder for task- and modality-specific learning. To the best of our knowledge, we are one of the pioneering efforts to introduce MoE into MLLMs to address this problem. The experimental results (about 20% improvement) have shown the effectiveness and versatility of our design in various 2D and 3D downstream tasks. Code and corresponding dataset will be available
soon. Zeren Chen, Ziqin Wang, Zhen Wang 0003, Huayang Liu, Zhenfei Yin, Si Liu 0001, Lu Sheng, Wanli Ouyang |
ICLR | 2 |
| 2024 | CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object DynamicsabstractEnabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce **Coo**perative **H**uman-**O**bject **I**nteraction (**CooHOI**), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types. Jiawei Gao 0004, Ziqin Wang, Zeqi Xiao, Jingbo Wang 0003, Jinkun Cao, Xiaolin Hu 0001, Si Liu 0001, Jifeng Dai, Jiangmiao Pang |
NeurIPS | 2 |
| 2023 | VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point CloudabstractThe task of 3D semantic scene graph (3D SSG) prediction in the point cloud is challenging since (1) the 3D point cloud only captures geometric structures with limited semantics compared to 2D images, and (2) long-tailed relation distribution inherently hinders the learning of unbiased prediction. Since 2D images provide rich semantics and scene graphs are in nature coped with languages, in this study, we propose Visual-Linguistic Semantics Assisted Training (VL-SAT) scheme that can significantly empower 3DSSG prediction models with discrimination about long-tailed and ambiguous semantic relations. The key idea is to train a powerful multi-modal oracle model to assist the 3D model. This oracle learns reliable structural representations based on semantics from vision, language, and 3D geometry, and its benefits can be heterogeneously passed to the 3D model during the training stage. By effectively utilizing visual-linguistic semantics in training, our VL-SAT can significantly boost common 3DSSG prediction models, such as SGFN and SGGpoint, only with 3D inputs in the inference stage, especially when dealing with tail relation triplets. Comprehensive evaluations and ablation studies on the 3DSSG dataset have validated the effectiveness of the proposed scheme. Code is available at https://github.com/wz7in/CVPR2023-VLSAT. Ziqin Wang, Bowen Cheng, Lichen Zhao, Dong Xu 0001, Yang Tang 0001, Lu Sheng |
CVPR | 1 |
| 2021 | Spatial Information Guided Convolution for Real-Time RGBD Semantic Segmentationabstract3D spatial information is known to be beneficial to the semantic segmentation task. Most existing methods take 3D spatial data as an additional input, leading to a two-stream segmentation network that processes RGB and 3D spatial information separately. This solution greatly increases the inference time and severely limits its scope for real-time applications. To solve this problem, we propose Spatial information guided Convolution (S-Conv), which allows efficient RGB feature and 3D spatial information integration. S-Conv is competent to infer the sampling offset of the convolution kernel guided by the 3D spatial information, helping the convolutional layer adjust the receptive field and adapt to geometric transformations. S-Conv also incorporates geometric information into the feature learning process by generating spatially adaptive convolutional weights. The capability of perceiving geometry is largely enhanced without much affecting the amount of parameters and computational cost. Based on S-Conv, we further design a semantic segmentation network, called Spatial information Guided convolutional Network (SGNet), resulting in real-time inference and state-of-the-art performance on NYUDv2 and SUNRGBD datasets. Lin-Zhuo Chen, Zheng Lin 0005, Ziqin Wang, Yongliang Yang 0002, Ming-Ming Cheng |
IEEE Trans. Image Process. | 3 |
| 2020 | Pyramid Constrained Self-Attention Network for Fast Video Salient Object DetectionabstractSpatiotemporal information is essential for video salient object detection (VSOD) due to the highly attractive object motion for human's attention. Previous VSOD methods usually use Long Short-Term Memory (LSTM) or 3D ConvNet (C3D), which can only encode motion information through step-by-step propagation in the temporal domain. Recently, the non-local mechanism is proposed to capture long-range dependencies directly. However, it is not straightforward to apply the non-local mechanism into VSOD, because i) it fails to capture motion cues and tends to learn motion-independent global contexts; ii) its computation and memory costs are prohibitive for video dense prediction tasks such as VSOD. To address the above problems, we design a Constrained Self-Attention (CSA) operation to capture motion cues, based on the prior that objects always move in a continuous trajectory. We group a set of CSA operations in Pyramid structures (PCSA) to capture objects at various scales and speeds. Extensive experimental results demonstrate that our method outperforms previous state-of-the-art methods in both accuracy and speed (110 FPS on a single Titan Xp) on five challenge datasets. Our code is available at https://github.com/guyuchao/PyramidCSA. Yuchao Gu, Ziqin Wang, Yun Liu 0011, Ming-Ming Cheng, Shao-Ping Lu |
AAAI | 3 |
| 2020 | Fast antenna deployment method for multistatic radar with multiple dynamic surveillance regions
Ziqin Wang, Tianxian Zhang, Yichuan Yang, Lingjiang Kong |
Signal Process. | 3 |
| 2019 | RANet: Ranking Attention Network for Fast Video Object SegmentationabstractDespite online learning (OL) techniques have boosted the performance of semi-supervised video object segmentation (VOS) methods, the huge time costs of OL greatly restricts their practicality. Matching based and propagation based methods run at a faster speed by avoiding OL techniques. However, they are limited by sub-optimal accuracy, due to mismatching and drifting problems. In this paper, we develop a real-time yet very accurate Ranking Attention Network (RANet) for VOS. Specifically, to integrate the insights of matching based and propagation based methods, we employ an encoder-decoder framework to learn pixel-level similarity and segmentation in an end-to-end manner. To better utilize the similarity maps, we propose a novel ranking attention module, which automatically ranks and selects these maps for fine-grained VOS performance. Experiments on DAVIS16 and DAVIS17 datasets show that our RANet achieves the best speed-accuracy trade-off, e.g., with 33 milliseconds per frame and J&F=85.5% on DAVIS16. With OL, our RANet reaches J&F=87.1% on DAVIS16, exceeding state-of-the-art VOS methods. The code can be found at https://github.com/Storife/RANet. Ziqin Wang, Jun Xu 0019, Li Liu 0004, Fan Zhu 0001, Ling Shao 0001 |
ICCV | 1 |
| 2016 | Natural Scene Digit Classification Using Convolutional Neural Networks
Ziqin Wang, Peilin Jiang, Xuetao Zhang 0001, Fei Wang 0008 |
ICIC (2) | 1 |