VLDB 2026 Research / reviewers in the wild / expert
Anna Melnichenko
dblp:183/6447
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13ranked-venue papers
0as first author
6since 2021 · last 2024
0000-0003-1988-0848ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 7 · 3 since 2021Artificial intelligence and machine learning · 4 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Systems, architecture and hardware · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Geometric Network Creation GamesabstractAbstract. Network creation games are a well-known approach for explaining and analyzing the structure, quality, and dynamics of real-world networks that evolved via the interaction of selfish agents without a central authority. In these games selfish agents corresponding to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games only considered the creation of networks with unit-weight edges. In practice, e.g., when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depend on the distance between the involved nodes, and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [ Proceedings of PODC ’03, ACM, 2003, pp. 347–351] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state of the art for the unit-weight version, where the price of anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight nonconstant bound on the price of anarchy for the metric version and a slightly weaker upper bound for the nonmetric case. Moreover, we analyze the existence of equilibria, the computational hardness, and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of the classical network design problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design. Davide Bilò, Tobias Friedrich 0001, Pascal Lenzner, Anna Melnichenko |
SIAM J. Discret. Math. | 4 |
| 2023 | Social Distancing Network CreationabstractDuring a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. (in: PODC 2003, pp 347-351, 2003. 10.1145/872035.872088), where agents aim at being as central as possible in the created network. We look at two variants of network creation governed by social distancing. Firstly, a variant without connection restrictions, where we characterize optimal and equilibrium networks, and derive asymptotically tight bounds on the Price of Anarchy and Price of Stability. The second variant allows connection restrictions. As our main result, we prove that Swap-Maximal Routing-Cost Spanning Trees, an efficiently computable weaker variant of Maximum Routing-Cost Spanning Trees, actually resemble equilibria for a significant range of the parameter space. Moreover, we give almost tight bounds on the Price of Anarchy and Price of Stability. These results imply that under social distancing the agents' selfishness has a strong impact on the quality of the equilibria. Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko |
Algorithmica | 4 |
| 2022 | Social Distancing Network CreationabstractDuring a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. [PODC 2003] where agents aim at being as central as possible in the created network. Thus, our work is in-line with studies that compare minimization problems with their maximization versions. We look at two variants of network creation governed by social distancing. In the first variant, there are no restrictions on the connections being formed. We characterize optimal and equilibrium networks, and we derive asymptotically tight bounds on the Price of Anarchy and Price of Stability. The second variant is the model's generalization that allows restrictions on the connections that can be formed. As our main result, we prove that Swap-Maximal Routing-Cost Spanning Trees, an efficiently computable weaker variant of Maximum Routing-Cost Spanning Trees, actually resemble equilibria for a significant range of the parameter space. Moreover, we give almost tight bounds on the Price of Anarchy and Price of Stability. These results imply that, compared the well-studied inverse models, under social distancing the agents' selfish behavior has a significantly stronger impact on the quality of the equilibria, i.e., allowing socially much worse stable states. Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko |
ICALP | 4 |
| 2022 | Network Creation with Homophilic AgentsabstractNetwork Creation Games are an important framework for understanding the formation of real-world networks. These games usually assume a set of indistinguishable agents strategically buying edges at a uniform price leading to a network among them. However, in real life, agents are heterogeneous and their relationships often display a bias towards similar agents, say of the same ethnic group. This homophilic behavior on the agent level can then lead to the emergent global phenomenon of social segregation. We study Network Creation Games with multiple types of homophilic agents and non-uniform edge cost, introducing two models focusing on the perception of same-type and different-type neighboring agents, respectively. Despite their different initial conditions, both our theoretical and experimental analysis show that both the composition and segregation strength of the resulting stable networks are almost identical, indicating a robust structure of social networks under homophily. Martin Bullinger, Pascal Lenzner, Anna Melnichenko |
IJCAI | 3 |
| 2021 | Selfish Creation of Social NetworksabstractUnderstanding real-world networks is a core research endeavor within the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to nodes in a network strategically decide which links to form to optimize their centrality. Many versions have been introduced and analyzed, but none of them fits to modeling the evolution of social networks. In real-world social networks connections are often established by recommendations from common acquaintances or by a chain of such recommendations. Thus establishing and maintaining a contact with a friend of a friend is easier than connecting to complete strangers. This explains the high clustering, i.e., the abundance of triangles, in real-world social networks. We propose and analyze a network creation model inspired by real-world social networks. In our model edges are formed via bilateral consent of both endpoints and the cost for establishing and maintaining an edge is proportional to the distance of the endpoints before establishing the connection. We provide results for generic cost functions which essentially only must be convex functions in the distance of the endpoints without the respective edge. For this broad class of cost functions we provide many structural properties of equilibrium networks and prove (almost) tight bounds on the diameter, the Price of Anarchy and the Price of Stability. Moreover, as a proof-of-concept we show via experiments that the created equilibrium networks of our model indeed closely mimic real-world social networks. We observe degree distributions that seem to follow a power-law, high clustering, and low diameters. This can be seen as a promising first step towards game-theoretic network creation models that predict networks featuring all core real-world properties. Davide Bilò, Tobias Friedrich 0001, Pascal Lenzner, Stefanie Lowski, Anna Melnichenko |
AAAI | 5 |
| 2021 | Efficiency and Stability in Euclidean Network DesignabstractNetwork Design problems typically ask for a minimum cost sub-network from a given host network. This classical point-of-view assumes a central authority enforcing the optimum solution. But how should networks be designed to cope with selfish agents that own parts of the network? In this setting, minimum cost networks may be very unstable in that agents will deviate from a proposed solution if this decreases their individual cost. Hence, designed networks should be both efficient in terms of total cost and stable in terms of the agents' willingness to accept the network. Wilhelm Friedemann, Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko, Jannik Peters 0001, Daniel Stephan, Michael Vaichenker |
SPAA | 5 |
| 2020 | Fair Tree Connection Games with Topology-Dependent Edge CostabstractHow do rational agents self-organize when trying to connect to a common target? We study this question with a simple tree formation game which is related to the well-known fair single-source connection game by Anshelevich et al. (FOCS'04) and selfish spanning tree games by Gourvès and Monnot (WINE'08). In our game agents correspond to nodes in a network that activate a single outgoing edge to connect to the common target node (possibly via other nodes). Agents pay for their path to the common target, and edge costs are shared fairly among all agents using an edge. The main novelty of our model is dynamic edge costs that depend on the in-degree of the respective endpoint. This reflects that connecting to popular nodes that have increased internal coordination costs is more expensive since they can charge higher prices for their routing service. In contrast to related models, we show that equilibria are not guaranteed to exist, but we prove the existence for infinitely many numbers of agents. Moreover, we analyze the structure of equilibrium trees and employ these insights to prove a constant upper bound on the Price of Anarchy as well as non-trivial lower bounds on both the Price of Anarchy and the Price of Stability. We also show that in comparison with the social optimum tree the overall cost of an equilibrium tree is more fairly shared among the agents. Thus, we prove that self-organization of rational agents yields on average only slightly higher cost per agent compared to the centralized optimum, and at the same time, it induces a more fair cost distribution. Moreover, equilibrium trees achieve a beneficial trade-off between a low height and low maximum degree, and hence these trees might be of independent interest from a combinatorics point-of-view. We conclude with a discussion of promising extensions of our model. Davide Bilò, Tobias Friedrich 0001, Pascal Lenzner, Anna Melnichenko, Louise Molitor |
FSTTCS | 4 |
| 2020 | Flow-Based Network Creation GamesabstractNetwork Creation Games(NCGs) model the creation of decentralized communication networks like the Internet. In such games strategic agents corresponding to network nodes selfishly decide with whom to connect to optimize some objective function. Past research intensively analyzed models where the agents strive for a central position in the network. This models agents optimizing the network for low-latency applications like VoIP. However, with today's abundance of streaming services it is important to ensure that the created network can satisfy the increased bandwidth demand. To the best of our knowledge, this natural problem of the decentralized strategic creation of networks with sufficient bandwidth has not yet been studied. We introduce Flow-Based NCGs where the selfish agents focus on bandwidth instead of latency. In essence, budget-constrained agents create network links to maximize their minimum or average network flow value to all other network nodes. Equivalently, this can also be understood as agents who create links to increase their connectivity and thus also the robustness of the network. For this novel type of NCG we prove that pure Nash equilibria exist, we give a simple algorithm for computing optimal networks, we show that the Price of Stability is 1 and we prove an (almost) tight bound of 2 on the Price of Anarchy. Last but not least, we show that our models do not admit a potential function. Hagen Echzell, Tobias Friedrich 0001, Pascal Lenzner, Anna Melnichenko |
IJCAI | 4 |
| 2020 | Destructiveness of lexicographic parsimony pressure and alleviation by a concatenation crossover in genetic programming
Timo Kötzing, Gregor Lagodzinski, Johannes Lengler, Anna Melnichenko |
Theor. Comput. Sci. | 4 |
| 2019 | Geometric Network Creation GamesabstractNetwork Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design. Davide Bilò, Tobias Friedrich 0001, Pascal Lenzner, Anna Melnichenko |
SPAA | 4 |
| 2018 | Destructiveness of Lexicographic Parsimony Pressure and Alleviation by a Concatenation Crossover in Genetic Programming
Timo Kötzing, Gregor Lagodzinski, Johannes Lengler, Anna Melnichenko |
PPSN (2) | 4 |
| 2017 | Selfish Network Creation with Non-uniform Edge Cost
Ankit Chauhan, Pascal Lenzner, Anna Melnichenko, Louise Molitor |
SAGT | 3 |
| 2016 | On Selfish Creation of Robust Networks
Ankit Chauhan, Pascal Lenzner, Anna Melnichenko, Martin Münn |
SAGT | 3 |