VLDB 2026 Research / reviewers in the wild / expert
Patrick Prax
dblp:184/2824
· DBLP profile ↗
7ranked-venue papers
6as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 6 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 7 · 6 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation
Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engström, Maria B. Garda, Salvör Gissurardóttir, Pawel Grabarczyk |
DiGRA | 4 |
| 2022 | Networked Participation sets the Game Free - Warhammer 40k on Tabletop Simulator
Patrick Prax |
DiGRA | 1 |
| 2022 | Gamechangers of 40k: Professionalization and Commodification of Warhammer 40, 000
Patrick Prax, Björn Sjöblom |
DiGRA | 1 |
| 2020 | Boal on a Boat - Teaching Critical Game Making
Patrick Prax |
DiGRA | 1 |
| 2019 | Is this still participation? A case study of the disempowerment of player labourers
Patrick Prax |
DiGRA Conference | 1 |
| 2015 | Co-Creative Game Design in MMORPGs
Patrick Prax |
DiGRA Conference | 1 |
| 2013 | Game Design and Business Model: an Analysis of Diablo 3
Patrick Prax |
DiGRA Conference | 1 |