Demo Data from VLDB 2026 / reviewers in the wild / expert
Fangqi Liu 0002
dblp:184/4247-2
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-5983-7257ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 75% Network optimization and economics · 15% Edge and fog computing · 10% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% | |
| Network and information security
1 paper |
Privacy and data protection · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
federated learning |
0.8 | 1 | 2024 | CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning · IEEE Trans. Mob. Comput. 2024 |
Machine learning › Efficient and distributed learning › federated learning
personalized federated learning |
0.8 | 1 | 2024 | CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning · IEEE Trans. Mob. Comput. 2024 |
Content delivery and video streaming
adaptive video streaming |
0.6 | 1 | 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022 |
Content delivery and video streaming
immersive video streaming |
0.6 | 1 | 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022 |
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming |
0.6 | 1 | 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022 |
Edge and fog computing › edge server
edge server architecture |
0.2 | 1 | 2024 | CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning · IEEE Trans. Mob. Comput. 2024 |
Network optimization and economics › resource allocation › market-based resource allocation
auction-based resource allocation |
0.2 | 1 | 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022 |
Network optimization and economics
resource allocation |
0.2 | 1 | 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022 |
Privacy and data protection
privacy-preserving machine learning |
0.2 | 1 | 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022 |
Methods — techniques the papers use, named apart from their topics
parallel training · 1.5clustering · 1.5stochastic game · 1.1federated learning · 1.1deep reinforcement learning · 1.1POMDP · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated LearningabstractIn this paper, a clustered parallel training algorithm is designed for personalized federated learning (Per-FL), called CPPer-FL. CPPer-FL improves the communication and training efficiency of Per-FL from two perspectives, namely, less burden for the central server and lower interaction idling delay. CPPer-FL adopts a client-edge-center learning architecture, which offloads the central server's model aggregation and communication burden to distributed edge servers. Also, CPPer-FL redesigns the cascading model synchronization and updating procedure in conventional Per-FL and changes it to a parallel manner, thus improving the interaction efficiency in the training process. Further, for the proposed hierarchical architecture, two approaches are proposed to cater to Per-FL: similarity-based clustering for client-edge association and personalized model aggregation for parallel model updating, such that clients' personal features can be preserved in the training process. The convergence of CPPer-FL has been formally analyzed and proved. Evaluation results validate the communication efficiency, model convergence, and model accuracy improvement. Ran Zhang 0004, Fangqi Liu 0002, Jiang Liu 0010, Mingzhe Chen, Qinqin Tang, Tao Huang 0005, F. Richard Yu |
IEEE Trans. Mob. Comput. | 2 |
| 2022 | Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport PredictionabstractViewport prediction and prefetch have an important influence on VR video streaming performance. This work proposes a novel federated learning-based viewport prediction model training algorithm, ComPer-FedAvg. The proposed algorithm leverages a VR video’s common viewing pattern and users’ personal viewing patterns to train the prediction model in a distributed and privacy-preserving manner. Further, considering the VR video viewport prediction accuracy, a stochastic game is formulated to solve the VR streaming network’s communication resource allocation problem, where limited communication resource blocks are auctioned to users to achieve the optimal overall VR viewing experience. For each user, the auction is decomposed into two disjoint subproblems, namely, the optimal number of data rate requesting and true value claiming (bidding). The optimal true value claiming has been analytically proved to be equal to the VR viewing reward with given data rate. Due to the lack of global information when users request data rate, we reformulate users’ data rate requesting problem as a POMDP problem. A novel deep reinforcement learning algorithm is adopted to solve the problem. Evaluation and simulation results show the proposed viewport prediction and VR streaming schemes outperform conventional solutions in terms of prediction accuracy and VR viewing experience. Ran Zhang 0004, Jiang Liu 0010, Fangqi Liu 0002, Tao Huang 0005, Qinqin Tang, Shangguang Wang, F. Richard Yu |
IEEE J. Sel. Areas Commun. | 3 |