VLDB 2026 Research / reviewers in the wild / expert
Ruiqi Chen 0004
dblp:184/7077-4
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0001-7255-5353ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Engagement Is Not Transfer: A Withdrawal Study of a Consumer Social Robot with Autistic Children at Home
Yibo Meng, Guangrui Fan, Bingyi Liu, Yingfangzhong Sun, Ruiqi Chen 0004, Haipeng Mi |
IDC | 5 |
| 2025 | Immersive Biography: Supporting Intercultural Empathy and Understanding for Displaced Cultural Objects in Virtual Reality
Ruiqi Chen 0004, Xiaziyu Zhang, Siling Chen 0001, Xiaoguang Wang 0010, Xin Tong 0004 |
CHI | 2 |
| 2025 | FlyMeThrough: Human-AI Collaborative 3D Indoor Mapping with Commodity Drones
Xia Su, Ruiqi Chen 0004, Chu Li 0001, Jon Froehlich |
UIST | 2 |
| 2025 | SlideAudit: A Dataset and Taxonomy for Automated Evaluation of Presentation Slides
Zhuohao (Jerry) Zhang, Ruiqi Chen 0004, Mingyuan Zhong 0001, Jacob O. Wobbrock |
UIST | 2 |
| 2025 | GestoBrush: Facilitating Graffiti Artists' Digital Creation Experiences through Embodied AR InteractionsabstractGraffiti has long documented the socio-cultural landscapes of urban spaces, yet increasing global regulations have constrained artists’ creative freedom, prompting exploration of digital alternatives. Augmented Reality (AR) offers opportunities to extend graffiti into digital environments while retaining spatial and cultural significance, but prior research has largely centered on audience engagement rather than the embodied creative processes of graffiti artists. To address this, we developed GestoBrush, a mobile AR prototype that turns smartphones into virtual spray cans, enabling graffiti creation through embodied gestures. A co-design workshop underscored the role of embodiment—physical engagement with surroundings and body-driven creative processes—in digital workflows. We evaluated GestoBrush with six graffiti artists and findings suggested that embodied AR interactions supporting artists bypass real-world constraints and explore new artistic possibilities, whose AR artworks created enhanced senses of intuitiveness, immersion, and expressiveness. This work highlight how embodied AR tools can bridge the gap between physical graffiti practice and digital expression, suggesting pathways for designing immersive creative systems that respect the cultural ethos of street art while expanding its possibilities in virtual spaces. Ruiqi Chen 0004, Qingyang He, Hanxi Bao, Jung Choi, Xin Tong 0004 |
VINCI | 1 |