Luciana de Oliveira Berretta

dblp:184/8165 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0003-1857-8989ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2025 Player Experience Evaluation in Digital Games: A Multidimensional Model
Daniela Fernandes Do Nascimento, Gislainy Crisostomo Velasco, Bruna Barbosa, Sérgio T. Carvalho, Luciana de Oliveira Berretta
INTERACT (1)5
2025 See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People
abstract
Extended Reality (XR) is quickly expanding "as the next major technology wave in personal computing".Nevertheless, this expansion and adoption could also exclude certain disabled users, particularly people with visual impairment (VIP).According to the World Health Organization (WHO) in their 2019 publication, there were at least 2.2 billion people with visual impairment, a number that is also estimated to have increased in recent years.Therefore, it is important to include disabled users, especially visually impaired people, in the design of Head-Mounted Displays and Extended Reality environments.Indeed, this objective can be pursued by incorporating Multimodal Large Language Model (MLLM) technology, which can assist visually impaired people.As a case study, this study employs different prompts that result in environment descriptions from an MLLM integrated into a virtual reality (VR) escape room.Therefore, six potential prompts were engineered to generate valuable outputs for visually impaired users inside a VR environment.These outputs were evaluated using the G-Eval, and VIEScore metrics.Even though, the results show that the prompt patterns provided a description that aligns with the user's point of view, it is highly recommended to evaluate these outputs through "expected outputs" from Orientation and Mobility Specialists, and Sighted Guides.Furthermore, the subsequent step in the process is to evaluate these outputs by visually impaired people themselves to identify the most effective prompt pattern.
Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta
IMX3
2024 Accessible Heads-Up Computing
Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta
ICEC3
2024 Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals
Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta
ICEC3
2019 Comparing sighted and blind users task performance in responsive and non-responsive web design
Tiago do Carmo Nogueira, Deller James Ferreira, Sérgio T. Carvalho, Luciana de Oliveira Berretta, Mycke R. Guntijo
Knowl. Inf. Syst.4