Tianpei Yang

dblp:184/8221 · DBLP profile ↗
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38ranked-venue papers
7as first author
29since 2021 · last 2026
0000-0002-5497-7146ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 35 · 7 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 6 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Causality-Aware Efficient Exploration for Cooperative Multi-Agent Reinforcement Learning
abstract
Exploration is critical for cooperative multi agent reinforcement learning (MARL) to improve sample efficiency. However, existing intrinsic motivation based exploration strategies in MARL overlook the causal relationships among agents, global states, and rewards, suffering from interference by irrelevant factors and resulting in sample inefficiency. To address this issue, we propose Causality aware Efficient Exploration (CEE), a novel framework that enhances sample efficiency by inferring causal relationships between agents, global states with respect to rewards, thereby enabling causality guided exploration. Specifically, CEE operates through two components. First, CEE identifies causal relationships between global states and rewards, filtering out causally irrelevant state features that do not have a high impact on rewards to keep decision critical state information. Second, CEE discovers causal relationships between agents' behaviors and rewards to quantify each agent's contribution to collective performance. To achieve this, we introduce a causal entropy objective that promotes exploration aligned with decision critical aspects of the underlying causal structure. We provide comprehensive validation through experiments on 21 challenging tasks spanning SMAC, SMAC v2, and Google Research Football (GRF) environments. Our results demonstrate that CEE achieves superior performance in terms of sample efficiency and asymptotic performance compared to existing MARL methods.
Hongye Cao, Tianpei Yang, Hammadi Rafik Ouariachi, Yali Du 0001, Jing Huo, Yang Gao 0001
AAAI2
2026 Faster Game Solving via Asymmetry of Step Sizes
abstract
Counterfactual Regret Minimization (CFR) algorithms are widely used to compute a Nash equilibrium (NE) in two-player zero-sum imperfect-information extensive-form games (IIGs). Among them, Predictive CFR+ (PCFR+) is particularly powerful, achieving an exceptionally fast empirical convergence rate via the prediction in many games. However, the empirical convergence rate of PCFR+ would significantly degrade if the prediction is inaccurate, leading to unstable performance on certain IIGs. To enhance the robustness of PCFR+, we propose Asymmetric PCFR+ (APCFR+), which employs an adaptive asymmetry of step sizes between the updates of implicit and explicit accumulated counterfactual regrets to mitigate the impact of the prediction inaccuracy on convergence. We present a theoretical analysis demonstrating why APCFR+ can enhance the robustness. To the best of our knowledge, we are the first to propose the asymmetry of step sizes, a simple yet novel technique that effectively improves the robustness of PCFR+. Then, to reduce the difficulty of implementing APCFR+ caused by the adaptive asymmetry, we propose a simplified version of APCFR+ called Simple APCFR+ (SAPCFR+), which uses a fixed asymmetry of step sizes to enable only a single-line modification compared to original PCFR+. Experimental results on five standard IIG benchmarks and two heads-up no-limit Texas Hold’em (HUNL) Subagems show that (i) both APCFR+ and SAPCFR+ outperform PCFR+ in most of the tested games, (ii) SAPCFR+ achieves a comparable empirical convergence rate with APCFR+, and (iii) our approach can be generalized to improve other CFR algorithms, e.g., Discount CFR (DCFR).
Linjian Meng, Tianpei Yang, Youzhi Zhang 0001, Zhenxing Ge, Yang Gao 0001
AAAI2
2026 Thinking-Based Non-Thinking: Solving the Reward Hacking Problem in Training Hybrid Reasoning Models via Reinforcement Learning
abstract
Siyuan Gan, Jiaheng Liu, Boyan Wang, Tianpei Yang, Runqing Miao, Yuyao Zhang, Fanyu Meng, Junlan Feng, Linjian Meng, Jing Huo, Yang Gao. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Siyuan Gan, Tianpei Yang, Runqing Miao, Junlan Feng, Linjian Meng, Jing Huo, Yang Gao 0001
ACL (1)4
2026 Model-Based Offline Reinforcement Learning With Adversarial Data Augmentation
abstract
Model-based offline reinforcement learning (RL) constructs environment models from offline datasets to perform conservative policy optimization. Existing approaches focus on learning state transitions through ensemble models, rolling out conservative estimation to mitigate extrapolation errors. However, the static data makes it challenging to develop a robust policy, and offline agents cannot access the environment to gather new data. To address these challenges, we introduce Model-based Offline Reinforcement learning with AdversariaL data augmentation (MORAL). In MORAL, we replace the fixed horizon rollout by employing adversarial data augmentation to execute alternating sampling with ensemble models to enrich training data. Specifically, this adversarial process dynamically selects ensemble models against policy for biased sampling, mitigating the optimistic estimation of fixed models, thus robustly expanding the training data for policy optimization. Moreover, a differential factor (DF) is integrated into the adversarial process for regularization, ensuring error minimization in extrapolations. This data-augmented optimization adapts to diverse offline tasks without rollout horizon tuning, showing remarkable applicability. Extensive experiments on the D4RL benchmark demonstrate that MORAL outperforms other model-based offline RL methods in terms of policy learning and sample efficiency.
Hongye Cao, Jing Huo, Shangdong Yang, Tianpei Yang, Yang Gao 0001
IEEE Trans. Neural Networks Learn. Syst.6
2025 Towards Empowerment Gain through Causal Structure Learning in Model-Based Reinforcement Learning
abstract
In Model-Based Reinforcement Learning (MBRL), incorporating causal structures into dynamics models provides agents with a structured understanding of the environments, enabling efficient decision. Empowerment as an intrinsic motivation enhances the ability of agents to actively control their environments by maximizing the mutual information between future states and actions. We posit that empowerment coupled with causal understanding can improve controllability, while enhanced empowerment gain can further facilitate causal reasoning in MBRL. To improve learning efficiency and controllability, we propose a novel framework, Empowerment through Causal Learning (ECL), where an agent with the awareness of causal dynamics models achieves empowerment-driven exploration and optimizes its causal structure for task learning. Specifically, ECL operates by first training a causal dynamics model of the environment based on collected data. We then maximize empowerment under the causal structure for exploration, simultaneously using data gathered through exploration to update causal dynamics model to be more controllable than dense dynamics model without causal structure. In downstream task learning, an intrinsic curiosity reward is included to balance the causality, mitigating overfitting. Importantly, ECL is method-agnostic and is capable of integrating various causal discovery methods. We evaluate ECL combined with $3$ causal discovery methods across $6$ environments including pixel-based tasks, demonstrating its superior performance compared to other causal MBRL methods, in terms of causal discovery, sample efficiency, and asymptotic performance.
Hongye Cao, Shaokang Dong, Tianpei Yang, Jing Huo, Yang Gao 0001
ICLR5
2025 Causal Information Prioritization for Efficient Reinforcement Learning
abstract
Current Reinforcement Learning (RL) methods often suffer from sample-inefficiency, resulting from blind exploration strategies that neglect causal relationships among states, actions, and rewards. Although recent causal approaches aim to address this problem, they lack grounded modeling of reward-guided causal understanding of states and actions for goal-orientation, thus impairing learning efficiency. To tackle this issue, we propose a novel method named Causal Information Prioritization (CIP) that improves sample efficiency by leveraging factored MDPs to infer causal relationships between different dimensions of states and actions with respect to rewards, enabling the prioritization of causal information. Specifically, CIP identifies and leverages causal relationships between states and rewards to execute counterfactual data augmentation to prioritize high-impact state features under the causal understanding of the environments. Moreover, CIP integrates a causality-aware empowerment learning objective, which significantly enhances the agent's execution of reward-guided actions for more efficient exploration in complex environments. To fully assess the effectiveness of CIP, we conduct extensive experiments across $39$ tasks in $5$ diverse continuous control environments, encompassing both locomotion and manipulation skills learning with pixel-based and sparse reward settings. Experimental results demonstrate that CIP consistently outperforms existing RL methods across a wide range of scenarios.
Hongye Cao, Tianpei Yang, Jing Huo, Yang Gao 0001
ICLR3
2025 Reducing Variance of Stochastic Optimization for Approximating Nash Equilibria in Normal-Form Games
abstract
Nash equilibrium (NE) plays an important role in game theory. How to efficiently compute an NE in NFGs is challenging due to its complexity and non-convex optimization property. Machine Learning (ML), the cornerstone of modern artificial intelligence, has demonstrated remarkable empirical performance across various applications including non-convex optimization. To leverage non-convex stochastic optimization techniques from ML for approximating an NE, various loss functions have been proposed. Among these, only one loss function is unbiased, allowing for unbiased estimation under the sampled play. Unfortunately, this loss function suffers from high variance, which degrades the convergence rate. To improve the convergence rate by mitigating the high variance associated with the existing unbiased loss function, we propose a novel surrogate loss function named Nash Advantage Loss (NAL). NAL is theoretically proved unbiased and exhibits significantly lower variance than the existing unbiased loss function. Experimental results demonstrate that the algorithm minimizing NAL achieves a significantly faster empirical convergence rates compared to other algorithms, while also reducing the variance of estimated loss value by several orders of magnitude.
Linjian Meng, Wubing Chen, Wenbin Li 0006, Tianpei Yang, Youzhi Zhang 0001, Yang Gao 0001
ICML4
2025 Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction
Taher Jafferjee, Juliusz Krysztof Ziomek, Tianpei Yang, Zipeng Dai, Matthew E. Taylor, Kun Shao, Jun Wang 0012, David Mguni
AAMAS3
2025 Empowering Generalization for Deep Reinforcement Learning via Symbolic Planning
Tianpei Yang, Srijita Das 0001, Christabel Wayllace, Matthew E. Taylor
AAMAS1
2025 The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learning
abstract
Reinforcement learning (RL) has shown impressive results in sequential decision-making tasks. Large Language Models (LLMs) and Vision-Language Models (VLMs) have recently emerged, exhibiting impressive capabilities in multimodal understanding and reasoning. These advances have led to a surge of research integrating LLMs and VLMs into RL. This survey reviews representative works in which LLMs and VLMs are used to overcome key challenges in RL, such as lack of prior knowledge, long-horizon planning, and reward design. We present a taxonomy that categorizes these LLM/VLM-assisted RL approaches into three roles: agent, planner, and reward. We conclude by exploring open problems, including grounding, bias mitigation, improved representations, and action advice. By consolidating existing research and identifying future directions, this survey establishes a framework for integrating LLMs and VLMs into RL, advancing approaches that unify natural language and visual understanding with sequential decision-making.
Sheila Schoepp, Masoud Jafaripour, Yingyue Cao, Tianpei Yang, Fatemeh Abdollahi, Shadan Golestan, Zahin Sufiyan, Osmar R. Zaïane, Matthew E. Taylor
IJCAI4
2025 Efficient Last-Iterate Convergence in Solving Extensive-Form Games
abstract
To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Hence, proving last-iterate convergence in solving the original EFG reduces to proving last-iterate convergence in solving (perturbed) regularized EFGs. However, these studies only establish last-iterate convergence for Online Mirror Descent (OMD)-based CFR algorithms instead of Regret Matching (RM)-based CFR algorithms in solving perturbed regularized EFGs, resulting in a poor empirical convergence rate, as RM-based CFR algorithms typically outperform OMD-based CFR algorithms. In addition, as solving multiple perturbed regularized EFGs is required, fine-tuning across multiple perturbed regularized EFGs is infeasible, making parameter-free algorithms highly desirable. This paper show that CFR$^+$, a classical parameter-free RM-based CFR algorithm, achieves last-iterate convergence in learning an NE of perturbed regularized EFGs. This is the first parameter-free last-iterate convergence for RM-based CFR algorithms in perturbed regularized EFGs. Leveraging CFR$^+$ to solve perturbed regularized EFGs, we get Reward Transformation CFR$^+$ (RTCFR$^+$). Importantly, we extend prior work on the parameter-free property of CFR$^+$, enhancing its stability, which is vital for the empirical convergence of RTCFR$^+$. Experiments show that RTCFR$^+$ exhibits a significantly faster empirical convergence rate than existing algorithms that achieve theoretical last-iterate convergence. Interestingly, RTCFR$^+$ show performance no worse than average-iterate convergence CFR algorithms. It is the first last-iterate convergence algorithm to achieve such performance. Our code is available at https://github.com/menglinjian/NeurIPS-2025-RTCFR.
Linjian Meng, Tianpei Yang, Youzhi Zhang 0001, Zhenxing Ge, Shangdong Yang, Tianyu Ding, Wenbin Li 0006, Bo An 0001, Yang Gao 0001
NeurIPS2
2025 Multi-Agent Reinforcement Learning with Communication-Constrained Priors
abstract
Communication is one of the effective means to improve the learning of cooperative policy in multi-agent systems. However, in most real-world scenarios, lossy communication is a prevalent issue. Existing multi-agent reinforcement learning with communication, due to their limited scalability and robustness, struggles to apply to complex and dynamic real-world environments. To address these challenges, we propose a generalized communication-constrained model to uniformly characterize communication conditions across different scenarios. Based on this, we utilize it as a learning prior to distinguish between lossy and lossless messages for specific scenarios. Additionally, we decouple the impact of lossy and lossless messages on distributed decision-making, drawing on a dual mutual information estimatior, and introduce a communication-constrained multi-agent reinforcement learning framework, quantifying the impact of communication messages into the global reward. Finally, we validate the effectiveness of our approach across several communication-constrained benchmarks.
Guang Yang 0066, Tianpei Yang, Jingwen Qiao, Yanqing Wu, Jing Huo, Xingguo Chen, Yang Gao 0001
NeurIPS2
2024 PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning
abstract
Despite many breakthroughs in recent years, it is still hard for MultiAgent Reinforcement Learning (MARL) algorithms to directly solve complex tasks in MultiAgent Systems (MASs) from scratch. In this work, we study how to use Automatic Curriculum Learning (ACL) to reduce the number of environmental interactions required to learn a good policy. In order to solve a difficult task, ACL methods automatically select a sequence of tasks (i.e., curricula). The idea is to obtain maximum learning progress towards the final task by continuously learning on tasks that match the current capabilities of the learners. The key question is how to measure the learning progress of the learner for better curriculum selection. We propose a novel ACL framework, PrOgRessive mulTiagent Automatic curricuLum (PORTAL), for MASs. PORTAL selects curricula according to two critera: 1) How difficult is a task, relative to the learners’ current abilities? 2) How similar is a task, relative to the final task? By learning a shared feature space between tasks, PORTAL is able to characterize different tasks based on the distribution of features and select those that are similar to the final task. Also, the shared feature space can effectively facilitate the policy transfer between curricula. Experimental results show that PORTAL can train agents to master extremely hard cooperative tasks, which can not be achieved with previous state-of-the-art MARL algorithms.
Jizhou Wu, Jianye Hao, Tianpei Yang, Xiaotian Hao, Yan Zheng 0002, Weixun Wang, Matthew E. Taylor
AAAI3
2024 A Transfer Approach Using Graph Neural Networks in Deep Reinforcement Learning
abstract
Transfer learning (TL) has shown great potential to improve Reinforcement Learning (RL) efficiency by leveraging prior knowledge in new tasks. However, much of the existing TL research focuses on transferring knowledge between tasks that share the same state-action spaces. Further, transfer from multiple source tasks that have different state-action spaces is more challenging and needs to be solved urgently to improve the generalization and practicality of the method in real-world scenarios. This paper proposes TURRET (Transfer Using gRaph neuRal nETworks), to utilize the generalization capabilities of Graph Neural Networks (GNNs) to facilitate efficient and effective multi-source policy transfer learning in the state-action mismatch setting. TURRET learns a semantic representation by accounting for the intrinsic property of the agent through GNNs, which leads to a unified state embedding space for all tasks. As a result, TURRET achieves more efficient transfer with strong generalization ability between different tasks and can be easily combined with existing Deep RL algorithms. Experimental results show that TURRET significantly outperforms other TL methods on multiple continuous action control tasks, successfully transferring across robots with different state-action spaces.
Tianpei Yang, Heng You, Jianye Hao, Yan Zheng 0002, Matthew E. Taylor
AAAI1
2024 Human-in-the-Loop Reinforcement Learning: A Survey and Position on Requirements, Challenges, and Opportunities
abstract
Artificial intelligence (AI) and especially reinforcement learning (RL) have the potential to enable agents to learn and perform tasks autonomously with superhuman performance. However, we consider RL as fundamentally a Human-in-the-Loop (HITL) paradigm, even when an agent eventually performs its task autonomously. In cases where the reward function is challenging or impossible to define, HITL approaches are considered particularly advantageous. The application of Reinforcement Learning from Human Feedback (RLHF) in systems such as ChatGPT demonstrates the effectiveness of optimizing for user experience and integrating their feedback into the training loop. In HITL RL, human input is integrated during the agent’s learning process, allowing iterative updates and fine-tuning based on human feedback, thus enhancing the agent’s performance. Since the human is an essential part of this process, we argue that human-centric approaches are the key to successful RL, a fact that has not been adequately considered in the existing literature. This paper aims to inform readers about current explainability methods in HITL RL. It also shows how the application of explainable AI (xAI) and specific improvements to existing explainability approaches can enable a better human-agent interaction in HITL RL for all types of users, whether for lay people, domain experts, or machine learning specialists. Accounting for the workflow in HITL RL and based on software and machine learning methodologies, this article identifies four phases for human involvement for creating HITL RL systems: (1) Agent Development, (2) Agent Learning, (3) Agent Evaluation, and (4) Agent Deployment. We highlight human involvement, explanation requirements, new challenges, and goals for each phase. We furthermore identify low-risk, high-return opportunities for explainability research in HITL RL and present long-term research goals to advance the field. Finally, we propose a vision of human-robot collaboration that allows both parties to reach their full potential and cooperate effectively.
Carl Orge Retzlaff, Srijita Das 0001, Christabel Wayllace, Payam Mousavi, Mohammad Afshari, Tianpei Yang, Anna Saranti, Alessa Angerschmid, Matthew E. Taylor, Andreas Holzinger
J. Artif. Intell. Res.6
2024 A survey on interpretable reinforcement learning
Claire Glanois, Paul Weng, Matthieu Zimmer, Dong Li 0016, Tianpei Yang, Jianye Hao, Wulong Liu
Mach. Learn.5
2024 Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain
abstract
Deep reinforcement learning (DRL) and deep multiagent reinforcement learning (MARL) have achieved significant success across a wide range of domains, including game artificial intelligence (AI), autonomous vehicles, and robotics. However, DRL and deep MARL agents are widely known to be sample inefficient that millions of interactions are usually needed even for relatively simple problem settings, thus preventing the wide application and deployment in real-industry scenarios. One bottleneck challenge behind is the well-known exploration problem, i.e., how efficiently exploring the environment and collecting informative experiences that could benefit policy learning toward the optimal ones. This problem becomes more challenging in complex environments with sparse rewards, noisy distractions, long horizons, and nonstationary co-learners. In this article, we conduct a comprehensive survey on existing exploration methods for both single-agent RL and multiagent RL. We start the survey by identifying several key challenges to efficient exploration. Then, we provide a systematic survey of existing approaches by classifying them into two major categories: uncertainty-oriented exploration and intrinsic motivation-oriented exploration. Beyond the above two main branches, we also include other notable exploration methods with different ideas and techniques. In addition to algorithmic analysis, we provide a comprehensive and unified empirical comparison of different exploration methods for DRL on a set of commonly used benchmarks. According to our algorithmic and empirical investigation, we finally summarize the open problems of exploration in DRL and deep MARL and point out a few future directions.
Jianye Hao, Tianpei Yang, Hongyao Tang, Chenjia Bai, Jinyi Liu 0002, Zhaopeng Meng, Peng Liu 0008, Zhen Wang 0004
IEEE Trans. Neural Networks Learn. Syst.2
2023 Learning to Shape Rewards Using a Game of Two Partners
abstract
Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.
David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Wenbin Song, Feifei Tong, Matthew E. Taylor, Tianpei Yang, Zipeng Dai, Jiangcheng Zhu, Kun Shao, Jun Wang 0012, Yaodong Yang 0001
AAAI8
2023 T3S: Improving Multi-Task Reinforcement Learning with Task-Specific Feature Selector and Scheduler
abstract
Multi-task reinforcement learning (MTRL) is a technique to train multiple tasks simultaneously, where previous works usually train a single model to solve different tasks by sharing parameters across various tasks. However, these methods are faced with inter-task interference since what parameters should be shared across tasks is not addressed, dramatically reducing learning efficiency. To solve these problems, we propose a novel MTRL framework called Task-Specific feature Selector and Scheduler (T3S), which consists of two components: a feature selector and a task scheduler. Specifically, the feature selectors employ hypernetworks to construct task-specific soft masks, which can be applied by globally shared representation to construct task-specific features. The task scheduler selects tasks for learning through two metrics, where the selection probability is inversely proportional to task progress (e.g., success rate) and task learning speed. Experimental results show that T3S consistently outperforms the state-of-the-art MTRL algorithms on various robotics manipulation tasks.
Yuanqiang Yu, Tianpei Yang, Yongliang Lv, Yan Zheng 0002, Jianye Hao
IJCNN2
2023 Transfer Reinforcement Learning Based Negotiating Agent Framework
Siqi Chen 0001, Tianpei Yang, Heng You, Jianye Hao, Gerhard Weiss 0001
PAKDD (2)2
2023 ASN: action semantics network for multiagent reinforcement learning
Tianpei Yang, Weixun Wang, Jianye Hao, Matthew E. Taylor, Yong Liu 0007, Xiaotian Hao, Yujing Hu, Changjie Fan, Chunxu Ren, Jiangcheng Zhu, Yang Gao 0001
Auton. Agents Multi Agent Syst.1
2022 Efficient Deep Reinforcement Learning via Policy-Extended Successor Feature Approximator
Tianpei Yang, Jianye Hao, Yan Zheng 0002, Hongyao Tang
DAI2
2022 PMIC: Improving Multi-Agent Reinforcement Learning with Progressive Mutual Information Collaboration
abstract
Learning to collaborate is critical in Multi-Agent Reinforcement Learning (MARL). Previous works promote collaboration by maximizing the correlation of agents’ behaviors, which is typically characterized by Mutual Information (MI) in different forms. However, we reveal sub-optimal collaborative behaviors also emerge with strong correlations, and simply maximizing the MI can, surprisingly, hinder the learning towards better collaboration. To address this issue, we propose a novel MARL framework, called Progressive Mutual Information Collaboration (PMIC), for more effective MI-driven collaboration. PMIC uses a new collaboration criterion measured by the MI between global states and joint actions. Based on this criterion, the key idea of PMIC is maximizing the MI associated with superior collaborative behaviors and minimizing the MI associated with inferior ones. The two MI objectives play complementary roles by facilitating better collaborations while avoiding falling into sub-optimal ones. Experiments on a wide range of MARL benchmarks show the superior performance of PMIC compared with other algorithms.
Pengyi Li 0001, Hongyao Tang, Tianpei Yang, Xiaotian Hao, Tong Sang, Yan Zheng 0002, Jianye Hao, Matthew E. Taylor, Wenyuan Tao, Zhen Wang 0004
ICML3
2022 GALOIS: Boosting Deep Reinforcement Learning via Generalizable Logic Synthesis
abstract
Despite achieving superior performance in human-level control problems, unlike humans, deep reinforcement learning (DRL) lacks high-order intelligence (e.g., logic deduction and reuse), thus it behaves ineffectively than humans regarding learning and generalization in complex problems. Previous works attempt to directly synthesize a white-box logic program as the DRL policy, manifesting logic-driven behaviors. However, most synthesis methods are built on imperative or declarative programming, and each has a distinct limitation, respectively. The former ignores the cause-effect logic during synthesis, resulting in low generalizability across tasks. The latter is strictly proof-based, thus failing to synthesize programs with complex hierarchical logic. In this paper, we combine the above two paradigms together and propose a novel Generalizable Logic Synthesis (GALOIS) framework to synthesize hierarchical and strict cause-effect logic programs. GALOIS leverages the program sketch and defines a new sketch-based hybrid program language for guiding the synthesis. Based on that, GALOIS proposes a sketch-based program synthesis method to automatically generate white-box programs with generalizable and interpretable cause-effect logic. Extensive evaluations on various decision-making tasks with complex logic demonstrate the superiority of GALOIS over mainstream baselines regarding the asymptotic performance, generalizability, and great knowledge reusability across different environments.
Yushi Cao, Tianpei Yang, Hao Zhang 0004, Yan Zheng 0002, Yi Li 0008, Jianye Hao, Yang Liu 0003
NeurIPS3
2022 Cross-domain adaptive transfer reinforcement learning based on state-action correspondence
abstract
Despite the impressive success achieved in various domains, deep reinforcement learning (DRL) is still faced with the sample inefficiency problem. Transfer learning (TL), which leverages prior knowledge from different but related tasks to accelerate the target task learning, has emerged as a promising direction to improve RL efficiency. The majority of prior work considers TL across tasks with the same state-action spaces, while transferring across domains with different state-action spaces is relatively unexplored. Furthermore, such existing cross-domain transfer approaches only enable transfer from a single source policy, leaving open the important question of how to best transfer from multiple source policies. This paper proposes a novel framework called Cross-domain Adaptive Transfer (CAT) to accelerate DRL. CAT learns the state-action correspondence from each source task to the target task and adaptively transfers knowledge from multiple source task policies to the target policy. CAT can be easily combined with existing DRL algorithms and experimental results show that CAT significantly accelerates learning and outperforms other cross-domain transfer methods on multiple continuous action control tasks.
Heng You, Tianpei Yang, Yan Zheng 0002, Jianye Hao, Matthew E. Taylor
UAI2
2022 Advertising Impression Resource Allocation Strategy with Multi-Level Budget Constraint DQN in Real-Time Bidding
Chengwei Zhang 0001, Kangjie Zheng, Wanli Xue, Tianpei Yang, Dou An, Yongqi Pi, Rong Chen 0003
Neurocomputing5
2022 Neighborhood Cooperative Multiagent Reinforcement Learning for Adaptive Traffic Signal Control in Epidemic Regions
abstract
Nowadays, multiagent reinforcement learning (MARL) have shared significant advances in the adaptive traffic signal control (ATSC) problems. For most of the researches, agents are all isomorphic, which disregards the situation in which isomerous intersections cooperative together in a real ATSC scenario, especially in epidemic regions where different intersections have quite different levels of importance. To this end, this paper models the ATSC problem as a networked Markov game (NMG), in which agents take into account information, including traffic conditions of it and its connected neighbors. A cooperative MARL framework named neighborhood cooperative hysteretic DQN (NC-HDQN) is proposed. Specifically, for each NC-HDQN agent in the NMG, first, the framework analyses correlation degrees with their connected neighbors and weighs observations and rewards by these correlations. Second, NC-HDQN agents independently optimize their strategies on the weighted information using hysteretic DQN (HDQN), which is designed to learn optimal joint strategies in cooperative multiagent games. Third, a rule-based NC-HDQN method and a Pearson correlation coefficient based NC-HDQN method, i.e., empirical NC-HDQN (ENC-HDQN) and Pearson NC-HDQN (PNC-HDQN), respectively, are designed. The first method maps the correlation degree between two connected agents according to vehicle numbers on roads between the two agents. In contrast, the second method uses the Pearson correlation coefficient to calculate the correlation degree adaptively. Our methods are empirically evaluated in both a synthetic scenario and two real-world traffic scenarios and give better performances in almost every standard test metric for ATSC.
Chengwei Zhang 0001, Wanli Xue, Xiaofei Xie, Tianpei Yang, Rong Chen 0003
IEEE Trans. Intell. Transp. Syst.6
2021 An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning
abstract
Transfer Learning has shown great potential to enhance single-agent Reinforcement Learning (RL) efficiency. Similarly, Multiagent RL (MARL) can also be accelerated if agents can share knowledge with each other. However, it remains a problem of how an agent should learn from other agents. In this paper, we propose a novel Multiagent Policy Transfer Framework (MAPTF) to improve MARL efficiency. MAPTF learns which agent's policy is the best to reuse for each agent and when to terminate it by modeling multiagent policy transfer as the option learning problem. Furthermore, in practice, the option module can only collect all agent's local experiences for update due to the partial observability of the environment. While in this setting, each agent's experience may be inconsistent with each other, which may cause the inaccuracy and oscillation of the option-value's estimation. Therefore, we propose a novel option learning algorithm, the successor representation option learning to solve it by decoupling the environment dynamics from rewards and learning the option-value under each agent's preference. MAPTF can be easily combined with existing deep RL and MARL approaches, and experimental results show it significantly boosts the performance of existing methods in both discrete and continuous state spaces.
Tianpei Yang, Weixun Wang, Hongyao Tang, Jianye Hao, Zhaopeng Meng, Hangyu Mao, Dong Li 0016, Wulong Liu, Yujing Hu, Changjie Fan, Chengwei Zhang 0001
NeurIPS1
2021 Efficient policy detecting and reusing for non-stationarity in Markov games
Yan Zheng 0002, Jianye Hao, Zongzhang Zhang, Zhaopeng Meng, Tianpei Yang, Yanran Li, Changjie Fan
Auton. Agents Multi Agent Syst.5
2020 From Few to More: Large-Scale Dynamic Multiagent Curriculum Learning
abstract
A lot of efforts have been devoted to investigating how agents can learn effectively and achieve coordination in multiagent systems. However, it is still challenging in large-scale multiagent settings due to the complex dynamics between the environment and agents and the explosion of state-action space. In this paper, we design a novel Dynamic Multiagent Curriculum Learning (DyMA-CL) to solve large-scale problems by starting from learning on a multiagent scenario with a small size and progressively increasing the number of agents. We propose three transfer mechanisms across curricula to accelerate the learning process. Moreover, due to the fact that the state dimension varies across curricula, and existing network structures cannot be applied in such a transfer setting since their network input sizes are fixed. Therefore, we design a novel network structure called Dynamic Agent-number Network (DyAN) to handle the dynamic size of the network input. Experimental results show that DyMA-CL using DyAN greatly improves the performance of large-scale multiagent learning compared with state-of-the-art deep reinforcement learning approaches. We also investigate the influence of three transfer mechanisms across curricula through extensive simulations.
Weixun Wang, Tianpei Yang, Yong Liu 0007, Jianye Hao, Xiaotian Hao, Yujing Hu, Changjie Fan, Yang Gao 0001
AAAI2
2020 Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb
abstract
Selecting targets directly in the virtual world is difficult due to the lack of haptic feedback and inaccurate estimation of egocentric distances. Proprioception, the sense of self-movement and body position, can be utilized to improve virtual target selection by placing targets on or around one's body. However, its effective scope is limited closely around one's body. We explore the concept of virtually-extended proprioception by appending virtual body parts mimicking real body parts to users' avatars, to provide spatial reference to virtual targets. Our studies suggest that our approach facilitates more efficient target selection in VR as compared to no reference or using an everyday object as reference. Besides, by cultivating users' sense of ownership on the appended virtual body part, we can further enhance target selection performance. The effects of transparency and granularity of the virtual body part on target selection performance are also discussed.
Yang Tian 0008, Yuming Bai, Shengdong Zhao 0001, Chi-Wing Fu, Tianpei Yang, Pheng-Ann Heng
CHI5
2020 Action Semantics Network: Considering the Effects of Actions in Multiagent Systems
Weixun Wang, Tianpei Yang, Yong Liu 0007, Jianye Hao, Xiaotian Hao, Yujing Hu, Changjie Fan, Yang Gao 0001
ICLR2
2020 Efficient Deep Reinforcement Learning via Adaptive Policy Transfer
abstract
Transfer learning has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing approaches either transfer previous knowledge by explicitly computing similarities between tasks or select appropriate source policies to provide guided explorations. However, how to directly optimize the target policy by alternatively utilizing knowledge from appropriate source policies without explicitly measuring the similarities is currently missing. In this paper, we propose a novel Policy Transfer Framework (PTF) by taking advantage of this idea. PTF learns when and which source policy is the best to reuse for the target policy and when to terminate it by modeling multi-policy transfer as an option learning problem. PTF can be easily combined with existing DRL methods and experimental results show it significantly accelerates RL and surpasses state-of-the-art policy transfer methods in terms of learning efficiency and final performance in both discrete and continuous action spaces.
Tianpei Yang, Jianye Hao, Zhaopeng Meng, Zongzhang Zhang, Yujing Hu, Changjie Fan, Weixun Wang, Wulong Liu, Zhaodong Wang, Jiajie Peng
IJCAI1
2019 Towards Efficient Detection and Optimal Response against Sophisticated Opponents
abstract
Multiagent algorithms often aim to accurately predict the behaviors of other agents and find a best response accordingly. Previous works usually assume an opponent uses a stationary strategy or randomly switches among several stationary ones. However, an opponent may exhibit more sophisticated behaviors by adopting more advanced reasoning strategies, e.g., using a Bayesian reasoning strategy. This paper proposes a novel approach called Bayes-ToMoP which can efficiently detect the strategy of opponents using either stationary or higher-level reasoning strategies. Bayes-ToMoP also supports the detection of previously unseen policies and learning a best-response policy accordingly. We provide a theoretical guarantee of the optimality on detecting the opponent's strategies. We also propose a deep version of Bayes-ToMoP by extending Bayes-ToMoP with DRL techniques. Experimental results show both Bayes-ToMoP and deep Bayes-ToMoP outperform the state-of-the-art approaches when faced with different types of opponents in two-agent competitive games.
Tianpei Yang, Jianye Hao, Zhaopeng Meng, Chongjie Zhang, Yan Zheng 0002, Ze Zheng
IJCAI1
2018 A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents
abstract
In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies efficient policy detecting and reusing techniques when playing against non-stationary agents in Markov games. We propose a new deep BPR+ algorithm by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR+, we introduce \textit{distilled policy network} that serves as the policy library in BPR+, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR+ inherits all the advantages of BPR+ and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.
Yan Zheng 0002, Zhaopeng Meng, Jianye Hao, Zongzhang Zhang, Tianpei Yang, Changjie Fan
NeurIPS5
2018 Achieving Multiagent Coordination Through CALA-rFMQ Learning in Continuous Action Space
Wanshu Liu, Chengwei Zhang 0001, Tianpei Yang, Jianye Hao, Xiaohong Li 0001, Zhijie Bao
PRICAI3
2018 Adaptively Shaping Reinforcement Learning Agents via Human Reward
Chao Yu 0004, Tianpei Yang, Wenxuan Zhu, Yuchen Li 0006, Hong-Wei Ge, Jiankang Ren
PRICAI (1)3
2016 Accelerating Norm Emergence Through Hierarchical Heuristic Learning
abstract
Social norms serve as an important mechanism to regulate the behaviours of agents and to facilitate coordination among them in multiagent systems. One important research question is how a norm can rapidly emerge through repeated local interaction within agent societies under different environments when their coordination space becomes large. To address this problem, we propose a hierarchically heuristic learning strategy (HHLS) under the hierarchical social learning framework. Subordinate agents report their information to their supervisors, while supervisors can generate instructions (rules and suggestions) based on the information collected from their subordinates. Subordinate agents heuristically update their strategies based on both their own experience and the instructions from their supervisors. Extensive experiment evaluations show that HHLS can support the emergence of desirable social norms more efficiently and can be applicable in a much wider range of multiagent interaction scenarios compared with previous work. The influence of key related factors (e.g., different topologies, population, neighbourhood and action space size, cluster size) are also investigated and new insights are obtained as well.
Tianpei Yang, Zhaopeng Meng, Jianye Hao, Sandip Sen, Chao Yu 0004
ECAI1