Kuo-Hao Zeng

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18ranked-venue papers
8as first author
9since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 16 · 7 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 7 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 since 2021
YearPublicationVenuePosition
2025 Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models
abstract
Today’s most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed VLMs into open ones. As a result, the community has been missing foundational knowledge about how to build performant VLMs from scratch. We present Molmo, a new family of VLMs that are state-of-the-art in their class of openness. Our key contribution is a collection of new datasets called PixMo, including a dataset of highly detailed image captions for pre-training, a free-form image Q&A dataset for fine-tuning, and an innovative 2D pointing dataset, all collected without the use of external VLMs. The success of our approach relies on careful modeling choices, a well- tuned training pipeline, and, most critically, the quality of our newly collected datasets. Our best-in-class 72B model not only outperforms others in the class of open weight and data models, but also outperforms larger proprietary models including Claude 3.5 Sonnet, and Gemini 1.5 Pro and Flash, second only to GPT-4o based on both academic benchmarks and on a large human evaluation. Our model weights, new datasets, and source code are available at https://molmo.allenai.org/blog.
Matt Deitke, Sangho Lee 0008, Rohun Tripathi, Yue Yang 0006, Mohammadreza Salehi, Niklas Muennighoff, Kyle Lo, Luca Soldaini, Jiasen Lu, Taira Anderson, Erin Bransom, Kiana Ehsani, Huong Ngo, Yen-Sung Chen, Ajay Patel, Mark Yatskar, Chris Callison-Burch, Andrew Head, Rose Hendrix, Favyen Bastani, Eli VanderBilt, Nathan Lambert 0001, Yvonne Chou, Arnavi Chheda, Jenna Sparks, Sam Skjonsberg, Michael Schmitz 0002, Aaron Sarnat, Byron Bischoff, Pete Walsh 0001, Chris Newell, Piper Wolters, Tanmay Gupta, Kuo-Hao Zeng, Jon Borchardt, Dirk Groeneveld, Crystal Nam, Sophie Lebrecht, Caitlin Wittlif, Carissa Schoenick, Oscar Michel, Ranjay Krishna, Luca Weihs, Noah A. Smith, Hannaneh Hajishirzi, Ross B. Girshick, Ali Farhadi, Aniruddha Kembhavi
CVPR36
2025 FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuning
abstract
In recent years, the Robotics field has initiated several efforts toward building generalist robot policies through large-scale multi-task Behavior Cloning. However, direct deployments of these policies have led to unsatisfactory performance, where the policy struggles with unseen states and tasks. How can we break through the performance plateau of these models and elevate their capabilities to new heights? In this paper, we propose FLaRe, a large-scale Reinforcement Learning fine-tuning framework that integrates robust pre-trained representations, large-scale training, and gradient stabilization techniques. Our method aligns pre-trained policies towards task completion, achieving state-of-the-art (SoTA) performance both on previously demonstrated and on entirely novel tasks and embodiments. Specifically, on a set of long-horizon mobile manipulation tasks, FLaRe achieves an average success rate of 79.5% in unseen environments, with absolute improvements of$+23.6 \%$in simulation and$+30.7 \%$on real robots over prior SoTA methods. By utilizing only sparse rewards, our approach can enable generalizing to new capabilities beyond the pretraining data with minimal human effort. Moreover, we demonstrate rapid adaptation to new embodiments and behaviors with less than a day of fine-tuning. Videos, code, and appendix can be found on the project website at robot-flare.github.io
Jiaheng Hu, Rose Hendrix, Ali Farhadi, Aniruddha Kembhavi, Roberto Martin Martin, Peter Stone 0001, Kuo-Hao Zeng, Kiana Ehsani
ICRA7
2025 Convergent Functions, Divergent Forms
abstract
We introduce LOKI, a compute-efficient framework for co-designing morphologies and control policies that generalize across unseen tasks. Inspired by biological adaptation—where animals quickly adjust to morphological changes—our method overcomes the inefficiencies of traditional evolutionary and quality-diversity algorithms. We propose learning convergent functions: shared control policies trained across clusters of morphologically similar designs in a learned latent space, drastically reducing the training cost per design. Simultaneously, we promote divergent forms by replacing mutation with dynamic local search, enabling broader exploration and preventing premature convergence. The policy reuse allows us to explore $\sim780\times$ more designs using 78\% fewer simulation steps and 40\% less compute per design. Local competition paired with a broader search results in a diverse set of high-performing final morphologies. Using the UNIMAL design space and a flat-terrain locomotion task, LOKI discovers a rich variety of designs—ranging from quadrupeds to crabs, bipedals, and spinners—far more diverse than those produced by prior work. These morphologies also transfer better to unseen downstream tasks in agility, stability, and manipulation domains (e.g. $2 \times$ higher reward on bump and push box incline tasks). Overall, our approach produces designs that are both diverse and adaptable, with substantially greater sample efficiency than existing co-design methods.
Hyeonseong Jeon, Ainaz Eftekhar, Aaron Walsman, Kuo-Hao Zeng, Ali Farhadi, Ranjay Krishna
NeurIPS4
2024 SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World
abstract
Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks. While IL with human supervision is effective, collecting human trajectories at scale is extremely expensive. In this work, we show that imitating shortest-path planners in simulation produces agents that, given a language instruction, can proficiently navigate, ex-plore, and manipulate objects in both simulation and in the real world using only RGB sensors (no depth map or GPS coordinates). This surprising result is enabled by our end-to-end, transformer-based, Spocarchitecture, power-ful visual encoders paired with extensive image augmentation, and the dramatic scale and diversity of our training data: millions of frames of shortest-path-expert trajectories collected inside approximately 200,000 procedu-rally generated houses containing 40,000 unique 3D as-sets. Our models, data, training code, and newly proposed 10-task benchmarking suite Choresare available in spoc-robot.github.io.
Kiana Ehsani, Tanmay Gupta, Rose Hendrix, Jordi Salvador, Luca Weihs, Kuo-Hao Zeng, Kunal Pratap Singh, Yejin Kim 0003, Winson Han, Alvaro Herrasti, Ranjay Krishna, Dustin Schwenk, Eli VanderBilt, Aniruddha Kembhavi
CVPR6
2024 Seeing the Unseen: Visual Common Sense for Semantic Placement
abstract
Computer vision tasks typically involve describing what is present in an image (e.g. classification, detection, segmentation, and captioning). We study a visual common sense task that requires understanding ‘what is not present’. Specif-ically, given an image (e.g. of a living room) and a name of an object (“cushion ”), a vision system is asked to predict semantically-meaningful regions (masks or bounding boxes) in the image where that object could be placed or is likely be placed by humans (e.g. on the sofa). We call this task: Se-mantic Placement (SP) and believe that such common-sense visual understanding is critical for assitive robots (tidying a house), AR devices (automatically rendering an object in the user's space), and visually-grounded chatbots with common sense. Studying the invisible is hard. Datasets for image description are typically constructed by curating relevant images (e.g. via image search with object names) and asking humans to annotate the contents of the image; neither of those two steps are straightforward for objects not present in the image. We overcome this challenge by operating in the opposite direction: we start with an image of an object in context, which is easy to find online, and then remove that ob-ject from the image via inpainting. This automated pipeline converts unstructured web data into a dataset comprising pairs of images with/without the object. With this proposed data generation pipeline, we collect a novel dataset, containing ~1.3M images across 9 object categories. We then train a SP prediction model, called CLIP-UNet, on our dataset. The CLIP-UNet outperforms existing VLMs and baselines that combine semantic priors with object detectors, gener-alizes well to real-world and simulated images and exhibits semantics-aware reasoning for object placement. In our user studies, we find that the SP masks predicted by CLIP-UNet are favored 43.7% and 31.3% times when comparing against the 4 SP baselines on real and simulated images. In addition, leveraging SP mask predictions from CLIP-UNet enables downstream applications like building tidying robots in indoor environments.
Ram Ramrakhya, Aniruddha Kembhavi, Dhruv Batra, Zsolt Kira, Kuo-Hao Zeng, Luca Weihs
CVPR5
2024 Selective Visual Representations Improve Convergence and Generalization for Embodied AI
abstract
Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans—the process through which people filter their perception based on their experiences, knowledge, and the task at hand—we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across $5$ benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects.
Ainaz Eftekhar, Kuo-Hao Zeng, Jiafei Duan, Ali Farhadi, Aniruddha Kembhavi, Ranjay Krishna
ICLR2
2024 Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration
abstract
Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io.
Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin
ICRA138
2023 Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics
Kuo-Hao Zeng, Luca Weihs, Roozbeh Mottaghi, Ali Farhadi
ICLR1
2021 Pushing It Out of the Way: Interactive Visual Navigation
abstract
We have observed significant progress in visual navigation for embodied agents. A common assumption in studying visual navigation is that the environments are static; this is a limiting assumption. Intelligent navigation may involve interacting with the environment beyond just moving forward/backward and turning left/right. Sometimes, the best way to navigate is to push something out of the way. In this paper, we study the problem of interactive navigation where agents learn to change the environment to navigate more efficiently to their goals. To this end, we introduce the Neural Interaction Engine (NIE) to explicitly predict the change in the environment caused by the agent’s actions. By modeling the changes while planning, we find that agents exhibit significant improvements in their navigational capabilities. More specifically, we consider two downstream tasks in the physics-enabled, visually rich, AI2-THOR environment: (1) reaching a target while the path to the target is blocked (2) moving an object to a target location by pushing it. For both tasks, agents equipped with an NIE significantly outperform agents without the understanding of the effect of the actions indicating the benefits of our approach. The code and dataset are available at github.com/KuoHaoZeng/Interactive_Visual_Navigation.
Kuo-Hao Zeng, Luca Weihs, Ali Farhadi, Roozbeh Mottaghi
CVPR1
2020 Visual Reaction: Learning to Play Catch With Your Drone
abstract
In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future changes in a visual environment and planning accordingly. We study the problem of visual reaction in the context of playing catch with a drone in visually rich synthetic environments. This is a challenging problem since the agent is required to learn (1) how objects with different physical properties and shapes move, (2) what sequence of actions should be taken according to the prediction, (3) how to adjust the actions based on the visual feedback from the dynamic environment (e.g., when objects bouncing off a wall), and (4) how to reason and act with an unexpected state change in a timely manner. We propose a new dataset for this task, which includes 30K throws of 20 types of objects in different directions with different forces. Our results show that our model that integrates a forecaster with a planner outperforms a set of strong baselines that are based on tracking as well as pure model-based and model-free RL baselines. The code and dataset are available at github.com/KuoHaoZeng/Visual_Reaction.
Kuo-Hao Zeng, Roozbeh Mottaghi, Luca Weihs, Ali Farhadi
CVPR1
2018 Self-View Grounding Given a Narrated 360° Video
abstract
Narrated 360° videos are typically provided in many touring scenarios to mimic real-world experience. However, previous work has shown that smart assistance (i.e., providing visual guidance) can significantly help users to follow the Normal Field of View (NFoV) corresponding to the narrative.In this project, we aim at automatically grounding the NFoVs of a 360° video given subtitles of the narrative (referred to as ''NFoV-grounding"). We propose a novel Visual Grounding Model (VGM) to implicitly and efficiently predict the NFoVs given the video content and subtitles. Specifically, at each frame, we efficiently encode the panorama into feature map of candidate NFoVs using a Convolutional Neural Network (CNN) and the subtitles to the same hidden space using an RNN with Gated Recurrent Units (GRU). Then, we apply soft-attention on candidate NFoVs to trigger sentence decoder aiming to minimize the reconstruct loss between the generated and given sentence. Finally, we obtain the NFoV as the candidate NFoV with the maximum attention without any human supervision.To train VGM more robustly, we also generate a reverse sentence conditioning on one minus the soft-attention such that the attention focuses on candidate NFoVs less relevant to the given sentence. The negative log reconstruction loss of the reverse sentence (referred to as ''irrelevant loss") is jointly minimized to encourage the reverse sentence to be different from the given sentence. To evaluate our method, we collect the first narrated 360° videos dataset and achieve state-of-the-art NFoV-grounding performance.
Shih-Han Chou, Kuo-Hao Zeng, Hou-Ning Hu, Jianlong Fu, Min Sun 0001
AAAI3
2018 Omnidirectional CNN for Visual Place Recognition and Navigation
abstract
Visual place recognition is challenging, especially when only a few place exemplars are given. To mitigate the challenge, we consider place recognition method using omnidirectional cameras and propose a novel Omnidirectional Convolutional Neural Network (O-CNN) to handle severe camera pose variation. Given a visual input, the task of the O-CNN is not to retrieve the matched place exemplar, but to retrieve the closest place exemplar and estimate the relative distance between the input and the closest place. With the ability to estimate relative distance, a heuristic policy is proposed to navigate a robot to the retrieved closest place. Note that the network is designed to take advantage of the omnidirectional view by incorporating circular padding and rotation invariance. To train a powerful O-CNN, we build a virtual world for training on a large scale. We also propose a continuous lifted structured feature embedding loss to learn the concept of distance efficiently. Finally, our experimental results confirm that our method achieves state-of-the-art accuracy and speed with both the virtual world and real-world datasets.
Tsun-Hsuan Wang, Hung-Jui Huang, Juan-Ting Lin, Chan-Wei Hu, Kuo-Hao Zeng, Min Sun 0001
ICRA5
2017 Leveraging Video Descriptions to Learn Video Question Answering
abstract
We propose a scalable approach to learn video-based question answering (QA): to answer a free-form natural language question about the contents of a video. Our approach automatically harvests a large number of videos and descriptions freely available online. Then, a large number of candidate QA pairs are automatically generated from descriptions rather than manually annotated. Next, we use these candidate QA pairs to train a number of video-based QA methods extended from MN (Sukhbaatar et al. 2015), VQA (Antol et al. 2015), SA (Yao et al. 2015), and SS (Venugopalan et al. 2015). In order to handle non-perfect candidate QA pairs, we propose a self-paced learning procedure to iteratively identify them and mitigate their effects in training. Finally, we evaluate performance on manually generated video-based QA pairs. The results show that our self-paced learning procedure is effective, and the extended SS model outperforms various baselines.
Kuo-Hao Zeng, Tseng-Hung Chen, Ching-Yao Chuang, Yuan-Hong Liao, Juan Carlos Niebles, Min Sun 0001
AAAI1
2017 Agent-Centric Risk Assessment: Accident Anticipation and Risky Region Localization
abstract
For survival, a living agent (e.g., human in Fig. 1(a)) must have the ability to assess risk (1) by temporally anticipating accidents before they occur (Fig. 1(b)), and (2) by spatially localizing risky regions (Fig. 1(c)) in the environment to move away from threats. In this paper, we take an agent-centric approach to study the accident anticipation and risky region localization tasks. We propose a novel soft-attention Recurrent Neural Network (RNN) which explicitly models both spatial and appearance-wise non-linear interaction between the agent triggering the event and another agent or static-region involved. In order to test our proposed method, we introduce the Epic Fail (EF) dataset consisting of 3000 viral videos capturing various accidents. In the experiments, we evaluate the risk assessment accuracy both in the temporal domain (accident anticipation) and spatial domain (risky region localization) on our EF dataset and the Street Accident (SA) dataset. Our method consistently outperforms other baselines on both datasets.
Kuo-Hao Zeng, Shih-Han Chou, Fu-Hsiang Chan, Juan Carlos Niebles, Min Sun 0001
CVPR1
2017 Visual Forecasting by Imitating Dynamics in Natural Sequences
abstract
We introduce a general framework for visual forecasting, which directly imitates visual sequences without additional supervision. As a result, our model can be applied at several semantic levels and does not require any domain knowledge or handcrafted features. We achieve this by formulating visual forecasting as an inverse reinforcement learning (IRL) problem, and directly imitate the dynamics in natural sequences from their raw pixel values. The key challenge is the high-dimensional and continuous state-action space that prohibits the application of previous IRL algorithms. We address this computational bottleneck by extending recent progress in model-free imitation with trainable deep feature representations, which (1) bypasses the exhaustive state-action pair visits in dynamic programming by using a dual formulation and (2) avoids explicit state sampling at gradient computation using a deep feature reparametrization. This allows us to apply IRL at scale and directly imitate the dynamics in high-dimensional continuous visual sequences from the raw pixel values. We evaluate our approach at three different level-of-abstraction, from low level pixels to higher level semantics: future frame generation, action anticipation, visual story forecasting. At all levels, our approach outperforms existing methods.
Kuo-Hao Zeng, Bokui Shen, De-An Huang, Min Sun 0001, Juan Carlos Niebles
ICCV1
2017 Semantic Highlight Retrieval and Term Prediction
abstract
Due to the unprecedented growth of unedited videos, finding highlights relevant to a text query in a set of unedited videos has become increasingly important. We refer this task as semantic highlight retrieval and propose a query-dependent video representation for retrieving a variety of highlights. Our method consists of two parts: 1) "viralets", a mid-level representation bridging between semantic [Fig. 1(a)] and visual [Fig. 1(c)] spaces and 2) a novel Semantic-MODulation (SMOD) procedure to make viralets query-dependent (referred to as SMOD viralets). Given SMOD viralets, we train a single highlight ranker to predict the highlightness of clips with respect to a variety of queries (two examples in Fig. 1), whereas existing approaches can be applied only in a few predefined domains. Other than semantic highlight retrieval, viralets can also be used to associate relevant terms to each video. We utilize this property and propose a simple term prediction method based on nearest neighbor search. To conduct experiments, we collect a viral video dataset including users' comments, highlights, and/or original videos. Among a testing database with 1189 clips (13% highlights and 87% non-highlights), our highlight ranker achieves 41.2% recall at top-10 retrieved clips. It is significantly higher than the state-of-the-art domain-specific highlight ranker and its extension. Similarly, our method also outperforms all baseline methods on the publicly available video highlight dataset. Finally, our simple term prediction method utilizing viralets outperforms the state-of-the-art matrix factorization method (adapted from Kalayeh et al.). Viral videos refer to popular online videos. We focus on user-generated viral videos, which typically contain short highlight marked by users.
Min Sun 0001, Kuo-Hao Zeng, Yen-Chen Lin, Ali Farhadi
IEEE Trans. Image Process.2
2016 Title Generation for User Generated Videos
Kuo-Hao Zeng, Tseng-Hung Chen, Juan Carlos Niebles, Min Sun 0001
ECCV (2)1
2016 Semantic highlight retrieval
abstract
Finding highlights relevant to a text query in unedited videos has become increasingly important due to their unprecedented growth. We refer this task as semantic highlight retrieval and propose a query-dependent video representation for retrieving a variety of highlights. Our method consist of two parts: (1) “viralets”, a mid-level representation bridging between visual and semantic spaces; (2) a novel Semantically-Modulation (SM) procedure to make viralets query-dependent (referred to as SM viralets). Given SM viralets, we train a single highlight ranker to predict the highlightness of clips with respect to a variety of queries, whereas existing approaches can be applied only in a few predefined domains. We collect a viral video dataset1including users' comments, highlights, and/or original videos. Among a database with 1189 (13% highlights) clips, our highlight ranker achieves 41.2% recall at top-10 retrieved clips. It is significantly higher than a state-of-the-art domain-specific highlight ranker and its extension. Similarly, our method also outperforms all baseline methods on the video highlight dataset.
Kuo-Hao Zeng, Yen-Chen Lin, Ali Farhadi, Min Sun 0001
ICIP1