VLDB 2026 Research / reviewers in the wild / expert
René Röpke
dblp:185/2900 · also Rene Roepke
· DBLP profile ↗
12ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0003-0250-8521ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 3 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 8 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Edularps in Computer Science Education and Digital Literacy Education? Exploring the Potential of a Novel Educational Method through a Mixed-Methods Approach including Co-Design ResearchabstractEdularp (educational live-action role play) has been used as an educational method in several subjects but not in formal computer science education (CSE) and formal digital literacy education (DLE). This paper answers the question “How can edularp be used in CSE and DLE?” on the basis of a unique mixed-methods approach. We report on, first, our online survey and, second, on our approach of research through co-design, which we carried out together with eleven in-service and pre-service teachers of CSE and DLE. We identified several potential topics and skills that could be worked on through edularps in CSE or DLE. With this we deliver insights for future edularp designers, as well as for education specialists. Furthermore, we describe six edularp prototypes which were one of the results of our research through the co-design process. We also reflect on our research through co-design in regard of empowerment, its benefits and its challenges. Olivia Fischer 0003, René Röpke, Hilda Tellioglu, Wolfgang Weinlich |
DIS | 2 |
| 2026 | Let's Create Our Own World! Fostering Cooperation, Creativity, Empowerment and Intrinsic Motivation in Design Thinking Processes through Edularp Co-Design
Olivia Fischer 0003, René Röpke, Hilda Tellioglu |
CHI | 2 |
| 2026 | Incorporating Recommended Course Prerequisites into Similarity-Based Course Recommender Systems for Higher Education
Tom Breuer, René Röpke |
CSEDU (1) | 2 |
| 2025 | Generating AI Images for the OER Conversion Tool "ConvOERter"
Lubna Ali, René Röpke, Ulrik Schroeder |
EC-TEL (2) | 3 |
| 2024 | Fighting Malicious Designs: Towards Visual Countermeasures Against Dark PatternsabstractDark patterns are malicious UI design strategies that nudge users towards decisions going against their best interests. To create technical countermeasures against them, dark patterns must be automatically detectable. While researchers have devised algorithms to detect some patterns automatically, there has only been little work to use obtained results to technically counter the effects of dark patterns when users face them on their devices. René Schäfer, Paul Miles Preuschoff, René Röpke, Sarah Sahabi, Jan O. Borchers |
CHI | 3 |
| 2024 | WebWriter: Authoring and Remixing Explorables
Frederic Salmen, René Röpke, Ulrik Schroeder |
EC-TEL (2) | 2 |
| 2022 | Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning Games
René Röpke, Vincent Drury, Ulrike Meyer, Ulrik Schroeder |
CSEDU (2) | 1 |
| 2020 | Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
Nadja Zaric, Manuel Gottschlich, René Röpke, Ulrik Schroeder |
EC-TEL | 3 |
| 2020 | Towards Personalized Game-Based Learning in Anti-Phishing EducationabstractAs anti-phishing games emerge as a scalable, motivational and effective approach to anti-phishing education for non-professional end-users, problems arise due to the missing relevance of a games' content and context. If a game presents examples unknown or without relevance to the user, the learning potential is limited as users have no point of reference. To provide more meaningful, relevant game content to users, we propose a personalization pipeline for data collection, content generation and delivery for anti-phishing learning games. René Röpke, Ulrik Schroeder, Vincent Drury, Ulrike Meyer |
ICALT | 1 |
| 2019 | The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education
René Röpke, Ulrik Schroeder |
CSEDU (2) | 1 |
| 2019 | Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security
Klemens Koehler, René Röpke, Martin R. Wolf |
ISAGA | 2 |
| 2016 | MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL
Johannes Konert, Henrik Bellhäuser, René Röpke, Eduard Gallwas, Ahmed Zucik |
EC-TEL | 3 |