René Röpke

dblp:185/2900 · also Rene Roepke · DBLP profile ↗
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12ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0003-0250-8521ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 3 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 8 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2026 Edularps in Computer Science Education and Digital Literacy Education? Exploring the Potential of a Novel Educational Method through a Mixed-Methods Approach including Co-Design Research
abstract
Edularp (educational live-action role play) has been used as an educational method in several subjects but not in formal computer science education (CSE) and formal digital literacy education (DLE). This paper answers the question “How can edularp be used in CSE and DLE?” on the basis of a unique mixed-methods approach. We report on, first, our online survey and, second, on our approach of research through co-design, which we carried out together with eleven in-service and pre-service teachers of CSE and DLE. We identified several potential topics and skills that could be worked on through edularps in CSE or DLE. With this we deliver insights for future edularp designers, as well as for education specialists. Furthermore, we describe six edularp prototypes which were one of the results of our research through the co-design process. We also reflect on our research through co-design in regard of empowerment, its benefits and its challenges.
Olivia Fischer 0003, René Röpke, Hilda Tellioglu, Wolfgang Weinlich
DIS2
2026 Let's Create Our Own World! Fostering Cooperation, Creativity, Empowerment and Intrinsic Motivation in Design Thinking Processes through Edularp Co-Design
Olivia Fischer 0003, René Röpke, Hilda Tellioglu
CHI2
2026 Incorporating Recommended Course Prerequisites into Similarity-Based Course Recommender Systems for Higher Education
Tom Breuer, René Röpke
CSEDU (1)2
2025 Generating AI Images for the OER Conversion Tool "ConvOERter"
Lubna Ali, René Röpke, Ulrik Schroeder
EC-TEL (2)3
2024 Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns
abstract
Dark patterns are malicious UI design strategies that nudge users towards decisions going against their best interests. To create technical countermeasures against them, dark patterns must be automatically detectable. While researchers have devised algorithms to detect some patterns automatically, there has only been little work to use obtained results to technically counter the effects of dark patterns when users face them on their devices.
René Schäfer, Paul Miles Preuschoff, René Röpke, Sarah Sahabi, Jan O. Borchers
CHI3
2024 WebWriter: Authoring and Remixing Explorables
Frederic Salmen, René Röpke, Ulrik Schroeder
EC-TEL (2)2
2022 Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning Games
René Röpke, Vincent Drury, Ulrike Meyer, Ulrik Schroeder
CSEDU (2)1
2020 Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
Nadja Zaric, Manuel Gottschlich, René Röpke, Ulrik Schroeder
EC-TEL3
2020 Towards Personalized Game-Based Learning in Anti-Phishing Education
abstract
As anti-phishing games emerge as a scalable, motivational and effective approach to anti-phishing education for non-professional end-users, problems arise due to the missing relevance of a games' content and context. If a game presents examples unknown or without relevance to the user, the learning potential is limited as users have no point of reference. To provide more meaningful, relevant game content to users, we propose a personalization pipeline for data collection, content generation and delivery for anti-phishing learning games.
René Röpke, Ulrik Schroeder, Vincent Drury, Ulrike Meyer
ICALT1
2019 The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education
René Röpke, Ulrik Schroeder
CSEDU (2)1
2019 Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security
Klemens Koehler, René Röpke, Martin R. Wolf
ISAGA2
2016 MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL
Johannes Konert, Henrik Bellhäuser, René Röpke, Eduard Gallwas, Ahmed Zucik
EC-TEL3