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Siddharth Gururani

dblp:185/3616 · also Siddharth Kumar Gururani · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0000-8511-6528ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Audio and music processing · 79% Visual content generation and editing · 16% Computer animation and physical simulation · 5%
Artificial intelligence
4 papers
Generative modeling · 68% Speech recognition and synthesis · 23% Language models and text generation · 9%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.022024
Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion · ICML 2024
ExpressiveSinger: Multilingual and Multi-Style Score-based Singing Voice Synthesis with Expressive Performance Control · ACM Multimedia 2024
Audio and music processing
sound synthesis
0.912025
Fugatto 1: Foundational Generative Audio Transformer Opus 1 · ICLR 2025
Machine learning › Generative modeling › diffusion model
guided diffusion
0.812024
Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion · ICML 2024
Audio and music processing › music generation
singing voice synthesis
0.812024
ExpressiveSinger: Multilingual and Multi-Style Score-based Singing Voice Synthesis with Expressive Performance Control · ACM Multimedia 2024
Audio and music processing › music generation
symbolic music generation
0.812024
Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion · ICML 2024
Natural language and speech › Speech recognition and synthesis
speech-driven animation
0.712023
SPACE: Speech-driven Portrait Animation with Controllable Expression · ICCV 2023
Visual content generation and editing › image animation
portrait animation
0.712023
SPACE: Speech-driven Portrait Animation with Controllable Expression · ICCV 2023
Natural language and speech › Language models and text generation
instruction following
0.312025
Fugatto 1: Foundational Generative Audio Transformer Opus 1 · ICLR 2025
Machine learning › Generative modeling › autoregressive model
transformer-based generation
0.312025
Fugatto 1: Foundational Generative Audio Transformer Opus 1 · ICLR 2025
Computer animation and physical simulation
facial animation
0.212023
SPACE: Speech-driven Portrait Animation with Controllable Expression · ICCV 2023

Methods — techniques the papers use, named apart from their topics

dataset generation · 1.7compositional guidance · 1.7classifier-free guidance · 1.7timbre embedding · 1.5stochastic control guidance · 1.5phoneme timing modeling · 1.5latent diffusion · 1.5f0 curve modeling · 1.5diffusion model · 1.5facial landmarks · 1.3
YearPublicationVenuePosition
2025 Fugatto 1: Foundational Generative Audio Transformer Opus 1
abstract
Fugatto is a versatile audio synthesis and transformation model capable of following free-form text instructions with optional audio inputs. While large language models (LLMs) trained with text on a simple next-token prediction objective can learn to infer instructions directly from the data, models trained solely on audio data lack this capacity. This is because audio data does not inherently contain the instructions that were used to generate it. To overcome this challenge, we introduce a specialized dataset generation approach optimized for producing a wide range of audio generation and transformation tasks, ensuring the data reveals meaningful relationships between audio and language. Another challenge lies in achieving compositional abilities -- such as combining, interpolating between, or negating instructions -- using data alone. To address it, we propose ComposableART, an inference-time technique that extends classifier-free guidance to compositional guidance. It enables the seamless and flexible composition of instructions, leading to highly customizable audio outputs outside the training distribution. Our evaluations across a diverse set of tasks demonstrate that Fugatto performs competitively with specialized models, while ComposableART enhances its sonic palette and control over synthesis. Most notably, we highlight our framework's ability to execute emergent sounds and tasks -- sonic phenomena that transcend conventional audio generation -- unlocking new creative possibilities. \href{https://fugatto.github.io/}{Demo Website.}
Rafael Valle, Rohan Badlani, Zhifeng Kong, Sang-gil Lee, Arushi Goel, Sungwon Kim 0001, João Felipe Santos, Shuqi Dai, Siddharth Gururani, Aya Aljafari, Alexander H. Liu, Kevin J. Shih, Ryan Prenger, Wei Ping, Chao-Han Huck Yang, Bryan Catanzaro
ICLR9
2024 Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion
abstract
We study the problem of symbolic music generation (e.g., generating piano rolls), with a technical focus on non-differentiable rule guidance. Musical rules are often expressed in symbolic form on note characteristics, such as note density or chord progression, many of which are non-differentiable which pose a challenge when using them for guided diffusion. We propose Stochastic Control Guidance (SCG), a novel guidance method that only requires forward evaluation of rule functions that can work with pre-trained diffusion models in a plug-and-play way, thus achieving training-free guidance for non-differentiable rules for the first time. Additionally, we introduce a latent diffusion architecture for symbolic music generation with high time resolution, which can be composed with SCG in a plug-and-play fashion. Compared to standard strong baselines in symbolic music generation, this framework demonstrates marked advancements in music quality and rule-based controllability, outperforming current state-of-the-art generators in a variety of settings. For detailed demonstrations, code and model checkpoints, please visit our [project website](https://scg-rule-guided-music.github.io/).
Yujia Huang, Adishree Ghatare, Yuanzhe Liu 0001, Ziniu Hu, Qinsheng Zhang, Chandramouli Shama Sastry, Siddharth Gururani, Sageev Oore, Yisong Yue
ICML7
2024 ExpressiveSinger: Multilingual and Multi-Style Score-based Singing Voice Synthesis with Expressive Performance Control
abstract
Singing Voice Synthesis (SVS) has significantly advanced with deep generative models, achieving high audio quality but still struggling with musicality, mainly due to the lack of performance control over timing, dynamics, and pitch, which are essential for music expression. Additionally, integrating data and supporting diverse languages and styles in SVS remain challenging. To tackle these issues, this paper presents ExpressiveSinger, an SVS framework that leverages a cascade of diffusion models to generate realistic singing across multiple languages, styles, and techniques from scores and lyrics. Our approach begins with consolidating, cleaning, annotating, and processing public singing datasets, developing a multilingual phoneme set, and incorporating different musical styles and techniques. We then design methods for generating expressive performance control signals including phoneme timing, F0 curves, and amplitude envelopes, which enhance musicality and model consistency, introduce more controllability, and reduce data requirements. Finally, we generate mel-spectrograms and audio from performance control signals with style guidance and singer timbre embedding. Our models also enable trained singers to sing in new languages and styles. Several listening tests reveal both musicality and controllability of our generated singing compared with existing works and human singing. We release the data for future research. Demo: https://shuqid.net/expressive-singing-synthesis.
Shuqi Dai, Ming-Yu Liu 0001, Rafael Valle, Siddharth Gururani
ACM Multimedia4
2023 SPACE: Speech-driven Portrait Animation with Controllable Expression
abstract
Animating portraits using speech has received growing attention in recent years, with various creative and practical use cases. An ideal generated video should have good lip sync with the audio, natural facial expressions and head motions, and high frame quality. In this work, we present SPACE, which uses speech and a single image to generate high-resolution, and expressive videos with realistic head pose, without requiring a driving video. It uses a multi-stage approach, combining the controllability of facial landmarks with the high-quality synthesis power of a pretrained face generator. SPACE also allows for the control of emotions and their intensities. Our method outperforms prior methods in objective metrics for image quality and facial motions and is strongly preferred by users in pair-wise comparisons. Please visit the project page to view the videos and to see more results: https://research.nvidia.com/labs/dir/space/.
Siddharth Gururani, Arun Mallya, Ting-Chun Wang, Rafael Valle, Ming-Yu Liu 0001
ICCV1
2023 RAD-MMM: Multilingual Multiaccented Multispeaker Text To Speech
Rohan Badlani, Rafael Valle, Kevin J. Shih, João Felipe Santos, Siddharth Gururani, Bryan Catanzaro
INTERSPEECH5
2021 Semi-Supervised Audio Classification with Partially Labeled Data
abstract
Audio classification has seen great progress with the increasing availability of large-scale datasets. These large datasets, however, are often only partially labeled as collecting full annotations is a tedious and expensive process. This paper presents two semi-supervised methods capable of learning with missing labels and evaluates them on two publicly available, partially labeled datasets. The first method relies on label enhancement by a two-stage teacher-student learning process, while the second method utilizes the mean teacher semi-supervised learning algorithm. Our results demonstrate the impact of improperly handling missing labels and compare the benefits of using different strategies leveraging data with few labels. Methods capable of learning with partially labeled data have the potential to improve models for audio classification by utilizing even larger amounts of data without the need for complete annotations.
Siddharth Gururani, Alexander Lerch 0001
ISM1